| 1 | #ifndef FACT_StateMachineImp
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| 2 | #define FACT_StateMachineImp
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| 3 |
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| 4 | #include <map>
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| 5 | #include <list>
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| 6 | #include <mutex>
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| 7 | #include <vector>
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| 8 | #include <memory>
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| 9 | #include <functional> // std::function
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| 10 | #include <condition_variable>
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| 11 |
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| 12 | #include "MainImp.h"
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| 13 | #include "MessageImp.h"
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| 14 |
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| 15 | class Event;
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| 16 | class EventImp;
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| 17 |
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| 18 | class StateMachineImp : public MainImp, public MessageImp
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| 19 | {
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| 20 | public:
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| 21 | /// A list of default states available to any state machine.
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| 22 | /// Derived classes must define different state-number for
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| 23 | /// their purpose
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| 24 | enum DefaultStates_t
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| 25 | {
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| 26 | kSM_KeepState = -42, ///<
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| 27 | kSM_NotAvailable = -2, ///< Possible return value for GetStateIndex
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| 28 | kSM_NotReady = -1, ///< Mainloop not running, state machine stopped
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| 29 | kSM_Ready = 0, ///< Mainloop running, state machine in operation
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| 30 | kSM_UserMode = 1, ///< First user defined mode (to be used in derived classes' enums)
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| 31 | kSM_Error = 0x100, ///< Error states should be between 0x100 and 0xffff
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| 32 | kSM_FatalError = 0xffff, ///< Fatal error: stop program
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| 33 | };
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| 34 |
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| 35 | private:
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| 36 | std::string fName; /// Name of the state-machine / server (e.g. DRIVE)
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| 37 |
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| 38 | int fCurrentState; /// Current state of the state machine
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| 39 |
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| 40 | typedef std::map<const int, std::pair<std::string, std::string>> StateNames;
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| 41 |
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| 42 | protected:
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| 43 | /// Human readable names associated with the states
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| 44 | StateNames fStateNames;
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| 45 |
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| 46 | private:
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| 47 | std::vector<EventImp*> fListOfEvents; /// List of available commands as setup by user
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| 48 | std::list<std::shared_ptr<Event>> fEventQueue; /// Event queue (fifo) for the received commands
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| 49 |
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| 50 | std::mutex fMutex; /// Mutex to ensure thread-safe access to the command fifo
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| 51 | std::mutex fMutexEvt; /// Mutex to ensure thread-safe access to the command fifo
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| 52 |
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| 53 | std::condition_variable fCond; /// Conditional to signal run the an event is waiting
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| 54 |
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| 55 | bool fBufferEvents; /// Flag if events should be buffered outside the event loop
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| 56 |
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| 57 | protected:
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| 58 | bool fRunning; /// Machine is in main-loop
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| 59 | int fExitRequested; /// This is a flag which is set true if the main loop should stop
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| 60 |
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| 61 | /// Push a command into the fifo. The fifo takes over ownership
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| 62 | virtual void PushEvent(Event *cmd);
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| 63 | /// Pop a command from the fifo.
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| 64 | std::shared_ptr<Event> PopEvent();
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| 65 |
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| 66 | bool HandleNewState(int newstate, const EventImp *evt, const char *txt);
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| 67 |
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| 68 | protected:
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| 69 | /// Is called continously to execute actions in the current state
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| 70 | virtual int Execute() { return fCurrentState; }
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| 71 | /// Is called when a configuration event is to be processed (no transition of state)
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| 72 | //virtual int Configure(const Event &) { return kSM_FatalError; }
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| 73 | /// Is called when a transition change event is to be processed (from one state to another) is received
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| 74 | //virtual int Transition(const Event &) { return kSM_FatalError; }
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| 75 |
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| 76 | private:
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| 77 | virtual EventImp *CreateEvent(const std::string &name, const std::string &fmt) = 0;
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| 78 | virtual EventImp *CreateService(const std::string &);
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| 79 |
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| 80 | virtual void Lock() { }
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| 81 | virtual void UnLock() { }
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| 82 |
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| 83 | int Wrapper(const std::function<int(const EventImp &)> &f, const EventImp &imp)
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| 84 | {
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| 85 | const int rc = f(imp);
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| 86 | return rc==kSM_KeepState ? GetCurrentState() : rc;
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| 87 | }
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| 88 |
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| 89 | protected:
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| 90 |
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| 91 | bool HandleEvent(const EventImp &evt);
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| 92 |
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| 93 | /// This is an internal function to do some action in case of
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| 94 | /// a state change, like updating the corresponding service.
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| 95 | virtual std::string SetCurrentState(int state, const char *txt="", const std::string &cmd="");
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| 96 |
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| 97 | EventImp &AddEvent(const std::string &name, const std::string &states, const std::string &fmt);
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| 98 | EventImp &AddEvent(const std::string &name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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| 99 | EventImp &AddEvent(const std::string &name, const std::string &fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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| 100 |
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| 101 | virtual bool AddStateName(const int state, const std::string &name, const std::string &doc="");
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| 102 |
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| 103 | void SetDefaultStateNames();
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| 104 |
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| 105 | public:
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| 106 | StateMachineImp(std::ostream &out=std::cout, const std::string &name="");
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| 107 | ~StateMachineImp();
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| 108 |
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| 109 | std::function<int(const EventImp &)> Wrap(const std::function<int(const EventImp &)> &func)
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| 110 | {
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| 111 | return bind(&StateMachineImp::Wrapper, this, func, std::placeholders::_1);
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| 112 | }
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| 113 |
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| 114 | const std::string &GetName() const { return fName; }
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| 115 |
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| 116 | EventImp &Subscribe(const std::string &name);
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| 117 | void Unsubscribe(EventImp *evt);
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| 118 |
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| 119 | /// return the current state of the machine
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| 120 | int GetCurrentState() const { return fCurrentState; }
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| 121 |
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| 122 | void SetReady() { SetCurrentState(kSM_Ready, "set manually"); }
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| 123 | void SetNotReady() { SetCurrentState(kSM_NotReady, "set manually"); }
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| 124 |
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| 125 | /// Start the mainloop
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| 126 | virtual int Run(bool dummy);
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| 127 | int Run() { return Run(false); }
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| 128 |
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| 129 | /// Request to stop the mainloop
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| 130 | virtual void Stop(int code=0);
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| 131 |
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| 132 | /// Used to check if the main loop is already running or still running
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| 133 | bool IsRunning() const { return fRunning; }
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| 134 |
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| 135 | /// Used to enable or disable buffering of events outside of the main loop
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| 136 | void EnableBuffer(bool b=true) { fBufferEvents=b; }
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| 137 |
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| 138 | /// Post an event to the event queue
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| 139 | bool PostEvent(std::ostream &lout, const std::string &str);
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| 140 | bool PostEvent(const std::string &evt) { return PostEvent(std::cout, evt); }
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| 141 | bool PostEvent(const EventImp &evt);
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| 142 | bool PostEvent(const EventImp &evt, const char *ptr, size_t siz);
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| 143 |
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| 144 | // Event handling
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| 145 | bool HasEvent(const EventImp *cmd);
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| 146 | EventImp *FindEvent(const std::string &evt);
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| 147 |
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| 148 | bool IsQueueEmpty() const { return fEventQueue.empty(); }
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| 149 |
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| 150 | //const std::vector<EventImp*> &GetListOfEvents() const { return fListOfEvents; }
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| 151 | const std::vector<std::string> GetEventNames();
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| 152 |
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| 153 | void PrintListOfEvents(std::ostream &out, const std::string &evt="");
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| 154 | void PrintListOfEvents(const std::string &str="");
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| 155 |
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| 156 | void PrintListOfAllowedEvents(std::ostream &out);
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| 157 | void PrintListOfAllowedEvents();
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| 158 |
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| 159 | void PrintListOfStates(std::ostream &out) const;
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| 160 | void PrintListOfStates() const;
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| 161 |
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| 162 |
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| 163 | int GetStateIndex(const std::string &name) const;
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| 164 | bool HasState(int index) const;
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| 165 |
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| 166 | const std::string GetStateName(int state) const;
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| 167 | const std::string GetStateName() const { return GetStateName(fCurrentState); }
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| 168 |
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| 169 | const std::string GetStateDesc(int state) const;
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| 170 | const std::string GetStateDesc() const { return GetStateDesc(fCurrentState); }
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| 171 |
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| 172 | const std::string GetStateDescription(int state) const;
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| 173 | const std::string GetStateDescription() const { return GetStateDescription(fCurrentState); }
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| 174 | };
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| 175 |
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| 176 | #endif
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| 177 |
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| 178 | // ***************************************************************************
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| 179 | /** @fn StateMachineImp::Execute()
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| 180 |
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| 181 | This is what the state machine is doing in a certain state
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| 182 | continously. In an idle state this might just be doing nothing.
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| 183 |
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| 184 | In the tracking state of the drive system this might be sending
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| 185 | new command values to the drive based on its current position.
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| 186 |
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| 187 | The current state of the state machine can be accessed by GetCurrentState()
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| 188 |
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| 189 | @returns
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| 190 | Usually it should just return the current state. However, sometimes
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| 191 | execution might lead to a new state, e.g. when a hardware error
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| 192 | is detected. In this case a new state can be returned to put the state
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| 193 | machine into a different state. Note, that the function is responsible
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| 194 | of doing all actions connected with the state change itself.
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| 195 | If not overwritten it returns the current status.
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| 196 |
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| 197 | **/
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| 198 | // ***************************************************************************
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| 199 | /** @fn StateMachineImp::Configure(const Event &evt)
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| 200 |
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| 201 | This function is called when a configuration event is to be processed.
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| 202 |
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| 203 | The current state of the state machine is accessible via GetCurrentState().
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| 204 |
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| 205 | The issued event and its corresponding data is accessible through
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| 206 | evn. (see Event and DimEvent for details) Usually such an event
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| 207 | will not change the state. In this case fCurrentState will be returned.
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| 208 | However, to allow the machine to go into an error state it is possible
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| 209 | to change the state by giving a different return value. When the
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| 210 | Configure function is called the validity of the state transition has
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| 211 | already been checked.
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| 212 |
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| 213 | @param evt
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| 214 | A reference to an Event object with the event which should
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| 215 | be processed. Note that the cmd-object will get deleted after the
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| 216 | function has returned.
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| 217 |
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| 218 | @returns
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| 219 | Usually it should just return the current state. However, sometimes
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| 220 | a configuration command which was not intended to change the state
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| 221 | has to change the state, e.g. to go to an error state. Return any
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| 222 | other state than GetCurrentState() can put the state machine into
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| 223 | a different state. Note, that the function is responsible
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| 224 | of doing all actions connected with the state change itself.
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| 225 | If not overwritten it returns kSM_FatalError.
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| 226 |
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| 227 | **/
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| 228 | // ***************************************************************************
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| 229 | /** @fn StateMachineImp::Transition(const Event &evt)
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| 230 |
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| 231 | This function is called if a state transision was requested.
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| 232 |
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| 233 | The current state of the state machine is accessible via GetCurrentState().
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| 234 |
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| 235 | The new state is accessible via evt.GetTargetState().
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| 236 |
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| 237 | The event and its corresponding data is accessible through evt.
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| 238 | (see DimCommand and DimEvent for details) If the transition was
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| 239 | successfull the new status should be returned. If it was unsuccessfull
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| 240 | either the old or any other new status will be returned.
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| 241 |
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| 242 | When the Transition function is called the validity of the state
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| 243 | transition has already been checked.
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| 244 |
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| 245 | @param evt
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| 246 | A reference to an Event object with the event which should
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| 247 | be processed. Note that the cmd-object will get deleted after the
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| 248 | function has returned.
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| 249 |
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| 250 | @returns
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| 251 | Usually it should return the new state. However, sometimes
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| 252 | a transition command might has to change the state to a different
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| 253 | state than the one requested (e.g. an error has occured) In this
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| 254 | case it is also allowed to return a different state. Note, that the
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| 255 | function is responsible of doing all actions connected with the
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| 256 | state change itself.
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| 257 | If not overwritten it returns kSM_FatalError.
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| 258 |
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| 259 | **/
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| 260 | // ***************************************************************************
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