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1 | #ifndef FACT_StateMachine
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2 | #define FACT_StateMachine
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3 |
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4 | #include "StateMachineImp.h"
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5 |
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6 | class StateMachine : public StateMachineImp
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7 | {
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8 | private:
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9 | /// Redirect our own logging to the console
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10 | /// int Write(const Time &t, const char *txt, int qos=kInfo);
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11 |
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12 | protected:
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13 | EventImp *CreateEvent(int targetstate, const char *name, const char *fmt);
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14 |
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15 | public:
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16 | StateMachine(std::ostream &out, const std::string &name="") :
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17 | StateMachineImp(out, name)
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18 | {
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19 | }
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20 |
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21 | bool ProcessCommand(const std::string &str, const char *ptr, size_t siz);
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22 | bool ProcessCommand(const EventImp &evt);
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23 | bool ProcessCommand(const std::string &str) { return ProcessCommand(str, 0, 0); }
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24 |
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25 | };
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26 |
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27 | #endif
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