#ifndef FACT_MessageImp #define FACT_MessageImp #include #include #include class Time; class MessageImp { public: /// Severity of a message enum Severity { kMessage = 10, ///< Just a message, usually obsolete kInfo = 20, ///< An info telling something which can be interesting to know kWarn = 30, ///< A warning, things that somehow might result in unexpected or unwanted bahaviour kError = 40, ///< Error, something unexpected happened, but can still be handled by the program kAlarm = 45, ///< Error, something unexpected happened, but needs user intervention (i.e. it needs a signal to the user) kFatal = 50, ///< An error which cannot be handled at all happend, the only solution is program termination kComment = 90, ///< A comment which is always printed kDebug = 99, ///< A message used for debugging only }; private: std::ostream &fOut; /// The ostream to which by default Write redirects its output public: MessageImp(std::ostream &out=std::cout); virtual ~MessageImp() { } virtual void IndicateStateChange(const Time &, const std::string &) { } void StateChanged(const Time &time, const std::string &server, const std::string &msg, int state); virtual int Write(const Time &time, const std::string &txt, int qos=kMessage); int Update(const std::string &txt, int severity=kMessage); int Update(const char *txt, int severity=kMessage) { return Update(std::string(txt), severity); } int Update(const std::ostringstream &str, int severity=kMessage) { return Update(str.str(), severity); } // int Update(int qos, const char *fmt, ...); int Debug(const std::string &str) { return Update(str, kDebug); } int Message(const std::string &str) { return Update(str, kMessage); } int Info(const std::string &str) { return Update(str, kInfo); } int Warn(const std::string &str) { return Update(str, kWarn); } int Error(const std::string &str) { return Update(str, kError); } int Alarm(const std::string &str) { return Update(str, kAlarm); } int Fatal(const std::string &str) { return Update(str, kFatal); } int Comment(const std::string &str) { return Update(str, kComment); } int Debug(const char *txt) { return Debug(std::string(txt)); } int Message(const char *txt) { return Message(std::string(txt)); } int Info(const char *txt) { return Info(std::string(txt)); } int Warn(const char *txt) { return Warn(std::string(txt)); } int Error(const char *txt) { return Error(std::string(txt)); } int Alarm(const char *txt) { return Alarm(std::string(txt)); } int Fatal(const char *txt) { return Fatal(std::string(txt)); } int Comment(const char *txt) { return Comment(std::string(txt)); } int Debug(const std::ostringstream &str) { return Debug(str.str()); } int Message(const std::ostringstream &str) { return Message(str.str()); } int Info(const std::ostringstream &str) { return Info(str.str()); } int Warn(const std::ostringstream &str) { return Warn(str.str()); } int Alarm(const std::ostringstream &str) { return Alarm(str.str()); } int Error(const std::ostringstream &str) { return Error(str.str()); } int Fatal(const std::ostringstream &str) { return Fatal(str.str()); } int Comment(const std::ostringstream &str) { return Comment(str.str()); } std::ostream &operator()() const { return fOut; } std::ostream &Out() const { return fOut; } virtual bool MessageQueueEmpty() const { return true; } }; #endif // *************************************************************************** /** @fn MessageImp::IndicateStateChange(const Time &time, const std::string &server) This function is called to indicate a state change by StateChanged() to derived classes. @param time Time at which the state change happened @param server Server which emitted the state change **/ // ***************************************************************************