1 | // **************************************************************************
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2 | /** @class StateMachineImp
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3 |
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4 | @brief Base class for a state machine implementation
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5 |
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6 | \dot
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7 | digraph example {
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8 | node [shape=record, fontname=Helvetica, fontsize=10];
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9 | s [ label="Constructor" style="rounded" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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10 | a [ label="State -3 (kSM_NotReady)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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11 | b [ label="State -2 (kSM_Initializing)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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12 | c [ label="State -1 (kSM_Configuring)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
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13 | y [ label="State 0 (kSM_Ready)" URL="\ref StateMachineImp::Run"];
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14 | r [ label="User states (Running)" ];
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15 | e [ label="State 256 (kSM_Error)" ];
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16 | f [ label="State 65535 (kSM_FatalError)" color="red" URL="\ref StateMachineImp::Run"];
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17 |
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18 | // ---- manual means: command or program introduced ----
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19 |
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20 | // Startup from Run() to Ready
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21 | s -> a [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
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22 | a -> b [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
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23 | b -> c [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
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24 |
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25 | c -> y [ arrowhead="open" color="red" style="solid" URL="\ref StateMachineImp::Run" ]; // prg: Run()
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26 |
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27 | y -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
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28 | r -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
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29 | e -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
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30 |
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31 | e -> y [ arrowhead="open" color="red" style="dashed" ]; // CMD: RESET (e.g.)
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32 |
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33 | y -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
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34 | r -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
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35 |
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36 | y -> r [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
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37 | r -> y [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
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38 |
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39 | y -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
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40 | r -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
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41 | e -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
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42 | }
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43 | \enddot
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44 |
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45 | - <B>Red box</B>: Internal states. Events which are received are
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46 | discarded.
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47 | - <B>Black box</B>: State machine running. Events are accepted and
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48 | processed according to the implemented functions Transition(),
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49 | Configuration() and Execute(). Events are accepted accoding to the
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50 | lookup table of allowed transitions.
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51 | - <B>Red solid arrow</B>: A transition initiated by the program itself.
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52 | - <b>Dashed arrows in general</b>: Transitions which can be initiated
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53 | by a dim-command or get inistiated by the program.
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54 | - <b>Solid arrows in general</b>: These transitions are always initiated by
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55 | the program.
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56 | - <B>Red dashed</B>: Suggested RESET event (should be implemented by
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57 | the derived class)
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58 | - <B>Black dashed arrow</B>: Exit from the main loop. This can either
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59 | happen by the Dim-provided EXIT-command or a call to StateMachineDim::Stop.
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60 | - <B>Black arrows</B>: Other events or transitions which can be
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61 | implemented by the derived class.
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62 | - <B>Dotted black arrow</B>: Exit from the main-loop which is initiated
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63 | by the program itself through StateMachineDim::Stop() and not by the
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64 | state machine itself (Execute(), Configure() and Transition())
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65 | - <b>Blue dashed arrows</b>: Transitions which happen either by receiving
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66 | a event or are initiated from the state machine itself
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67 | (by return values of (Execute(), Configure() and Transition())
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68 | - <b>Blue solid</b>: Transitions which cannot be initiated by dim
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69 | event but only by the state machine itself.
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70 | - From the program point of view the fatal error is identical with
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71 | the kSM_Configuring state, i.e. it is returned from the main-loop.
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72 | Usually this will result in program termination. However, depending
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73 | on the state the program might decide to use different cleaning
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74 | routines.
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75 |
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76 | @todo
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77 | - A proper and correct cleanup after an EXIT or Stop() is missing.
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78 | maybe we have to force a state 0 first?
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79 | */
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80 | // **************************************************************************
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81 | #include "StateMachineImp.h"
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82 |
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83 | #include "Time.h"
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84 | #include "Event.h"
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85 |
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86 | #include "WindowLog.h"
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87 | #include "Converter.h"
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88 |
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89 | #include "tools.h"
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90 |
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91 | using namespace std;
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92 |
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93 | // --------------------------------------------------------------------------
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94 | //
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95 | //! The state of the state machine (fCurrentState) is initialized with
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96 | //! kSM_NotReady
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97 | //!
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98 | //! Default state names for kSM_NotReady, kSM_Ready, kSM_Error and
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99 | //! kSM_FatalError are set via AddStateName.
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100 | //!
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101 | //! fExitRequested is set to 0, fRunning to false.
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102 | //!
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103 | //! Furthermore, the ostream is propagated to MessageImp, as well as
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104 | //! stored in fOut.
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105 | //!
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106 | //! MessageImp is used for messages which are distributed (e.g. via DIM),
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107 | //! fOut is used for messages which are only displayed on the local console.
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108 | //!
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109 | //! Subsequent, i.e. derived classes should setup all allowed state
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110 | //! transitions as well as all allowed configuration event by
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111 | //! AddTransition, AddConfiguration and AddStateName.
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112 | //!
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113 | //! @param out
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114 | //! A refrence to an ostream which allows to redirect the log-output
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115 | //! to something else than cout. The default is cout. The reference
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116 | //! is propagated to fLog
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117 | //!
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118 | //! @param name
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119 | //! The server name stored in fName
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120 | //!
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121 | //
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122 | StateMachineImp::StateMachineImp(ostream &out, const std::string &name)
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123 | : MessageImp(out), fName(name), fCurrentState(kSM_NotReady),
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124 | fRunning(false), fExitRequested(0)
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125 | {
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126 | AddStateName(kSM_NotReady, "NotReady");
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127 | AddStateName(kSM_Ready, "Ready");
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128 | AddStateName(kSM_Error, "ERROR");
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129 | AddStateName(kSM_FatalError, "FATAL");
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130 | }
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131 |
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132 | // --------------------------------------------------------------------------
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133 | //
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134 | //! delete all object stored in fListOfEvent and in fEventQueue
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135 | //
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136 | StateMachineImp::~StateMachineImp()
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137 | {
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138 | // For this to work EventImp must be the first class from which
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139 | // the object inherits
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140 | for (vector<EventImp*>::iterator cmd=fListOfEvents.begin(); cmd!=fListOfEvents.end(); cmd++)
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141 | delete *cmd;
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142 |
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143 | // Unfortunately, front() doesn't necessarily return 0 if
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144 | // queue is empty
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145 | if (fEventQueue.size())
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146 | for (Event *q=fEventQueue.front(); q; fEventQueue.pop())
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147 | delete q;
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148 | }
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149 |
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150 | // --------------------------------------------------------------------------
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151 | //
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152 | //! Puts the given event into the fifo. The fifo will take over ownership.
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153 | //! Access to fEventQueue is encapsulated by fMutex.
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154 | //!
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155 | //! @param cmd
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156 | //! Pointer to an object of type Event to be stored in the fifo
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157 | //!
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158 | //! @todo
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159 | //! Can we also allow EventImp?
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160 | //
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161 | void StateMachineImp::PushEvent(Event *cmd)
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162 | {
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163 | fMutex.lock();
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164 | fEventQueue.push(cmd);
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165 | fMutex.unlock();
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166 | }
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167 |
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168 | // --------------------------------------------------------------------------
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169 | //
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170 | //! Get an event from the fifo. We will take over the owenership of the
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171 | //! object. The pointer is deleted from the fifo. Access of fEventQueue
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172 | //! is encapsulated by fMutex.
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173 | //!
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174 | //! @returns
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175 | //! A pointer to an Event object
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176 | //
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177 | Event *StateMachineImp::PopEvent()
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178 | {
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179 | fMutex.lock();
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180 |
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181 | // Get the next event from the stack
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182 | // and remove event from the stack
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183 | Event *cmd = fEventQueue.front();
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184 | fEventQueue.pop();
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185 |
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186 | fMutex.unlock();
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187 |
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188 | return cmd;
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189 | }
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190 |
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191 | // --------------------------------------------------------------------------
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192 | //
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193 | //! With this function commands are posted to the event queue. The data
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194 | //! is not given as binary data but as a string instead. It is converted
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195 | //! according to the format of the corresponding event and an event
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196 | //! is posted to the queue if successfull.
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197 | //!
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198 | //! @param lout
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199 | //! Stream to which output should be redirected
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200 | //! event should be for.
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201 | //!
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202 | //! @param str
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203 | //! Command with data, e.g. "COMMAND 1 2 3 4 5 test"
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204 | //!
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205 | //! @returns
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206 | //! false if no event was posted to the queue. If
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207 | //! PostEvent(EventImp&,const char*, size_t) was called return its
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208 | //! return value
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209 | //
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210 | bool StateMachineImp::PostEvent(ostream &lout, const string &str)
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211 | {
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212 | // Find the delimiter between the command name and the data
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213 | size_t p0 = str.find_first_of(' ');
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214 | if (p0==string::npos)
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215 | p0 = str.length();
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216 |
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217 | // Compile the command which will be sent to the state-machine
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218 | const string name = fName + "/" + str.substr(0, p0);
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219 |
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220 | // Check if this command is existing at all
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221 | EventImp *evt = FindEvent(name);
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222 | if (!evt)
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223 | {
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224 | lout << kRed << "Unknown command '" << name << "'" << endl;
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225 | return false;
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226 | }
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227 |
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228 | // Get the format of the event data
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229 | const string fmt = evt->GetFormat();
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230 |
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231 | // Convert the user enetered data according to the format string
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232 | // into a data block which will be attached to the event
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233 | lout << kBlue << name;
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234 |
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235 | const Converter conv(lout, fmt, false);
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236 | if (!conv)
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237 | {
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238 | lout << kRed << "Couldn't properly parse the format... ignored." << endl;
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239 | return false;
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240 | }
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241 |
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242 | try
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243 | {
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244 | const vector<char> v = conv.GetVector(str.substr(p0));
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245 | return PostEvent(*evt, v.data(), v.size());
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246 | }
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247 | catch (const std::runtime_error &e)
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248 | {
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249 | lout << kRed << e.what() << endl;
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250 | }
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251 |
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252 | return false;
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253 | }
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254 |
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255 | // --------------------------------------------------------------------------
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256 | //
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257 | //! With this function commands are posted to the event queue. If the
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258 | //! event loop has not yet been started with Run() the command is directly
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259 | //! handled by HandleEvent.
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260 | //!
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261 | //! Events posted when the state machine is in a negative state or
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262 | //! kSM_FatalError are ignored.
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263 | //!
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264 | //! A new event is created and its data contents initialized with the
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265 | //! specified memory.
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266 | //!
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267 | //! @param evt
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268 | //! The event to be posted. The precise contents depend on what the
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269 | //! event should be for.
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270 | //!
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271 | //! @param ptr
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272 | //! pointer to the memory which should be attached to the event
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273 | //!
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274 | //! @param siz
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275 | //! size of the memory which should be attached to the event
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276 | //!
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277 | //! @todo
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278 | //! - Shell we check for the validity of a command at the current state, too?
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279 | //! - should we also get the output stream as an argument here?
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280 | //
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281 | bool StateMachineImp::PostEvent(const EventImp &evt, const char *ptr, size_t siz)
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282 | {
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283 | if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
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284 | {
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285 | Out() << kYellow << "Event ignored." << endl;
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286 | return false;
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287 | }
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288 |
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289 | if (IsRunning())
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290 | PushEvent(new Event(evt, ptr, siz));
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291 | else
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292 | {
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293 | // FIXME: Is this thread safe? (Yes, because the data is copied)
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294 | // But two handlers could be called at the same time. Do we
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295 | // need to lock the handlers?
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296 | const Event event(evt, ptr, siz);
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297 | HandleEvent(event);
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298 | }
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299 | return true;
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300 | }
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301 |
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302 | // --------------------------------------------------------------------------
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303 | //
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304 | //! With this function commands are posted to the event queue. If the
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305 | //! event loop has not yet been started with Run() the command is directly
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306 | //! handled by HandleEvent.
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307 | //!
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308 | //! Events posted when the state machine is in a negative state or
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309 | //! kSM_FatalError are ignored.
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310 | //!
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311 | //! @param evt
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312 | //! The event to be posted. The precise contents depend on what the
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313 | //! event should be for.
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314 | //!
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315 | //! @todo
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316 | //! - Shell we check for the validity of a command at the current state, too?
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317 | //! - should we also get the output stream as an argument here?
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318 | //
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319 | bool StateMachineImp::PostEvent(const EventImp &evt)
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320 | {
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321 | if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
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322 | {
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323 | Out() << kYellow << "Event ignored." << endl;
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324 | return false;
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325 | }
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326 |
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327 | if (IsRunning())
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328 | PushEvent(new Event(evt));
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329 | else
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330 | {
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331 | // FIXME: Is this thread safe? (Yes, because it is only used
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332 | // by Dim and this is thread safe) But two handlers could
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333 | // be called at the same time. Do we need to lock the handlers?
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334 | HandleEvent(evt);
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335 | }
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336 | return true;
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337 | }
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338 |
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339 | const vector<string> StateMachineImp::GetEventNames() const
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340 | {
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341 | vector<string> v;
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342 |
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343 | const string &name = fName + "/";
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344 | const int len = name.length();
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345 |
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346 | for (vector<EventImp*>::const_iterator i=fListOfEvents.begin();
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347 | i!=fListOfEvents.end(); i++)
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348 | {
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349 | const string evt = (*i)->GetName();
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350 |
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351 | v.push_back(evt.substr(0, len)==name ? evt.substr(len) : evt);
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352 | }
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353 |
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354 | return v;
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355 | }
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356 |
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357 | // --------------------------------------------------------------------------
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358 | //
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359 | //! Call for each event in fListEvents its Print function with the given
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360 | //! stream.
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361 | //!
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362 | //! @param out
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363 | //! ostream to which the output should be redirected
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364 | //
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365 | void StateMachineImp::PrintListOfEvents(std::ostream &out)
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366 | {
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367 | for (vector<EventImp*>::iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
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368 | (*c)->Print(out);
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369 | }
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370 |
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371 | // --------------------------------------------------------------------------
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372 | //
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373 | //! Call PrintListOfEvents with fOut as the output stream
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374 | //
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375 | void StateMachineImp::PrintListOfEvents()
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376 | {
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377 | PrintListOfEvents(Out());
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378 | }
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379 |
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380 | // --------------------------------------------------------------------------
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381 | //
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382 | //! Check whether an event (same pointer!) is in fListOfEvents
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383 | //!
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384 | //! @returns
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385 | //! true if the event was found, false otherwise
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386 | //
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387 | bool StateMachineImp::HasEvent(const EventImp *cmd) const
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388 | {
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389 | // Find the event from the list of commands and queue it
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390 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
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391 | if (*c == cmd)
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392 | return true;
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393 |
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394 | return false;
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395 | }
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396 |
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397 | // --------------------------------------------------------------------------
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398 | //
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399 | //! Check whether an event with the given name is found in fListOfEvents.
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400 | //! Note that currently there is no mechanism which ensures that not two
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401 | //! events have the same name.
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402 | //!
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403 | //! @returns
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404 | //! true if the event was found, false otherwise
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405 | //
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406 | EventImp *StateMachineImp::FindEvent(const std::string &evt) const
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407 | {
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408 | // Find the command from the list of commands and queue it
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409 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
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410 | if (evt == (*c)->GetName())
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411 | return *c;
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412 |
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413 | return 0;
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414 | }
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415 |
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416 | // --------------------------------------------------------------------------
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417 | //
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418 | //! Returns a pointer to a newly allocated object of base EventImp.
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419 | //! It is meant to be overloaded by derived classes to create their
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420 | //! own kind of events.
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421 | //!
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422 | //! @param targetstate
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423 | //! Defines the target state of the new transition. If \b must be
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424 | //! greater or equal zero. A negative target state is used to flag
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425 | //! commands which do not initiate a state transition. If this is
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426 | //! desired use AddConfiguration instead.
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427 | //!
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428 | //! @param name
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429 | //! The command name which should initiate the transition. The DimCommand
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430 | //! will be constructed with the name given to the constructor and this
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431 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
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432 | //!
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433 | //! @param fmt
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434 | //! A format as defined by the dim system can be given for the command.
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435 | //! However, it has no real meaning except that it is stored within the
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436 | //! DimCommand object. However, the user must make sure that the data of
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437 | //! received commands is properly extracted. No check is done.
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438 | //
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439 | EventImp *StateMachineImp::CreateEvent(int targetstate, const char *, const char *)
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440 | {
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441 | return new EventImp(targetstate);
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442 | }
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443 |
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444 | // --------------------------------------------------------------------------
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445 | //
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446 | //! Calling this function a new allowed transition is added to the state
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447 | //! machine. Via a call to CreateEvent a new event is created with the
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448 | //! given targetstate, name and format.
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449 | //!
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450 | //! The allowed states are passed to the new event and a message
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451 | //! is written to the output-stream.
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452 | //!
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453 | //! @param targetstate
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454 | //! Defines the target state of the new transition. If \b must be
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455 | //! greater or equal zero. A negative target state is used to flag
|
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456 | //! commands which do not initiate a state transition. If this is
|
---|
457 | //! desired use AddConfiguration instead.
|
---|
458 | //!
|
---|
459 | //! @param name
|
---|
460 | //! The command name which should initiate the transition. The DimCommand
|
---|
461 | //! will be constructed with the name given to the constructor and this
|
---|
462 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
---|
463 | //!
|
---|
464 | //! @param states
|
---|
465 | //! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
|
---|
466 | //! in which this new state transition is allowed and will be accepted.
|
---|
467 | //!
|
---|
468 | //! @param fmt
|
---|
469 | //! A format as defined by the dim system can be given for the command.
|
---|
470 | //! However, it has no real meaning except that it is stored within the
|
---|
471 | //! DimCommand object. However, the user must make sure that the data of
|
---|
472 | //! received commands is properly extracted. No check is done.
|
---|
473 | //
|
---|
474 | EventImp &StateMachineImp::AddTransition(int targetstate, const char *name, const char *states, const char *fmt)
|
---|
475 | {
|
---|
476 | EventImp *evt = CreateEvent(targetstate, name, fmt);
|
---|
477 |
|
---|
478 | evt->AddAllowedStates(states);
|
---|
479 |
|
---|
480 | Out() << ": " << Time().GetAsStr() << " - Adding command " << evt->GetName();
|
---|
481 | Out() << " (transition to " << GetStateDescription(evt->GetTargetState()) << ")" << endl;
|
---|
482 |
|
---|
483 | fListOfEvents.push_back(evt);
|
---|
484 |
|
---|
485 | return *evt;
|
---|
486 | }
|
---|
487 |
|
---|
488 | // --------------------------------------------------------------------------
|
---|
489 | //
|
---|
490 | //! Calling this function a new allowed transition is added to the state
|
---|
491 | //! machine. Therefore an instance of type DimEvent is created and added
|
---|
492 | //! to the list of available commands fListOfEvents.
|
---|
493 | //!
|
---|
494 | //! @param targetstate
|
---|
495 | //! Defines the target state of the new transition. If \b must be
|
---|
496 | //! greater or equal zero. A negative target state is used to flag
|
---|
497 | //! commands which do not initiate a state transition. If this is
|
---|
498 | //! desired use AddConfiguration instead.
|
---|
499 | //!
|
---|
500 | //! @param name
|
---|
501 | //! The command name which should initiate the transition. The DimCommand
|
---|
502 | //! will be constructed with the name given to the constructor and this
|
---|
503 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
---|
504 | //!
|
---|
505 | //! @param s1, s2, s3, s4, s5
|
---|
506 | //! A list of states from which a transition to targetstate is allowed
|
---|
507 | //! by this command.
|
---|
508 | //
|
---|
509 | EventImp &StateMachineImp::AddTransition(int targetstate, const char *name, int s1, int s2, int s3, int s4, int s5)
|
---|
510 | {
|
---|
511 | return AddTransition(targetstate, name, Form("%d %d %d %d %d", s1, s2, s3, s4, s5).c_str(), "");
|
---|
512 | }
|
---|
513 |
|
---|
514 | // --------------------------------------------------------------------------
|
---|
515 | //
|
---|
516 | //! Calling this function a new allowed transition is added to the state
|
---|
517 | //! machine. Therefore an instance of type DimEvent is created and added
|
---|
518 | //! to the list of available commands fListOfEvents.
|
---|
519 | //!
|
---|
520 | //! @param targetstate
|
---|
521 | //! Defines the target state of the new transition. If \b must be
|
---|
522 | //! greater or equal zero. A negative target state is used to flag
|
---|
523 | //! commands which do not initiate a state transition. If this is
|
---|
524 | //! desired use AddConfiguration instead.
|
---|
525 | //!
|
---|
526 | //! @param name
|
---|
527 | //! The command name which should initiate the transition. The DimCommand
|
---|
528 | //! will be constructed with the name given to the constructor and this
|
---|
529 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
---|
530 | //!
|
---|
531 | //! @param fmt
|
---|
532 | //! A format as defined by the dim system can be given for the command.
|
---|
533 | //! However, it has no real meaning except that it is stored within the
|
---|
534 | //! DimCommand object. However, the user must make sure that the data of
|
---|
535 | //! received commands is properly extracted. No check is done.
|
---|
536 | //!
|
---|
537 | //! @param s1, s2, s3, s4, s5
|
---|
538 | //! A list of states from which a transition to targetstate is allowed
|
---|
539 | //! by this command.
|
---|
540 | //
|
---|
541 | EventImp &StateMachineImp::AddTransition(int targetstate, const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
|
---|
542 | {
|
---|
543 | return AddTransition(targetstate, name, Form("%d %d %d %d %d", s1, s2, s3, s4, s5).c_str(), fmt);
|
---|
544 | }
|
---|
545 |
|
---|
546 | // --------------------------------------------------------------------------
|
---|
547 | //
|
---|
548 | //! This function calls AddTransition with a target-state of -1 which means
|
---|
549 | //! that the command will not change the state at all. This shell be used
|
---|
550 | //! for configuration commands. As well as in AddTransition the states in
|
---|
551 | //! which such a configuration command is accepted can be given.
|
---|
552 | //!
|
---|
553 | //! @param name
|
---|
554 | //! The command name which should initiate the transition. The DimCommand
|
---|
555 | //! will be constructed with the name given to the constructor and this
|
---|
556 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
---|
557 | //!
|
---|
558 | //! @param states
|
---|
559 | //! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
|
---|
560 | //! in which this new state transition is allowed and will be accepted.
|
---|
561 | //!
|
---|
562 | //! @param fmt
|
---|
563 | //! A format as defined by the dim system can be given for the command.
|
---|
564 | //! However, it has no real meaning except that it is stored within the
|
---|
565 | //! DimCommand object. However, the user must make sure that the data of
|
---|
566 | //! received commands is properly extracted. No check is done.
|
---|
567 | //!
|
---|
568 | EventImp &StateMachineImp::AddConfiguration(const char *name, const char *states, const char *fmt)
|
---|
569 | {
|
---|
570 | return AddTransition(-1, name, states, fmt);
|
---|
571 | }
|
---|
572 |
|
---|
573 | // --------------------------------------------------------------------------
|
---|
574 | //
|
---|
575 | //! This function calls AddTransition with a target-state of -1 which means
|
---|
576 | //! that the command will not change the state at all. This shell be used
|
---|
577 | //! for configuration commands. As well as in AddTransition the states in
|
---|
578 | //! which such a configuration command is accepted can be given.
|
---|
579 | //!
|
---|
580 | //! @param name
|
---|
581 | //! The command name which should initiate the transition. The DimCommand
|
---|
582 | //! will be constructed with the name given to the constructor and this
|
---|
583 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
---|
584 | //!
|
---|
585 | //! @param s1, s2, s3, s4, s5
|
---|
586 | //! A list of states from which a transition to targetstate is allowed
|
---|
587 | //! by this command.
|
---|
588 | //
|
---|
589 | EventImp &StateMachineImp::AddConfiguration(const char *name, int s1, int s2, int s3, int s4, int s5)
|
---|
590 | {
|
---|
591 | return AddTransition(-1, name, s1, s2, s3, s4, s5);
|
---|
592 | }
|
---|
593 |
|
---|
594 | // --------------------------------------------------------------------------
|
---|
595 | //
|
---|
596 | //! This function calls AddTransition with a target-state of -1 which means
|
---|
597 | //! that the command will not change the state at all. This shell be used
|
---|
598 | //! for configuration commands. As well as in AddTransition the states in
|
---|
599 | //! which such a configuration command is accepted can be given.
|
---|
600 | //!
|
---|
601 | //! @param name
|
---|
602 | //! The command name which should initiate the transition. The DimCommand
|
---|
603 | //! will be constructed with the name given to the constructor and this
|
---|
604 | //! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
|
---|
605 | //!
|
---|
606 | //! @param fmt
|
---|
607 | //! A format as defined by the dim system can be given for the command.
|
---|
608 | //! However, it has no real meaning except that it is stored within the
|
---|
609 | //! DimCommand object. However, the user must make sure that the data of
|
---|
610 | //! received commands is properly extracted. No check is done.
|
---|
611 | //!
|
---|
612 | //! @param s1, s2, s3, s4, s5
|
---|
613 | //! A list of states from which a transition to targetstate is allowed
|
---|
614 | //! by this command.
|
---|
615 | //
|
---|
616 | EventImp &StateMachineImp::AddConfiguration(const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
|
---|
617 | {
|
---|
618 | return AddTransition(-1, name, fmt, s1, s2, s3, s4, s5);
|
---|
619 | }
|
---|
620 |
|
---|
621 | // --------------------------------------------------------------------------
|
---|
622 | //
|
---|
623 | //! To be able to name states, i.e. present the current state in human
|
---|
624 | //! readable for to the user, a string can be assigned to each state.
|
---|
625 | //! For each state this function can be called only once, i.e. state name
|
---|
626 | //! cannot be overwritten. Negative states are ignore.d
|
---|
627 | //!
|
---|
628 | //! @param state
|
---|
629 | //! Number of the state to which a name should be assigned
|
---|
630 | //!
|
---|
631 | //! @param name
|
---|
632 | //! A name which should be assigned to the state, e.g. "Tracking"
|
---|
633 | //!
|
---|
634 | //! @todo FIX THE DOCU
|
---|
635 | //
|
---|
636 | void StateMachineImp::AddStateName(const int state, const std::string &name, const std::string &doc)
|
---|
637 | {
|
---|
638 | if (fStateNames[state].first.empty())
|
---|
639 | fStateNames[state] = make_pair(name, doc);
|
---|
640 | }
|
---|
641 |
|
---|
642 | // --------------------------------------------------------------------------
|
---|
643 | //
|
---|
644 | //! @param state
|
---|
645 | //! The state for which the name should be returned.
|
---|
646 | //!
|
---|
647 | //! @returns
|
---|
648 | //! The state name as stored in fStateNames is returned, corresponding
|
---|
649 | //! to the state given. If no name exists the number is returned
|
---|
650 | //! as string.
|
---|
651 | //!
|
---|
652 | const string StateMachineImp::GetStateName(int state) /*const*/
|
---|
653 | {
|
---|
654 | const string &str = fStateNames[state].first;
|
---|
655 | return str.empty() ? Form("%d", state) : str;
|
---|
656 | }
|
---|
657 |
|
---|
658 | // --------------------------------------------------------------------------
|
---|
659 | //
|
---|
660 | //! @param state
|
---|
661 | //! The state for which the name should be returned.
|
---|
662 | //!
|
---|
663 | //! @returns
|
---|
664 | //! The description of a state name as stored in fStateNames is returned,
|
---|
665 | //! corresponding to the state given. If no name exists an empty string is
|
---|
666 | //! returned.
|
---|
667 | //!
|
---|
668 | const string StateMachineImp::GetStateDesc(int state) /*const*/
|
---|
669 | {
|
---|
670 | return fStateNames[state].second;
|
---|
671 | }
|
---|
672 |
|
---|
673 | // --------------------------------------------------------------------------
|
---|
674 | //
|
---|
675 | //! This functions works in analogy to GetStateName, but the state number
|
---|
676 | //! is added in []-parenthesis after the state name if it is available.
|
---|
677 | //!
|
---|
678 | //! @param state
|
---|
679 | //! The state for which the name should be returned.
|
---|
680 | //!
|
---|
681 | //! @returns
|
---|
682 | //! The state name as stored in fStateName is returned corresponding
|
---|
683 | //! to the state given plus the state number added in []-parenthesis.
|
---|
684 | //! If no name exists the number is returned as string.
|
---|
685 | //!
|
---|
686 | //
|
---|
687 | const string StateMachineImp::GetStateDescription(int state) /*const*/
|
---|
688 | {
|
---|
689 | const string &str = GetStateName(state);
|
---|
690 | return str.empty() ? Form("%d", state) : (str+Form("[%d]", state));
|
---|
691 | }
|
---|
692 |
|
---|
693 | // --------------------------------------------------------------------------
|
---|
694 | //
|
---|
695 | //! This function is a helpter function to do all the corresponding action
|
---|
696 | //! if the state machine decides to change its state.
|
---|
697 | //!
|
---|
698 | //! If state is equal to the current state (fCurrentState) nothing is done.
|
---|
699 | //! Then the service STATE (fSrcState) is updated with the new state
|
---|
700 | //! and the text message and updateService() is called to distribute
|
---|
701 | //! the update to all clients.
|
---|
702 | //!
|
---|
703 | //! In addition a log message is created and set via UpdateMsg.
|
---|
704 | //!
|
---|
705 | //! @param state
|
---|
706 | //! The new state which should be applied
|
---|
707 | //!
|
---|
708 | //! @param txt
|
---|
709 | //! A text corresponding to the state change which is distributed
|
---|
710 | //! together with the state itself for convinience.
|
---|
711 | //!
|
---|
712 | //! @param cmd
|
---|
713 | //! This argument can be used to give an additional name of the function
|
---|
714 | //! which is reponsible for the state change. It will be included in the
|
---|
715 | //! message
|
---|
716 | //!
|
---|
717 | //! @return
|
---|
718 | //! return the new state which was set or -1 in case of no change
|
---|
719 | //
|
---|
720 | string StateMachineImp::SetCurrentState(int state, const char *txt, const std::string &cmd)
|
---|
721 | {
|
---|
722 | if (state==fCurrentState)
|
---|
723 | {
|
---|
724 | Out() << " -- " << Time().GetAsStr() << ": State " << GetStateDescription(state) << " already set... ";
|
---|
725 | if (!cmd.empty())
|
---|
726 | Out() << "'" << cmd << "' ignored.";
|
---|
727 | Out() << endl;
|
---|
728 | return "";
|
---|
729 | }
|
---|
730 |
|
---|
731 | const int old = fCurrentState;
|
---|
732 |
|
---|
733 | const string nold = GetStateDescription(old);
|
---|
734 | const string nnew = GetStateDescription(state);
|
---|
735 |
|
---|
736 | string msg = nnew + " " + txt;
|
---|
737 | if (!cmd.empty())
|
---|
738 | msg += " (" + cmd + ")";
|
---|
739 |
|
---|
740 | fCurrentState = state;
|
---|
741 |
|
---|
742 | // State might have changed already again...
|
---|
743 | // Not very likely, but possible. That's why state is used
|
---|
744 | // instead of fCurrentState.
|
---|
745 |
|
---|
746 | stringstream str;
|
---|
747 | str << "State Transition from " << nold << " to " << nnew << " (" << txt;
|
---|
748 | if (!cmd.empty())
|
---|
749 | str << ": " << cmd;
|
---|
750 | str << ")";
|
---|
751 | Message(str);
|
---|
752 |
|
---|
753 | return msg;
|
---|
754 | }
|
---|
755 |
|
---|
756 | // --------------------------------------------------------------------------
|
---|
757 | //
|
---|
758 | //! This function handles a new state issued by one of the event handlers.
|
---|
759 | //!
|
---|
760 | //! @param newstate
|
---|
761 | //! A possible new state
|
---|
762 | //!
|
---|
763 | //! @param evt
|
---|
764 | //! A pointer to the event which was responsible for the state change,
|
---|
765 | //! NULL if no event was responsible.
|
---|
766 | //!
|
---|
767 | //! @param txt
|
---|
768 | //! Text which is issued if the current state has changed and the new
|
---|
769 | //! state is identical to the target state as stored in the event
|
---|
770 | //! reference, or when no alternative text was given, or the pointer to
|
---|
771 | //! evt is NULL.
|
---|
772 | //!
|
---|
773 | //! @param alt
|
---|
774 | //! An alternative text which is issues when the newstate of a state change
|
---|
775 | //! doesn't match the expected target state.
|
---|
776 | //!
|
---|
777 | //! @returns
|
---|
778 | //! false if newstate is kSM_FatalError, true otherwise
|
---|
779 | //
|
---|
780 | bool StateMachineImp::HandleNewState(int newstate, const EventImp *evt,
|
---|
781 | const char *txt, const char *alt)
|
---|
782 | {
|
---|
783 | if (newstate==kSM_FatalError)
|
---|
784 | return false;
|
---|
785 |
|
---|
786 | if (newstate==fCurrentState)
|
---|
787 | return true;
|
---|
788 |
|
---|
789 | if (!evt || !alt || newstate==evt->GetTargetState())
|
---|
790 | SetCurrentState(newstate, txt, evt ? evt->GetName() : "");
|
---|
791 | else
|
---|
792 | SetCurrentState(newstate, alt, evt->GetName());
|
---|
793 |
|
---|
794 | return true;
|
---|
795 | }
|
---|
796 |
|
---|
797 | // --------------------------------------------------------------------------
|
---|
798 | //
|
---|
799 | //! This is the event handler. Depending on the type of event it calles
|
---|
800 | //! the function associated with the evenet, the Transition() or
|
---|
801 | //! Configure() function.
|
---|
802 | //!
|
---|
803 | //! It first checks if the given even is valid in the current state. If
|
---|
804 | //! it is not valid the function returns with true.
|
---|
805 | //!
|
---|
806 | //! If it is valid, it is checked whether a function is associated with
|
---|
807 | //! the event. If this is the case, evt.Exec() is called and HandleNewState
|
---|
808 | //! called with its return value.
|
---|
809 | //!
|
---|
810 | //! If the event's target state is negative the Configure() function is
|
---|
811 | //! called with the event as argument and HandleNewState with its
|
---|
812 | //! returned new state.
|
---|
813 | //!
|
---|
814 | //! If the event's target state is 0 or positive the Transition() function is
|
---|
815 | //! called with the event as argument and HandleNewState with its
|
---|
816 | //! returned new state.
|
---|
817 | //!
|
---|
818 | //! In all three cases the return value of HandleNewState is returned.
|
---|
819 | //!
|
---|
820 | //! Any of the three commands should usually return the current state
|
---|
821 | //! or (in case of the Transition() command) return the new state. However,
|
---|
822 | //! all three command can issue a state change by returning a new state.
|
---|
823 | //! However, this will just change the internal state. Any action which
|
---|
824 | //! is connected with the state change must have been executed already.
|
---|
825 | //!
|
---|
826 | //! @param evt
|
---|
827 | //! a reference to the event which should be handled
|
---|
828 | //!
|
---|
829 | //! @returns
|
---|
830 | //! false in case one of the commands changed teh state to kSM_FataError,
|
---|
831 | //! true otherwise
|
---|
832 | //
|
---|
833 | bool StateMachineImp::HandleEvent(const EventImp &evt)
|
---|
834 | {
|
---|
835 | // Get the new state from the command
|
---|
836 | const int commandstate = evt.GetTargetState();
|
---|
837 |
|
---|
838 | // Check if the received command is allow in the current state
|
---|
839 | if (!evt.IsStateAllowed(fCurrentState))
|
---|
840 | {
|
---|
841 | stringstream msg;
|
---|
842 | msg << evt.GetName() << ": Not allowed in state ";
|
---|
843 | msg << GetStateDescription() << "... ignored.";
|
---|
844 | Warn(msg);
|
---|
845 | return true;
|
---|
846 | }
|
---|
847 |
|
---|
848 | if (evt.HasFunc())
|
---|
849 | return HandleNewState(evt.ExecFunc(), &evt,
|
---|
850 | "by ExecFunc function-call");
|
---|
851 |
|
---|
852 | // Check if this is a configuration command (a command which
|
---|
853 | // intention is not to change the state of our state-machine
|
---|
854 | if (commandstate<0)
|
---|
855 | return HandleNewState(Configure(evt), &evt, "by Configure-command");
|
---|
856 | else
|
---|
857 | return HandleNewState(Transition(evt), &evt,
|
---|
858 | "by Transition-command (expected)",
|
---|
859 | "by Transition-command (unexpected)");
|
---|
860 |
|
---|
861 | // This is a fatal error, because it can never happen
|
---|
862 | return false;
|
---|
863 | }
|
---|
864 |
|
---|
865 | // --------------------------------------------------------------------------
|
---|
866 | //
|
---|
867 | //! This is the main loop, or what could be called the running state
|
---|
868 | //! machine. The flow diagram below shows what the loop is actually doing.
|
---|
869 | //! It's main purpose is to serialize command excecution and the main
|
---|
870 | //! loop in the state machine (e.g. the tracking loop)
|
---|
871 | //!
|
---|
872 | //! Leaving the loop can be forced by setting fExitRequested to another
|
---|
873 | //! value than zero. This is done automatically if dim's EXIT command
|
---|
874 | //! is received or can be forced by calling Stop().
|
---|
875 | //!
|
---|
876 | //! As long as no new command arrives the Execute() command is called
|
---|
877 | //! continously. This should implement the current action which
|
---|
878 | //! should be performed in the current state, e.g. calculating a
|
---|
879 | //! new command value and sending it to the hardware.
|
---|
880 | //!
|
---|
881 | //! If a command is received it is put into the fifo by the commandHandler().
|
---|
882 | //! The main loop now checks the fifo. If commands are in the fifo, it is
|
---|
883 | //! checked whether the command is valid ithin this state or not. If it is
|
---|
884 | //! not valid it is ignored. If it is valid the corresponding action
|
---|
885 | //! is performed. This can either be a call to Configure() (when no state
|
---|
886 | //! change is connected to the command) or Transition() (if the command
|
---|
887 | //! involves a state change).
|
---|
888 | //! In both cases areference to the received command (Command) is
|
---|
889 | //! passed to the function. Note that after the functions have finished
|
---|
890 | //! the command will go out of scope and be deleted.
|
---|
891 | //!
|
---|
892 | //! None of the commands should take to long for execution. Otherwise the
|
---|
893 | //! response time of the main loop will become too slow.
|
---|
894 | //!
|
---|
895 | //! Any of the three commands should usually return the current state
|
---|
896 | //! or (in case of the Transition() command) return the new state. However,
|
---|
897 | //! all three command can issue a state change by returning a new state.
|
---|
898 | //! However, this will just change the internal state. Any action which
|
---|
899 | //! is connected with the state change must have been executed already.
|
---|
900 | //!
|
---|
901 | //!
|
---|
902 | //!
|
---|
903 | //! \dot
|
---|
904 | //! digraph Run {
|
---|
905 | //! node [ shape=record, fontname=Helvetica, fontsize=10 ];
|
---|
906 | //! edge [ labelfontname=Helvetica, labelfontsize=8 ];
|
---|
907 | //! start0 [ label="Run()" style="rounded"];
|
---|
908 | //! start1 [ label="fExitRequested=0\nfRunning=true\nSetCurrentState(kSM_Ready)"];
|
---|
909 | //! cond1 [ label="Is fExitRequested==0?"];
|
---|
910 | //! exec [ label="HandleNewState(Execute())"];
|
---|
911 | //! fifo [ label="Any event in FIFO?"];
|
---|
912 | //! get [ label="Get event from FIFO\n Is event allowed within the current state?" ];
|
---|
913 | //! handle [ label="HandleEvent()" ];
|
---|
914 | //! exit1 [ label="fRunning=false\nSetCurrentState(kSM_FatalError)\n return -1" style="rounded"];
|
---|
915 | //! exit2 [ label="fRunning=false\nSetCurrentState(kSM_NotReady)\n return fExitRequested-1" style="rounded"];
|
---|
916 | //!
|
---|
917 | //! start0 -> start1 [ weight=8 ];
|
---|
918 | //! start1 -> cond1 [ weight=8 ];
|
---|
919 | //!
|
---|
920 | //! cond1:e -> exit2:n [ taillabel="true" ];
|
---|
921 | //! cond1 -> exec [ taillabel="false" weight=8 ];
|
---|
922 | //!
|
---|
923 | //! exec -> fifo [ taillabel="true" weight=8 ];
|
---|
924 | //! exec:e -> exit1:e [ taillabel="false" ];
|
---|
925 | //!
|
---|
926 | //! fifo -> cond1 [ taillabel="false" ];
|
---|
927 | //! fifo -> get [ taillabel="true" weight=8 ];
|
---|
928 | //!
|
---|
929 | //! get -> handle [ taillabel="true" ];
|
---|
930 | //!
|
---|
931 | //! handle:s -> exit1:n [ taillabel="false" weight=8 ];
|
---|
932 | //! handle -> cond1 [ taillabel="true" ];
|
---|
933 | //! }
|
---|
934 | //! \enddot
|
---|
935 | //!
|
---|
936 | //! @param dummy
|
---|
937 | //! If this parameter is set to treu then no action is executed
|
---|
938 | //! and now events are dispatched from the event list. It is usefull
|
---|
939 | //! if functions are assigned directly to any event to simulate
|
---|
940 | //! a running loop (e.g. block until Stop() was called or fExitRequested
|
---|
941 | //! was set by an EXIT command.
|
---|
942 | //!
|
---|
943 | //! @returns
|
---|
944 | //! In the case of a a fatal error -1 is returned, fExitRequested-1 in all
|
---|
945 | //! other cases (This corresponds to the exit code either received by the
|
---|
946 | //! EXIT event or given to the Stop() function)
|
---|
947 | //!
|
---|
948 | //! @todo Fix docu (kSM_SetReady, HandleEvent)
|
---|
949 | //
|
---|
950 | int StateMachineImp::Run(bool dummy)
|
---|
951 | {
|
---|
952 | if (fCurrentState>=kSM_Ready)
|
---|
953 | {
|
---|
954 | Error("Run() can only be called in the NotReady state.");
|
---|
955 | return -1;
|
---|
956 | }
|
---|
957 |
|
---|
958 | fRunning = true;
|
---|
959 | fExitRequested = 0;
|
---|
960 |
|
---|
961 | SetCurrentState(kSM_Ready, "by constructor");
|
---|
962 |
|
---|
963 | while (!fExitRequested)
|
---|
964 | {
|
---|
965 | usleep(1);
|
---|
966 | if (dummy)
|
---|
967 | continue;
|
---|
968 |
|
---|
969 | // Execute a step in the current state of the state machine
|
---|
970 | if (!HandleNewState(Execute(), "by Execute-command"))
|
---|
971 | break;
|
---|
972 |
|
---|
973 | // If the command stack is empty go on with processing in the
|
---|
974 | // current state
|
---|
975 | if (IsQueueEmpty())
|
---|
976 | continue;
|
---|
977 |
|
---|
978 | // Pop the next command which arrived from the stack
|
---|
979 | const auto_ptr<Event> cmd(PopEvent());
|
---|
980 |
|
---|
981 | if (!HandleEvent(*cmd))
|
---|
982 | break;
|
---|
983 | }
|
---|
984 |
|
---|
985 | fRunning = false;
|
---|
986 |
|
---|
987 | if (!fExitRequested)
|
---|
988 | {
|
---|
989 | Fatal("Fatal Error occured... shutting down.");
|
---|
990 | return -1;
|
---|
991 | }
|
---|
992 |
|
---|
993 | SetCurrentState(kSM_NotReady, "due to return from Run().");
|
---|
994 |
|
---|
995 | return fExitRequested-1;
|
---|
996 | }
|
---|
997 |
|
---|
998 | // --------------------------------------------------------------------------
|
---|
999 | //
|
---|
1000 | //! This function can be called to stop the loop of a running state machine.
|
---|
1001 | //! Run() will then return with a return value corresponding to the value
|
---|
1002 | //! given as argument.
|
---|
1003 | //!
|
---|
1004 | //! Note that this is a dangerous operation, because as soon as one of the
|
---|
1005 | //! three state machine commands returns (Execute(), Configure() and
|
---|
1006 | //! Transition()) the loop will be left and Run(9 will return. The program
|
---|
1007 | //! is then responsible of correctly cleaning up the mess which might be left
|
---|
1008 | //! behind.
|
---|
1009 | //!
|
---|
1010 | //! @param code
|
---|
1011 | //! int with which Run() should return when returning.
|
---|
1012 | //
|
---|
1013 | void StateMachineImp::Stop(int code)
|
---|
1014 | {
|
---|
1015 | fExitRequested = code+1;
|
---|
1016 | }
|
---|