| 1 | // **************************************************************************
|
|---|
| 2 | /** @class StateMachine
|
|---|
| 3 |
|
|---|
| 4 | @brief Class for a state machine implementation just on the console
|
|---|
| 5 |
|
|---|
| 6 | This class implements a StateMachine which is to be controlled from the
|
|---|
| 7 | console. It redirects all output posted via MessageImp to the console
|
|---|
| 8 | and, if the stream is a WindowLog, adds colors.
|
|---|
| 9 |
|
|---|
| 10 | When constructing the Dim network is started and while dstruction it is
|
|---|
| 11 | stopped.
|
|---|
| 12 |
|
|---|
| 13 | @todo
|
|---|
| 14 | Do we really need to create Event-objects? Shouldn't we add a
|
|---|
| 15 | ProcessEvent function which takes an event as argument instead?
|
|---|
| 16 | Or something else which easily allows to add data to the events?
|
|---|
| 17 |
|
|---|
| 18 | */
|
|---|
| 19 | // **************************************************************************
|
|---|
| 20 | #include "StateMachine.h"
|
|---|
| 21 |
|
|---|
| 22 | #include "WindowLog.h"
|
|---|
| 23 |
|
|---|
| 24 | #include "Event.h"
|
|---|
| 25 | #include "Time.h"
|
|---|
| 26 | #include "Shell.h"
|
|---|
| 27 |
|
|---|
| 28 | #include "tools.h"
|
|---|
| 29 |
|
|---|
| 30 | using namespace std;
|
|---|
| 31 |
|
|---|
| 32 | // --------------------------------------------------------------------------
|
|---|
| 33 | //
|
|---|
| 34 | //! Overwrite StateMachineImp::AddTransition to create an Event object
|
|---|
| 35 | //! instead of an EventImp object. The event name propagated is name.
|
|---|
| 36 | //!
|
|---|
| 37 | //! For parameter description see StateMachineImp.
|
|---|
| 38 | //!
|
|---|
| 39 | EventImp *StateMachine::CreateEvent(const string &name, const string &fmt)
|
|---|
| 40 | {
|
|---|
| 41 | return new Event(GetName()+'/'+name, fmt);
|
|---|
| 42 | }
|
|---|
| 43 |
|
|---|
| 44 | // --------------------------------------------------------------------------
|
|---|
| 45 | //
|
|---|
| 46 | //! This is (analog to StateMachineDim::commandHandler()) the function which
|
|---|
| 47 | //! is called if an event from the console is received. It then is
|
|---|
| 48 | //! supposed to send the event to the messge queue or handle it directly
|
|---|
| 49 | //! if the machine was not yet started.
|
|---|
| 50 | //!
|
|---|
| 51 | //! If fCurrentState is smaller than 0 or we are in kSM_FatalError state,
|
|---|
| 52 | //! all incoming commands are ignored.
|
|---|
| 53 | //!
|
|---|
| 54 | //! The commandHandler will go through the list of available commands
|
|---|
| 55 | //! (fListOfEventss). If the received command was recognized, it is added
|
|---|
| 56 | //! via PostCommand into the fifo.
|
|---|
| 57 | //!
|
|---|
| 58 | //! @todo
|
|---|
| 59 | //! - Fix the exit when cmd is not of type EventImp
|
|---|
| 60 | //! - Do we need a possibility to suppress a call to "HandleEvent"
|
|---|
| 61 | //! or is a state<0 enough?
|
|---|
| 62 | //
|
|---|
| 63 | bool StateMachine::ProcessCommand(const std::string &str, const char *ptr, size_t siz)
|
|---|
| 64 | {
|
|---|
| 65 | EventImp *evt = FindEvent(str);
|
|---|
| 66 | if (!evt)
|
|---|
| 67 | return false;
|
|---|
| 68 |
|
|---|
| 69 | PostEvent(*evt, ptr, siz);
|
|---|
| 70 | return true;
|
|---|
| 71 | }
|
|---|
| 72 |
|
|---|