1 | #ifndef FACT_StateMachineImp
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2 | #define FACT_StateMachineImp
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3 |
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4 | #include <map>
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5 | #include <deque>
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6 | #include <mutex>
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7 | #include <vector>
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8 |
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9 | #include "MessageImp.h"
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10 |
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11 | class Event;
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12 | class EventImp;
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13 |
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14 | class StateMachineImp : public MessageImp
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15 | {
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16 | public:
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17 | /// A list of default states available to any state machine.
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18 | /// Derived classes must define different state-number for
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19 | /// their purpose
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20 | enum
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21 | {
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22 | kSM_NotReady = -1, ///< Mainloop not running, state machine stopped
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23 | kSM_Ready = 0, ///< Mainloop running, state machine in operation
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24 | kSM_Error = 0x100, ///< Error states should be between 0x100 and 0xffff
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25 | kSM_FatalError = 0xffff, ///< Fatal error: stop program
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26 | } defaultstates_t;
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27 |
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28 | private:
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29 | std::string fName; /// Name of the state-machine / server (e.g. DRIVE)
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30 |
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31 | int fCurrentState; /// Current state of the state machine
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32 |
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33 | /// Human readable names associated with the states
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34 | std::map<const int, std::string> fStateNames;
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35 |
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36 | std::vector<EventImp*> fListOfEvents; /// List of available commands as setup by user
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37 | std::deque<Event*> fEventQueue; /// Event queue (fifo) for the received commands
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38 |
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39 | std::mutex fMutex; /// Mutex to ensure thread-safe access to the command fifo
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40 |
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41 | bool fRunning; /// Machine is in main-loop
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42 | int fExitRequested; /// This is a flag which is set true if the main loop should stop
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43 |
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44 | /// Push a command into the fifo. The fifo takes over ownership
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45 | void PushEvent(Event *cmd);
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46 | /// Pop a command from the fifo. You take over owenership
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47 | Event *PopEvent();
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48 |
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49 | bool HandleNewState(int newstate, const EventImp *evt, const char *txt, const char *alt=0);
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50 | bool HandleNewState(int newstate, const char *txt)
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51 | {
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52 | return HandleNewState(newstate, 0, txt);
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53 | }
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54 |
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55 | virtual EventImp *CreateEvent(int targetstate, const char *name, const char *fmt);
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56 |
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57 | /// Is called continously to execute actions in the current state
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58 | virtual int Execute() { return fCurrentState; }
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59 | /// Is called when a configuration event is to be processed (no transition of state)
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60 | virtual int Configure(const Event &) { return kSM_FatalError; }
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61 | /// Is called when a transition change event is to be processed (from one state to another) is received
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62 | virtual int Transition(const Event &) { return kSM_FatalError; }
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63 |
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64 | protected:
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65 |
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66 | bool HandleEvent(const EventImp &evt);
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67 |
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68 | /// This is an internal function to do some action in case of
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69 | /// a state change, like updating the corresponding service.
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70 | virtual std::string SetCurrentState(int state, const char *txt="", const std::string &cmd="");
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71 |
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72 | EventImp *AddTransition(int targetstate, const char *name, const char *states, const char *fmt);
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73 | EventImp *AddTransition(int targetstate, const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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74 | EventImp *AddTransition(int targetstate, const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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75 |
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76 | EventImp *AddConfiguration(const char *name, const char *states, const char *fmt);
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77 | EventImp *AddConfiguration(const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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78 | EventImp *AddConfiguration(const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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79 |
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80 | void AddStateName(const int state, const std::string &name);
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81 |
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82 | public:
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83 | StateMachineImp(std::ostream &out=std::cout, const std::string &name="");
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84 | ~StateMachineImp();
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85 |
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86 | const std::string &GetName() const { return fName; }
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87 |
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88 | /// return the current state of the machine
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89 | int GetCurrentState() const { return fCurrentState; }
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90 |
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91 | void SetReady() { SetCurrentState(kSM_Ready, "set manually"); }
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92 | void SetNotReady() { SetCurrentState(kSM_NotReady, "set manually"); }
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93 |
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94 | /// Start the mainloop
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95 | int Run();
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96 |
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97 | /// Request to stop the mainloop
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98 | void Stop(int code=1);
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99 |
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100 | /// Used to check if the main loop is already running or still running
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101 | bool IsRunning() const { return fRunning; }
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102 |
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103 | /// Post an event to the event queue
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104 | bool PostEvent(std::ostream &lout, const std::string &str);
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105 | bool PostEvent(const std::string &evt) { return PostEvent(std::cout, evt); }
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106 | bool PostEvent(const EventImp &evt);
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107 | bool PostEvent(const EventImp &evt, const char *ptr, size_t siz);
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108 |
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109 | // Event handling
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110 | bool HasEvent(const EventImp *cmd) const;
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111 | EventImp *FindEvent(const std::string &evt) const;
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112 |
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113 | bool IsQueueEmpty() const { return fEventQueue.size()==0; }
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114 |
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115 | const std::vector<EventImp*> &GetListOfEvents() const { return fListOfEvents; }
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116 | const std::vector<std::string> GetEventNames() const;
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117 |
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118 | void PrintListOfEvents(std::ostream &out);
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119 | void PrintListOfEvents();
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120 |
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121 |
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122 | const std::string GetStateName(int state) /*const*/;
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123 | const std::string GetStateName() { return GetStateName(fCurrentState); }
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124 |
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125 | const std::string GetStateDescription(int state) /*const*/;
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126 | const std::string GetStateDescription() { return GetStateDescription(fCurrentState); }
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127 | };
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128 |
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129 | #endif
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130 |
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131 | // ***************************************************************************
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132 | /** @fn StateMachineImp::Execute()
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133 |
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134 | This is what the state machine is doing in a certain state
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135 | continously. In an idle state this might just be doing nothing.
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136 |
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137 | In the tracking state of the drive system this might be sending
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138 | new command values to the drive based on its current position.
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139 |
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140 | The current state of the state machine can be accessed by GetCurrentState()
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141 |
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142 | @returns
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143 | Usually it should just return the current state. However, sometimes
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144 | execution might lead to a new state, e.g. when a hardware error
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145 | is detected. In this case a new state can be returned to put the state
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146 | machine into a different state. Note, that the function is responsible
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147 | of doing all actions connected with the state change itself.
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148 | If not overwritten it returns the current status.
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149 |
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150 | **/
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151 | // ***************************************************************************
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152 | /** @fn StateMachineImp::Configure(const Event &evt)
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153 |
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154 | This function is called when a configuration event is to be processed.
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155 |
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156 | The current state of the state machine is accessible via GetCurrentState().
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157 |
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158 | The issued event and its corresponding data is accessible through
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159 | evn. (see Event and DimEvent for details) Usually such an event
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160 | will not change the state. In this case fCurrentState will be returned.
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161 | However, to allow the machine to go into an error state it is possible
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162 | to change the state by giving a different return value. When the
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163 | Configure function is called the validity of the state transition has
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164 | already been checked.
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165 |
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166 | @param evt
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167 | A reference to an Event object with the event which should
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168 | be processed. Note that the cmd-object will get deleted after the
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169 | function has returned.
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170 |
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171 | @returns
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172 | Usually it should just return the current state. However, sometimes
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173 | a configuration command which was not intended to change the state
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174 | has to change the state, e.g. to go to an error state. Return any
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175 | other state than GetCurrentState() can put the state machine into
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176 | a different state. Note, that the function is responsible
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177 | of doing all actions connected with the state change itself.
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178 | If not overwritten it returns kSM_FatalError.
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179 |
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180 | **/
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181 | // ***************************************************************************
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182 | /** @fn StateMachineImp::Transition(const Event &evt)
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183 |
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184 | This function is called if a state transision was requested.
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185 |
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186 | The current state of the state machine is accessible via GetCurrentState().
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187 |
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188 | The new state is accessible via evt.GetTargetState().
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189 |
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190 | The event and its corresponding data is accessible through evt.
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191 | (see DimCommand and DimEvent for details) If the transition was
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192 | successfull the new status should be returned. If it was unsuccessfull
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193 | either the old or any other new status will be returned.
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194 |
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195 | When the Transition function is called the validity of the state
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196 | transition has already been checked.
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197 |
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198 | @param evt
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199 | A reference to an Event object with the event which should
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200 | be processed. Note that the cmd-object will get deleted after the
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201 | function has returned.
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202 |
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203 | @returns
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204 | Usually it should return the new state. However, sometimes
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205 | a transition command might has to change the state to a different
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206 | state than the one requested (e.g. an error has occured) In this
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207 | case it is also allowed to return a different state. Note, that the
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208 | function is responsible of doing all actions connected with the
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209 | state change itself.
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210 | If not overwritten it returns kSM_FatalError.
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211 |
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212 | **/
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213 | // ***************************************************************************
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