source: trunk/FACT++/src/StateMachineDim.h@ 20090

Last change on this file since 20090 was 16737, checked in by tbretz, 11 years ago
Implement a way to check if the (Log) Message Queue is empty. Only then the Boot message of the ReadlineColor (MCP) is printed... just cosmetics for startup.
File size: 3.2 KB
Line 
1#ifndef FACT_StateMachineDim
2#define FACT_StateMachineDim
3
4// ***************************************************************************
5/**
6 @class DimLog
7
8 @brief Ensures that the MessageDimTX is initialized before errors could be redirected to it
9
10**/
11// ***************************************************************************
12#include "MessageDim.h" // MessageDimTX
13
14class DimLog
15{
16 friend class StateMachineDim;
17
18 MessageDimTX fLog;
19 DimLog(std::ostream &out, const std::string &name) : fLog(name, out) { }
20};
21
22// ***************************************************************************
23/**
24 @class DimStart
25
26 @brief Ensures calling DimServer::start() in its constructor and DimServer::stop() in its destructor
27
28**/
29// ***************************************************************************
30#include "DimErrorRedirecter.h"
31
32class DimStart : public DimErrorRedirecter
33{
34 const bool fIsValidServer;
35
36protected:
37 DimStart(const std::string &name, MessageImp &imp) : DimErrorRedirecter(imp), fIsValidServer(!name.empty())
38 {
39 DimClient::setNoDataCopy();
40 if (fIsValidServer)
41 {
42 DimServer::start(name.c_str());
43
44 // Give some time to come up before
45 // the first log messages are sent
46 sleep(1);
47 }
48 }
49 ~DimStart()
50 {
51 if (!fIsValidServer)
52 return;
53
54 // Give some time for pending log messages to be
55 // transmitted before the network is stopped
56 sleep(1);
57 DimServer::stop();
58 }
59};
60
61// ***************************************************************************
62/**
63 @class StateMachineDim
64
65 @brief Class for a state machine implementation within a DIM network
66
67**/
68// ***************************************************************************
69#include "StateMachine.h" // StateMachien
70
71class StateMachineDim : public DimCommandHandler, public DimInfoHandler, public DimLog, public DimStart, public StateMachineImp
72{
73private:
74 static const int fVersion; /// Version number
75
76 DimDescribedService fDescriptionStates; /// DimService propagating the state descriptions
77 DimDescribedService fSrvState; /// DimService offering fCurrentState
78// DimService fSrvVersion; /// DimService offering fVersion
79
80 void exitHandler(int code); /// Overwritten DimCommand::exitHandler.
81 void commandHandler(); /// Overwritten DimCommand::commandHandler
82 void infoHandler(); /// Overwritten DimInfo::infoHandler
83
84 EventImp *CreateEvent(const std::string &name, const std::string &fmt);
85 EventImp *CreateService(const std::string &name);
86
87protected:
88 /// This is an internal function to do some action in case of
89 /// a state change, like updating the corresponding service.
90 std::string SetCurrentState(int state, const char *txt="", const std::string &cmd="");
91
92 void Lock();
93 void UnLock();
94
95public:
96 StateMachineDim(std::ostream &out=std::cout, const std::string &name="DEFAULT");
97
98 /// Redirect our own logging to fLog
99 int Write(const Time &time, const std::string &txt, int qos=kMessage);
100
101 bool AddStateName(const int state, const std::string &name, const std::string &doc="");
102
103 bool MessageQueueEmpty() const { return DimLog::fLog.MessageQueueEmpty(); }
104};
105
106#endif
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