| 1 | // **************************************************************************
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| 2 | /** @class StateMachineImp
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| 3 |
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| 4 | @brief Base class for a state machine implementation
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| 5 |
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| 6 | \dot
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| 7 | digraph example {
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| 8 | node [shape=record, fontname=Helvetica, fontsize=10];
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| 9 | s [ label="Constructor" style="rounded" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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| 10 | a [ label="State -3 (kSM_NotReady)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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| 11 | b [ label="State -2 (kSM_Initializing)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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| 12 | c [ label="State -1 (kSM_Configuring)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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| 13 | y [ label="State 0 (kSM_Ready)" URL="\ref StateMachineImp::Run"];
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| 14 | r [ label="User states (Running)" ];
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| 15 | e [ label="State 256 (kSM_Error)" ];
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| 16 | f [ label="State 65535 (kSM_FatalError)" color="red" URL="\ref StateMachineImp::Run"];
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| 17 |
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| 18 | // ---- manual means: command or program introduced ----
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| 19 |
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| 20 | // Startup from Run() to Ready
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| 21 | s -> a [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
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| 22 | a -> b [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
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| 23 | b -> c [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
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| 24 |
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| 25 | c -> y [ arrowhead="open" color="red" style="solid" URL="\ref StateMachineImp::Run" ]; // prg: Run()
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| 26 |
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| 27 | y -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
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| 28 | r -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
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| 29 | e -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
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| 30 |
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| 31 | e -> y [ arrowhead="open" color="red" style="dashed" ]; // CMD: RESET (e.g.)
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| 32 |
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| 33 | y -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
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| 34 | r -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
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| 35 |
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| 36 | y -> r [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
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| 37 | r -> y [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
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| 38 |
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| 39 | y -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
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| 40 | r -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
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| 41 | e -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
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| 42 | }
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| 43 | \enddot
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| 44 |
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| 45 | - <B>Red box</B>: Internal states. Events which are received are
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| 46 | discarded.
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| 47 | - <B>Black box</B>: State machine running. Events are accepted and
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| 48 | processed according to the implemented functions Transition(),
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| 49 | Configuration() and Execute(). Events are accepted accoding to the
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| 50 | lookup table of allowed transitions.
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| 51 | - <B>Red solid arrow</B>: A transition initiated by the program itself.
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| 52 | - <b>Dashed arrows in general</b>: Transitions which can be initiated
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| 53 | by a dim-command or get inistiated by the program.
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| 54 | - <b>Solid arrows in general</b>: These transitions are always initiated by
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| 55 | the program.
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| 56 | - <B>Red dashed</B>: Suggested RESET event (should be implemented by
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| 57 | the derived class)
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| 58 | - <B>Black dashed arrow</B>: Exit from the main loop. This can either
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| 59 | happen by the Dim-provided EXIT-command or a call to StateMachineDim::Stop.
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| 60 | - <B>Black arrows</B>: Other events or transitions which can be
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| 61 | implemented by the derived class.
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| 62 | - <B>Dotted black arrow</B>: Exit from the main-loop which is initiated
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| 63 | by the program itself through StateMachineDim::Stop() and not by the
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| 64 | state machine itself (Execute(), Configure() and Transition())
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| 65 | - <b>Blue dashed arrows</b>: Transitions which happen either by receiving
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| 66 | a event or are initiated from the state machine itself
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| 67 | (by return values of (Execute(), Configure() and Transition())
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| 68 | - <b>Blue solid</b>: Transitions which cannot be initiated by dim
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| 69 | event but only by the state machine itself.
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| 70 | - From the program point of view the fatal error is identical with
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| 71 | the kSM_Configuring state, i.e. it is returned from the main-loop.
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| 72 | Usually this will result in program termination. However, depending
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| 73 | on the state the program might decide to use different cleaning
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| 74 | routines.
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| 75 |
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| 76 | @todo
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| 77 | - A proper and correct cleanup after an EXIT or Stop() is missing.
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| 78 | maybe we have to force a state 0 first?
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| 79 | */
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| 80 | // **************************************************************************
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| 81 | #include "StateMachineImp.h"
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| 82 |
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| 83 | #include "Time.h"
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| 84 | #include "Event.h"
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| 85 |
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| 86 | #include "WindowLog.h"
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| 87 | #include "Converter.h"
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| 88 |
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| 89 | #include "tools.h"
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| 90 |
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| 91 | using namespace std;
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| 92 |
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| 93 | // --------------------------------------------------------------------------
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| 94 | //
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| 95 | //! The state of the state machine (fCurrentState) is initialized with
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| 96 | //! kSM_NotReady
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| 97 | //!
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| 98 | //! Default state names for kSM_NotReady, kSM_Ready, kSM_Error and
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| 99 | //! kSM_FatalError are set via AddStateName.
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| 100 | //!
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| 101 | //! fExitRequested is set to 0, fRunning to false.
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| 102 | //!
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| 103 | //! Furthermore, the ostream is propagated to MessageImp, as well as
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| 104 | //! stored in fOut.
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| 105 | //!
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| 106 | //! MessageImp is used for messages which are distributed (e.g. via DIM),
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| 107 | //! fOut is used for messages which are only displayed on the local console.
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| 108 | //!
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| 109 | //! Subsequent, i.e. derived classes should setup all allowed state
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| 110 | //! transitions as well as all allowed configuration event by
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| 111 | //! AddEvent and AddStateName.
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| 112 | //!
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| 113 | //! @param out
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| 114 | //! A refrence to an ostream which allows to redirect the log-output
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| 115 | //! to something else than cout. The default is cout. The reference
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| 116 | //! is propagated to fLog
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| 117 | //!
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| 118 | //! @param name
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| 119 | //! The server name stored in fName
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| 120 | //!
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| 121 | //
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| 122 | StateMachineImp::StateMachineImp(ostream &out, const std::string &name)
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| 123 | : MessageImp(out), fName(name), fCurrentState(kSM_NotReady),
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| 124 | fRunning(false), fExitRequested(0)
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| 125 | {
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| 126 | SetDefaultStateNames();
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| 127 | }
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| 128 |
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| 129 | // --------------------------------------------------------------------------
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| 130 | //
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| 131 | //! delete all object stored in fListOfEvent and in fEventQueue
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| 132 | //
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| 133 | StateMachineImp::~StateMachineImp()
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| 134 | {
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| 135 | // For this to work EventImp must be the first class from which
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| 136 | // the object inherits
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| 137 | for (vector<EventImp*>::iterator cmd=fListOfEvents.begin(); cmd!=fListOfEvents.end(); cmd++)
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| 138 | delete *cmd;
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| 139 |
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| 140 | // Unfortunately, front() doesn't necessarily return 0 if
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| 141 | // queue is empty
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| 142 | if (fEventQueue.size())
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| 143 | {
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| 144 | while (1)
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| 145 | {
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| 146 | Event *q=fEventQueue.front();
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| 147 | if (!q)
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| 148 | break;
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| 149 |
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| 150 | fEventQueue.pop();
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| 151 | delete q;
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| 152 | }
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| 153 | }
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| 154 | }
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| 155 |
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| 156 | // --------------------------------------------------------------------------
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| 157 | //
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| 158 | //! Sets the default state names. This function should be called in
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| 159 | //! derived classes again if they overwrite SetStateName().
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| 160 | //
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| 161 | void StateMachineImp::SetDefaultStateNames()
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| 162 | {
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| 163 | AddStateName(kSM_NotReady, "NotReady", "State machine not ready, events are ignored.");
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| 164 | AddStateName(kSM_Ready, "Ready", "State machine ready to receive events.");
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| 165 | AddStateName(kSM_Error, "ERROR", "Common error state.");
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| 166 | AddStateName(kSM_FatalError, "FATAL", "A fatal error occured, the eventloop is stopped.");
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| 167 | }
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| 168 |
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| 169 | // --------------------------------------------------------------------------
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| 170 | //
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| 171 | //! Puts the given event into the fifo. The fifo will take over ownership.
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| 172 | //! Access to fEventQueue is encapsulated by fMutex.
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| 173 | //!
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| 174 | //! @param cmd
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| 175 | //! Pointer to an object of type Event to be stored in the fifo
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| 176 | //!
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| 177 | //! @todo
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| 178 | //! Can we also allow EventImp?
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| 179 | //
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| 180 | void StateMachineImp::PushEvent(Event *cmd)
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| 181 | {
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| 182 | fMutex.lock();
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| 183 | fEventQueue.push(cmd);
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| 184 | fMutex.unlock();
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| 185 | }
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| 186 |
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| 187 | // --------------------------------------------------------------------------
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| 188 | //
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| 189 | //! Get an event from the fifo. We will take over the owenership of the
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| 190 | //! object. The pointer is deleted from the fifo. Access of fEventQueue
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| 191 | //! is encapsulated by fMutex.
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| 192 | //!
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| 193 | //! @returns
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| 194 | //! A pointer to an Event object
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| 195 | //
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| 196 | Event *StateMachineImp::PopEvent()
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| 197 | {
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| 198 | fMutex.lock();
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| 199 |
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| 200 | // Get the next event from the stack
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| 201 | // and remove event from the stack
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| 202 | Event *cmd = fEventQueue.front();
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| 203 | fEventQueue.pop();
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| 204 |
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| 205 | fMutex.unlock();
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| 206 |
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| 207 | return cmd;
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| 208 | }
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| 209 |
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| 210 | // --------------------------------------------------------------------------
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| 211 | //
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| 212 | //! With this function commands are posted to the event queue. The data
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| 213 | //! is not given as binary data but as a string instead. It is converted
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| 214 | //! according to the format of the corresponding event and an event
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| 215 | //! is posted to the queue if successfull.
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| 216 | //!
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| 217 | //! @param lout
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| 218 | //! Stream to which output should be redirected
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| 219 | //! event should be for.
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| 220 | //!
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| 221 | //! @param str
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| 222 | //! Command with data, e.g. "COMMAND 1 2 3 4 5 test"
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| 223 | //!
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| 224 | //! @returns
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| 225 | //! false if no event was posted to the queue. If
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| 226 | //! PostEvent(EventImp&,const char*, size_t) was called return its
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| 227 | //! return value
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| 228 | //
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| 229 | bool StateMachineImp::PostEvent(ostream &lout, const string &str)
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| 230 | {
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| 231 | // Find the delimiter between the command name and the data
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| 232 | size_t p0 = str.find_first_of(' ');
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| 233 | if (p0==string::npos)
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| 234 | p0 = str.length();
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| 235 |
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| 236 | // Compile the command which will be sent to the state-machine
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| 237 | const string name = fName + "/" + str.substr(0, p0);
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| 238 |
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| 239 | // Check if this command is existing at all
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| 240 | EventImp *evt = FindEvent(name);
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| 241 | if (!evt)
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| 242 | {
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| 243 | lout << kRed << "Unknown command '" << name << "'" << endl;
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| 244 | return false;
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| 245 | }
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| 246 |
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| 247 | // Get the format of the event data
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| 248 | const string fmt = evt->GetFormat();
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| 249 |
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| 250 | // Convert the user entered data according to the format string
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| 251 | // into a data block which will be attached to the event
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| 252 | const Converter conv(lout, fmt, false);
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| 253 | if (!conv)
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| 254 | {
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| 255 | lout << kRed << "Couldn't properly parse the format... ignored." << endl;
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| 256 | return false;
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| 257 | }
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| 258 |
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| 259 | try
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| 260 | {
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| 261 | lout << kBlue << name;
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| 262 | const vector<char> v = conv.GetVector(str.substr(p0));
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| 263 | lout << endl;
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| 264 |
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| 265 | return PostEvent(*evt, v.data(), v.size());
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| 266 | }
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| 267 | catch (const std::runtime_error &e)
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| 268 | {
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| 269 | lout << endl << kRed << e.what() << endl;
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| 270 | }
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| 271 |
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| 272 | return false;
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| 273 | }
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| 274 |
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| 275 | // --------------------------------------------------------------------------
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| 276 | //
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| 277 | //! With this function commands are posted to the event queue. If the
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| 278 | //! event loop has not yet been started with Run() the command is directly
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| 279 | //! handled by HandleEvent.
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| 280 | //!
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| 281 | //! Events posted when the state machine is in a negative state or
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| 282 | //! kSM_FatalError are ignored.
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| 283 | //!
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| 284 | //! A new event is created and its data contents initialized with the
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| 285 | //! specified memory.
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| 286 | //!
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| 287 | //! @param evt
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| 288 | //! The event to be posted. The precise contents depend on what the
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| 289 | //! event should be for.
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| 290 | //!
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| 291 | //! @param ptr
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| 292 | //! pointer to the memory which should be attached to the event
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| 293 | //!
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| 294 | //! @param siz
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| 295 | //! size of the memory which should be attached to the event
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| 296 | //!
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| 297 | //! @returns
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| 298 | //! false if the event is ignored, true otherwise.
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| 299 | //!
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| 300 | //! @todo
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| 301 | //! - Shell we check for the validity of a command at the current state, too?
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| 302 | //! - should we also get the output stream as an argument here?
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| 303 | //
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| 304 | bool StateMachineImp::PostEvent(const EventImp &evt, const char *ptr, size_t siz)
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| 305 | {
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| 306 | if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
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| 307 | {
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| 308 | Out() << kYellow << "State<0 or FatalError: Event ignored." << endl;
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| 309 | return false;
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| 310 | }
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| 311 |
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| 312 | if (IsRunning())
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| 313 | {
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| 314 | Event *event = new Event(evt, ptr, siz);
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| 315 | Debug("Posted: "+event->GetName());
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| 316 | PushEvent(event);
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| 317 | }
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| 318 | else
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| 319 | {
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| 320 | // FIXME: Is this thread safe? (Yes, because the data is copied)
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| 321 | // But two handlers could be called at the same time. Do we
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| 322 | // need to lock the handlers? (Dim + console)
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| 323 | // FIXME: Is copying of the data necessary?
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| 324 | const Event event(evt, ptr, siz);
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| 325 | HandleEvent(event);
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| 326 | }
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| 327 | return true;
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| 328 | }
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| 329 |
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| 330 | // --------------------------------------------------------------------------
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| 331 | //
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| 332 | //! With this function commands are posted to the event queue. If the
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| 333 | //! event loop has not yet been started with Run() the command is directly
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| 334 | //! handled by HandleEvent.
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| 335 | //!
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| 336 | //! Events posted when the state machine is in a negative state or
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| 337 | //! kSM_FatalError are ignored.
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| 338 | //!
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| 339 | //! @param evt
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| 340 | //! The event to be posted. The precise contents depend on what the
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| 341 | //! event should be for.
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| 342 | //!
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| 343 | //! @returns
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| 344 | //! false if the event is ignored, true otherwise.
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| 345 | //!
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| 346 | //! @todo
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| 347 | //! - Shell we check for the validity of a command at the current state, too?
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| 348 | //! - should we also get the output stream as an argument here?
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| 349 | //
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| 350 | bool StateMachineImp::PostEvent(const EventImp &evt)
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| 351 | {
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| 352 | if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
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| 353 | {
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| 354 | Out() << kYellow << "State<0 or FatalError: Event ignored." << endl;
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| 355 | return false;
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| 356 | }
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| 357 |
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| 358 | if (IsRunning())
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| 359 | PushEvent(new Event(evt));
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| 360 | else
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| 361 | {
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| 362 | // FIXME: Is this thread safe? (Yes, because it is only used
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| 363 | // by Dim and this is thread safe) But two handlers could
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| 364 | // be called at the same time. Do we need to lock the handlers?
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| 365 | HandleEvent(evt);
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| 366 | }
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| 367 | return true;
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| 368 | }
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| 369 |
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| 370 | // --------------------------------------------------------------------------
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| 371 | //
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| 372 | //! Return all event names of the StateMachine
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| 373 | //!
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| 374 | //! @returns
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| 375 | //! A vector of strings with all event names of the state machine.
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| 376 | //! The event names all have the SERVER/ pre-fix removed.
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| 377 | //
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| 378 | const vector<string> StateMachineImp::GetEventNames() const
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| 379 | {
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| 380 | vector<string> v;
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| 381 |
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| 382 | const string &name = fName + "/";
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| 383 | const int len = name.length();
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| 384 |
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| 385 | for (vector<EventImp*>::const_iterator i=fListOfEvents.begin();
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| 386 | i!=fListOfEvents.end(); i++)
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| 387 | {
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| 388 | const string evt = (*i)->GetName();
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| 389 |
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| 390 | v.push_back(evt.substr(0, len)==name ? evt.substr(len) : evt);
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| 391 | }
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| 392 |
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| 393 | return v;
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| 394 | }
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| 395 |
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| 396 | // --------------------------------------------------------------------------
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| 397 | //
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| 398 | //! Call for each event in fListEvents its Print function with the given
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| 399 | //! stream.
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| 400 | //!
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| 401 | //! @param out
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| 402 | //! ostream to which the output should be redirected
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| 403 | //!
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| 404 | //! @param evt
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| 405 | //! if given only the given event is selected
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| 406 | //
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| 407 | void StateMachineImp::PrintListOfEvents(ostream &out, const string &evt) const
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| 408 | {
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| 409 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
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| 410 | if (evt.empty() || GetName()+'/'+evt==(*c)->GetName())
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| 411 | (*c)->Print(out, true);
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | // --------------------------------------------------------------------------
|
|---|
| 415 | //
|
|---|
| 416 | //! Call PrintListOfEvents with fOut as the output stream
|
|---|
| 417 | //!
|
|---|
| 418 | //! @param str
|
|---|
| 419 | //! if given only the given event is selected
|
|---|
| 420 | //
|
|---|
| 421 | //
|
|---|
| 422 | void StateMachineImp::PrintListOfEvents(const string &str) const
|
|---|
| 423 | {
|
|---|
| 424 | PrintListOfEvents(Out(), str);
|
|---|
| 425 | }
|
|---|
| 426 |
|
|---|
| 427 | // --------------------------------------------------------------------------
|
|---|
| 428 | //
|
|---|
| 429 | //! Print a list of all states with descriptions.
|
|---|
| 430 | //!
|
|---|
| 431 | //! @param out
|
|---|
| 432 | //! ostream to which the output should be redirected
|
|---|
| 433 | //
|
|---|
| 434 | void StateMachineImp::PrintListOfStates(std::ostream &out) const
|
|---|
| 435 | {
|
|---|
| 436 | out << endl;
|
|---|
| 437 | out << kBold << "List of available states:" << endl;
|
|---|
| 438 | out << endl;
|
|---|
| 439 | for (StateNames::const_iterator i=fStateNames.begin(); i!=fStateNames.end(); i++)
|
|---|
| 440 | out << kBold << setw(5) << i->first << kReset << ": " << kYellow << i->second.first << kBlue << " (" << i->second.second << ")" << endl;
|
|---|
| 441 | out << endl;
|
|---|
| 442 | }
|
|---|
| 443 |
|
|---|
| 444 | // --------------------------------------------------------------------------
|
|---|
| 445 | //
|
|---|
| 446 | //! Print a list of all states with descriptions.
|
|---|
| 447 | //
|
|---|
| 448 | void StateMachineImp::PrintListOfStates() const
|
|---|
| 449 | {
|
|---|
| 450 | PrintListOfStates(Out());
|
|---|
| 451 | }
|
|---|
| 452 |
|
|---|
| 453 | // --------------------------------------------------------------------------
|
|---|
| 454 | //
|
|---|
| 455 | //! Check whether an event (same pointer!) is in fListOfEvents
|
|---|
| 456 | //!
|
|---|
| 457 | //! @returns
|
|---|
| 458 | //! true if the event was found, false otherwise
|
|---|
| 459 | //
|
|---|
| 460 | bool StateMachineImp::HasEvent(const EventImp *cmd) const
|
|---|
| 461 | {
|
|---|
| 462 | // Find the event from the list of commands and queue it
|
|---|
| 463 | return find(fListOfEvents.begin(), fListOfEvents.end(), cmd)!=fListOfEvents.end();
|
|---|
| 464 | }
|
|---|
| 465 |
|
|---|
| 466 | // --------------------------------------------------------------------------
|
|---|
| 467 | //
|
|---|
| 468 | //! Check whether an event with the given name is found in fListOfEvents.
|
|---|
| 469 | //! Note that currently there is no mechanism which ensures that not two
|
|---|
| 470 | //! events have the same name.
|
|---|
| 471 | //!
|
|---|
| 472 | //! @returns
|
|---|
| 473 | //! true if the event was found, false otherwise
|
|---|
| 474 | //
|
|---|
| 475 | EventImp *StateMachineImp::FindEvent(const std::string &evt) const
|
|---|
| 476 | {
|
|---|
| 477 | // Find the command from the list of commands and queue it
|
|---|
| 478 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
|
|---|
| 479 | if (evt == (*c)->GetName())
|
|---|
| 480 | return *c;
|
|---|
| 481 |
|
|---|
| 482 | return 0;
|
|---|
| 483 | }
|
|---|
| 484 |
|
|---|
| 485 | // --------------------------------------------------------------------------
|
|---|
| 486 | //
|
|---|
| 487 | //! Returns a pointer to a newly allocated object of base EventImp.
|
|---|
| 488 | //! It is meant to be overloaded by derived classes to create their
|
|---|
| 489 | //! own kind of events.
|
|---|
| 490 | //!
|
|---|
| 491 | //! @param targetstate
|
|---|
| 492 | //! Defines the target state of the new transition. If \b must be
|
|---|
| 493 | //! greater or equal zero. A negative target state is used to flag
|
|---|
| 494 | //! commands which do not initiate a state transition. If this is
|
|---|
| 495 | //! desired use AddEvent instead.
|
|---|
| 496 | //!
|
|---|
| 497 | //! @param name
|
|---|
| 498 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 499 | //! will be constructed with the name given to the constructor and this
|
|---|
| 500 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 501 | //!
|
|---|
| 502 | //! @param fmt
|
|---|
| 503 | //! A format as defined by the dim system can be given for the command.
|
|---|
| 504 | //! However, it has no real meaning except that it is stored within the
|
|---|
| 505 | //! DimCommand object. However, the user must make sure that the data of
|
|---|
| 506 | //! received commands is properly extracted. No check is done.
|
|---|
| 507 | //
|
|---|
| 508 | EventImp *StateMachineImp::CreateEvent(int targetstate, const char *, const char *)
|
|---|
| 509 | {
|
|---|
| 510 | return new EventImp(targetstate);
|
|---|
| 511 | }
|
|---|
| 512 |
|
|---|
| 513 | // --------------------------------------------------------------------------
|
|---|
| 514 | //
|
|---|
| 515 | //! Calling this function, a new (named) event is added to the state
|
|---|
| 516 | //! machine. Via a call to CreateEvent a new event is created with the
|
|---|
| 517 | //! given targetstate, name and format.
|
|---|
| 518 | //!
|
|---|
| 519 | //! The allowed states are passed to the new event and a message
|
|---|
| 520 | //! is written to the output-stream.
|
|---|
| 521 | //!
|
|---|
| 522 | //! @param targetstate
|
|---|
| 523 | //! Defines the target state (or name) of the new event. If \b must be
|
|---|
| 524 | //! greater or equal zero. A negative target state is used to flag
|
|---|
| 525 | //! commands which do not initiate a state transition. If this is
|
|---|
| 526 | //! desired use the unnamed version of AddEvent instead.
|
|---|
| 527 | //!
|
|---|
| 528 | //! @param name
|
|---|
| 529 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 530 | //! will be constructed with the name given to the constructor and this
|
|---|
| 531 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 532 | //!
|
|---|
| 533 | //! @param states
|
|---|
| 534 | //! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
|
|---|
| 535 | //! in which this new state transition is allowed and will be accepted.
|
|---|
| 536 | //!
|
|---|
| 537 | //! @param fmt
|
|---|
| 538 | //! A format as defined by the dim system can be given for the command.
|
|---|
| 539 | //! However, it has no real meaning except that it is stored within the
|
|---|
| 540 | //! DimCommand object. However, the user must make sure that the data of
|
|---|
| 541 | //! received commands is properly extracted. No check is done.
|
|---|
| 542 | //
|
|---|
| 543 | EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, const char *states, const char *fmt)
|
|---|
| 544 | {
|
|---|
| 545 | EventImp *evt = CreateEvent(targetstate, name, fmt);
|
|---|
| 546 |
|
|---|
| 547 | evt->AddAllowedStates(states);
|
|---|
| 548 |
|
|---|
| 549 | Out() << ": " << Time().GetAsStr() << " - Adding command " << evt->GetName();
|
|---|
| 550 | Out() << " (transition to " << GetStateDescription(evt->GetTargetState()) << ")" << endl;
|
|---|
| 551 |
|
|---|
| 552 | fListOfEvents.push_back(evt);
|
|---|
| 553 |
|
|---|
| 554 | return *evt;
|
|---|
| 555 | }
|
|---|
| 556 |
|
|---|
| 557 | // --------------------------------------------------------------------------
|
|---|
| 558 | //
|
|---|
| 559 | //! Calling this function, a new (named) event is added to the state
|
|---|
| 560 | //! machine. Therefore an instance of type DimEvent is created and added
|
|---|
| 561 | //! to the list of available commands fListOfEvents.
|
|---|
| 562 | //!
|
|---|
| 563 | //! @param targetstate
|
|---|
| 564 | //! Defines the target state (or name) of the new event. If \b must be
|
|---|
| 565 | //! greater or equal zero. A negative target state is used to flag
|
|---|
| 566 | //! commands which do not initiate a state transition. If this is
|
|---|
| 567 | //! desired use the unnamed version of AddEvent instead.
|
|---|
| 568 | //!
|
|---|
| 569 | //! @param name
|
|---|
| 570 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 571 | //! will be constructed with the name given to the constructor and this
|
|---|
| 572 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 573 | //!
|
|---|
| 574 | //! @param s1, s2, s3, s4, s5
|
|---|
| 575 | //! A list of states from which a transition to targetstate is allowed
|
|---|
| 576 | //! by this command.
|
|---|
| 577 | //
|
|---|
| 578 | EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, int s1, int s2, int s3, int s4, int s5)
|
|---|
| 579 | {
|
|---|
| 580 | ostringstream str;
|
|---|
| 581 | str << s1 << ' ' << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5;
|
|---|
| 582 | return AddEvent(targetstate, name, str.str().c_str(), "");
|
|---|
| 583 | }
|
|---|
| 584 |
|
|---|
| 585 | // --------------------------------------------------------------------------
|
|---|
| 586 | //
|
|---|
| 587 | //! Calling this function, a new (named) event is added to the state
|
|---|
| 588 | //! machine. Therefore an instance of type DimEvent is created and added
|
|---|
| 589 | //! to the list of available commands fListOfEvents.
|
|---|
| 590 | //!
|
|---|
| 591 | //! @param targetstate
|
|---|
| 592 | //! Defines the target state (or name) of the new event. If \b must be
|
|---|
| 593 | //! greater or equal zero. A negative target state is used to flag
|
|---|
| 594 | //! commands which do not initiate a state transition. If this is
|
|---|
| 595 | //! desired use the unnamed version of AddEvent instead.
|
|---|
| 596 | //!
|
|---|
| 597 | //! @param name
|
|---|
| 598 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 599 | //! will be constructed with the name given to the constructor and this
|
|---|
| 600 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 601 | //!
|
|---|
| 602 | //! @param fmt
|
|---|
| 603 | //! A format as defined by the dim system can be given for the command.
|
|---|
| 604 | //! However, it has no real meaning except that it is stored within the
|
|---|
| 605 | //! DimCommand object. However, the user must make sure that the data of
|
|---|
| 606 | //! received commands is properly extracted. No check is done.
|
|---|
| 607 | //!
|
|---|
| 608 | //! @param s1, s2, s3, s4, s5
|
|---|
| 609 | //! A list of states from which a transition to targetstate is allowed
|
|---|
| 610 | //! by this command.
|
|---|
| 611 | //
|
|---|
| 612 | EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
|
|---|
| 613 | {
|
|---|
| 614 | ostringstream str;
|
|---|
| 615 | str << s1 << ' ' << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5;
|
|---|
| 616 | return AddEvent(targetstate, name, str.str().c_str(), fmt);
|
|---|
| 617 | }
|
|---|
| 618 |
|
|---|
| 619 | // --------------------------------------------------------------------------
|
|---|
| 620 | //
|
|---|
| 621 | //! This function calls AddEvent with a target-state of -1 (unnamed
|
|---|
| 622 | //! event). This shell be used for configuration commands. As well as
|
|---|
| 623 | //! in AddEvent the states in which such a configuration command is
|
|---|
| 624 | //! accepted can be given.
|
|---|
| 625 | //!
|
|---|
| 626 | //! @param name
|
|---|
| 627 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 628 | //! will be constructed with the name given to the constructor and this
|
|---|
| 629 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 630 | //!
|
|---|
| 631 | //! @param states
|
|---|
| 632 | //! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
|
|---|
| 633 | //! in which this new state transition is allowed and will be accepted.
|
|---|
| 634 | //!
|
|---|
| 635 | //! @param fmt
|
|---|
| 636 | //! A format as defined by the dim system can be given for the command.
|
|---|
| 637 | //! However, it has no real meaning except that it is stored within the
|
|---|
| 638 | //! DimCommand object. However, the user must make sure that the data of
|
|---|
| 639 | //! received commands is properly extracted. No check is done.
|
|---|
| 640 | //!
|
|---|
| 641 | EventImp &StateMachineImp::AddEvent(const char *name, const char *states, const char *fmt)
|
|---|
| 642 | {
|
|---|
| 643 | return AddEvent(-1, name, states, fmt);
|
|---|
| 644 | }
|
|---|
| 645 |
|
|---|
| 646 | // --------------------------------------------------------------------------
|
|---|
| 647 | //
|
|---|
| 648 | //! This function calls AddEvent with a target-state of -1 (unnamed
|
|---|
| 649 | //! event). This shell be used for configuration commands. As well as
|
|---|
| 650 | //! in AddEvent the states in which such a configuration command is
|
|---|
| 651 | //! accepted can be given.
|
|---|
| 652 | //!
|
|---|
| 653 | //! @param name
|
|---|
| 654 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 655 | //! will be constructed with the name given to the constructor and this
|
|---|
| 656 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 657 | //!
|
|---|
| 658 | //! @param s1, s2, s3, s4, s5
|
|---|
| 659 | //! A list of states from which a transition to targetstate is allowed
|
|---|
| 660 | //! by this command.
|
|---|
| 661 | //
|
|---|
| 662 | EventImp &StateMachineImp::AddEvent(const char *name, int s1, int s2, int s3, int s4, int s5)
|
|---|
| 663 | {
|
|---|
| 664 | return AddEvent(-1, name, s1, s2, s3, s4, s5);
|
|---|
| 665 | }
|
|---|
| 666 |
|
|---|
| 667 | // --------------------------------------------------------------------------
|
|---|
| 668 | //
|
|---|
| 669 | //! This function calls AddEvent with a target-state of -1 (unnamed
|
|---|
| 670 | //! event). This shell be used for configuration commands. As well as
|
|---|
| 671 | //! in AddEvent the states in which such a configuration command is
|
|---|
| 672 | //! accepted can be given.
|
|---|
| 673 | //!
|
|---|
| 674 | //! @param name
|
|---|
| 675 | //! The command name which should initiate the transition. The DimCommand
|
|---|
| 676 | //! will be constructed with the name given to the constructor and this
|
|---|
| 677 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
|---|
| 678 | //!
|
|---|
| 679 | //! @param fmt
|
|---|
| 680 | //! A format as defined by the dim system can be given for the command.
|
|---|
| 681 | //! However, it has no real meaning except that it is stored within the
|
|---|
| 682 | //! DimCommand object. However, the user must make sure that the data of
|
|---|
| 683 | //! received commands is properly extracted. No check is done.
|
|---|
| 684 | //!
|
|---|
| 685 | //! @param s1, s2, s3, s4, s5
|
|---|
| 686 | //! A list of states from which a transition to targetstate is allowed
|
|---|
| 687 | //! by this command.
|
|---|
| 688 | //
|
|---|
| 689 | EventImp &StateMachineImp::AddEvent(const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
|
|---|
| 690 | {
|
|---|
| 691 | return AddEvent(-1, name, fmt, s1, s2, s3, s4, s5);
|
|---|
| 692 | }
|
|---|
| 693 |
|
|---|
| 694 | // --------------------------------------------------------------------------
|
|---|
| 695 | //
|
|---|
| 696 | //! To be able to name states, i.e. present the current state in human
|
|---|
| 697 | //! readable for to the user, a string can be assigned to each state.
|
|---|
| 698 | //! For each state this function can be called only once, i.e. state name
|
|---|
| 699 | //! cannot be overwritten.
|
|---|
| 700 | //!
|
|---|
| 701 | //! Be aware that two states should not have the same name!
|
|---|
| 702 | //!
|
|---|
| 703 | //! @param state
|
|---|
| 704 | //! Number of the state to which a name should be assigned
|
|---|
| 705 | //!
|
|---|
| 706 | //! @param name
|
|---|
| 707 | //! A name which should be assigned to the state, e.g. "Tracking"
|
|---|
| 708 | //!
|
|---|
| 709 | //! @param doc
|
|---|
| 710 | //! A explanatory text describing the state
|
|---|
| 711 | //!
|
|---|
| 712 | void StateMachineImp::AddStateName(const int state, const std::string &name, const std::string &doc)
|
|---|
| 713 | {
|
|---|
| 714 | if (fStateNames[state].first.empty())
|
|---|
| 715 | fStateNames[state] = make_pair(name, doc);
|
|---|
| 716 | }
|
|---|
| 717 |
|
|---|
| 718 | // --------------------------------------------------------------------------
|
|---|
| 719 | //
|
|---|
| 720 | //! @param state
|
|---|
| 721 | //! The state for which the name should be returned.
|
|---|
| 722 | //!
|
|---|
| 723 | //! @returns
|
|---|
| 724 | //! The state name as stored in fStateNames is returned, corresponding
|
|---|
| 725 | //! to the state given. If no name exists the number is returned
|
|---|
| 726 | //! as string.
|
|---|
| 727 | //!
|
|---|
| 728 | const string StateMachineImp::GetStateName(int state) const
|
|---|
| 729 | {
|
|---|
| 730 | const StateNames::const_iterator i = fStateNames.find(state);
|
|---|
| 731 |
|
|---|
| 732 | ostringstream s;
|
|---|
| 733 | s << state;
|
|---|
| 734 | return i==fStateNames.end() || i->second.first.empty() ? s.str() : i->second.first;
|
|---|
| 735 | }
|
|---|
| 736 |
|
|---|
| 737 | // --------------------------------------------------------------------------
|
|---|
| 738 | //
|
|---|
| 739 | //! @param state
|
|---|
| 740 | //! The state for which the name should be returned.
|
|---|
| 741 | //!
|
|---|
| 742 | //! @returns
|
|---|
| 743 | //! The description of a state name as stored in fStateNames is returned,
|
|---|
| 744 | //! corresponding to the state given. If no name exists an empty string is
|
|---|
| 745 | //! returned.
|
|---|
| 746 | //!
|
|---|
| 747 | const string StateMachineImp::GetStateDesc(int state) const
|
|---|
| 748 | {
|
|---|
| 749 | const StateNames::const_iterator i = fStateNames.find(state);
|
|---|
| 750 | return i==fStateNames.end() ? "" : i->second.second;
|
|---|
| 751 | }
|
|---|
| 752 |
|
|---|
| 753 | // --------------------------------------------------------------------------
|
|---|
| 754 | //
|
|---|
| 755 | //! This functions works in analogy to GetStateName, but the state number
|
|---|
| 756 | //! is added in []-parenthesis after the state name if it is available.
|
|---|
| 757 | //!
|
|---|
| 758 | //! @param state
|
|---|
| 759 | //! The state for which the name should be returned.
|
|---|
| 760 | //!
|
|---|
| 761 | //! @returns
|
|---|
| 762 | //! The state name as stored in fStateName is returned corresponding
|
|---|
| 763 | //! to the state given plus the state number added in []-parenthesis.
|
|---|
| 764 | //! If no name exists the number is returned as string.
|
|---|
| 765 | //!
|
|---|
| 766 | //
|
|---|
| 767 | const string StateMachineImp::GetStateDescription(int state) const
|
|---|
| 768 | {
|
|---|
| 769 | const string &str = GetStateName(state);
|
|---|
| 770 |
|
|---|
| 771 | ostringstream s;
|
|---|
| 772 | s << state;
|
|---|
| 773 | if (str==s.str())
|
|---|
| 774 | return str;
|
|---|
| 775 |
|
|---|
| 776 | return str.empty() ? s.str() : (str+'['+s.str()+']');
|
|---|
| 777 | }
|
|---|
| 778 |
|
|---|
| 779 | // --------------------------------------------------------------------------
|
|---|
| 780 | //
|
|---|
| 781 | //! This function is a helpter function to do all the corresponding action
|
|---|
| 782 | //! if the state machine decides to change its state.
|
|---|
| 783 | //!
|
|---|
| 784 | //! If state is equal to the current state (fCurrentState) nothing is done.
|
|---|
| 785 | //! Then the service STATE (fSrcState) is updated with the new state
|
|---|
| 786 | //! and the text message and updateService() is called to distribute
|
|---|
| 787 | //! the update to all clients.
|
|---|
| 788 | //!
|
|---|
| 789 | //! In addition a log message is created and set via UpdateMsg.
|
|---|
| 790 | //!
|
|---|
| 791 | //! @param state
|
|---|
| 792 | //! The new state which should be applied
|
|---|
| 793 | //!
|
|---|
| 794 | //! @param txt
|
|---|
| 795 | //! A text corresponding to the state change which is distributed
|
|---|
| 796 | //! together with the state itself for convinience.
|
|---|
| 797 | //!
|
|---|
| 798 | //! @param cmd
|
|---|
| 799 | //! This argument can be used to give an additional name of the function
|
|---|
| 800 | //! which is reponsible for the state change. It will be included in the
|
|---|
| 801 | //! message
|
|---|
| 802 | //!
|
|---|
| 803 | //! @return
|
|---|
| 804 | //! return the new state which was set or -1 in case of no change
|
|---|
| 805 | //
|
|---|
| 806 | string StateMachineImp::SetCurrentState(int state, const char *txt, const std::string &cmd)
|
|---|
| 807 | {
|
|---|
| 808 | if (state==fCurrentState)
|
|---|
| 809 | {
|
|---|
| 810 | Out() << " -- " << Time().GetAsStr() << ": State " << GetStateDescription(state) << " already set... ";
|
|---|
| 811 | if (!cmd.empty())
|
|---|
| 812 | Out() << "'" << cmd << "' ignored.";
|
|---|
| 813 | Out() << endl;
|
|---|
| 814 | return "";
|
|---|
| 815 | }
|
|---|
| 816 |
|
|---|
| 817 | const int old = fCurrentState;
|
|---|
| 818 |
|
|---|
| 819 | const string nold = GetStateDescription(old);
|
|---|
| 820 | const string nnew = GetStateDescription(state);
|
|---|
| 821 |
|
|---|
| 822 | string msg = nnew + " " + txt;
|
|---|
| 823 | if (!cmd.empty())
|
|---|
| 824 | msg += " (" + cmd + ")";
|
|---|
| 825 |
|
|---|
| 826 | fCurrentState = state;
|
|---|
| 827 |
|
|---|
| 828 | // State might have changed already again...
|
|---|
| 829 | // Not very likely, but possible. That's why state is used
|
|---|
| 830 | // instead of fCurrentState.
|
|---|
| 831 |
|
|---|
| 832 | ostringstream str;
|
|---|
| 833 | str << "State Transition from " << nold << " to " << nnew << " (" << txt;
|
|---|
| 834 | if (!cmd.empty())
|
|---|
| 835 | str << ": " << cmd;
|
|---|
| 836 | str << ")";
|
|---|
| 837 | Message(str);
|
|---|
| 838 |
|
|---|
| 839 | return msg;
|
|---|
| 840 | }
|
|---|
| 841 |
|
|---|
| 842 | // --------------------------------------------------------------------------
|
|---|
| 843 | //
|
|---|
| 844 | //! This function handles a new state issued by one of the event handlers.
|
|---|
| 845 | //!
|
|---|
| 846 | //! @param newstate
|
|---|
| 847 | //! A possible new state
|
|---|
| 848 | //!
|
|---|
| 849 | //! @param evt
|
|---|
| 850 | //! A pointer to the event which was responsible for the state change,
|
|---|
| 851 | //! NULL if no event was responsible.
|
|---|
| 852 | //!
|
|---|
| 853 | //! @param txt
|
|---|
| 854 | //! Text which is issued if the current state has changed and the new
|
|---|
| 855 | //! state is identical to the target state as stored in the event
|
|---|
| 856 | //! reference, or when no alternative text was given, or the pointer to
|
|---|
| 857 | //! evt is NULL.
|
|---|
| 858 | //!
|
|---|
| 859 | //! @param alt
|
|---|
| 860 | //! An alternative text which is issues when the newstate of a state change
|
|---|
| 861 | //! doesn't match the expected target state.
|
|---|
| 862 | //!
|
|---|
| 863 | //! @returns
|
|---|
| 864 | //! false if newstate is kSM_FatalError, true otherwise
|
|---|
| 865 | //
|
|---|
| 866 | bool StateMachineImp::HandleNewState(int newstate, const EventImp *evt,
|
|---|
| 867 | const char *txt, const char *alt)
|
|---|
| 868 | {
|
|---|
| 869 | if (newstate==kSM_FatalError)
|
|---|
| 870 | return false;
|
|---|
| 871 |
|
|---|
| 872 | if (newstate==fCurrentState)
|
|---|
| 873 | return true;
|
|---|
| 874 |
|
|---|
| 875 | if (!evt || !alt || newstate==evt->GetTargetState())
|
|---|
| 876 | SetCurrentState(newstate, txt, evt ? evt->GetName() : "");
|
|---|
| 877 | else
|
|---|
| 878 | SetCurrentState(newstate, alt, evt->GetName());
|
|---|
| 879 |
|
|---|
| 880 | return true;
|
|---|
| 881 | }
|
|---|
| 882 |
|
|---|
| 883 | // --------------------------------------------------------------------------
|
|---|
| 884 | //
|
|---|
| 885 | //! This is the event handler. Depending on the type of event it calles
|
|---|
| 886 | //! the function associated with the event, the Transition() or
|
|---|
| 887 | //! Configure() function.
|
|---|
| 888 | //!
|
|---|
| 889 | //! It first checks if the given even is valid in the current state. If
|
|---|
| 890 | //! it is not valid the function returns with true.
|
|---|
| 891 | //!
|
|---|
| 892 | //! If it is valid, it is checked whether a function is associated with
|
|---|
| 893 | //! the event. If this is the case, evt.Exec() is called and HandleNewState
|
|---|
| 894 | //! called with its return value.
|
|---|
| 895 | //!
|
|---|
| 896 | //! If the event's target state is negative (unnamed Event) the Configure()
|
|---|
| 897 | //! function is called with the event as argument and HandleNewState with
|
|---|
| 898 | //! its returned new state.
|
|---|
| 899 | //!
|
|---|
| 900 | //! If the event's target state is 0 or positive (named Event) the
|
|---|
| 901 | //! Transition() function is called with the event as argument and
|
|---|
| 902 | //! HandleNewState with its returned new state.
|
|---|
| 903 | //!
|
|---|
| 904 | //! In all three cases the return value of HandleNewState is returned.
|
|---|
| 905 | //!
|
|---|
| 906 | //! Any of the three commands should usually return the current state
|
|---|
| 907 | //! or (in case of the Transition() command) return the new state. However,
|
|---|
| 908 | //! all three command can issue a state change by returning a new state.
|
|---|
| 909 | //! However, this will just change the internal state. Any action which
|
|---|
| 910 | //! is connected with the state change must have been executed already.
|
|---|
| 911 | //!
|
|---|
| 912 | //! @param evt
|
|---|
| 913 | //! a reference to the event which should be handled
|
|---|
| 914 | //!
|
|---|
| 915 | //! @returns
|
|---|
| 916 | //! false in case one of the commands changed the state to kSM_FataError,
|
|---|
| 917 | //! true otherwise
|
|---|
| 918 | //
|
|---|
| 919 | bool StateMachineImp::HandleEvent(const EventImp &evt)
|
|---|
| 920 | {
|
|---|
| 921 | Debug("Handle: "+evt.GetName());
|
|---|
| 922 |
|
|---|
| 923 | // Get the new state from the command
|
|---|
| 924 | const int commandstate = evt.GetTargetState();
|
|---|
| 925 |
|
|---|
| 926 | // Check if the received command is allow in the current state
|
|---|
| 927 | if (!evt.IsStateAllowed(fCurrentState))
|
|---|
| 928 | {
|
|---|
| 929 | ostringstream msg;
|
|---|
| 930 | msg << evt.GetName() << ": Not allowed in state ";
|
|---|
| 931 | msg << GetStateDescription() << "... ignored.";
|
|---|
| 932 | Warn(msg);
|
|---|
| 933 | return true;
|
|---|
| 934 | }
|
|---|
| 935 |
|
|---|
| 936 | if (evt.HasFunc())
|
|---|
| 937 | return HandleNewState(evt.ExecFunc(), &evt,
|
|---|
| 938 | "by ExecFunc function-call");
|
|---|
| 939 |
|
|---|
| 940 | // Check if this is a configuration command (a command which
|
|---|
| 941 | // intention is not to change the state of our state-machine
|
|---|
| 942 | if (commandstate<0)
|
|---|
| 943 | return HandleNewState(Configure(evt), &evt, "by Configure-command");
|
|---|
| 944 | else
|
|---|
| 945 | return HandleNewState(Transition(evt), &evt,
|
|---|
| 946 | "by Transition-command (expected)",
|
|---|
| 947 | "by Transition-command (unexpected)");
|
|---|
| 948 |
|
|---|
| 949 | // This is a fatal error, because it can never happen
|
|---|
| 950 | return false;
|
|---|
| 951 | }
|
|---|
| 952 |
|
|---|
| 953 | // --------------------------------------------------------------------------
|
|---|
| 954 | //
|
|---|
| 955 | //! This is the main loop, or what could be called the running state
|
|---|
| 956 | //! machine. The flow diagram below shows what the loop is actually doing.
|
|---|
| 957 | //! It's main purpose is to serialize command excecution and the main
|
|---|
| 958 | //! loop in the state machine (e.g. the tracking loop)
|
|---|
| 959 | //!
|
|---|
| 960 | //! Leaving the loop can be forced by setting fExitRequested to another
|
|---|
| 961 | //! value than zero. This is done automatically if dim's EXIT command
|
|---|
| 962 | //! is received or can be forced by calling Stop().
|
|---|
| 963 | //!
|
|---|
| 964 | //! As long as no new command arrives the Execute() command is called
|
|---|
| 965 | //! continously. This should implement the current action which
|
|---|
| 966 | //! should be performed in the current state, e.g. calculating a
|
|---|
| 967 | //! new command value and sending it to the hardware.
|
|---|
| 968 | //!
|
|---|
| 969 | //! If a command is received it is put into the fifo by the commandHandler().
|
|---|
| 970 | //! The main loop now checks the fifo. If commands are in the fifo, it is
|
|---|
| 971 | //! checked whether the command is valid ithin this state or not. If it is
|
|---|
| 972 | //! not valid it is ignored. If it is valid the corresponding action
|
|---|
| 973 | //! is performed. This can either be a call to Configure() (when no state
|
|---|
| 974 | //! change is connected to the command) or Transition() (if the command
|
|---|
| 975 | //! involves a state change).
|
|---|
| 976 | //! In both cases areference to the received command (Command) is
|
|---|
| 977 | //! passed to the function. Note that after the functions have finished
|
|---|
| 978 | //! the command will go out of scope and be deleted.
|
|---|
| 979 | //!
|
|---|
| 980 | //! None of the commands should take to long for execution. Otherwise the
|
|---|
| 981 | //! response time of the main loop will become too slow.
|
|---|
| 982 | //!
|
|---|
| 983 | //! Any of the three commands should usually return the current state
|
|---|
| 984 | //! or (in case of the Transition() command) return the new state. However,
|
|---|
| 985 | //! all three command can issue a state change by returning a new state.
|
|---|
| 986 | //! However, this will just change the internal state. Any action which
|
|---|
| 987 | //! is connected with the state change must have been executed already.
|
|---|
| 988 | //!
|
|---|
| 989 | //!
|
|---|
| 990 | //!
|
|---|
| 991 | //! \dot
|
|---|
| 992 | //! digraph Run {
|
|---|
| 993 | //! node [ shape=record, fontname=Helvetica, fontsize=10 ];
|
|---|
| 994 | //! edge [ labelfontname=Helvetica, labelfontsize=8 ];
|
|---|
| 995 | //! start0 [ label="Run()" style="rounded"];
|
|---|
| 996 | //! start1 [ label="fExitRequested=0\nfRunning=true\nSetCurrentState(kSM_Ready)"];
|
|---|
| 997 | //! cond1 [ label="Is fExitRequested==0?"];
|
|---|
| 998 | //! exec [ label="HandleNewState(Execute())"];
|
|---|
| 999 | //! fifo [ label="Any event in FIFO?"];
|
|---|
| 1000 | //! get [ label="Get event from FIFO\n Is event allowed within the current state?" ];
|
|---|
| 1001 | //! handle [ label="HandleEvent()" ];
|
|---|
| 1002 | //! exit1 [ label="fRunning=false\nSetCurrentState(kSM_FatalError)\n return -1" style="rounded"];
|
|---|
| 1003 | //! exit2 [ label="fRunning=false\nSetCurrentState(kSM_NotReady)\n return fExitRequested-1" style="rounded"];
|
|---|
| 1004 | //!
|
|---|
| 1005 | //! start0 -> start1 [ weight=8 ];
|
|---|
| 1006 | //! start1 -> cond1 [ weight=8 ];
|
|---|
| 1007 | //!
|
|---|
| 1008 | //! cond1:e -> exit2:n [ taillabel="true" ];
|
|---|
| 1009 | //! cond1 -> exec [ taillabel="false" weight=8 ];
|
|---|
| 1010 | //!
|
|---|
| 1011 | //! exec -> fifo [ taillabel="true" weight=8 ];
|
|---|
| 1012 | //! exec:e -> exit1:e [ taillabel="false" ];
|
|---|
| 1013 | //!
|
|---|
| 1014 | //! fifo -> cond1 [ taillabel="false" ];
|
|---|
| 1015 | //! fifo -> get [ taillabel="true" weight=8 ];
|
|---|
| 1016 | //!
|
|---|
| 1017 | //! get -> handle [ taillabel="true" ];
|
|---|
| 1018 | //!
|
|---|
| 1019 | //! handle:s -> exit1:n [ taillabel="false" weight=8 ];
|
|---|
| 1020 | //! handle -> cond1 [ taillabel="true" ];
|
|---|
| 1021 | //! }
|
|---|
| 1022 | //! \enddot
|
|---|
| 1023 | //!
|
|---|
| 1024 | //! @param dummy
|
|---|
| 1025 | //! If this parameter is set to treu then no action is executed
|
|---|
| 1026 | //! and now events are dispatched from the event list. It is usefull
|
|---|
| 1027 | //! if functions are assigned directly to any event to simulate
|
|---|
| 1028 | //! a running loop (e.g. block until Stop() was called or fExitRequested
|
|---|
| 1029 | //! was set by an EXIT command. If dummy==true, fRunning is not set
|
|---|
| 1030 | //! to true to allow handling events directly from the event handler.
|
|---|
| 1031 | //!
|
|---|
| 1032 | //! @returns
|
|---|
| 1033 | //! In the case of a a fatal error -1 is returned, fExitRequested-1 in all
|
|---|
| 1034 | //! other cases (This corresponds to the exit code either received by the
|
|---|
| 1035 | //! EXIT event or given to the Stop() function)
|
|---|
| 1036 | //!
|
|---|
| 1037 | //! @todo Fix docu (kSM_SetReady, HandleEvent)
|
|---|
| 1038 | //
|
|---|
| 1039 | int StateMachineImp::Run(bool dummy)
|
|---|
| 1040 | {
|
|---|
| 1041 | if (fCurrentState>=kSM_Ready)
|
|---|
| 1042 | {
|
|---|
| 1043 | Error("Run() can only be called in the NotReady state.");
|
|---|
| 1044 | return -1;
|
|---|
| 1045 | }
|
|---|
| 1046 |
|
|---|
| 1047 | fRunning = !dummy;
|
|---|
| 1048 |
|
|---|
| 1049 | SetCurrentState(kSM_Ready, "by Run()");
|
|---|
| 1050 |
|
|---|
| 1051 | while (!fExitRequested)
|
|---|
| 1052 | {
|
|---|
| 1053 | usleep(1);
|
|---|
| 1054 | if (dummy)
|
|---|
| 1055 | continue;
|
|---|
| 1056 |
|
|---|
| 1057 | // Execute a step in the current state of the state machine
|
|---|
| 1058 | if (!HandleNewState(Execute(), "by Execute-command"))
|
|---|
| 1059 | break;
|
|---|
| 1060 |
|
|---|
| 1061 | // If the command stack is empty go on with processing in the
|
|---|
| 1062 | // current state
|
|---|
| 1063 | if (IsQueueEmpty())
|
|---|
| 1064 | continue;
|
|---|
| 1065 |
|
|---|
| 1066 | // Pop the next command which arrived from the stack
|
|---|
| 1067 | const auto_ptr<Event> cmd(PopEvent());
|
|---|
| 1068 |
|
|---|
| 1069 | if (!HandleEvent(*cmd))
|
|---|
| 1070 | break;
|
|---|
| 1071 | }
|
|---|
| 1072 |
|
|---|
| 1073 | fRunning = false;
|
|---|
| 1074 |
|
|---|
| 1075 | if (!fExitRequested)
|
|---|
| 1076 | {
|
|---|
| 1077 | Fatal("Fatal Error occured... shutting down.");
|
|---|
| 1078 | return -1;
|
|---|
| 1079 | }
|
|---|
| 1080 |
|
|---|
| 1081 | SetCurrentState(kSM_NotReady, "due to return from Run().");
|
|---|
| 1082 |
|
|---|
| 1083 | const int exitcode = fExitRequested-1;
|
|---|
| 1084 |
|
|---|
| 1085 | // Prepare for next call
|
|---|
| 1086 | fExitRequested = 0;
|
|---|
| 1087 |
|
|---|
| 1088 | return exitcode;
|
|---|
| 1089 | }
|
|---|
| 1090 |
|
|---|
| 1091 | // --------------------------------------------------------------------------
|
|---|
| 1092 | //
|
|---|
| 1093 | //! This function can be called to stop the loop of a running state machine.
|
|---|
| 1094 | //! Run() will then return with a return value corresponding to the value
|
|---|
| 1095 | //! given as argument.
|
|---|
| 1096 | //!
|
|---|
| 1097 | //! Note that this is a dangerous operation, because as soon as one of the
|
|---|
| 1098 | //! three state machine commands returns (Execute(), Configure() and
|
|---|
| 1099 | //! Transition()) the loop will be left and Run(9 will return. The program
|
|---|
| 1100 | //! is then responsible of correctly cleaning up the mess which might be left
|
|---|
| 1101 | //! behind.
|
|---|
| 1102 | //!
|
|---|
| 1103 | //! @param code
|
|---|
| 1104 | //! int with which Run() should return when returning.
|
|---|
| 1105 | //
|
|---|
| 1106 | void StateMachineImp::Stop(int code)
|
|---|
| 1107 | {
|
|---|
| 1108 | fExitRequested = code+1;
|
|---|
| 1109 | }
|
|---|