#ifndef FACT_StateMachine #define FACT_StateMachine #include "StateMachineImp.h" class StateMachine : public StateMachineImp { protected: EventImp *CreateEvent(int targetstate, const char *name, const char *fmt); public: StateMachine(std::ostream &out, const std::string &name="") : StateMachineImp(out, name) { } bool ProcessCommand(const std::string &str, const char *ptr, size_t siz); bool ProcessCommand(const EventImp &evt); bool ProcessCommand(const std::string &str) { return ProcessCommand(str, 0, 0); } }; #endif