1 | #ifndef FACT_StateMachineImp
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2 | #define FACT_StateMachineImp
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3 |
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4 | #include <map>
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5 | #include <queue>
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6 | #include <mutex>
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7 | #include <vector>
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8 |
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9 | #include "MessageImp.h"
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10 |
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11 | class Event;
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12 | class EventImp;
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13 |
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14 | class StateMachineImp : public MessageImp
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15 | {
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16 | public:
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17 | /// A list of default states available to any state machine.
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18 | /// Derived classes must define different state-number for
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19 | /// their purpose
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20 | enum DefaultStates_t
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21 | {
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22 | kSM_NotReady = -1, ///< Mainloop not running, state machine stopped
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23 | kSM_Ready = 0, ///< Mainloop running, state machine in operation
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24 | kSM_Error = 0x100, ///< Error states should be between 0x100 and 0xffff
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25 | kSM_FatalError = 0xffff, ///< Fatal error: stop program
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26 | };
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27 |
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28 | private:
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29 | std::string fName; /// Name of the state-machine / server (e.g. DRIVE)
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30 |
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31 | int fCurrentState; /// Current state of the state machine
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32 |
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33 | typedef std::map<const int, std::pair<std::string, std::string>> StateNames;
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34 |
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35 | /// Human readable names associated with the states
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36 | StateNames fStateNames;
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37 |
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38 | std::vector<EventImp*> fListOfEvents; /// List of available commands as setup by user
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39 | std::queue<Event*> fEventQueue; /// Event queue (fifo) for the received commands
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40 |
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41 | std::mutex fMutex; /// Mutex to ensure thread-safe access to the command fifo
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42 |
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43 | bool fRunning; /// Machine is in main-loop
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44 | int fExitRequested; /// This is a flag which is set true if the main loop should stop
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45 |
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46 | /// Push a command into the fifo. The fifo takes over ownership
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47 | void PushEvent(Event *cmd);
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48 | /// Pop a command from the fifo. You take over owenership
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49 | Event *PopEvent();
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50 |
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51 | bool HandleNewState(int newstate, const EventImp *evt, const char *txt, const char *alt=0);
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52 | bool HandleNewState(int newstate, const char *txt)
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53 | {
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54 | return HandleNewState(newstate, 0, txt);
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55 | }
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56 |
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57 | virtual EventImp *CreateEvent(int targetstate, const char *name, const char *fmt);
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58 |
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59 | /// Is called continously to execute actions in the current state
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60 | virtual int Execute() { return fCurrentState; }
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61 | /// Is called when a configuration event is to be processed (no transition of state)
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62 | virtual int Configure(const Event &) { return kSM_FatalError; }
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63 | /// Is called when a transition change event is to be processed (from one state to another) is received
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64 | virtual int Transition(const Event &) { return kSM_FatalError; }
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65 |
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66 | virtual void Lock() { }
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67 | virtual void UnLock() { }
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68 |
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69 | protected:
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70 |
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71 | bool HandleEvent(const EventImp &evt);
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72 |
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73 | /// This is an internal function to do some action in case of
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74 | /// a state change, like updating the corresponding service.
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75 | virtual std::string SetCurrentState(int state, const char *txt="", const std::string &cmd="");
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76 |
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77 | EventImp &AddEvent(int targetstate, const char *name, const char *states, const char *fmt);
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78 | EventImp &AddEvent(int targetstate, const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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79 | EventImp &AddEvent(int targetstate, const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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80 |
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81 | EventImp &AddEvent(const char *name, const char *states, const char *fmt);
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82 | EventImp &AddEvent(const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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83 | EventImp &AddEvent(const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1);
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84 |
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85 | virtual void AddStateName(const int state, const std::string &name, const std::string &doc="");
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86 |
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87 | void SetDefaultStateNames();
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88 |
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89 | public:
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90 | StateMachineImp(std::ostream &out=std::cout, const std::string &name="");
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91 | ~StateMachineImp();
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92 |
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93 | const std::string &GetName() const { return fName; }
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94 |
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95 | /// return the current state of the machine
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96 | int GetCurrentState() const { return fCurrentState; }
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97 |
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98 | void SetReady() { SetCurrentState(kSM_Ready, "set manually"); }
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99 | void SetNotReady() { SetCurrentState(kSM_NotReady, "set manually"); }
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100 |
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101 | /// Start the mainloop
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102 | int Run(bool dummy);
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103 | int Run() { return Run(false); }
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104 |
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105 | /// Request to stop the mainloop
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106 | void Stop(int code=1);
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107 |
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108 | /// Used to check if the main loop is already running or still running
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109 | bool IsRunning() const { return fRunning; }
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110 |
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111 | /// Post an event to the event queue
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112 | bool PostEvent(std::ostream &lout, const std::string &str);
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113 | bool PostEvent(const std::string &evt) { return PostEvent(std::cout, evt); }
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114 | bool PostEvent(const EventImp &evt);
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115 | bool PostEvent(const EventImp &evt, const char *ptr, size_t siz);
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116 |
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117 | // Event handling
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118 | bool HasEvent(const EventImp *cmd) const;
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119 | EventImp *FindEvent(const std::string &evt) const;
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120 |
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121 | bool IsQueueEmpty() const { return fEventQueue.size()==0; }
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122 |
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123 | const std::vector<EventImp*> &GetListOfEvents() const { return fListOfEvents; }
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124 | const std::vector<std::string> GetEventNames() const;
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125 |
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126 | void PrintListOfEvents(std::ostream &out, const std::string &evt="") const;
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127 | void PrintListOfEvents(const std::string &str="") const;
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128 |
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129 | void PrintListOfStates(std::ostream &out) const;
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130 | void PrintListOfStates() const;
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131 |
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132 |
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133 | const std::string GetStateName(int state) const;
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134 | const std::string GetStateName() const { return GetStateName(fCurrentState); }
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135 |
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136 | const std::string GetStateDesc(int state) const;
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137 | const std::string GetStateDesc() const { return GetStateDesc(fCurrentState); }
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138 |
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139 | const std::string GetStateDescription(int state) const;
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140 | const std::string GetStateDescription() const { return GetStateDescription(fCurrentState); }
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141 | };
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142 |
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143 | #endif
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144 |
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145 | // ***************************************************************************
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146 | /** @fn StateMachineImp::Execute()
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147 |
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148 | This is what the state machine is doing in a certain state
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149 | continously. In an idle state this might just be doing nothing.
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150 |
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151 | In the tracking state of the drive system this might be sending
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152 | new command values to the drive based on its current position.
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153 |
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154 | The current state of the state machine can be accessed by GetCurrentState()
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155 |
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156 | @returns
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157 | Usually it should just return the current state. However, sometimes
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158 | execution might lead to a new state, e.g. when a hardware error
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159 | is detected. In this case a new state can be returned to put the state
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160 | machine into a different state. Note, that the function is responsible
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161 | of doing all actions connected with the state change itself.
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162 | If not overwritten it returns the current status.
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163 |
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164 | **/
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165 | // ***************************************************************************
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166 | /** @fn StateMachineImp::Configure(const Event &evt)
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167 |
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168 | This function is called when a configuration event is to be processed.
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169 |
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170 | The current state of the state machine is accessible via GetCurrentState().
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171 |
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172 | The issued event and its corresponding data is accessible through
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173 | evn. (see Event and DimEvent for details) Usually such an event
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174 | will not change the state. In this case fCurrentState will be returned.
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175 | However, to allow the machine to go into an error state it is possible
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176 | to change the state by giving a different return value. When the
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177 | Configure function is called the validity of the state transition has
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178 | already been checked.
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179 |
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180 | @param evt
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181 | A reference to an Event object with the event which should
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182 | be processed. Note that the cmd-object will get deleted after the
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183 | function has returned.
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184 |
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185 | @returns
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186 | Usually it should just return the current state. However, sometimes
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187 | a configuration command which was not intended to change the state
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188 | has to change the state, e.g. to go to an error state. Return any
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189 | other state than GetCurrentState() can put the state machine into
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190 | a different state. Note, that the function is responsible
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191 | of doing all actions connected with the state change itself.
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192 | If not overwritten it returns kSM_FatalError.
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193 |
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194 | **/
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195 | // ***************************************************************************
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196 | /** @fn StateMachineImp::Transition(const Event &evt)
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197 |
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198 | This function is called if a state transision was requested.
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199 |
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200 | The current state of the state machine is accessible via GetCurrentState().
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201 |
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202 | The new state is accessible via evt.GetTargetState().
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203 |
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204 | The event and its corresponding data is accessible through evt.
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205 | (see DimCommand and DimEvent for details) If the transition was
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206 | successfull the new status should be returned. If it was unsuccessfull
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207 | either the old or any other new status will be returned.
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208 |
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209 | When the Transition function is called the validity of the state
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210 | transition has already been checked.
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211 |
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212 | @param evt
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213 | A reference to an Event object with the event which should
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214 | be processed. Note that the cmd-object will get deleted after the
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215 | function has returned.
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216 |
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217 | @returns
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218 | Usually it should return the new state. However, sometimes
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219 | a transition command might has to change the state to a different
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220 | state than the one requested (e.g. an error has occured) In this
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221 | case it is also allowed to return a different state. Note, that the
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222 | function is responsible of doing all actions connected with the
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223 | state change itself.
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224 | If not overwritten it returns kSM_FatalError.
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225 |
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226 | **/
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227 | // ***************************************************************************
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