source: trunk/FACT++/src/StateMachineImp.h@ 11194

Last change on this file since 11194 was 10712, checked in by tbretz, 14 years ago
Some fixed to the doxygen docu
File size: 8.8 KB
Line 
1#ifndef FACT_StateMachineImp
2#define FACT_StateMachineImp
3
4#include <map>
5#include <queue>
6#include <mutex>
7#include <vector>
8
9#include "MessageImp.h"
10
11class Event;
12class EventImp;
13
14class StateMachineImp : public MessageImp
15{
16public:
17 /// A list of default states available to any state machine.
18 /// Derived classes must define different state-number for
19 /// their purpose
20 enum DefaultStates_t
21 {
22 kSM_NotReady = -1, ///< Mainloop not running, state machine stopped
23 kSM_Ready = 0, ///< Mainloop running, state machine in operation
24 kSM_Error = 0x100, ///< Error states should be between 0x100 and 0xffff
25 kSM_FatalError = 0xffff, ///< Fatal error: stop program
26 };
27
28private:
29 std::string fName; /// Name of the state-machine / server (e.g. DRIVE)
30
31 int fCurrentState; /// Current state of the state machine
32
33 typedef std::map<const int, std::pair<std::string, std::string>> StateNames;
34
35 /// Human readable names associated with the states
36 StateNames fStateNames;
37
38 std::vector<EventImp*> fListOfEvents; /// List of available commands as setup by user
39 std::queue<Event*> fEventQueue; /// Event queue (fifo) for the received commands
40
41 std::mutex fMutex; /// Mutex to ensure thread-safe access to the command fifo
42
43 bool fRunning; /// Machine is in main-loop
44 int fExitRequested; /// This is a flag which is set true if the main loop should stop
45
46 /// Push a command into the fifo. The fifo takes over ownership
47 void PushEvent(Event *cmd);
48 /// Pop a command from the fifo. You take over owenership
49 Event *PopEvent();
50
51 bool HandleNewState(int newstate, const EventImp *evt, const char *txt, const char *alt=0);
52 bool HandleNewState(int newstate, const char *txt)
53 {
54 return HandleNewState(newstate, 0, txt);
55 }
56
57 virtual EventImp *CreateEvent(int targetstate, const char *name, const char *fmt);
58
59 /// Is called continously to execute actions in the current state
60 virtual int Execute() { return fCurrentState; }
61 /// Is called when a configuration event is to be processed (no transition of state)
62 virtual int Configure(const Event &) { return kSM_FatalError; }
63 /// Is called when a transition change event is to be processed (from one state to another) is received
64 virtual int Transition(const Event &) { return kSM_FatalError; }
65
66protected:
67
68 bool HandleEvent(const EventImp &evt);
69
70 /// This is an internal function to do some action in case of
71 /// a state change, like updating the corresponding service.
72 virtual std::string SetCurrentState(int state, const char *txt="", const std::string &cmd="");
73
74 EventImp &AddEvent(int targetstate, const char *name, const char *states, const char *fmt);
75 EventImp &AddEvent(int targetstate, const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
76 EventImp &AddEvent(int targetstate, const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
77
78 EventImp &AddEvent(const char *name, const char *states, const char *fmt);
79 EventImp &AddEvent(const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
80 EventImp &AddEvent(const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
81
82 virtual void AddStateName(const int state, const std::string &name, const std::string &doc="");
83
84 void SetDefaultStateNames();
85
86public:
87 StateMachineImp(std::ostream &out=std::cout, const std::string &name="");
88 ~StateMachineImp();
89
90 const std::string &GetName() const { return fName; }
91
92 /// return the current state of the machine
93 int GetCurrentState() const { return fCurrentState; }
94
95 void SetReady() { SetCurrentState(kSM_Ready, "set manually"); }
96 void SetNotReady() { SetCurrentState(kSM_NotReady, "set manually"); }
97
98 /// Start the mainloop
99 int Run(bool dummy);
100 int Run() { return Run(false); }
101
102 /// Request to stop the mainloop
103 void Stop(int code=1);
104
105 /// Used to check if the main loop is already running or still running
106 bool IsRunning() const { return fRunning; }
107
108 /// Post an event to the event queue
109 bool PostEvent(std::ostream &lout, const std::string &str);
110 bool PostEvent(const std::string &evt) { return PostEvent(std::cout, evt); }
111 bool PostEvent(const EventImp &evt);
112 bool PostEvent(const EventImp &evt, const char *ptr, size_t siz);
113
114 // Event handling
115 bool HasEvent(const EventImp *cmd) const;
116 EventImp *FindEvent(const std::string &evt) const;
117
118 bool IsQueueEmpty() const { return fEventQueue.size()==0; }
119
120 const std::vector<EventImp*> &GetListOfEvents() const { return fListOfEvents; }
121 const std::vector<std::string> GetEventNames() const;
122
123 void PrintListOfEvents(std::ostream &out, const std::string &evt="") const;
124 void PrintListOfEvents(const std::string &str="") const;
125
126 void PrintListOfStates(std::ostream &out) const;
127 void PrintListOfStates() const;
128
129
130 const std::string GetStateName(int state) const;
131 const std::string GetStateName() const { return GetStateName(fCurrentState); }
132
133 const std::string GetStateDesc(int state) const;
134 const std::string GetStateDesc() const { return GetStateDesc(fCurrentState); }
135
136 const std::string GetStateDescription(int state) const;
137 const std::string GetStateDescription() const { return GetStateDescription(fCurrentState); }
138};
139
140#endif
141
142// ***************************************************************************
143/** @fn StateMachineImp::Execute()
144
145This is what the state machine is doing in a certain state
146continously. In an idle state this might just be doing nothing.
147
148In the tracking state of the drive system this might be sending
149new command values to the drive based on its current position.
150
151The current state of the state machine can be accessed by GetCurrentState()
152
153@returns
154 Usually it should just return the current state. However, sometimes
155 execution might lead to a new state, e.g. when a hardware error
156 is detected. In this case a new state can be returned to put the state
157 machine into a different state. Note, that the function is responsible
158 of doing all actions connected with the state change itself.
159 If not overwritten it returns the current status.
160
161**/
162// ***************************************************************************
163/** @fn StateMachineImp::Configure(const Event &evt)
164
165This function is called when a configuration event is to be processed.
166
167The current state of the state machine is accessible via GetCurrentState().
168
169The issued event and its corresponding data is accessible through
170evn. (see Event and DimEvent for details) Usually such an event
171will not change the state. In this case fCurrentState will be returned.
172However, to allow the machine to go into an error state it is possible
173to change the state by giving a different return value. When the
174Configure function is called the validity of the state transition has
175already been checked.
176
177@param evt
178 A reference to an Event object with the event which should
179 be processed. Note that the cmd-object will get deleted after the
180 function has returned.
181
182@returns
183 Usually it should just return the current state. However, sometimes
184 a configuration command which was not intended to change the state
185 has to change the state, e.g. to go to an error state. Return any
186 other state than GetCurrentState() can put the state machine into
187 a different state. Note, that the function is responsible
188 of doing all actions connected with the state change itself.
189 If not overwritten it returns kSM_FatalError.
190
191**/
192// ***************************************************************************
193/** @fn StateMachineImp::Transition(const Event &evt)
194
195This function is called if a state transision was requested.
196
197The current state of the state machine is accessible via GetCurrentState().
198
199The new state is accessible via evt.GetTargetState().
200
201The event and its corresponding data is accessible through evt.
202(see DimCommand and DimEvent for details) If the transition was
203successfull the new status should be returned. If it was unsuccessfull
204either the old or any other new status will be returned.
205
206When the Transition function is called the validity of the state
207transition has already been checked.
208
209@param evt
210 A reference to an Event object with the event which should
211 be processed. Note that the cmd-object will get deleted after the
212 function has returned.
213
214@returns
215 Usually it should return the new state. However, sometimes
216 a transition command might has to change the state to a different
217 state than the one requested (e.g. an error has occured) In this
218 case it is also allowed to return a different state. Note, that the
219 function is responsible of doing all actions connected with the
220 state change itself.
221 If not overwritten it returns kSM_FatalError.
222
223**/
224// ***************************************************************************
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