| 1 | // ************************************************************************** | 
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| 2 | /** @class StateMachineImp | 
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| 3 |  | 
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| 4 | @brief Base class for a state machine implementation | 
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| 5 |  | 
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| 6 | \dot | 
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| 7 | digraph example { | 
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| 8 | node [shape=record, fontname=Helvetica, fontsize=10]; | 
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| 9 | s [ label="Constructor" style="rounded"  color="red"   URL="\ref StateMachineImp::StateMachineImp"]; | 
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| 10 | a [ label="State -3 (kSM_NotReady)"      color="red"   URL="\ref StateMachineImp::StateMachineImp"]; | 
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| 11 | b [ label="State -2 (kSM_Initializing)"  color="red"   URL="\ref StateMachineImp::StateMachineImp"]; | 
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| 12 | c [ label="State -1 (kSM_Configuring)"   color="red"   URL="\ref StateMachineImp::StateMachineImp"]; | 
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| 13 | y [ label="State 0 (kSM_Ready)"                        URL="\ref StateMachineImp::Run"]; | 
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| 14 | r [ label="User states (Running)" ]; | 
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| 15 | e [ label="State 256 (kSM_Error)" ]; | 
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| 16 | f [ label="State 65535 (kSM_FatalError)" color="red"   URL="\ref StateMachineImp::Run"]; | 
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| 17 |  | 
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| 18 | // ---- manual means: command or program introduced ---- | 
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| 19 |  | 
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| 20 | // Startup from Run() to Ready | 
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| 21 | s -> a [ arrowhead="open" color="red"  style="solid"  ]; // automatic (mandatory) | 
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| 22 | a -> b [ arrowhead="open" color="red"  style="solid"  ]; // automatic (mandatory) | 
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| 23 | b -> c [ arrowhead="open" color="red"  style="solid"  ]; // automatic (mandatory) | 
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| 24 |  | 
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| 25 | c -> y [ arrowhead="open" color="red"  style="solid" URL="\ref StateMachineImp::Run" ]; // prg: Run() | 
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| 26 |  | 
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| 27 | y -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT | 
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| 28 | r -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT | 
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| 29 | e -> c [ arrowhead="open" style="dashed" URL="\ref StateMachineDim::exitHandler" ]; // CMD: EXIT | 
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| 30 |  | 
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| 31 | e -> y [ arrowhead="open" color="red"  style="dashed" ]; // CMD: RESET (e.g.) | 
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| 32 |  | 
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| 33 | y -> e [ arrowhead="open" color="blue" style="solid"  ]; // prg | 
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| 34 | r -> e [ arrowhead="open" color="blue" style="solid"  ]; // prg | 
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| 35 |  | 
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| 36 | y -> r [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG | 
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| 37 | r -> y [ arrowhead="open" color="blue" style="dashed" ]; // CMD/PRG | 
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| 38 |  | 
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| 39 | y -> f [ arrowhead="open" color="blue" style="solid"  ]; // prg | 
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| 40 | r -> f [ arrowhead="open" color="blue" style="solid"  ]; // prg | 
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| 41 | e -> f [ arrowhead="open" color="blue" style="solid"  ]; // prg | 
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| 42 | } | 
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| 43 | \enddot | 
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| 44 |  | 
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| 45 | - <B>Red box</B>: Internal states. Events which are received are | 
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| 46 | discarded. | 
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| 47 | - <B>Black box</B>: State machine running. Events are accepted and | 
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| 48 | processed according to the implemented functions Transition(), | 
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| 49 | Configuration() and Execute(). Events are accepted accoding to the | 
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| 50 | lookup table of allowed transitions. | 
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| 51 | - <B>Red solid arrow</B>: A transition initiated by the program itself. | 
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| 52 | - <b>Dashed arrows in general</b>: Transitions which can be initiated | 
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| 53 | by a dim-command or get inistiated by the program. | 
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| 54 | - <b>Solid arrows in general</b>: These transitions are always initiated by | 
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| 55 | the program. | 
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| 56 | - <B>Red dashed</B>: Suggested RESET event (should be implemented by | 
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| 57 | the derived class) | 
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| 58 | - <B>Black dashed arrow</B>: Exit from the main loop. This can either | 
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| 59 | happen by the Dim-provided EXIT-command or a call to StateMachineDim::Stop. | 
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| 60 | - <B>Black arrows</B>: Other events or transitions which can be | 
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| 61 | implemented by the derived class. | 
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| 62 | - <B>Dotted black arrow</B>: Exit from the main-loop which is initiated | 
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| 63 | by the program itself through StateMachineDim::Stop() and not by the | 
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| 64 | state machine itself (Execute(), Configure() and Transition()) | 
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| 65 | - <b>Blue dashed arrows</b>: Transitions which happen either by receiving | 
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| 66 | a event or are initiated from the state machine itself | 
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| 67 | (by return values of (Execute(), Configure() and Transition()) | 
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| 68 | - <b>Blue solid</b>: Transitions which cannot be initiated by dim | 
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| 69 | event but only by the state machine itself. | 
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| 70 | - From the program point of view the fatal error is identical with | 
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| 71 | the kSM_Configuring state, i.e. it is returned from the main-loop. | 
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| 72 | Usually this will result in program termination. However, depending | 
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| 73 | on the state the program might decide to use different cleaning | 
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| 74 | routines. | 
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| 75 |  | 
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| 76 | @todo | 
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| 77 | - A proper and correct cleanup after an EXIT or Stop() is missing. | 
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| 78 | maybe we have to force a state 0 first? | 
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| 79 | */ | 
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| 80 | // ************************************************************************** | 
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| 81 | #include "StateMachineImp.h" | 
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| 82 |  | 
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| 83 | #include "Time.h" | 
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| 84 | #include "Event.h" | 
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| 85 |  | 
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| 86 | #include "WindowLog.h" | 
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| 87 | #include "Converter.h" | 
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| 88 |  | 
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| 89 | #include "tools.h" | 
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| 90 |  | 
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| 91 | using namespace std; | 
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| 92 |  | 
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| 93 | // -------------------------------------------------------------------------- | 
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| 94 | // | 
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| 95 | //! The state of the state machine (fCurrentState) is initialized with | 
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| 96 | //! kSM_NotReady | 
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| 97 | //! | 
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| 98 | //! Default state names for kSM_NotReady, kSM_Ready, kSM_Error and | 
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| 99 | //! kSM_FatalError are set via AddStateName. | 
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| 100 | //! | 
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| 101 | //! fExitRequested is set to 0, fRunning to false. | 
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| 102 | //! | 
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| 103 | //! Furthermore, the ostream is propagated to MessageImp, as well as | 
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| 104 | //! stored in fOut. | 
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| 105 | //! | 
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| 106 | //! MessageImp is used for messages which are distributed (e.g. via DIM), | 
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| 107 | //! fOut is used for messages which are only displayed on the local console. | 
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| 108 | //! | 
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| 109 | //! Subsequent, i.e. derived classes should setup all allowed state | 
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| 110 | //! transitions as well as all allowed configuration event by | 
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| 111 | //! AddEvent and AddStateName. | 
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| 112 | //! | 
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| 113 | //! @param out | 
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| 114 | //!    A refrence to an ostream which allows to redirect the log-output | 
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| 115 | //!    to something else than cout. The default is cout. The reference | 
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| 116 | //!    is propagated to fLog | 
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| 117 | //! | 
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| 118 | //! @param name | 
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| 119 | //!    The server name stored in fName | 
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| 120 | //! | 
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| 121 | // | 
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| 122 | StateMachineImp::StateMachineImp(ostream &out, const std::string &name) | 
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| 123 | : MessageImp(out), fName(name), fCurrentState(kSM_NotReady), | 
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| 124 | fRunning(false), fExitRequested(0) | 
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| 125 | { | 
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| 126 | SetDefaultStateNames(); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | // -------------------------------------------------------------------------- | 
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| 130 | // | 
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| 131 | //! delete all object stored in fListOfEvent and in fEventQueue | 
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| 132 | // | 
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| 133 | StateMachineImp::~StateMachineImp() | 
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| 134 | { | 
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| 135 | // For this to work EventImp must be the first class from which | 
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| 136 | // the object inherits | 
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| 137 | for (vector<EventImp*>::iterator cmd=fListOfEvents.begin(); cmd!=fListOfEvents.end(); cmd++) | 
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| 138 | delete *cmd; | 
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| 139 |  | 
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| 140 | // Unfortunately, front() doesn't necessarily return 0 if | 
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| 141 | // queue is empty | 
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| 142 | if (fEventQueue.size()) | 
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| 143 | { | 
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| 144 | while (1) | 
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| 145 | { | 
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| 146 | Event *q=fEventQueue.front(); | 
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| 147 | if (!q) | 
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| 148 | break; | 
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| 149 |  | 
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| 150 | fEventQueue.pop(); | 
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| 151 | delete q; | 
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| 152 | } | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | // -------------------------------------------------------------------------- | 
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| 157 | // | 
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| 158 | //! Sets the default state names. This function should be called in | 
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| 159 | //! derived classes again if they overwrite SetStateName(). | 
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| 160 | // | 
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| 161 | void StateMachineImp::SetDefaultStateNames() | 
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| 162 | { | 
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| 163 | AddStateName(kSM_NotReady,   "NotReady", "State machine not ready, events are ignored."); | 
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| 164 | AddStateName(kSM_Ready,      "Ready",    "State machine ready to receive events."); | 
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| 165 | AddStateName(kSM_Error,      "ERROR",    "Common error state."); | 
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| 166 | AddStateName(kSM_FatalError, "FATAL",    "A fatal error occured, the eventloop is stopped."); | 
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| 167 | } | 
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| 168 |  | 
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| 169 | // -------------------------------------------------------------------------- | 
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| 170 | // | 
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| 171 | //! Puts the given event into the fifo. The fifo will take over ownership. | 
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| 172 | //! Access to fEventQueue is encapsulated by fMutex. | 
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| 173 | //! | 
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| 174 | //! @param cmd | 
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| 175 | //!    Pointer to an object of type Event to be stored in the fifo | 
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| 176 | //! | 
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| 177 | //! @todo | 
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| 178 | //!    Can we also allow EventImp? | 
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| 179 | // | 
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| 180 | void StateMachineImp::PushEvent(Event *cmd) | 
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| 181 | { | 
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| 182 | fMutex.lock(); | 
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| 183 | fEventQueue.push(cmd); | 
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| 184 | fMutex.unlock(); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | // -------------------------------------------------------------------------- | 
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| 188 | // | 
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| 189 | //! Get an event from the fifo. We will take over the owenership of the | 
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| 190 | //! object. The pointer is deleted from the fifo. Access of fEventQueue | 
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| 191 | //! is encapsulated by fMutex. | 
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| 192 | //! | 
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| 193 | //! @returns | 
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| 194 | //!    A pointer to an Event object | 
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| 195 | // | 
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| 196 | Event *StateMachineImp::PopEvent() | 
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| 197 | { | 
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| 198 | fMutex.lock(); | 
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| 199 |  | 
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| 200 | // Get the next event from the stack | 
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| 201 | // and remove event from the stack | 
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| 202 | Event *cmd = fEventQueue.front(); | 
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| 203 | fEventQueue.pop(); | 
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| 204 |  | 
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| 205 | fMutex.unlock(); | 
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| 206 |  | 
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| 207 | return cmd; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | // -------------------------------------------------------------------------- | 
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| 211 | // | 
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| 212 | //! With this function commands are posted to the event queue. The data | 
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| 213 | //! is not given as binary data but as a string instead. It is converted | 
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| 214 | //! according to the format of the corresponding event and an event | 
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| 215 | //! is posted to the queue if successfull. | 
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| 216 | //! | 
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| 217 | //! @param lout | 
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| 218 | //!    Stream to which output should be redirected | 
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| 219 | //!    event should be for. | 
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| 220 | //! | 
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| 221 | //! @param str | 
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| 222 | //!    Command with data, e.g. "COMMAND 1 2 3 4 5 test" | 
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| 223 | //! | 
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| 224 | //! @returns | 
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| 225 | //!    false if no event was posted to the queue. If | 
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| 226 | //!    PostEvent(EventImp&,const char*, size_t) was called return its | 
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| 227 | //!    return value | 
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| 228 | // | 
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| 229 | bool StateMachineImp::PostEvent(ostream &lout, const string &str) | 
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| 230 | { | 
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| 231 | // Find the delimiter between the command name and the data | 
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| 232 | size_t p0 = str.find_first_of(' '); | 
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| 233 | if (p0==string::npos) | 
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| 234 | p0 = str.length(); | 
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| 235 |  | 
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| 236 | // Compile the command which will be sent to the state-machine | 
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| 237 | const string name = fName + "/" + str.substr(0, p0); | 
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| 238 |  | 
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| 239 | // Check if this command is existing at all | 
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| 240 | EventImp *evt = FindEvent(name); | 
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| 241 | if (!evt) | 
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| 242 | { | 
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| 243 | lout << kRed << "Unknown command '" << name << "'" << endl; | 
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| 244 | return false; | 
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| 245 | } | 
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| 246 |  | 
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| 247 | // Get the format of the event data | 
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| 248 | const string fmt = evt->GetFormat(); | 
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| 249 |  | 
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| 250 | // Convert the user entered data according to the format string | 
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| 251 | // into a data block which will be attached to the event | 
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| 252 | #ifndef DEBUG | 
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| 253 | ostringstream sout; | 
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| 254 | const Converter conv(sout, fmt, false); | 
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| 255 | #else | 
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| 256 | const Converter conv(lout, fmt, false); | 
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| 257 | #endif | 
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| 258 | if (!conv) | 
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| 259 | { | 
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| 260 | lout << kRed << "Couldn't properly parse the format... ignored." << endl; | 
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| 261 | return false; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | try | 
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| 265 | { | 
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| 266 | #ifdef DEBUG | 
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| 267 | lout << kBlue << name; | 
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| 268 | #endif | 
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| 269 | const vector<char> v = conv.GetVector(str.substr(p0)); | 
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| 270 | #ifdef DEBUG | 
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| 271 | lout << endl; | 
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| 272 | #endif | 
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| 273 |  | 
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| 274 | return PostEvent(*evt, v.data(), v.size()); | 
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| 275 | } | 
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| 276 | catch (const std::runtime_error &e) | 
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| 277 | { | 
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| 278 | lout << endl << kRed << e.what() << endl; | 
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| 279 | } | 
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| 280 |  | 
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| 281 | return false; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | // -------------------------------------------------------------------------- | 
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| 285 | // | 
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| 286 | //! With this function commands are posted to the event queue. If the | 
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| 287 | //! event loop has not yet been started with Run() the command is directly | 
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| 288 | //! handled by HandleEvent. | 
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| 289 | //! | 
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| 290 | //! Events posted when the state machine is in a negative state or | 
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| 291 | //! kSM_FatalError are ignored. | 
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| 292 | //! | 
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| 293 | //! A new event is created and its data contents initialized with the | 
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| 294 | //! specified memory. | 
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| 295 | //! | 
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| 296 | //! @param evt | 
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| 297 | //!    The event to be posted. The precise contents depend on what the | 
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| 298 | //!    event should be for. | 
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| 299 | //! | 
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| 300 | //! @param ptr | 
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| 301 | //!    pointer to the memory which should be attached to the event | 
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| 302 | //! | 
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| 303 | //! @param siz | 
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| 304 | //!    size of the memory which should be attached to the event | 
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| 305 | //! | 
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| 306 | //! @returns | 
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| 307 | //!    false if the event is ignored, true otherwise. | 
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| 308 | //! | 
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| 309 | //! @todo | 
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| 310 | //!    - Shell we check for the validity of a command at the current state, too? | 
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| 311 | //!    - should we also get the output stream as an argument here? | 
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| 312 | // | 
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| 313 | bool StateMachineImp::PostEvent(const EventImp &evt, const char *ptr, size_t siz) | 
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| 314 | { | 
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| 315 | if (/*GetCurrentState()<0 ||*/ GetCurrentState()==kSM_FatalError) | 
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| 316 | { | 
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| 317 | Out() << kYellow << "State<0 or FatalError: Event ignored." << endl; | 
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| 318 | return false; | 
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| 319 | } | 
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| 320 |  | 
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| 321 | if (IsRunning()) | 
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| 322 | { | 
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| 323 | Event *event = new Event(evt, ptr, siz); | 
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| 324 | //Debug("Posted: "+event->GetName()); | 
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| 325 | PushEvent(event); | 
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| 326 | } | 
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| 327 | else | 
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| 328 | { | 
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| 329 | // FIXME: Is this thread safe? (Yes, because the data is copied) | 
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| 330 | // But two handlers could be called at the same time. Do we | 
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| 331 | // need to lock the handlers? (Dim + console) | 
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| 332 | // FIXME: Is copying of the data necessary? | 
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| 333 | const Event event(evt, ptr, siz); | 
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| 334 | Lock(); | 
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| 335 | HandleEvent(event); | 
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| 336 | UnLock(); | 
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| 337 | } | 
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| 338 | return true; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | // -------------------------------------------------------------------------- | 
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| 342 | // | 
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| 343 | //! With this function commands are posted to the event queue. If the | 
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| 344 | //! event loop has not yet been started with Run() the command is directly | 
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| 345 | //! handled by HandleEvent. | 
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| 346 | //! | 
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| 347 | //! Events posted when the state machine is in a negative state or | 
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| 348 | //! kSM_FatalError are ignored. | 
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| 349 | //! | 
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| 350 | //! @param evt | 
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| 351 | //!    The event to be posted. The precise contents depend on what the | 
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| 352 | //!    event should be for. | 
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| 353 | //! | 
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| 354 | //! @returns | 
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| 355 | //!    false if the event is ignored, true otherwise. | 
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| 356 | //! | 
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| 357 | //! @todo | 
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| 358 | //!    - Shell we check for the validity of a command at the current state, too? | 
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| 359 | //!    - should we also get the output stream as an argument here? | 
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| 360 | // | 
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| 361 | bool StateMachineImp::PostEvent(const EventImp &evt) | 
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| 362 | { | 
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| 363 | if (/*GetCurrentState()<0 ||*/ GetCurrentState()==kSM_FatalError) | 
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| 364 | { | 
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| 365 | Out() << kYellow << "State<0 or FatalError: Event ignored." << endl; | 
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| 366 | return false; | 
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| 367 | } | 
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| 368 |  | 
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| 369 | if (IsRunning()) | 
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| 370 | PushEvent(new Event(evt)); | 
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| 371 | else | 
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| 372 | { | 
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| 373 | // FIXME: Is this thread safe? (Yes, because it is only used | 
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| 374 | // by Dim and this is thread safe) But two handlers could | 
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| 375 | // be called at the same time. Do we need to lock the handlers? | 
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| 376 | HandleEvent(evt); | 
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| 377 | } | 
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| 378 | return true; | 
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| 379 | } | 
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| 380 |  | 
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| 381 | // -------------------------------------------------------------------------- | 
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| 382 | // | 
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| 383 | //! Return all event names of the StateMachine | 
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| 384 | //! | 
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| 385 | //! @returns | 
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| 386 | //!    A vector of strings with all event names of the state machine. | 
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| 387 | //!    The event names all have the SERVER/ pre-fix removed. | 
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| 388 | // | 
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| 389 | const vector<string> StateMachineImp::GetEventNames() const | 
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| 390 | { | 
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| 391 | vector<string> v; | 
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| 392 |  | 
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| 393 | const string &name = fName + "/"; | 
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| 394 | const int     len  = name.length(); | 
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| 395 |  | 
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| 396 | for (vector<EventImp*>::const_iterator i=fListOfEvents.begin(); | 
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| 397 | i!=fListOfEvents.end(); i++) | 
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| 398 | { | 
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| 399 | const string evt = (*i)->GetName(); | 
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| 400 |  | 
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| 401 | v.push_back(evt.substr(0, len)==name ? evt.substr(len) : evt); | 
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| 402 | } | 
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| 403 |  | 
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| 404 | return v; | 
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| 405 | } | 
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| 406 |  | 
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| 407 | // -------------------------------------------------------------------------- | 
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| 408 | // | 
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| 409 | //! Call for each event in fListEvents its Print function with the given | 
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| 410 | //! stream. | 
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| 411 | //! | 
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| 412 | //! @param out | 
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| 413 | //!    ostream to which the output should be redirected | 
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| 414 | //! | 
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| 415 | //! @param evt | 
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| 416 | //!    if given only the given event is selected | 
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| 417 | // | 
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| 418 | void StateMachineImp::PrintListOfEvents(ostream &out, const string &evt) const | 
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| 419 | { | 
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| 420 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++) | 
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| 421 | if (evt.empty() || GetName()+'/'+evt==(*c)->GetName()) | 
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| 422 | (*c)->Print(out, true); | 
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| 423 | } | 
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| 424 |  | 
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| 425 | // -------------------------------------------------------------------------- | 
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| 426 | // | 
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| 427 | //! Call for each event in fListEvents its Print function with the given | 
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| 428 | //! stream if it is an allowed event in the current state. | 
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| 429 | //! | 
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| 430 | //! @param out | 
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| 431 | //!    ostream to which the output should be redirected | 
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| 432 | //! | 
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| 433 | // | 
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| 434 | void StateMachineImp::PrintListOfAllowedEvents(ostream &out) const | 
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| 435 | { | 
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| 436 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++) | 
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| 437 | if ((*c)->IsStateAllowed(fCurrentState)) | 
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| 438 | (*c)->Print(out, true); | 
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| 439 | } | 
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| 440 |  | 
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| 441 | // -------------------------------------------------------------------------- | 
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| 442 | // | 
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| 443 | //! Call PrintListOfEvents with fOut as the output stream | 
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| 444 | //! | 
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| 445 | //! @param str | 
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| 446 | //!    if given only the given event is selected | 
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| 447 | // | 
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| 448 | // | 
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| 449 | void StateMachineImp::PrintListOfEvents(const string &str) const | 
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| 450 | { | 
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| 451 | PrintListOfEvents(Out(), str); | 
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| 452 | } | 
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| 453 |  | 
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| 454 | // -------------------------------------------------------------------------- | 
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| 455 | // | 
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| 456 | //! Print a list of all states with descriptions. | 
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| 457 | //! | 
|---|
| 458 | //! @param out | 
|---|
| 459 | //!    ostream to which the output should be redirected | 
|---|
| 460 | // | 
|---|
| 461 | void StateMachineImp::PrintListOfStates(std::ostream &out) const | 
|---|
| 462 | { | 
|---|
| 463 | out << endl; | 
|---|
| 464 | out << kBold << "List of available states:" << endl; | 
|---|
| 465 | for (StateNames::const_iterator i=fStateNames.begin(); i!=fStateNames.end(); i++) | 
|---|
| 466 | { | 
|---|
| 467 | ostringstream state; | 
|---|
| 468 | state << i->first; | 
|---|
| 469 | out << " -[" << kBold << state.str() << kReset << "]:" << setfill(' ') << setw(6-state.str().length()) << ' ' << kYellow << i->second.first << kBlue << " (" << i->second.second << ")" << endl; | 
|---|
| 470 | } | 
|---|
| 471 | out << endl; | 
|---|
| 472 | } | 
|---|
| 473 |  | 
|---|
| 474 | // -------------------------------------------------------------------------- | 
|---|
| 475 | // | 
|---|
| 476 | //! Print a list of all states with descriptions. | 
|---|
| 477 | // | 
|---|
| 478 | void StateMachineImp::PrintListOfStates() const | 
|---|
| 479 | { | 
|---|
| 480 | PrintListOfStates(Out()); | 
|---|
| 481 | } | 
|---|
| 482 |  | 
|---|
| 483 | // -------------------------------------------------------------------------- | 
|---|
| 484 | // | 
|---|
| 485 | //! Check whether an event (same pointer!) is in fListOfEvents | 
|---|
| 486 | //! | 
|---|
| 487 | //! @returns | 
|---|
| 488 | //!    true if the event was found, false otherwise | 
|---|
| 489 | // | 
|---|
| 490 | bool StateMachineImp::HasEvent(const EventImp *cmd) const | 
|---|
| 491 | { | 
|---|
| 492 | // Find the event from the list of commands and queue it | 
|---|
| 493 | return find(fListOfEvents.begin(), fListOfEvents.end(), cmd)!=fListOfEvents.end(); | 
|---|
| 494 | } | 
|---|
| 495 |  | 
|---|
| 496 | // -------------------------------------------------------------------------- | 
|---|
| 497 | // | 
|---|
| 498 | //! Check whether an event with the given name is found in fListOfEvents. | 
|---|
| 499 | //! Note that currently there is no mechanism which ensures that not two | 
|---|
| 500 | //! events have the same name. | 
|---|
| 501 | //! | 
|---|
| 502 | //! @returns | 
|---|
| 503 | //!    true if the event was found, false otherwise | 
|---|
| 504 | // | 
|---|
| 505 | EventImp *StateMachineImp::FindEvent(const std::string &evt) const | 
|---|
| 506 | { | 
|---|
| 507 | // Find the command from the list of commands and queue it | 
|---|
| 508 | for (vector<EventImp*>::const_iterator c=fListOfEvents.begin(); c!=fListOfEvents.end(); c++) | 
|---|
| 509 | if (evt == (*c)->GetName()) | 
|---|
| 510 | return *c; | 
|---|
| 511 |  | 
|---|
| 512 | return 0; | 
|---|
| 513 | } | 
|---|
| 514 |  | 
|---|
| 515 | // -------------------------------------------------------------------------- | 
|---|
| 516 | // | 
|---|
| 517 | //! Calling this function, a new (named) event is added to the state | 
|---|
| 518 | //! machine. Via a call to CreateEvent a new event is created with the | 
|---|
| 519 | //! given targetstate, name and format. | 
|---|
| 520 | //! | 
|---|
| 521 | //! The allowed states are passed to the new event and a message | 
|---|
| 522 | //! is written to the output-stream. | 
|---|
| 523 | //! | 
|---|
| 524 | //! @param name | 
|---|
| 525 | //!    The command name which should initiate the transition. The DimCommand | 
|---|
| 526 | //!    will be constructed with the name given to the constructor and this | 
|---|
| 527 | //!    name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE" | 
|---|
| 528 | //! | 
|---|
| 529 | //! @param states | 
|---|
| 530 | //!    A comma sepeareted list of ints, e.g. "1, 4, 5, 9" with states | 
|---|
| 531 | //!    in which this new state transition is allowed and will be accepted. | 
|---|
| 532 | //! | 
|---|
| 533 | //! @param fmt | 
|---|
| 534 | //!    A format as defined by the dim system can be given for the command. | 
|---|
| 535 | //!    However, it has no real meaning except that it is stored within the | 
|---|
| 536 | //!    DimCommand object. However, the user must make sure that the data of | 
|---|
| 537 | //!    received commands is properly extracted. No check is done. | 
|---|
| 538 | // | 
|---|
| 539 | EventImp &StateMachineImp::AddEvent(const char *name, const char *states, const char *fmt) | 
|---|
| 540 | { | 
|---|
| 541 | EventImp *evt = CreateEvent(name, fmt); | 
|---|
| 542 |  | 
|---|
| 543 | evt->AddAllowedStates(states); | 
|---|
| 544 |  | 
|---|
| 545 | #ifdef DEBUG | 
|---|
| 546 | Out() << ":   " << Time().GetAsStr("%H:%M:%S.%f"); | 
|---|
| 547 | Out() << " - Adding command " << evt->GetName(); | 
|---|
| 548 | Out() << endl; | 
|---|
| 549 | #endif | 
|---|
| 550 |  | 
|---|
| 551 | fListOfEvents.push_back(evt); | 
|---|
| 552 |  | 
|---|
| 553 | return *evt; | 
|---|
| 554 | } | 
|---|
| 555 |  | 
|---|
| 556 | // -------------------------------------------------------------------------- | 
|---|
| 557 | // | 
|---|
| 558 | //! Calling this function, a new (named) event is added to the state | 
|---|
| 559 | //! machine. Therefore an instance of type DimEvent is created and added | 
|---|
| 560 | //! to the list of available commands fListOfEvents. | 
|---|
| 561 | //! | 
|---|
| 562 | //! @param name | 
|---|
| 563 | //!    The command name which should initiate the transition. The DimCommand | 
|---|
| 564 | //!    will be constructed with the name given to the constructor and this | 
|---|
| 565 | //!    name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE" | 
|---|
| 566 | //! | 
|---|
| 567 | //! @param s1, s2, s3, s4, s5 | 
|---|
| 568 | //!    A list of states from which a transition to targetstate is allowed | 
|---|
| 569 | //!    by this command. | 
|---|
| 570 | // | 
|---|
| 571 | EventImp &StateMachineImp::AddEvent(const char *name, int s1, int s2, int s3, int s4, int s5) | 
|---|
| 572 | { | 
|---|
| 573 | ostringstream str; | 
|---|
| 574 | str << s1 << ' '  << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5; | 
|---|
| 575 | return AddEvent(name, str.str().c_str(), ""); | 
|---|
| 576 | } | 
|---|
| 577 |  | 
|---|
| 578 | // -------------------------------------------------------------------------- | 
|---|
| 579 | // | 
|---|
| 580 | //! Calling this function, a new (named) event is added to the state | 
|---|
| 581 | //! machine. Therefore an instance of type DimEvent is created and added | 
|---|
| 582 | //! to the list of available commands fListOfEvents. | 
|---|
| 583 | //! | 
|---|
| 584 | //! @param name | 
|---|
| 585 | //!    The command name which should initiate the transition. The DimCommand | 
|---|
| 586 | //!    will be constructed with the name given to the constructor and this | 
|---|
| 587 | //!    name, e.g. "DRIVE/CHANGE_STATE_TO_NEW_STATE" | 
|---|
| 588 | //! | 
|---|
| 589 | //! @param fmt | 
|---|
| 590 | //!    A format as defined by the dim system can be given for the command. | 
|---|
| 591 | //!    However, it has no real meaning except that it is stored within the | 
|---|
| 592 | //!    DimCommand object. However, the user must make sure that the data of | 
|---|
| 593 | //!    received commands is properly extracted. No check is done. | 
|---|
| 594 | //! | 
|---|
| 595 | //! @param s1, s2, s3, s4, s5 | 
|---|
| 596 | //!    A list of states from which a transition to targetstate is allowed | 
|---|
| 597 | //!    by this command. | 
|---|
| 598 | // | 
|---|
| 599 | EventImp &StateMachineImp::AddEvent(const char *name, const char *fmt, int s1, int s2, int s3, int s4, int s5) | 
|---|
| 600 | { | 
|---|
| 601 | ostringstream str; | 
|---|
| 602 | str << s1 << ' '  << s2 << ' ' << s3 << ' ' << s4 << ' ' << s5; | 
|---|
| 603 | return AddEvent(name, str.str().c_str(), fmt); | 
|---|
| 604 | } | 
|---|
| 605 |  | 
|---|
| 606 | EventImp *StateMachineImp::CreateService(const char *) | 
|---|
| 607 | { | 
|---|
| 608 | return new EventImp(); | 
|---|
| 609 | } | 
|---|
| 610 |  | 
|---|
| 611 | // -------------------------------------------------------------------------- | 
|---|
| 612 | // | 
|---|
| 613 | EventImp &StateMachineImp::Subscribe(const char *name) | 
|---|
| 614 | { | 
|---|
| 615 | EventImp *evt = CreateService(name); | 
|---|
| 616 | fListOfEvents.push_back(evt); | 
|---|
| 617 | return *evt; | 
|---|
| 618 | } | 
|---|
| 619 |  | 
|---|
| 620 | // -------------------------------------------------------------------------- | 
|---|
| 621 | // | 
|---|
| 622 | //! To be able to name states, i.e. present the current state in human | 
|---|
| 623 | //! readable for to the user, a string can be assigned to each state. | 
|---|
| 624 | //! For each state this function can be called only once, i.e. state name | 
|---|
| 625 | //! cannot be overwritten. | 
|---|
| 626 | //! | 
|---|
| 627 | //! Be aware that two states should not have the same name! | 
|---|
| 628 | //! | 
|---|
| 629 | //! @param state | 
|---|
| 630 | //!    Number of the state to which a name should be assigned | 
|---|
| 631 | //! | 
|---|
| 632 | //! @param name | 
|---|
| 633 | //!    A name which should be assigned to the state, e.g. "Tracking" | 
|---|
| 634 | //! | 
|---|
| 635 | //! @param doc | 
|---|
| 636 | //!    A explanatory text describing the state | 
|---|
| 637 | //! | 
|---|
| 638 | void StateMachineImp::AddStateName(const int state, const std::string &name, const std::string &doc) | 
|---|
| 639 | { | 
|---|
| 640 | if (fStateNames[state].first.empty()) | 
|---|
| 641 | fStateNames[state] = make_pair(name, doc); | 
|---|
| 642 | } | 
|---|
| 643 |  | 
|---|
| 644 | // -------------------------------------------------------------------------- | 
|---|
| 645 | // | 
|---|
| 646 | //! @param state | 
|---|
| 647 | //!    The state for which the name should be returned. | 
|---|
| 648 | //! | 
|---|
| 649 | //! @returns | 
|---|
| 650 | //!    The state name as stored in fStateNames is returned, corresponding | 
|---|
| 651 | //!    to the state given. If no name exists the number is returned | 
|---|
| 652 | //!    as string. | 
|---|
| 653 | //! | 
|---|
| 654 | const string StateMachineImp::GetStateName(int state) const | 
|---|
| 655 | { | 
|---|
| 656 | const StateNames::const_iterator i = fStateNames.find(state); | 
|---|
| 657 |  | 
|---|
| 658 | ostringstream s; | 
|---|
| 659 | s << state; | 
|---|
| 660 | return i==fStateNames.end() || i->second.first.empty() ? s.str() : i->second.first; | 
|---|
| 661 | } | 
|---|
| 662 |  | 
|---|
| 663 | // -------------------------------------------------------------------------- | 
|---|
| 664 | // | 
|---|
| 665 | //! @param state | 
|---|
| 666 | //!    The state for which the name should be returned. | 
|---|
| 667 | //! | 
|---|
| 668 | //! @returns | 
|---|
| 669 | //!    The description of a state name as stored in fStateNames is returned, | 
|---|
| 670 | //!    corresponding to the state given. If no name exists an empty string is | 
|---|
| 671 | //!    returned. | 
|---|
| 672 | //! | 
|---|
| 673 | const string StateMachineImp::GetStateDesc(int state) const | 
|---|
| 674 | { | 
|---|
| 675 | const StateNames::const_iterator i = fStateNames.find(state); | 
|---|
| 676 | return i==fStateNames.end() ? "" : i->second.second; | 
|---|
| 677 | } | 
|---|
| 678 |  | 
|---|
| 679 | // -------------------------------------------------------------------------- | 
|---|
| 680 | // | 
|---|
| 681 | //! This functions works in analogy to GetStateName, but the state number | 
|---|
| 682 | //! is added in []-parenthesis after the state name if it is available. | 
|---|
| 683 | //! | 
|---|
| 684 | //! @param state | 
|---|
| 685 | //!    The state for which the name should be returned. | 
|---|
| 686 | //! | 
|---|
| 687 | //! @returns | 
|---|
| 688 | //!    The state name as stored in fStateName is returned corresponding | 
|---|
| 689 | //!    to the state given plus the state number added in []-parenthesis. | 
|---|
| 690 | //!    If no name exists the number is returned as string. | 
|---|
| 691 | //! | 
|---|
| 692 | // | 
|---|
| 693 | const string StateMachineImp::GetStateDescription(int state) const | 
|---|
| 694 | { | 
|---|
| 695 | const string &str = GetStateName(state); | 
|---|
| 696 |  | 
|---|
| 697 | ostringstream s; | 
|---|
| 698 | s << state; | 
|---|
| 699 | if (str==s.str()) | 
|---|
| 700 | return str; | 
|---|
| 701 |  | 
|---|
| 702 | return str.empty() ? s.str() : (str+'['+s.str()+']'); | 
|---|
| 703 | } | 
|---|
| 704 |  | 
|---|
| 705 | // -------------------------------------------------------------------------- | 
|---|
| 706 | // | 
|---|
| 707 | //! This function is a helpter function to do all the corresponding action | 
|---|
| 708 | //! if the state machine decides to change its state. | 
|---|
| 709 | //! | 
|---|
| 710 | //! If state is equal to the current state (fCurrentState) nothing is done. | 
|---|
| 711 | //! Then the service STATE (fSrcState) is updated with the new state | 
|---|
| 712 | //! and the text message and updateService() is called to distribute | 
|---|
| 713 | //! the update to all clients. | 
|---|
| 714 | //! | 
|---|
| 715 | //! In addition a log message is created and set via UpdateMsg. | 
|---|
| 716 | //! | 
|---|
| 717 | //! @param state | 
|---|
| 718 | //!    The new state which should be applied | 
|---|
| 719 | //! | 
|---|
| 720 | //! @param txt | 
|---|
| 721 | //!    A text corresponding to the state change which is distributed | 
|---|
| 722 | //!    together with the state itself for convinience. | 
|---|
| 723 | //! | 
|---|
| 724 | //! @param cmd | 
|---|
| 725 | //!    This argument can be used to give an additional name of the function | 
|---|
| 726 | //!    which is reponsible for the state change. It will be included in the | 
|---|
| 727 | //!    message | 
|---|
| 728 | //! | 
|---|
| 729 | //! @return | 
|---|
| 730 | //!    return the new state which was set or -1 in case of no change | 
|---|
| 731 | // | 
|---|
| 732 | string StateMachineImp::SetCurrentState(int state, const char *txt, const std::string &cmd) | 
|---|
| 733 | { | 
|---|
| 734 | if (state==fCurrentState) | 
|---|
| 735 | { | 
|---|
| 736 | Out() << " -- " << Time().GetAsStr() << ": State " << GetStateDescription(state) << " already set... "; | 
|---|
| 737 | if (!cmd.empty()) | 
|---|
| 738 | Out() << "'" << cmd << "' ignored."; | 
|---|
| 739 | Out() << endl; | 
|---|
| 740 | return ""; | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 | const int old = fCurrentState; | 
|---|
| 744 |  | 
|---|
| 745 | const string nold = GetStateDescription(old); | 
|---|
| 746 | const string nnew = GetStateDescription(state); | 
|---|
| 747 |  | 
|---|
| 748 | string msg = nnew + " " + txt; | 
|---|
| 749 | if (!cmd.empty()) | 
|---|
| 750 | msg += " (" + cmd + ")"; | 
|---|
| 751 |  | 
|---|
| 752 | fCurrentState = state; | 
|---|
| 753 |  | 
|---|
| 754 | // State might have changed already again... | 
|---|
| 755 | // Not very likely, but possible. That's why state is used | 
|---|
| 756 | // instead of fCurrentState. | 
|---|
| 757 |  | 
|---|
| 758 | ostringstream str; | 
|---|
| 759 | str << "State Transition from " << nold << " to " << nnew << " (" << txt; | 
|---|
| 760 | if (!cmd.empty()) | 
|---|
| 761 | str << ": " << cmd; | 
|---|
| 762 | str << ")"; | 
|---|
| 763 | Message(str); | 
|---|
| 764 |  | 
|---|
| 765 | return msg; | 
|---|
| 766 | } | 
|---|
| 767 |  | 
|---|
| 768 | // -------------------------------------------------------------------------- | 
|---|
| 769 | // | 
|---|
| 770 | //! This function handles a new state issued by one of the event handlers. | 
|---|
| 771 | //! | 
|---|
| 772 | //! @param newstate | 
|---|
| 773 | //!    A possible new state | 
|---|
| 774 | //! | 
|---|
| 775 | //! @param evt | 
|---|
| 776 | //!    A pointer to the event which was responsible for the state change, | 
|---|
| 777 | //!    NULL if no event was responsible. | 
|---|
| 778 | //! | 
|---|
| 779 | //! @param txt | 
|---|
| 780 | //!    Text which is issued if the current state has changed and the new | 
|---|
| 781 | //!    state is identical to the target state as stored in the event | 
|---|
| 782 | //!    reference, or when no alternative text was given, or the pointer to | 
|---|
| 783 | //!    evt is NULL. | 
|---|
| 784 | //! | 
|---|
| 785 | //! @param alt | 
|---|
| 786 | //!    An alternative text which is issues when the newstate of a state change | 
|---|
| 787 | //!    doesn't match the expected target state. | 
|---|
| 788 | //! | 
|---|
| 789 | //! @returns | 
|---|
| 790 | //!    false if newstate is kSM_FatalError, true otherwise | 
|---|
| 791 | // | 
|---|
| 792 | bool StateMachineImp::HandleNewState(int newstate, const EventImp *evt, | 
|---|
| 793 | const char *txt) | 
|---|
| 794 | { | 
|---|
| 795 | if (newstate==kSM_FatalError) | 
|---|
| 796 | return false; | 
|---|
| 797 |  | 
|---|
| 798 | if (newstate==fCurrentState) | 
|---|
| 799 | return true; | 
|---|
| 800 |  | 
|---|
| 801 | SetCurrentState(newstate, txt, evt ? evt->GetName() : ""); | 
|---|
| 802 |  | 
|---|
| 803 | return true; | 
|---|
| 804 | } | 
|---|
| 805 |  | 
|---|
| 806 | // -------------------------------------------------------------------------- | 
|---|
| 807 | // | 
|---|
| 808 | //! This is the event handler. Depending on the type of event it calles | 
|---|
| 809 | //! the function associated with the event, the Transition() or | 
|---|
| 810 | //! Configure() function. | 
|---|
| 811 | //! | 
|---|
| 812 | //! It first checks if the given even is valid in the current state. If | 
|---|
| 813 | //! it is not valid the function returns with true. | 
|---|
| 814 | //! | 
|---|
| 815 | //! If it is valid, it is checked whether a function is associated with | 
|---|
| 816 | //! the event. If this is the case, evt.Exec() is called and HandleNewState | 
|---|
| 817 | //! called with its return value. | 
|---|
| 818 | //! | 
|---|
| 819 | //! If the event's target state is negative (unnamed Event) the Configure() | 
|---|
| 820 | //! function is called with the event as argument and HandleNewState with | 
|---|
| 821 | //! its returned new state. | 
|---|
| 822 | //! | 
|---|
| 823 | //! If the event's target state is 0 or positive (named Event) the | 
|---|
| 824 | //! Transition() function is called with the event as argument and | 
|---|
| 825 | //! HandleNewState with its returned new state. | 
|---|
| 826 | //! | 
|---|
| 827 | //! In all three cases the return value of HandleNewState is returned. | 
|---|
| 828 | //! | 
|---|
| 829 | //! Any of the three commands should usually return the current state | 
|---|
| 830 | //! or (in case of the Transition() command) return the new state. However, | 
|---|
| 831 | //! all three command can issue a state change by returning a new state. | 
|---|
| 832 | //! However, this will just change the internal state. Any action which | 
|---|
| 833 | //! is connected with the state change must have been executed already. | 
|---|
| 834 | //! | 
|---|
| 835 | //! @param evt | 
|---|
| 836 | //!    a reference to the event which should be handled | 
|---|
| 837 | //! | 
|---|
| 838 | //! @returns | 
|---|
| 839 | //!    false in case one of the commands changed the state to kSM_FataError, | 
|---|
| 840 | //!    true otherwise | 
|---|
| 841 | // | 
|---|
| 842 | bool StateMachineImp::HandleEvent(const EventImp &evt) | 
|---|
| 843 | { | 
|---|
| 844 | if (!evt.HasFunc()) | 
|---|
| 845 | { | 
|---|
| 846 | Warn(evt.GetName()+": No function assigned... ignored."); | 
|---|
| 847 | return true; | 
|---|
| 848 |  | 
|---|
| 849 | } | 
|---|
| 850 |  | 
|---|
| 851 | #ifdef DEBUG | 
|---|
| 852 | ostringstream out; | 
|---|
| 853 | out << "Handle: " << evt.GetName() << "[" << evt.GetSize() << "]"; | 
|---|
| 854 | Debug(out); | 
|---|
| 855 | #endif | 
|---|
| 856 |  | 
|---|
| 857 | // Check if the received command is allow in the current state | 
|---|
| 858 | if (!evt.IsStateAllowed(fCurrentState)) | 
|---|
| 859 | { | 
|---|
| 860 | Warn(evt.GetName()+": Not allowed in state "+GetStateDescription()+"... ignored."); | 
|---|
| 861 | return true; | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 | return HandleNewState(evt.ExecFunc(), &evt, | 
|---|
| 865 | "by ExecFunc function-call"); | 
|---|
| 866 | } | 
|---|
| 867 |  | 
|---|
| 868 | // -------------------------------------------------------------------------- | 
|---|
| 869 | // | 
|---|
| 870 | //! This is the main loop, or what could be called the running state | 
|---|
| 871 | //! machine. The flow diagram below shows what the loop is actually doing. | 
|---|
| 872 | //! It's main purpose is to serialize command excecution and the main | 
|---|
| 873 | //! loop in the state machine (e.g. the tracking loop) | 
|---|
| 874 | //! | 
|---|
| 875 | //! Leaving the loop can be forced by setting fExitRequested to another | 
|---|
| 876 | //! value than zero. This is done automatically if dim's EXIT command | 
|---|
| 877 | //! is received or can be forced by calling Stop(). | 
|---|
| 878 | //! | 
|---|
| 879 | //! As long as no new command arrives the Execute() command is called | 
|---|
| 880 | //! continously. This should implement the current action which | 
|---|
| 881 | //! should be performed in the current state, e.g. calculating a | 
|---|
| 882 | //! new command value and sending it to the hardware. | 
|---|
| 883 | //! | 
|---|
| 884 | //! If a command is received it is put into the fifo by the commandHandler(). | 
|---|
| 885 | //! The main loop now checks the fifo. If commands are in the fifo, it is | 
|---|
| 886 | //! checked whether the command is valid ithin this state or not. If it is | 
|---|
| 887 | //! not valid it is ignored. If it is valid the corresponding action | 
|---|
| 888 | //! is performed. This can either be a call to Configure() (when no state | 
|---|
| 889 | //! change is connected to the command) or Transition() (if the command | 
|---|
| 890 | //! involves a state change). | 
|---|
| 891 | //! In both cases areference to the received command (Command) is | 
|---|
| 892 | //! passed to the function. Note that after the functions have finished | 
|---|
| 893 | //! the command will go out of scope and be deleted. | 
|---|
| 894 | //! | 
|---|
| 895 | //! None of the commands should take to long for execution. Otherwise the | 
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| 896 | //! response time of the main loop will become too slow. | 
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| 897 | //! | 
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| 898 | //! Any of the three commands should usually return the current state | 
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| 899 | //! or (in case of the Transition() command) return the new state. However, | 
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| 900 | //! all three command can issue a state change by returning a new state. | 
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| 901 | //! However, this will just change the internal state. Any action which | 
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| 902 | //! is connected with the state change must have been executed already. | 
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| 903 | //! | 
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| 904 | //! | 
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| 905 | //! | 
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| 906 | //!  \dot | 
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| 907 | //!   digraph Run { | 
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| 908 | //!       node  [ shape=record, fontname=Helvetica, fontsize=10 ]; | 
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| 909 | //!       edge  [ labelfontname=Helvetica, labelfontsize=8 ]; | 
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| 910 | //!       start0 [ label="Run()" style="rounded"]; | 
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| 911 | //!       start1 [ label="fExitRequested=0\nfRunning=true\nSetCurrentState(kSM_Ready)"]; | 
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| 912 | //!       cond1  [ label="Is fExitRequested==0?"]; | 
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| 913 | //!       exec   [ label="HandleNewState(Execute())"]; | 
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| 914 | //!       fifo   [ label="Any event in FIFO?"]; | 
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| 915 | //!       get    [ label="Get event from FIFO\n Is event allowed within the current state?" ]; | 
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| 916 | //!       handle [ label="HandleEvent()" ]; | 
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| 917 | //!       exit1  [ label="fRunning=false\nSetCurrentState(kSM_FatalError)\n return -1" style="rounded"]; | 
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| 918 | //!       exit2  [ label="fRunning=false\nSetCurrentState(kSM_NotReady)\n return fExitRequested-1" style="rounded"]; | 
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| 919 | //! | 
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| 920 | //!       start0   -> start1   [ weight=8 ]; | 
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| 921 | //!       start1   -> cond1    [ weight=8 ]; | 
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| 922 | //! | 
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| 923 | //!       cond1:e  -> exit2:n  [ taillabel="true"  ]; | 
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| 924 | //!       cond1    -> exec     [ taillabel="false"  weight=8 ]; | 
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| 925 | //! | 
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| 926 | //!       exec     -> fifo     [ taillabel="true"   weight=8 ]; | 
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| 927 | //!       exec:e   -> exit1:e  [ taillabel="false" ]; | 
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| 928 | //! | 
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| 929 | //!       fifo     -> cond1    [ taillabel="false" ]; | 
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| 930 | //!       fifo     -> get      [ taillabel="true"   weight=8 ]; | 
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| 931 | //! | 
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| 932 | //!       get      -> handle   [ taillabel="true"  ]; | 
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| 933 | //! | 
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| 934 | //!       handle:s -> exit1:n  [ taillabel="false"  weight=8 ]; | 
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| 935 | //!       handle   -> cond1    [ taillabel="true"  ]; | 
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| 936 | //!   } | 
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| 937 | //!   \enddot | 
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| 938 | //! | 
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| 939 | //! @param dummy | 
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| 940 | //!    If this parameter is set to treu then no action is executed | 
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| 941 | //!    and now events are dispatched from the event list. It is usefull | 
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| 942 | //!    if functions are assigned directly to any event to simulate | 
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| 943 | //!    a running loop (e.g. block until Stop() was called or fExitRequested | 
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| 944 | //!    was set by an EXIT command.  If dummy==true, fRunning is not set | 
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| 945 | //!    to true to allow handling events directly from the event handler. | 
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| 946 | //! | 
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| 947 | //! @returns | 
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| 948 | //!    In the case of a a fatal error -1 is returned, fExitRequested-1 in all | 
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| 949 | //!    other cases (This corresponds to the exit code either received by the | 
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| 950 | //!    EXIT event or given to the Stop() function) | 
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| 951 | //! | 
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| 952 | //! @todo  Fix docu (kSM_SetReady, HandleEvent) | 
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| 953 | // | 
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| 954 | int StateMachineImp::Run(bool dummy) | 
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| 955 | { | 
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| 956 | if (fCurrentState>=kSM_Ready) | 
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| 957 | { | 
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| 958 | Error("Run() can only be called in the NotReady state."); | 
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| 959 | return -1; | 
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| 960 | } | 
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| 961 |  | 
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| 962 | if (!fExitRequested) | 
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| 963 | { | 
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| 964 | fRunning = !dummy; | 
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| 965 |  | 
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| 966 | SetCurrentState(kSM_Ready, "by Run()"); | 
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| 967 |  | 
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| 968 | while (!fExitRequested) | 
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| 969 | { | 
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| 970 | usleep(1); | 
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| 971 | if (dummy) | 
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| 972 | continue; | 
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| 973 |  | 
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| 974 | // Execute a step in the current state of the state machine | 
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| 975 | if (!HandleNewState(Execute(), 0, "by Execute-command")) | 
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| 976 | break; | 
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| 977 |  | 
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| 978 | // If the command stack is empty go on with processing in the | 
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| 979 | // current state | 
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| 980 | if (IsQueueEmpty()) | 
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| 981 | continue; | 
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| 982 |  | 
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| 983 | // Pop the next command which arrived from the stack | 
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| 984 | const auto_ptr<Event> cmd(PopEvent()); | 
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| 985 |  | 
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| 986 | if (!HandleEvent(*cmd)) | 
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| 987 | break; | 
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| 988 | } | 
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| 989 |  | 
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| 990 | fRunning = false; | 
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| 991 |  | 
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| 992 | if (!fExitRequested) | 
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| 993 | { | 
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| 994 | Fatal("Fatal Error occured... shutting down."); | 
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| 995 | return -1; | 
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| 996 | } | 
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| 997 |  | 
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| 998 | SetCurrentState(kSM_NotReady, "due to return from Run()."); | 
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| 999 | } | 
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| 1000 |  | 
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| 1001 | const int exitcode = fExitRequested-1; | 
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| 1002 |  | 
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| 1003 | // Prepare for next call | 
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| 1004 | fExitRequested = 0; | 
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| 1005 |  | 
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| 1006 | return exitcode; | 
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| 1007 | } | 
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| 1008 |  | 
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| 1009 | // -------------------------------------------------------------------------- | 
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| 1010 | // | 
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| 1011 | //! This function can be called to stop the loop of a running state machine. | 
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| 1012 | //! Run() will then return with a return value corresponding to the value | 
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| 1013 | //! given as argument. | 
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| 1014 | //! | 
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| 1015 | //! Note that this is a dangerous operation, because as soon as one of the | 
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| 1016 | //! three state machine commands returns (Execute(), Configure() and | 
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| 1017 | //! Transition()) the loop will be left and Run(9 will return. The program | 
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| 1018 | //! is then responsible of correctly cleaning up the mess which might be left | 
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| 1019 | //! behind. | 
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| 1020 | //! | 
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| 1021 | //! @param code | 
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| 1022 | //!    int with which Run() should return when returning. | 
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| 1023 | // | 
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| 1024 | void StateMachineImp::Stop(int code) | 
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| 1025 | { | 
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| 1026 | fExitRequested = code+1; | 
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| 1027 | } | 
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