source: trunk/FACT++/src/StateMachineImp.cc@ 10963

Last change on this file since 10963 was 10873, checked in by tbretz, 14 years ago
Replaced a self-done loop by std::find; changed some comments.
File size: 39.1 KB
Line 
1// **************************************************************************
2/** @class StateMachineImp
3
4 @brief Base class for a state machine implementation
5
6 \dot
7 digraph example {
8 node [shape=record, fontname=Helvetica, fontsize=10];
9 s [ label="Constructor" style="rounded" color="red" URL="\ref StateMachineImp::StateMachineImp"];
10 a [ label="State -3 (kSM_NotReady)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
11 b [ label="State -2 (kSM_Initializing)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
12 c [ label="State -1 (kSM_Configuring)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
13 y [ label="State 0 (kSM_Ready)" URL="\ref StateMachineImp::Run"];
14 r [ label="User states (Running)" ];
15 e [ label="State 256 (kSM_Error)" ];
16 f [ label="State 65535 (kSM_FatalError)" color="red" URL="\ref StateMachineImp::Run"];
17
18 // ---- manual means: command or program introduced ----
19
20 // Startup from Run() to Ready
21 s -> a [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
22 a -> b [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
23 b -> c [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
24
25 c -> y [ arrowhead="open" color="red" style="solid" URL="\ref StateMachineImp::Run" ]; // prg: Run()
26
27 y -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
28 r -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
29 e -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
30
31 e -> y [ arrowhead="open" color="red" style="dashed" ]; // CMD: RESET (e.g.)
32
33 y -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
34 r -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
35
36 y -> r [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
37 r -> y [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
38
39 y -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
40 r -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
41 e -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
42 }
43 \enddot
44
45 - <B>Red box</B>: Internal states. Events which are received are
46 discarded.
47 - <B>Black box</B>: State machine running. Events are accepted and
48 processed according to the implemented functions Transition(),
49 Configuration() and Execute(). Events are accepted accoding to the
50 lookup table of allowed transitions.
51 - <B>Red solid arrow</B>: A transition initiated by the program itself.
52 - <b>Dashed arrows in general</b>: Transitions which can be initiated
53 by a dim-command or get inistiated by the program.
54 - <b>Solid arrows in general</b>: These transitions are always initiated by
55 the program.
56 - <B>Red dashed</B>: Suggested RESET event (should be implemented by
57 the derived class)
58 - <B>Black dashed arrow</B>: Exit from the main loop. This can either
59 happen by the Dim-provided EXIT-command or a call to StateMachineDim::Stop.
60 - <B>Black arrows</B>: Other events or transitions which can be
61 implemented by the derived class.
62 - <B>Dotted black arrow</B>: Exit from the main-loop which is initiated
63 by the program itself through StateMachineDim::Stop() and not by the
64 state machine itself (Execute(), Configure() and Transition())
65 - <b>Blue dashed arrows</b>: Transitions which happen either by receiving
66 a event or are initiated from the state machine itself
67 (by return values of (Execute(), Configure() and Transition())
68 - <b>Blue solid</b>: Transitions which cannot be initiated by dim
69 event but only by the state machine itself.
70 - From the program point of view the fatal error is identical with
71 the kSM_Configuring state, i.e. it is returned from the main-loop.
72 Usually this will result in program termination. However, depending
73 on the state the program might decide to use different cleaning
74 routines.
75
76@todo
77 - A proper and correct cleanup after an EXIT or Stop() is missing.
78 maybe we have to force a state 0 first?
79*/
80// **************************************************************************
81#include "StateMachineImp.h"
82
83#include "Time.h"
84#include "Event.h"
85
86#include "WindowLog.h"
87#include "Converter.h"
88
89#include "tools.h"
90
91using namespace std;
92
93// --------------------------------------------------------------------------
94//
95//! The state of the state machine (fCurrentState) is initialized with
96//! kSM_NotReady
97//!
98//! Default state names for kSM_NotReady, kSM_Ready, kSM_Error and
99//! kSM_FatalError are set via AddStateName.
100//!
101//! fExitRequested is set to 0, fRunning to false.
102//!
103//! Furthermore, the ostream is propagated to MessageImp, as well as
104//! stored in fOut.
105//!
106//! MessageImp is used for messages which are distributed (e.g. via DIM),
107//! fOut is used for messages which are only displayed on the local console.
108//!
109//! Subsequent, i.e. derived classes should setup all allowed state
110//! transitions as well as all allowed configuration event by
111//! AddEvent and AddStateName.
112//!
113//! @param out
114//! A refrence to an ostream which allows to redirect the log-output
115//! to something else than cout. The default is cout. The reference
116//! is propagated to fLog
117//!
118//! @param name
119//! The server name stored in fName
120//!
121//
122StateMachineImp::StateMachineImp(ostream &out, const std::string &name)
123 : MessageImp(out), fName(name), fCurrentState(kSM_NotReady),
124 fRunning(false), fExitRequested(0)
125{
126 SetDefaultStateNames();
127}
128
129// --------------------------------------------------------------------------
130//
131//! delete all object stored in fListOfEvent and in fEventQueue
132//
133StateMachineImp::~StateMachineImp()
134{
135 // For this to work EventImp must be the first class from which
136 // the object inherits
137 for (vector<EventImp*>::iterator cmd=fListOfEvents.begin(); cmd!=fListOfEvents.end(); cmd++)
138 delete *cmd;
139
140 // Unfortunately, front() doesn't necessarily return 0 if
141 // queue is empty
142 if (fEventQueue.size())
143 {
144 while (1)
145 {
146 Event *q=fEventQueue.front();
147 if (!q)
148 break;
149
150 fEventQueue.pop();
151 delete q;
152 }
153 }
154}
155
156// --------------------------------------------------------------------------
157//
158//! Sets the default state names. This function should be called in
159//! derived classes again if they overwrite SetStateName().
160//
161void StateMachineImp::SetDefaultStateNames()
162{
163 AddStateName(kSM_NotReady, "NotReady", "State machine not ready, events are ignored.");
164 AddStateName(kSM_Ready, "Ready", "State machine ready to receive events.");
165 AddStateName(kSM_Error, "ERROR", "Common error state.");
166 AddStateName(kSM_FatalError, "FATAL", "A fatal error occured, the eventloop is stopped.");
167}
168
169// --------------------------------------------------------------------------
170//
171//! Puts the given event into the fifo. The fifo will take over ownership.
172//! Access to fEventQueue is encapsulated by fMutex.
173//!
174//! @param cmd
175//! Pointer to an object of type Event to be stored in the fifo
176//!
177//! @todo
178//! Can we also allow EventImp?
179//
180void StateMachineImp::PushEvent(Event *cmd)
181{
182 fMutex.lock();
183 fEventQueue.push(cmd);
184 fMutex.unlock();
185}
186
187// --------------------------------------------------------------------------
188//
189//! Get an event from the fifo. We will take over the owenership of the
190//! object. The pointer is deleted from the fifo. Access of fEventQueue
191//! is encapsulated by fMutex.
192//!
193//! @returns
194//! A pointer to an Event object
195//
196Event *StateMachineImp::PopEvent()
197{
198 fMutex.lock();
199
200 // Get the next event from the stack
201 // and remove event from the stack
202 Event *cmd = fEventQueue.front();
203 fEventQueue.pop();
204
205 fMutex.unlock();
206
207 return cmd;
208}
209
210// --------------------------------------------------------------------------
211//
212//! With this function commands are posted to the event queue. The data
213//! is not given as binary data but as a string instead. It is converted
214//! according to the format of the corresponding event and an event
215//! is posted to the queue if successfull.
216//!
217//! @param lout
218//! Stream to which output should be redirected
219//! event should be for.
220//!
221//! @param str
222//! Command with data, e.g. "COMMAND 1 2 3 4 5 test"
223//!
224//! @returns
225//! false if no event was posted to the queue. If
226//! PostEvent(EventImp&,const char*, size_t) was called return its
227//! return value
228//
229bool StateMachineImp::PostEvent(ostream &lout, const string &str)
230{
231 // Find the delimiter between the command name and the data
232 size_t p0 = str.find_first_of(' ');
233 if (p0==string::npos)
234 p0 = str.length();
235
236 // Compile the command which will be sent to the state-machine
237 const string name = fName + "/" + str.substr(0, p0);
238
239 // Check if this command is existing at all
240 EventImp *evt = FindEvent(name);
241 if (!evt)
242 {
243 lout << kRed << "Unknown command '" << name << "'" << endl;
244 return false;
245 }
246
247 // Get the format of the event data
248 const string fmt = evt->GetFormat();
249
250 // Convert the user enetered data according to the format string
251 // into a data block which will be attached to the event
252 const Converter conv(lout, fmt, false);
253 if (!conv)
254 {
255 lout << kRed << "Couldn't properly parse the format... ignored." << endl;
256 return false;
257 }
258
259 try
260 {
261 lout << kBlue << name;
262 const vector<char> v = conv.GetVector(str.substr(p0));
263 lout << endl;
264
265 return PostEvent(*evt, v.data(), v.size());
266 }
267 catch (const std::runtime_error &e)
268 {
269 lout << endl << kRed << e.what() << endl;
270 }
271
272 return false;
273}
274
275// --------------------------------------------------------------------------
276//
277//! With this function commands are posted to the event queue. If the
278//! event loop has not yet been started with Run() the command is directly
279//! handled by HandleEvent.
280//!
281//! Events posted when the state machine is in a negative state or
282//! kSM_FatalError are ignored.
283//!
284//! A new event is created and its data contents initialized with the
285//! specified memory.
286//!
287//! @param evt
288//! The event to be posted. The precise contents depend on what the
289//! event should be for.
290//!
291//! @param ptr
292//! pointer to the memory which should be attached to the event
293//!
294//! @param siz
295//! size of the memory which should be attached to the event
296//!
297//! @returns
298//! false if the event is ignored, true otherwise.
299//!
300//! @todo
301//! - Shell we check for the validity of a command at the current state, too?
302//! - should we also get the output stream as an argument here?
303//
304bool StateMachineImp::PostEvent(const EventImp &evt, const char *ptr, size_t siz)
305{
306 if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
307 {
308 Out() << kYellow << "State<0 or FatalError: Event ignored." << endl;
309 return false;
310 }
311
312 if (IsRunning())
313 PushEvent(new Event(evt, ptr, siz));
314 else
315 {
316 // FIXME: Is this thread safe? (Yes, because the data is copied)
317 // But two handlers could be called at the same time. Do we
318 // need to lock the handlers? (Dim + console)
319 // FIXME: Is copying of the data necessary?
320 const Event event(evt, ptr, siz);
321 HandleEvent(event);
322 }
323 return true;
324}
325
326// --------------------------------------------------------------------------
327//
328//! With this function commands are posted to the event queue. If the
329//! event loop has not yet been started with Run() the command is directly
330//! handled by HandleEvent.
331//!
332//! Events posted when the state machine is in a negative state or
333//! kSM_FatalError are ignored.
334//!
335//! @param evt
336//! The event to be posted. The precise contents depend on what the
337//! event should be for.
338//!
339//! @returns
340//! false if the event is ignored, true otherwise.
341//!
342//! @todo
343//! - Shell we check for the validity of a command at the current state, too?
344//! - should we also get the output stream as an argument here?
345//
346bool StateMachineImp::PostEvent(const EventImp &evt)
347{
348 if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
349 {
350 Out() << kYellow << "State<0 or FatalError: Event ignored." << endl;
351 return false;
352 }
353
354 if (IsRunning())
355 PushEvent(new Event(evt));
356 else
357 {
358 // FIXME: Is this thread safe? (Yes, because it is only used
359 // by Dim and this is thread safe) But two handlers could
360 // be called at the same time. Do we need to lock the handlers?
361 HandleEvent(evt);
362 }
363 return true;
364}
365
366// --------------------------------------------------------------------------
367//
368//! Return all event names of the StateMachine
369//!
370//! @returns
371//! A vector of strings with all event names of the state machine.
372//! The event names all have the SERVER/ pre-fix removed.
373//
374const vector<string> StateMachineImp::GetEventNames() const
375{
376 vector<string> v;
377
378 const string &name = fName + "/";
379 const int len = name.length();
380
381 for (vector<EventImp*>::const_iterator i=fListOfEvents.begin();
382 i!=fListOfEvents.end(); i++)
383 {
384 const string evt = (*i)->GetName();
385
386 v.push_back(evt.substr(0, len)==name ? evt.substr(len) : evt);
387 }
388
389 return v;
390}
391
392// --------------------------------------------------------------------------
393//
394//! Call for each event in fListEvents its Print function with the given
395//! stream.
396//!
397//! @param out
398//! ostream to which the output should be redirected
399//!
400//! @param evt
401//! if given only the given event is selected
402//
403void StateMachineImp::PrintListOfEvents(ostream &out, const string &evt) const
404{
405 for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
406 if (evt.empty() || GetName()+'/'+evt==(*c)->GetName())
407 (*c)->Print(out, true);
408}
409
410// --------------------------------------------------------------------------
411//
412//! Call PrintListOfEvents with fOut as the output stream
413//!
414//! @param str
415//! if given only the given event is selected
416//
417//
418void StateMachineImp::PrintListOfEvents(const string &str) const
419{
420 PrintListOfEvents(Out(), str);
421}
422
423// --------------------------------------------------------------------------
424//
425//! Print a list of all states with descriptions.
426//!
427//! @param out
428//! ostream to which the output should be redirected
429//
430void StateMachineImp::PrintListOfStates(std::ostream &out) const
431{
432 out << endl;
433 out << kBold << "List of available states:" << endl;
434 out << endl;
435 for (StateNames::const_iterator i=fStateNames.begin(); i!=fStateNames.end(); i++)
436 out << kBold << setw(5) << i->first << kReset << ": " << kYellow << i->second.first << kBlue << " (" << i->second.second << ")" << endl;
437 out << endl;
438}
439
440// --------------------------------------------------------------------------
441//
442//! Print a list of all states with descriptions.
443//
444void StateMachineImp::PrintListOfStates() const
445{
446 PrintListOfStates(Out());
447}
448
449// --------------------------------------------------------------------------
450//
451//! Check whether an event (same pointer!) is in fListOfEvents
452//!
453//! @returns
454//! true if the event was found, false otherwise
455//
456bool StateMachineImp::HasEvent(const EventImp *cmd) const
457{
458 // Find the event from the list of commands and queue it
459 return find(fListOfEvents.begin(), fListOfEvents.end(), cmd)!=fListOfEvents.end();
460}
461
462// --------------------------------------------------------------------------
463//
464//! Check whether an event with the given name is found in fListOfEvents.
465//! Note that currently there is no mechanism which ensures that not two
466//! events have the same name.
467//!
468//! @returns
469//! true if the event was found, false otherwise
470//
471EventImp *StateMachineImp::FindEvent(const std::string &evt) const
472{
473 // Find the command from the list of commands and queue it
474 for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
475 if (evt == (*c)->GetName())
476 return *c;
477
478 return 0;
479}
480
481// --------------------------------------------------------------------------
482//
483//! Returns a pointer to a newly allocated object of base EventImp.
484//! It is meant to be overloaded by derived classes to create their
485//! own kind of events.
486//!
487//! @param targetstate
488//! Defines the target state of the new transition. If \b must be
489//! greater or equal zero. A negative target state is used to flag
490//! commands which do not initiate a state transition. If this is
491//! desired use AddEvent instead.
492//!
493//! @param name
494//! The command name which should initiate the transition. The DimCommand
495//! will be constructed with the name given to the constructor and this
496//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
497//!
498//! @param fmt
499//! A format as defined by the dim system can be given for the command.
500//! However, it has no real meaning except that it is stored within the
501//! DimCommand object. However, the user must make sure that the data of
502//! received commands is properly extracted. No check is done.
503//
504EventImp *StateMachineImp::CreateEvent(int targetstate, const char *, const char *)
505{
506 return new EventImp(targetstate);
507}
508
509// --------------------------------------------------------------------------
510//
511//! Calling this function, a new (named) event is added to the state
512//! machine. Via a call to CreateEvent a new event is created with the
513//! given targetstate, name and format.
514//!
515//! The allowed states are passed to the new event and a message
516//! is written to the output-stream.
517//!
518//! @param targetstate
519//! Defines the target state (or name) of the new event. If \b must be
520//! greater or equal zero. A negative target state is used to flag
521//! commands which do not initiate a state transition. If this is
522//! desired use the unnamed version of AddEvent instead.
523//!
524//! @param name
525//! The command name which should initiate the transition. The DimCommand
526//! will be constructed with the name given to the constructor and this
527//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
528//!
529//! @param states
530//! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
531//! in which this new state transition is allowed and will be accepted.
532//!
533//! @param fmt
534//! A format as defined by the dim system can be given for the command.
535//! However, it has no real meaning except that it is stored within the
536//! DimCommand object. However, the user must make sure that the data of
537//! received commands is properly extracted. No check is done.
538//
539EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, const char *states, const char *fmt)
540{
541 EventImp *evt = CreateEvent(targetstate, name, fmt);
542
543 evt->AddAllowedStates(states);
544
545 Out() << ": " << Time().GetAsStr() << " - Adding command " << evt->GetName();
546 Out() << " (transition to " << GetStateDescription(evt->GetTargetState()) << ")" << endl;
547
548 fListOfEvents.push_back(evt);
549
550 return *evt;
551}
552
553// --------------------------------------------------------------------------
554//
555//! Calling this function, a new (named) event is added to the state
556//! machine. Therefore an instance of type DimEvent is created and added
557//! to the list of available commands fListOfEvents.
558//!
559//! @param targetstate
560//! Defines the target state (or name) of the new event. If \b must be
561//! greater or equal zero. A negative target state is used to flag
562//! commands which do not initiate a state transition. If this is
563//! desired use the unnamed version of AddEvent instead.
564//!
565//! @param name
566//! The command name which should initiate the transition. The DimCommand
567//! will be constructed with the name given to the constructor and this
568//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
569//!
570//! @param s1, s2, s3, s4, s5
571//! A list of states from which a transition to targetstate is allowed
572//! by this command.
573//
574EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, int s1, int s2, int s3, int s4, int s5)
575{
576 ostringstream str;
577 str << s1 << ' ' << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5;
578 return AddEvent(targetstate, name, str.str().c_str(), "");
579}
580
581// --------------------------------------------------------------------------
582//
583//! Calling this function, a new (named) event is added to the state
584//! machine. Therefore an instance of type DimEvent is created and added
585//! to the list of available commands fListOfEvents.
586//!
587//! @param targetstate
588//! Defines the target state (or name) of the new event. If \b must be
589//! greater or equal zero. A negative target state is used to flag
590//! commands which do not initiate a state transition. If this is
591//! desired use the unnamed version of AddEvent instead.
592//!
593//! @param name
594//! The command name which should initiate the transition. The DimCommand
595//! will be constructed with the name given to the constructor and this
596//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
597//!
598//! @param fmt
599//! A format as defined by the dim system can be given for the command.
600//! However, it has no real meaning except that it is stored within the
601//! DimCommand object. However, the user must make sure that the data of
602//! received commands is properly extracted. No check is done.
603//!
604//! @param s1, s2, s3, s4, s5
605//! A list of states from which a transition to targetstate is allowed
606//! by this command.
607//
608EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
609{
610 ostringstream str;
611 str << s1 << ' ' << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5;
612 return AddEvent(targetstate, name, str.str().c_str(), fmt);
613}
614
615// --------------------------------------------------------------------------
616//
617//! This function calls AddEvent with a target-state of -1 (unnamed
618//! event). This shell be used for configuration commands. As well as
619//! in AddEvent the states in which such a configuration command is
620//! accepted can be given.
621//!
622//! @param name
623//! The command name which should initiate the transition. The DimCommand
624//! will be constructed with the name given to the constructor and this
625//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
626//!
627//! @param states
628//! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
629//! in which this new state transition is allowed and will be accepted.
630//!
631//! @param fmt
632//! A format as defined by the dim system can be given for the command.
633//! However, it has no real meaning except that it is stored within the
634//! DimCommand object. However, the user must make sure that the data of
635//! received commands is properly extracted. No check is done.
636//!
637EventImp &StateMachineImp::AddEvent(const char *name, const char *states, const char *fmt)
638{
639 return AddEvent(-1, name, states, fmt);
640}
641
642// --------------------------------------------------------------------------
643//
644//! This function calls AddEvent with a target-state of -1 (unnamed
645//! event). This shell be used for configuration commands. As well as
646//! in AddEvent the states in which such a configuration command is
647//! accepted can be given.
648//!
649//! @param name
650//! The command name which should initiate the transition. The DimCommand
651//! will be constructed with the name given to the constructor and this
652//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
653//!
654//! @param s1, s2, s3, s4, s5
655//! A list of states from which a transition to targetstate is allowed
656//! by this command.
657//
658EventImp &StateMachineImp::AddEvent(const char *name, int s1, int s2, int s3, int s4, int s5)
659{
660 return AddEvent(-1, name, s1, s2, s3, s4, s5);
661}
662
663// --------------------------------------------------------------------------
664//
665//! This function calls AddEvent with a target-state of -1 (unnamed
666//! event). This shell be used for configuration commands. As well as
667//! in AddEvent the states in which such a configuration command is
668//! accepted can be given.
669//!
670//! @param name
671//! The command name which should initiate the transition. The DimCommand
672//! will be constructed with the name given to the constructor and this
673//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
674//!
675//! @param fmt
676//! A format as defined by the dim system can be given for the command.
677//! However, it has no real meaning except that it is stored within the
678//! DimCommand object. However, the user must make sure that the data of
679//! received commands is properly extracted. No check is done.
680//!
681//! @param s1, s2, s3, s4, s5
682//! A list of states from which a transition to targetstate is allowed
683//! by this command.
684//
685EventImp &StateMachineImp::AddEvent(const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
686{
687 return AddEvent(-1, name, fmt, s1, s2, s3, s4, s5);
688}
689
690// --------------------------------------------------------------------------
691//
692//! To be able to name states, i.e. present the current state in human
693//! readable for to the user, a string can be assigned to each state.
694//! For each state this function can be called only once, i.e. state name
695//! cannot be overwritten.
696//!
697//! Be aware that two states should not have the same name!
698//!
699//! @param state
700//! Number of the state to which a name should be assigned
701//!
702//! @param name
703//! A name which should be assigned to the state, e.g. "Tracking"
704//!
705//! @param doc
706//! A explanatory text describing the state
707//!
708void StateMachineImp::AddStateName(const int state, const std::string &name, const std::string &doc)
709{
710 if (fStateNames[state].first.empty())
711 fStateNames[state] = make_pair(name, doc);
712}
713
714// --------------------------------------------------------------------------
715//
716//! @param state
717//! The state for which the name should be returned.
718//!
719//! @returns
720//! The state name as stored in fStateNames is returned, corresponding
721//! to the state given. If no name exists the number is returned
722//! as string.
723//!
724const string StateMachineImp::GetStateName(int state) const
725{
726 const StateNames::const_iterator i = fStateNames.find(state);
727
728 ostringstream s;
729 s << state;
730 return i==fStateNames.end() || i->second.first.empty() ? s.str() : i->second.first;
731}
732
733// --------------------------------------------------------------------------
734//
735//! @param state
736//! The state for which the name should be returned.
737//!
738//! @returns
739//! The description of a state name as stored in fStateNames is returned,
740//! corresponding to the state given. If no name exists an empty string is
741//! returned.
742//!
743const string StateMachineImp::GetStateDesc(int state) const
744{
745 const StateNames::const_iterator i = fStateNames.find(state);
746 return i==fStateNames.end() ? "" : i->second.second;
747}
748
749// --------------------------------------------------------------------------
750//
751//! This functions works in analogy to GetStateName, but the state number
752//! is added in []-parenthesis after the state name if it is available.
753//!
754//! @param state
755//! The state for which the name should be returned.
756//!
757//! @returns
758//! The state name as stored in fStateName is returned corresponding
759//! to the state given plus the state number added in []-parenthesis.
760//! If no name exists the number is returned as string.
761//!
762//
763const string StateMachineImp::GetStateDescription(int state) const
764{
765 const string &str = GetStateName(state);
766
767 ostringstream s;
768 s << state;
769 if (str==s.str())
770 return str;
771
772 return str.empty() ? s.str() : (str+'['+s.str()+']');
773}
774
775// --------------------------------------------------------------------------
776//
777//! This function is a helpter function to do all the corresponding action
778//! if the state machine decides to change its state.
779//!
780//! If state is equal to the current state (fCurrentState) nothing is done.
781//! Then the service STATE (fSrcState) is updated with the new state
782//! and the text message and updateService() is called to distribute
783//! the update to all clients.
784//!
785//! In addition a log message is created and set via UpdateMsg.
786//!
787//! @param state
788//! The new state which should be applied
789//!
790//! @param txt
791//! A text corresponding to the state change which is distributed
792//! together with the state itself for convinience.
793//!
794//! @param cmd
795//! This argument can be used to give an additional name of the function
796//! which is reponsible for the state change. It will be included in the
797//! message
798//!
799//! @return
800//! return the new state which was set or -1 in case of no change
801//
802string StateMachineImp::SetCurrentState(int state, const char *txt, const std::string &cmd)
803{
804 if (state==fCurrentState)
805 {
806 Out() << " -- " << Time().GetAsStr() << ": State " << GetStateDescription(state) << " already set... ";
807 if (!cmd.empty())
808 Out() << "'" << cmd << "' ignored.";
809 Out() << endl;
810 return "";
811 }
812
813 const int old = fCurrentState;
814
815 const string nold = GetStateDescription(old);
816 const string nnew = GetStateDescription(state);
817
818 string msg = nnew + " " + txt;
819 if (!cmd.empty())
820 msg += " (" + cmd + ")";
821
822 fCurrentState = state;
823
824 // State might have changed already again...
825 // Not very likely, but possible. That's why state is used
826 // instead of fCurrentState.
827
828 ostringstream str;
829 str << "State Transition from " << nold << " to " << nnew << " (" << txt;
830 if (!cmd.empty())
831 str << ": " << cmd;
832 str << ")";
833 Message(str);
834
835 return msg;
836}
837
838// --------------------------------------------------------------------------
839//
840//! This function handles a new state issued by one of the event handlers.
841//!
842//! @param newstate
843//! A possible new state
844//!
845//! @param evt
846//! A pointer to the event which was responsible for the state change,
847//! NULL if no event was responsible.
848//!
849//! @param txt
850//! Text which is issued if the current state has changed and the new
851//! state is identical to the target state as stored in the event
852//! reference, or when no alternative text was given, or the pointer to
853//! evt is NULL.
854//!
855//! @param alt
856//! An alternative text which is issues when the newstate of a state change
857//! doesn't match the expected target state.
858//!
859//! @returns
860//! false if newstate is kSM_FatalError, true otherwise
861//
862bool StateMachineImp::HandleNewState(int newstate, const EventImp *evt,
863 const char *txt, const char *alt)
864{
865 if (newstate==kSM_FatalError)
866 return false;
867
868 if (newstate==fCurrentState)
869 return true;
870
871 if (!evt || !alt || newstate==evt->GetTargetState())
872 SetCurrentState(newstate, txt, evt ? evt->GetName() : "");
873 else
874 SetCurrentState(newstate, alt, evt->GetName());
875
876 return true;
877}
878
879// --------------------------------------------------------------------------
880//
881//! This is the event handler. Depending on the type of event it calles
882//! the function associated with the event, the Transition() or
883//! Configure() function.
884//!
885//! It first checks if the given even is valid in the current state. If
886//! it is not valid the function returns with true.
887//!
888//! If it is valid, it is checked whether a function is associated with
889//! the event. If this is the case, evt.Exec() is called and HandleNewState
890//! called with its return value.
891//!
892//! If the event's target state is negative (unnamed Event) the Configure()
893//! function is called with the event as argument and HandleNewState with
894//! its returned new state.
895//!
896//! If the event's target state is 0 or positive (named Event) the
897//! Transition() function is called with the event as argument and
898//! HandleNewState with its returned new state.
899//!
900//! In all three cases the return value of HandleNewState is returned.
901//!
902//! Any of the three commands should usually return the current state
903//! or (in case of the Transition() command) return the new state. However,
904//! all three command can issue a state change by returning a new state.
905//! However, this will just change the internal state. Any action which
906//! is connected with the state change must have been executed already.
907//!
908//! @param evt
909//! a reference to the event which should be handled
910//!
911//! @returns
912//! false in case one of the commands changed the state to kSM_FataError,
913//! true otherwise
914//
915bool StateMachineImp::HandleEvent(const EventImp &evt)
916{
917 // Get the new state from the command
918 const int commandstate = evt.GetTargetState();
919
920 // Check if the received command is allow in the current state
921 if (!evt.IsStateAllowed(fCurrentState))
922 {
923 ostringstream msg;
924 msg << evt.GetName() << ": Not allowed in state ";
925 msg << GetStateDescription() << "... ignored.";
926 Warn(msg);
927 return true;
928 }
929
930 if (evt.HasFunc())
931 return HandleNewState(evt.ExecFunc(), &evt,
932 "by ExecFunc function-call");
933
934 // Check if this is a configuration command (a command which
935 // intention is not to change the state of our state-machine
936 if (commandstate<0)
937 return HandleNewState(Configure(evt), &evt, "by Configure-command");
938 else
939 return HandleNewState(Transition(evt), &evt,
940 "by Transition-command (expected)",
941 "by Transition-command (unexpected)");
942
943 // This is a fatal error, because it can never happen
944 return false;
945}
946
947// --------------------------------------------------------------------------
948//
949//! This is the main loop, or what could be called the running state
950//! machine. The flow diagram below shows what the loop is actually doing.
951//! It's main purpose is to serialize command excecution and the main
952//! loop in the state machine (e.g. the tracking loop)
953//!
954//! Leaving the loop can be forced by setting fExitRequested to another
955//! value than zero. This is done automatically if dim's EXIT command
956//! is received or can be forced by calling Stop().
957//!
958//! As long as no new command arrives the Execute() command is called
959//! continously. This should implement the current action which
960//! should be performed in the current state, e.g. calculating a
961//! new command value and sending it to the hardware.
962//!
963//! If a command is received it is put into the fifo by the commandHandler().
964//! The main loop now checks the fifo. If commands are in the fifo, it is
965//! checked whether the command is valid ithin this state or not. If it is
966//! not valid it is ignored. If it is valid the corresponding action
967//! is performed. This can either be a call to Configure() (when no state
968//! change is connected to the command) or Transition() (if the command
969//! involves a state change).
970//! In both cases areference to the received command (Command) is
971//! passed to the function. Note that after the functions have finished
972//! the command will go out of scope and be deleted.
973//!
974//! None of the commands should take to long for execution. Otherwise the
975//! response time of the main loop will become too slow.
976//!
977//! Any of the three commands should usually return the current state
978//! or (in case of the Transition() command) return the new state. However,
979//! all three command can issue a state change by returning a new state.
980//! However, this will just change the internal state. Any action which
981//! is connected with the state change must have been executed already.
982//!
983//!
984//!
985//! \dot
986//! digraph Run {
987//! node [ shape=record, fontname=Helvetica, fontsize=10 ];
988//! edge [ labelfontname=Helvetica, labelfontsize=8 ];
989//! start0 [ label="Run()" style="rounded"];
990//! start1 [ label="fExitRequested=0\nfRunning=true\nSetCurrentState(kSM_Ready)"];
991//! cond1 [ label="Is fExitRequested==0?"];
992//! exec [ label="HandleNewState(Execute())"];
993//! fifo [ label="Any event in FIFO?"];
994//! get [ label="Get event from FIFO\n Is event allowed within the current state?" ];
995//! handle [ label="HandleEvent()" ];
996//! exit1 [ label="fRunning=false\nSetCurrentState(kSM_FatalError)\n return -1" style="rounded"];
997//! exit2 [ label="fRunning=false\nSetCurrentState(kSM_NotReady)\n return fExitRequested-1" style="rounded"];
998//!
999//! start0 -> start1 [ weight=8 ];
1000//! start1 -> cond1 [ weight=8 ];
1001//!
1002//! cond1:e -> exit2:n [ taillabel="true" ];
1003//! cond1 -> exec [ taillabel="false" weight=8 ];
1004//!
1005//! exec -> fifo [ taillabel="true" weight=8 ];
1006//! exec:e -> exit1:e [ taillabel="false" ];
1007//!
1008//! fifo -> cond1 [ taillabel="false" ];
1009//! fifo -> get [ taillabel="true" weight=8 ];
1010//!
1011//! get -> handle [ taillabel="true" ];
1012//!
1013//! handle:s -> exit1:n [ taillabel="false" weight=8 ];
1014//! handle -> cond1 [ taillabel="true" ];
1015//! }
1016//! \enddot
1017//!
1018//! @param dummy
1019//! If this parameter is set to treu then no action is executed
1020//! and now events are dispatched from the event list. It is usefull
1021//! if functions are assigned directly to any event to simulate
1022//! a running loop (e.g. block until Stop() was called or fExitRequested
1023//! was set by an EXIT command. If dummy==true, fRunning is not set
1024//! to true to allow handling events directly from the event handler.
1025//!
1026//! @returns
1027//! In the case of a a fatal error -1 is returned, fExitRequested-1 in all
1028//! other cases (This corresponds to the exit code either received by the
1029//! EXIT event or given to the Stop() function)
1030//!
1031//! @todo Fix docu (kSM_SetReady, HandleEvent)
1032//
1033int StateMachineImp::Run(bool dummy)
1034{
1035 if (fCurrentState>=kSM_Ready)
1036 {
1037 Error("Run() can only be called in the NotReady state.");
1038 return -1;
1039 }
1040
1041 fRunning = !dummy;
1042
1043 SetCurrentState(kSM_Ready, "by Run()");
1044
1045 while (!fExitRequested)
1046 {
1047 usleep(1);
1048 if (dummy)
1049 continue;
1050
1051 // Execute a step in the current state of the state machine
1052 if (!HandleNewState(Execute(), "by Execute-command"))
1053 break;
1054
1055 // If the command stack is empty go on with processing in the
1056 // current state
1057 if (IsQueueEmpty())
1058 continue;
1059
1060 // Pop the next command which arrived from the stack
1061 const auto_ptr<Event> cmd(PopEvent());
1062
1063 if (!HandleEvent(*cmd))
1064 break;
1065 }
1066
1067 fRunning = false;
1068
1069 if (!fExitRequested)
1070 {
1071 Fatal("Fatal Error occured... shutting down.");
1072 return -1;
1073 }
1074
1075 SetCurrentState(kSM_NotReady, "due to return from Run().");
1076
1077 const int exitcode = fExitRequested-1;
1078
1079 // Prepare for next call
1080 fExitRequested = 0;
1081
1082 return exitcode;
1083}
1084
1085// --------------------------------------------------------------------------
1086//
1087//! This function can be called to stop the loop of a running state machine.
1088//! Run() will then return with a return value corresponding to the value
1089//! given as argument.
1090//!
1091//! Note that this is a dangerous operation, because as soon as one of the
1092//! three state machine commands returns (Execute(), Configure() and
1093//! Transition()) the loop will be left and Run(9 will return. The program
1094//! is then responsible of correctly cleaning up the mess which might be left
1095//! behind.
1096//!
1097//! @param code
1098//! int with which Run() should return when returning.
1099//
1100void StateMachineImp::Stop(int code)
1101{
1102 fExitRequested = code+1;
1103}
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