#ifndef FACT_StateMachineDim #define FACT_StateMachineDim // *************************************************************************** /** @class DimLog @brief Ensures that the MessageDimTX is initialized before errors could be redirected to it **/ // *************************************************************************** #include "MessageDim.h" // MessageDimTX class DimLog { friend class StateMachineDim; MessageDimTX fLog; DimLog(std::ostream &out, const std::string &name) : fLog(name, out) { } }; // *************************************************************************** /** @class DimStart @brief Ensures calling DimServer::start() in its constructor and DimServer::stop() in its destructor **/ // *************************************************************************** #include "DimErrorRedirecter.h" class DimStart : public DimErrorRedirecter { protected: DimStart(const std::string &name, MessageImp &imp) : DimErrorRedirecter(imp) { DimServer::start(name.c_str()); sleep(1); } ~DimStart() { DimServer::stop(); } }; // *************************************************************************** /** @class StateMachineDim @brief Class for a state machine implementation within a DIM network **/ // *************************************************************************** #include "StateMachine.h" // StateMachien class StateMachineDim : public DimCommandHandler, public DimInfoHandler, public DimLog, public DimStart, public StateMachineImp { private: static const int fVersion; /// Version number DimDescribedService fDescriptionStates; /// DimService propagating the state descriptions DimDescribedService fSrvState; /// DimService offering fCurrentState // DimService fSrvVersion; /// DimService offering fVersion void exitHandler(int code); /// Overwritten DimCommand::exitHandler. void commandHandler(); /// Overwritten DimCommand::commandHandler void infoHandler(); /// Overwritten DimInfo::infoHandler EventImp *CreateEvent(const std::string &name, const std::string &fmt); EventImp *CreateService(const std::string &name); protected: /// This is an internal function to do some action in case of /// a state change, like updating the corresponding service. std::string SetCurrentState(int state, const char *txt="", const std::string &cmd=""); void Lock(); void UnLock(); public: StateMachineDim(std::ostream &out=std::cout, const std::string &name="DEFAULT"); /// Redirect our own logging to fLog int Write(const Time &time, const std::string &txt, int qos=kMessage); void AddStateName(const int state, const std::string &name, const std::string &doc=""); }; #endif