source: trunk/FACT++/src/StateMachineImp.cc@ 11293

Last change on this file since 11293 was 11287, checked in by tbretz, 13 years ago
Added locking around HandleEvent
File size: 39.4 KB
Line 
1// **************************************************************************
2/** @class StateMachineImp
3
4 @brief Base class for a state machine implementation
5
6 \dot
7 digraph example {
8 node [shape=record, fontname=Helvetica, fontsize=10];
9 s [ label="Constructor" style="rounded" color="red" URL="\ref StateMachineImp::StateMachineImp"];
10 a [ label="State -3 (kSM_NotReady)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
11 b [ label="State -2 (kSM_Initializing)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
12 c [ label="State -1 (kSM_Configuring)" color="red" URL="\ref StateMachineImp::StateMachineImp"];
13 y [ label="State 0 (kSM_Ready)" URL="\ref StateMachineImp::Run"];
14 r [ label="User states (Running)" ];
15 e [ label="State 256 (kSM_Error)" ];
16 f [ label="State 65535 (kSM_FatalError)" color="red" URL="\ref StateMachineImp::Run"];
17
18 // ---- manual means: command or program introduced ----
19
20 // Startup from Run() to Ready
21 s -> a [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
22 a -> b [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
23 b -> c [ arrowhead="open" color="red" style="solid" ]; // automatic (mandatory)
24
25 c -> y [ arrowhead="open" color="red" style="solid" URL="\ref StateMachineImp::Run" ]; // prg: Run()
26
27 y -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
28 r -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
29 e -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT
30
31 e -> y [ arrowhead="open" color="red" style="dashed" ]; // CMD: RESET (e.g.)
32
33 y -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
34 r -> e [ arrowhead="open" color="blue" style="solid" ]; // prg
35
36 y -> r [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
37 r -> y [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG
38
39 y -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
40 r -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
41 e -> f [ arrowhead="open" color="blue" style="solid" ]; // prg
42 }
43 \enddot
44
45 - <B>Red box</B>: Internal states. Events which are received are
46 discarded.
47 - <B>Black box</B>: State machine running. Events are accepted and
48 processed according to the implemented functions Transition(),
49 Configuration() and Execute(). Events are accepted accoding to the
50 lookup table of allowed transitions.
51 - <B>Red solid arrow</B>: A transition initiated by the program itself.
52 - <b>Dashed arrows in general</b>: Transitions which can be initiated
53 by a dim-command or get inistiated by the program.
54 - <b>Solid arrows in general</b>: These transitions are always initiated by
55 the program.
56 - <B>Red dashed</B>: Suggested RESET event (should be implemented by
57 the derived class)
58 - <B>Black dashed arrow</B>: Exit from the main loop. This can either
59 happen by the Dim-provided EXIT-command or a call to StateMachineDim::Stop.
60 - <B>Black arrows</B>: Other events or transitions which can be
61 implemented by the derived class.
62 - <B>Dotted black arrow</B>: Exit from the main-loop which is initiated
63 by the program itself through StateMachineDim::Stop() and not by the
64 state machine itself (Execute(), Configure() and Transition())
65 - <b>Blue dashed arrows</b>: Transitions which happen either by receiving
66 a event or are initiated from the state machine itself
67 (by return values of (Execute(), Configure() and Transition())
68 - <b>Blue solid</b>: Transitions which cannot be initiated by dim
69 event but only by the state machine itself.
70 - From the program point of view the fatal error is identical with
71 the kSM_Configuring state, i.e. it is returned from the main-loop.
72 Usually this will result in program termination. However, depending
73 on the state the program might decide to use different cleaning
74 routines.
75
76@todo
77 - A proper and correct cleanup after an EXIT or Stop() is missing.
78 maybe we have to force a state 0 first?
79*/
80// **************************************************************************
81#include "StateMachineImp.h"
82
83#include "Time.h"
84#include "Event.h"
85
86#include "WindowLog.h"
87#include "Converter.h"
88
89#include "tools.h"
90
91using namespace std;
92
93// --------------------------------------------------------------------------
94//
95//! The state of the state machine (fCurrentState) is initialized with
96//! kSM_NotReady
97//!
98//! Default state names for kSM_NotReady, kSM_Ready, kSM_Error and
99//! kSM_FatalError are set via AddStateName.
100//!
101//! fExitRequested is set to 0, fRunning to false.
102//!
103//! Furthermore, the ostream is propagated to MessageImp, as well as
104//! stored in fOut.
105//!
106//! MessageImp is used for messages which are distributed (e.g. via DIM),
107//! fOut is used for messages which are only displayed on the local console.
108//!
109//! Subsequent, i.e. derived classes should setup all allowed state
110//! transitions as well as all allowed configuration event by
111//! AddEvent and AddStateName.
112//!
113//! @param out
114//! A refrence to an ostream which allows to redirect the log-output
115//! to something else than cout. The default is cout. The reference
116//! is propagated to fLog
117//!
118//! @param name
119//! The server name stored in fName
120//!
121//
122StateMachineImp::StateMachineImp(ostream &out, const std::string &name)
123 : MessageImp(out), fName(name), fCurrentState(kSM_NotReady),
124 fRunning(false), fExitRequested(0)
125{
126 SetDefaultStateNames();
127}
128
129// --------------------------------------------------------------------------
130//
131//! delete all object stored in fListOfEvent and in fEventQueue
132//
133StateMachineImp::~StateMachineImp()
134{
135 // For this to work EventImp must be the first class from which
136 // the object inherits
137 for (vector<EventImp*>::iterator cmd=fListOfEvents.begin(); cmd!=fListOfEvents.end(); cmd++)
138 delete *cmd;
139
140 // Unfortunately, front() doesn't necessarily return 0 if
141 // queue is empty
142 if (fEventQueue.size())
143 {
144 while (1)
145 {
146 Event *q=fEventQueue.front();
147 if (!q)
148 break;
149
150 fEventQueue.pop();
151 delete q;
152 }
153 }
154}
155
156// --------------------------------------------------------------------------
157//
158//! Sets the default state names. This function should be called in
159//! derived classes again if they overwrite SetStateName().
160//
161void StateMachineImp::SetDefaultStateNames()
162{
163 AddStateName(kSM_NotReady, "NotReady", "State machine not ready, events are ignored.");
164 AddStateName(kSM_Ready, "Ready", "State machine ready to receive events.");
165 AddStateName(kSM_Error, "ERROR", "Common error state.");
166 AddStateName(kSM_FatalError, "FATAL", "A fatal error occured, the eventloop is stopped.");
167}
168
169// --------------------------------------------------------------------------
170//
171//! Puts the given event into the fifo. The fifo will take over ownership.
172//! Access to fEventQueue is encapsulated by fMutex.
173//!
174//! @param cmd
175//! Pointer to an object of type Event to be stored in the fifo
176//!
177//! @todo
178//! Can we also allow EventImp?
179//
180void StateMachineImp::PushEvent(Event *cmd)
181{
182 fMutex.lock();
183 fEventQueue.push(cmd);
184 fMutex.unlock();
185}
186
187// --------------------------------------------------------------------------
188//
189//! Get an event from the fifo. We will take over the owenership of the
190//! object. The pointer is deleted from the fifo. Access of fEventQueue
191//! is encapsulated by fMutex.
192//!
193//! @returns
194//! A pointer to an Event object
195//
196Event *StateMachineImp::PopEvent()
197{
198 fMutex.lock();
199
200 // Get the next event from the stack
201 // and remove event from the stack
202 Event *cmd = fEventQueue.front();
203 fEventQueue.pop();
204
205 fMutex.unlock();
206
207 return cmd;
208}
209
210// --------------------------------------------------------------------------
211//
212//! With this function commands are posted to the event queue. The data
213//! is not given as binary data but as a string instead. It is converted
214//! according to the format of the corresponding event and an event
215//! is posted to the queue if successfull.
216//!
217//! @param lout
218//! Stream to which output should be redirected
219//! event should be for.
220//!
221//! @param str
222//! Command with data, e.g. "COMMAND 1 2 3 4 5 test"
223//!
224//! @returns
225//! false if no event was posted to the queue. If
226//! PostEvent(EventImp&,const char*, size_t) was called return its
227//! return value
228//
229bool StateMachineImp::PostEvent(ostream &lout, const string &str)
230{
231 // Find the delimiter between the command name and the data
232 size_t p0 = str.find_first_of(' ');
233 if (p0==string::npos)
234 p0 = str.length();
235
236 // Compile the command which will be sent to the state-machine
237 const string name = fName + "/" + str.substr(0, p0);
238
239 // Check if this command is existing at all
240 EventImp *evt = FindEvent(name);
241 if (!evt)
242 {
243 lout << kRed << "Unknown command '" << name << "'" << endl;
244 return false;
245 }
246
247 // Get the format of the event data
248 const string fmt = evt->GetFormat();
249
250 // Convert the user entered data according to the format string
251 // into a data block which will be attached to the event
252 const Converter conv(lout, fmt, false);
253 if (!conv)
254 {
255 lout << kRed << "Couldn't properly parse the format... ignored." << endl;
256 return false;
257 }
258
259 try
260 {
261 lout << kBlue << name;
262 const vector<char> v = conv.GetVector(str.substr(p0));
263 lout << endl;
264
265 return PostEvent(*evt, v.data(), v.size());
266 }
267 catch (const std::runtime_error &e)
268 {
269 lout << endl << kRed << e.what() << endl;
270 }
271
272 return false;
273}
274
275// --------------------------------------------------------------------------
276//
277//! With this function commands are posted to the event queue. If the
278//! event loop has not yet been started with Run() the command is directly
279//! handled by HandleEvent.
280//!
281//! Events posted when the state machine is in a negative state or
282//! kSM_FatalError are ignored.
283//!
284//! A new event is created and its data contents initialized with the
285//! specified memory.
286//!
287//! @param evt
288//! The event to be posted. The precise contents depend on what the
289//! event should be for.
290//!
291//! @param ptr
292//! pointer to the memory which should be attached to the event
293//!
294//! @param siz
295//! size of the memory which should be attached to the event
296//!
297//! @returns
298//! false if the event is ignored, true otherwise.
299//!
300//! @todo
301//! - Shell we check for the validity of a command at the current state, too?
302//! - should we also get the output stream as an argument here?
303//
304bool StateMachineImp::PostEvent(const EventImp &evt, const char *ptr, size_t siz)
305{
306 if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
307 {
308 Out() << kYellow << "State<0 or FatalError: Event ignored." << endl;
309 return false;
310 }
311
312 if (IsRunning())
313 {
314 Event *event = new Event(evt, ptr, siz);
315 Debug("Posted: "+event->GetName());
316 PushEvent(event);
317 }
318 else
319 {
320 // FIXME: Is this thread safe? (Yes, because the data is copied)
321 // But two handlers could be called at the same time. Do we
322 // need to lock the handlers? (Dim + console)
323 // FIXME: Is copying of the data necessary?
324 const Event event(evt, ptr, siz);
325 Lock();
326 HandleEvent(event);
327 UnLock();
328 }
329 return true;
330}
331
332// --------------------------------------------------------------------------
333//
334//! With this function commands are posted to the event queue. If the
335//! event loop has not yet been started with Run() the command is directly
336//! handled by HandleEvent.
337//!
338//! Events posted when the state machine is in a negative state or
339//! kSM_FatalError are ignored.
340//!
341//! @param evt
342//! The event to be posted. The precise contents depend on what the
343//! event should be for.
344//!
345//! @returns
346//! false if the event is ignored, true otherwise.
347//!
348//! @todo
349//! - Shell we check for the validity of a command at the current state, too?
350//! - should we also get the output stream as an argument here?
351//
352bool StateMachineImp::PostEvent(const EventImp &evt)
353{
354 if (GetCurrentState()<0 || GetCurrentState()==kSM_FatalError)
355 {
356 Out() << kYellow << "State<0 or FatalError: Event ignored." << endl;
357 return false;
358 }
359
360 if (IsRunning())
361 PushEvent(new Event(evt));
362 else
363 {
364 // FIXME: Is this thread safe? (Yes, because it is only used
365 // by Dim and this is thread safe) But two handlers could
366 // be called at the same time. Do we need to lock the handlers?
367 HandleEvent(evt);
368 }
369 return true;
370}
371
372// --------------------------------------------------------------------------
373//
374//! Return all event names of the StateMachine
375//!
376//! @returns
377//! A vector of strings with all event names of the state machine.
378//! The event names all have the SERVER/ pre-fix removed.
379//
380const vector<string> StateMachineImp::GetEventNames() const
381{
382 vector<string> v;
383
384 const string &name = fName + "/";
385 const int len = name.length();
386
387 for (vector<EventImp*>::const_iterator i=fListOfEvents.begin();
388 i!=fListOfEvents.end(); i++)
389 {
390 const string evt = (*i)->GetName();
391
392 v.push_back(evt.substr(0, len)==name ? evt.substr(len) : evt);
393 }
394
395 return v;
396}
397
398// --------------------------------------------------------------------------
399//
400//! Call for each event in fListEvents its Print function with the given
401//! stream.
402//!
403//! @param out
404//! ostream to which the output should be redirected
405//!
406//! @param evt
407//! if given only the given event is selected
408//
409void StateMachineImp::PrintListOfEvents(ostream &out, const string &evt) const
410{
411 for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
412 if (evt.empty() || GetName()+'/'+evt==(*c)->GetName())
413 (*c)->Print(out, true);
414}
415
416// --------------------------------------------------------------------------
417//
418//! Call PrintListOfEvents with fOut as the output stream
419//!
420//! @param str
421//! if given only the given event is selected
422//
423//
424void StateMachineImp::PrintListOfEvents(const string &str) const
425{
426 PrintListOfEvents(Out(), str);
427}
428
429// --------------------------------------------------------------------------
430//
431//! Print a list of all states with descriptions.
432//!
433//! @param out
434//! ostream to which the output should be redirected
435//
436void StateMachineImp::PrintListOfStates(std::ostream &out) const
437{
438 out << endl;
439 out << kBold << "List of available states:" << endl;
440 out << endl;
441 for (StateNames::const_iterator i=fStateNames.begin(); i!=fStateNames.end(); i++)
442 out << kBold << setw(5) << i->first << kReset << ": " << kYellow << i->second.first << kBlue << " (" << i->second.second << ")" << endl;
443 out << endl;
444}
445
446// --------------------------------------------------------------------------
447//
448//! Print a list of all states with descriptions.
449//
450void StateMachineImp::PrintListOfStates() const
451{
452 PrintListOfStates(Out());
453}
454
455// --------------------------------------------------------------------------
456//
457//! Check whether an event (same pointer!) is in fListOfEvents
458//!
459//! @returns
460//! true if the event was found, false otherwise
461//
462bool StateMachineImp::HasEvent(const EventImp *cmd) const
463{
464 // Find the event from the list of commands and queue it
465 return find(fListOfEvents.begin(), fListOfEvents.end(), cmd)!=fListOfEvents.end();
466}
467
468// --------------------------------------------------------------------------
469//
470//! Check whether an event with the given name is found in fListOfEvents.
471//! Note that currently there is no mechanism which ensures that not two
472//! events have the same name.
473//!
474//! @returns
475//! true if the event was found, false otherwise
476//
477EventImp *StateMachineImp::FindEvent(const std::string &evt) const
478{
479 // Find the command from the list of commands and queue it
480 for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++)
481 if (evt == (*c)->GetName())
482 return *c;
483
484 return 0;
485}
486
487// --------------------------------------------------------------------------
488//
489//! Returns a pointer to a newly allocated object of base EventImp.
490//! It is meant to be overloaded by derived classes to create their
491//! own kind of events.
492//!
493//! @param targetstate
494//! Defines the target state of the new transition. If \b must be
495//! greater or equal zero. A negative target state is used to flag
496//! commands which do not initiate a state transition. If this is
497//! desired use AddEvent instead.
498//!
499//! @param name
500//! The command name which should initiate the transition. The DimCommand
501//! will be constructed with the name given to the constructor and this
502//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
503//!
504//! @param fmt
505//! A format as defined by the dim system can be given for the command.
506//! However, it has no real meaning except that it is stored within the
507//! DimCommand object. However, the user must make sure that the data of
508//! received commands is properly extracted. No check is done.
509//
510EventImp *StateMachineImp::CreateEvent(int targetstate, const char *, const char *)
511{
512 return new EventImp(targetstate);
513}
514
515// --------------------------------------------------------------------------
516//
517//! Calling this function, a new (named) event is added to the state
518//! machine. Via a call to CreateEvent a new event is created with the
519//! given targetstate, name and format.
520//!
521//! The allowed states are passed to the new event and a message
522//! is written to the output-stream.
523//!
524//! @param targetstate
525//! Defines the target state (or name) of the new event. If \b must be
526//! greater or equal zero. A negative target state is used to flag
527//! commands which do not initiate a state transition. If this is
528//! desired use the unnamed version of AddEvent instead.
529//!
530//! @param name
531//! The command name which should initiate the transition. The DimCommand
532//! will be constructed with the name given to the constructor and this
533//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
534//!
535//! @param states
536//! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
537//! in which this new state transition is allowed and will be accepted.
538//!
539//! @param fmt
540//! A format as defined by the dim system can be given for the command.
541//! However, it has no real meaning except that it is stored within the
542//! DimCommand object. However, the user must make sure that the data of
543//! received commands is properly extracted. No check is done.
544//
545EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, const char *states, const char *fmt)
546{
547 EventImp *evt = CreateEvent(targetstate, name, fmt);
548
549 evt->AddAllowedStates(states);
550
551 Out() << ": " << Time().GetAsStr() << " - Adding command " << evt->GetName();
552 if (evt->GetTargetState()>=0)
553 Out() << " (transition to " << GetStateDescription(evt->GetTargetState()) << ")";
554 Out() << endl;
555
556
557 fListOfEvents.push_back(evt);
558
559 return *evt;
560}
561
562// --------------------------------------------------------------------------
563//
564//! Calling this function, a new (named) event is added to the state
565//! machine. Therefore an instance of type DimEvent is created and added
566//! to the list of available commands fListOfEvents.
567//!
568//! @param targetstate
569//! Defines the target state (or name) of the new event. If \b must be
570//! greater or equal zero. A negative target state is used to flag
571//! commands which do not initiate a state transition. If this is
572//! desired use the unnamed version of AddEvent instead.
573//!
574//! @param name
575//! The command name which should initiate the transition. The DimCommand
576//! will be constructed with the name given to the constructor and this
577//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
578//!
579//! @param s1, s2, s3, s4, s5
580//! A list of states from which a transition to targetstate is allowed
581//! by this command.
582//
583EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, int s1, int s2, int s3, int s4, int s5)
584{
585 ostringstream str;
586 str << s1 << ' ' << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5;
587 return AddEvent(targetstate, name, str.str().c_str(), "");
588}
589
590// --------------------------------------------------------------------------
591//
592//! Calling this function, a new (named) event is added to the state
593//! machine. Therefore an instance of type DimEvent is created and added
594//! to the list of available commands fListOfEvents.
595//!
596//! @param targetstate
597//! Defines the target state (or name) of the new event. If \b must be
598//! greater or equal zero. A negative target state is used to flag
599//! commands which do not initiate a state transition. If this is
600//! desired use the unnamed version of AddEvent instead.
601//!
602//! @param name
603//! The command name which should initiate the transition. The DimCommand
604//! will be constructed with the name given to the constructor and this
605//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
606//!
607//! @param fmt
608//! A format as defined by the dim system can be given for the command.
609//! However, it has no real meaning except that it is stored within the
610//! DimCommand object. However, the user must make sure that the data of
611//! received commands is properly extracted. No check is done.
612//!
613//! @param s1, s2, s3, s4, s5
614//! A list of states from which a transition to targetstate is allowed
615//! by this command.
616//
617EventImp &StateMachineImp::AddEvent(int targetstate, const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
618{
619 ostringstream str;
620 str << s1 << ' ' << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5;
621 return AddEvent(targetstate, name, str.str().c_str(), fmt);
622}
623
624// --------------------------------------------------------------------------
625//
626//! This function calls AddEvent with a target-state of -1 (unnamed
627//! event). This shell be used for configuration commands. As well as
628//! in AddEvent the states in which such a configuration command is
629//! accepted can be given.
630//!
631//! @param name
632//! The command name which should initiate the transition. The DimCommand
633//! will be constructed with the name given to the constructor and this
634//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
635//!
636//! @param states
637//! A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states
638//! in which this new state transition is allowed and will be accepted.
639//!
640//! @param fmt
641//! A format as defined by the dim system can be given for the command.
642//! However, it has no real meaning except that it is stored within the
643//! DimCommand object. However, the user must make sure that the data of
644//! received commands is properly extracted. No check is done.
645//!
646EventImp &StateMachineImp::AddEvent(const char *name, const char *states, const char *fmt)
647{
648 return AddEvent(-1, name, states, fmt);
649}
650
651// --------------------------------------------------------------------------
652//
653//! This function calls AddEvent with a target-state of -1 (unnamed
654//! event). This shell be used for configuration commands. As well as
655//! in AddEvent the states in which such a configuration command is
656//! accepted can be given.
657//!
658//! @param name
659//! The command name which should initiate the transition. The DimCommand
660//! will be constructed with the name given to the constructor and this
661//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
662//!
663//! @param s1, s2, s3, s4, s5
664//! A list of states from which a transition to targetstate is allowed
665//! by this command.
666//
667EventImp &StateMachineImp::AddEvent(const char *name, int s1, int s2, int s3, int s4, int s5)
668{
669 return AddEvent(-1, name, s1, s2, s3, s4, s5);
670}
671
672// --------------------------------------------------------------------------
673//
674//! This function calls AddEvent with a target-state of -1 (unnamed
675//! event). This shell be used for configuration commands. As well as
676//! in AddEvent the states in which such a configuration command is
677//! accepted can be given.
678//!
679//! @param name
680//! The command name which should initiate the transition. The DimCommand
681//! will be constructed with the name given to the constructor and this
682//! name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE"
683//!
684//! @param fmt
685//! A format as defined by the dim system can be given for the command.
686//! However, it has no real meaning except that it is stored within the
687//! DimCommand object. However, the user must make sure that the data of
688//! received commands is properly extracted. No check is done.
689//!
690//! @param s1, s2, s3, s4, s5
691//! A list of states from which a transition to targetstate is allowed
692//! by this command.
693//
694EventImp &StateMachineImp::AddEvent(const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5)
695{
696 return AddEvent(-1, name, fmt, s1, s2, s3, s4, s5);
697}
698
699// --------------------------------------------------------------------------
700//
701//! To be able to name states, i.e. present the current state in human
702//! readable for to the user, a string can be assigned to each state.
703//! For each state this function can be called only once, i.e. state name
704//! cannot be overwritten.
705//!
706//! Be aware that two states should not have the same name!
707//!
708//! @param state
709//! Number of the state to which a name should be assigned
710//!
711//! @param name
712//! A name which should be assigned to the state, e.g. "Tracking"
713//!
714//! @param doc
715//! A explanatory text describing the state
716//!
717void StateMachineImp::AddStateName(const int state, const std::string &name, const std::string &doc)
718{
719 if (fStateNames[state].first.empty())
720 fStateNames[state] = make_pair(name, doc);
721}
722
723// --------------------------------------------------------------------------
724//
725//! @param state
726//! The state for which the name should be returned.
727//!
728//! @returns
729//! The state name as stored in fStateNames is returned, corresponding
730//! to the state given. If no name exists the number is returned
731//! as string.
732//!
733const string StateMachineImp::GetStateName(int state) const
734{
735 const StateNames::const_iterator i = fStateNames.find(state);
736
737 ostringstream s;
738 s << state;
739 return i==fStateNames.end() || i->second.first.empty() ? s.str() : i->second.first;
740}
741
742// --------------------------------------------------------------------------
743//
744//! @param state
745//! The state for which the name should be returned.
746//!
747//! @returns
748//! The description of a state name as stored in fStateNames is returned,
749//! corresponding to the state given. If no name exists an empty string is
750//! returned.
751//!
752const string StateMachineImp::GetStateDesc(int state) const
753{
754 const StateNames::const_iterator i = fStateNames.find(state);
755 return i==fStateNames.end() ? "" : i->second.second;
756}
757
758// --------------------------------------------------------------------------
759//
760//! This functions works in analogy to GetStateName, but the state number
761//! is added in []-parenthesis after the state name if it is available.
762//!
763//! @param state
764//! The state for which the name should be returned.
765//!
766//! @returns
767//! The state name as stored in fStateName is returned corresponding
768//! to the state given plus the state number added in []-parenthesis.
769//! If no name exists the number is returned as string.
770//!
771//
772const string StateMachineImp::GetStateDescription(int state) const
773{
774 const string &str = GetStateName(state);
775
776 ostringstream s;
777 s << state;
778 if (str==s.str())
779 return str;
780
781 return str.empty() ? s.str() : (str+'['+s.str()+']');
782}
783
784// --------------------------------------------------------------------------
785//
786//! This function is a helpter function to do all the corresponding action
787//! if the state machine decides to change its state.
788//!
789//! If state is equal to the current state (fCurrentState) nothing is done.
790//! Then the service STATE (fSrcState) is updated with the new state
791//! and the text message and updateService() is called to distribute
792//! the update to all clients.
793//!
794//! In addition a log message is created and set via UpdateMsg.
795//!
796//! @param state
797//! The new state which should be applied
798//!
799//! @param txt
800//! A text corresponding to the state change which is distributed
801//! together with the state itself for convinience.
802//!
803//! @param cmd
804//! This argument can be used to give an additional name of the function
805//! which is reponsible for the state change. It will be included in the
806//! message
807//!
808//! @return
809//! return the new state which was set or -1 in case of no change
810//
811string StateMachineImp::SetCurrentState(int state, const char *txt, const std::string &cmd)
812{
813 if (state==fCurrentState)
814 {
815 Out() << " -- " << Time().GetAsStr() << ": State " << GetStateDescription(state) << " already set... ";
816 if (!cmd.empty())
817 Out() << "'" << cmd << "' ignored.";
818 Out() << endl;
819 return "";
820 }
821
822 const int old = fCurrentState;
823
824 const string nold = GetStateDescription(old);
825 const string nnew = GetStateDescription(state);
826
827 string msg = nnew + " " + txt;
828 if (!cmd.empty())
829 msg += " (" + cmd + ")";
830
831 fCurrentState = state;
832
833 // State might have changed already again...
834 // Not very likely, but possible. That's why state is used
835 // instead of fCurrentState.
836
837 ostringstream str;
838 str << "State Transition from " << nold << " to " << nnew << " (" << txt;
839 if (!cmd.empty())
840 str << ": " << cmd;
841 str << ")";
842 Message(str);
843
844 return msg;
845}
846
847// --------------------------------------------------------------------------
848//
849//! This function handles a new state issued by one of the event handlers.
850//!
851//! @param newstate
852//! A possible new state
853//!
854//! @param evt
855//! A pointer to the event which was responsible for the state change,
856//! NULL if no event was responsible.
857//!
858//! @param txt
859//! Text which is issued if the current state has changed and the new
860//! state is identical to the target state as stored in the event
861//! reference, or when no alternative text was given, or the pointer to
862//! evt is NULL.
863//!
864//! @param alt
865//! An alternative text which is issues when the newstate of a state change
866//! doesn't match the expected target state.
867//!
868//! @returns
869//! false if newstate is kSM_FatalError, true otherwise
870//
871bool StateMachineImp::HandleNewState(int newstate, const EventImp *evt,
872 const char *txt, const char *alt)
873{
874 if (newstate==kSM_FatalError)
875 return false;
876
877 if (newstate==fCurrentState)
878 return true;
879
880 if (!evt || !alt || newstate==evt->GetTargetState())
881 SetCurrentState(newstate, txt, evt ? evt->GetName() : "");
882 else
883 SetCurrentState(newstate, alt, evt->GetName());
884
885 return true;
886}
887
888// --------------------------------------------------------------------------
889//
890//! This is the event handler. Depending on the type of event it calles
891//! the function associated with the event, the Transition() or
892//! Configure() function.
893//!
894//! It first checks if the given even is valid in the current state. If
895//! it is not valid the function returns with true.
896//!
897//! If it is valid, it is checked whether a function is associated with
898//! the event. If this is the case, evt.Exec() is called and HandleNewState
899//! called with its return value.
900//!
901//! If the event's target state is negative (unnamed Event) the Configure()
902//! function is called with the event as argument and HandleNewState with
903//! its returned new state.
904//!
905//! If the event's target state is 0 or positive (named Event) the
906//! Transition() function is called with the event as argument and
907//! HandleNewState with its returned new state.
908//!
909//! In all three cases the return value of HandleNewState is returned.
910//!
911//! Any of the three commands should usually return the current state
912//! or (in case of the Transition() command) return the new state. However,
913//! all three command can issue a state change by returning a new state.
914//! However, this will just change the internal state. Any action which
915//! is connected with the state change must have been executed already.
916//!
917//! @param evt
918//! a reference to the event which should be handled
919//!
920//! @returns
921//! false in case one of the commands changed the state to kSM_FataError,
922//! true otherwise
923//
924bool StateMachineImp::HandleEvent(const EventImp &evt)
925{
926 Debug("Handle: "+evt.GetName());
927
928 // Get the new state from the command
929 const int commandstate = evt.GetTargetState();
930
931 // Check if the received command is allow in the current state
932 if (!evt.IsStateAllowed(fCurrentState))
933 {
934 ostringstream msg;
935 msg << evt.GetName() << ": Not allowed in state ";
936 msg << GetStateDescription() << "... ignored.";
937 Warn(msg);
938 return true;
939 }
940
941 if (evt.HasFunc())
942 return HandleNewState(evt.ExecFunc(), &evt,
943 "by ExecFunc function-call");
944
945 // Check if this is a configuration command (a command which
946 // intention is not to change the state of our state-machine
947 if (commandstate<0)
948 return HandleNewState(Configure(evt), &evt, "by Configure-command");
949 else
950 return HandleNewState(Transition(evt), &evt,
951 "by Transition-command (expected)",
952 "by Transition-command (unexpected)");
953
954 // This is a fatal error, because it can never happen
955 return false;
956}
957
958// --------------------------------------------------------------------------
959//
960//! This is the main loop, or what could be called the running state
961//! machine. The flow diagram below shows what the loop is actually doing.
962//! It's main purpose is to serialize command excecution and the main
963//! loop in the state machine (e.g. the tracking loop)
964//!
965//! Leaving the loop can be forced by setting fExitRequested to another
966//! value than zero. This is done automatically if dim's EXIT command
967//! is received or can be forced by calling Stop().
968//!
969//! As long as no new command arrives the Execute() command is called
970//! continously. This should implement the current action which
971//! should be performed in the current state, e.g. calculating a
972//! new command value and sending it to the hardware.
973//!
974//! If a command is received it is put into the fifo by the commandHandler().
975//! The main loop now checks the fifo. If commands are in the fifo, it is
976//! checked whether the command is valid ithin this state or not. If it is
977//! not valid it is ignored. If it is valid the corresponding action
978//! is performed. This can either be a call to Configure() (when no state
979//! change is connected to the command) or Transition() (if the command
980//! involves a state change).
981//! In both cases areference to the received command (Command) is
982//! passed to the function. Note that after the functions have finished
983//! the command will go out of scope and be deleted.
984//!
985//! None of the commands should take to long for execution. Otherwise the
986//! response time of the main loop will become too slow.
987//!
988//! Any of the three commands should usually return the current state
989//! or (in case of the Transition() command) return the new state. However,
990//! all three command can issue a state change by returning a new state.
991//! However, this will just change the internal state. Any action which
992//! is connected with the state change must have been executed already.
993//!
994//!
995//!
996//! \dot
997//! digraph Run {
998//! node [ shape=record, fontname=Helvetica, fontsize=10 ];
999//! edge [ labelfontname=Helvetica, labelfontsize=8 ];
1000//! start0 [ label="Run()" style="rounded"];
1001//! start1 [ label="fExitRequested=0\nfRunning=true\nSetCurrentState(kSM_Ready)"];
1002//! cond1 [ label="Is fExitRequested==0?"];
1003//! exec [ label="HandleNewState(Execute())"];
1004//! fifo [ label="Any event in FIFO?"];
1005//! get [ label="Get event from FIFO\n Is event allowed within the current state?" ];
1006//! handle [ label="HandleEvent()" ];
1007//! exit1 [ label="fRunning=false\nSetCurrentState(kSM_FatalError)\n return -1" style="rounded"];
1008//! exit2 [ label="fRunning=false\nSetCurrentState(kSM_NotReady)\n return fExitRequested-1" style="rounded"];
1009//!
1010//! start0 -> start1 [ weight=8 ];
1011//! start1 -> cond1 [ weight=8 ];
1012//!
1013//! cond1:e -> exit2:n [ taillabel="true" ];
1014//! cond1 -> exec [ taillabel="false" weight=8 ];
1015//!
1016//! exec -> fifo [ taillabel="true" weight=8 ];
1017//! exec:e -> exit1:e [ taillabel="false" ];
1018//!
1019//! fifo -> cond1 [ taillabel="false" ];
1020//! fifo -> get [ taillabel="true" weight=8 ];
1021//!
1022//! get -> handle [ taillabel="true" ];
1023//!
1024//! handle:s -> exit1:n [ taillabel="false" weight=8 ];
1025//! handle -> cond1 [ taillabel="true" ];
1026//! }
1027//! \enddot
1028//!
1029//! @param dummy
1030//! If this parameter is set to treu then no action is executed
1031//! and now events are dispatched from the event list. It is usefull
1032//! if functions are assigned directly to any event to simulate
1033//! a running loop (e.g. block until Stop() was called or fExitRequested
1034//! was set by an EXIT command. If dummy==true, fRunning is not set
1035//! to true to allow handling events directly from the event handler.
1036//!
1037//! @returns
1038//! In the case of a a fatal error -1 is returned, fExitRequested-1 in all
1039//! other cases (This corresponds to the exit code either received by the
1040//! EXIT event or given to the Stop() function)
1041//!
1042//! @todo Fix docu (kSM_SetReady, HandleEvent)
1043//
1044int StateMachineImp::Run(bool dummy)
1045{
1046 if (fCurrentState>=kSM_Ready)
1047 {
1048 Error("Run() can only be called in the NotReady state.");
1049 return -1;
1050 }
1051
1052 if (!fExitRequested)
1053 {
1054 fRunning = !dummy;
1055
1056 SetCurrentState(kSM_Ready, "by Run()");
1057
1058 while (!fExitRequested)
1059 {
1060 usleep(1);
1061 if (dummy)
1062 continue;
1063
1064 // Execute a step in the current state of the state machine
1065 if (!HandleNewState(Execute(), "by Execute-command"))
1066 break;
1067
1068 // If the command stack is empty go on with processing in the
1069 // current state
1070 if (IsQueueEmpty())
1071 continue;
1072
1073 // Pop the next command which arrived from the stack
1074 const auto_ptr<Event> cmd(PopEvent());
1075
1076 if (!HandleEvent(*cmd))
1077 break;
1078 }
1079
1080 fRunning = false;
1081
1082 if (!fExitRequested)
1083 {
1084 Fatal("Fatal Error occured... shutting down.");
1085 return -1;
1086 }
1087
1088 SetCurrentState(kSM_NotReady, "due to return from Run().");
1089 }
1090
1091 const int exitcode = fExitRequested-1;
1092
1093 // Prepare for next call
1094 fExitRequested = 0;
1095
1096 return exitcode;
1097}
1098
1099// --------------------------------------------------------------------------
1100//
1101//! This function can be called to stop the loop of a running state machine.
1102//! Run() will then return with a return value corresponding to the value
1103//! given as argument.
1104//!
1105//! Note that this is a dangerous operation, because as soon as one of the
1106//! three state machine commands returns (Execute(), Configure() and
1107//! Transition()) the loop will be left and Run(9 will return. The program
1108//! is then responsible of correctly cleaning up the mess which might be left
1109//! behind.
1110//!
1111//! @param code
1112//! int with which Run() should return when returning.
1113//
1114void StateMachineImp::Stop(int code)
1115{
1116 fExitRequested = code+1;
1117}
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