| 1 | #ifndef FACT_StateMachineImp | 
|---|
| 2 | #define FACT_StateMachineImp | 
|---|
| 3 |  | 
|---|
| 4 | #include <map> | 
|---|
| 5 | #include <queue> | 
|---|
| 6 | #include <mutex> | 
|---|
| 7 | #include <vector> | 
|---|
| 8 |  | 
|---|
| 9 | #include "MessageImp.h" | 
|---|
| 10 |  | 
|---|
| 11 | class Event; | 
|---|
| 12 | class EventImp; | 
|---|
| 13 |  | 
|---|
| 14 | class StateMachineImp : public MessageImp | 
|---|
| 15 | { | 
|---|
| 16 | public: | 
|---|
| 17 | /// A list of default states available to any state machine. | 
|---|
| 18 | /// Derived classes must define different state-number for | 
|---|
| 19 | /// their purpose | 
|---|
| 20 | enum DefaultStates_t | 
|---|
| 21 | { | 
|---|
| 22 | kSM_NotReady   =     -1,  ///< Mainloop not running, state machine stopped | 
|---|
| 23 | kSM_Ready      =      0,  ///< Mainloop running, state machine in operation | 
|---|
| 24 | kSM_Error      =  0x100,  ///< Error states should be between 0x100 and 0xffff | 
|---|
| 25 | kSM_FatalError = 0xffff,  ///< Fatal error: stop program | 
|---|
| 26 | }; | 
|---|
| 27 |  | 
|---|
| 28 | private: | 
|---|
| 29 | std::string fName;   /// Name of the state-machine / server (e.g. DRIVE) | 
|---|
| 30 |  | 
|---|
| 31 | int fCurrentState;   /// Current state of the state machine | 
|---|
| 32 |  | 
|---|
| 33 | typedef std::map<const int, std::pair<std::string, std::string>> StateNames; | 
|---|
| 34 |  | 
|---|
| 35 | /// Human readable names associated with the states | 
|---|
| 36 | StateNames fStateNames; | 
|---|
| 37 |  | 
|---|
| 38 | std::vector<EventImp*> fListOfEvents; /// List of available commands as setup by user | 
|---|
| 39 | std::queue<Event*>     fEventQueue;   /// Event queue (fifo) for the received commands | 
|---|
| 40 |  | 
|---|
| 41 | std::mutex fMutex;   /// Mutex to ensure thread-safe access to the command fifo | 
|---|
| 42 |  | 
|---|
| 43 | bool fRunning;       /// Machine is in main-loop | 
|---|
| 44 | int  fExitRequested; /// This is a flag which is set true if the main loop should stop | 
|---|
| 45 |  | 
|---|
| 46 | /// Push a command into the fifo. The fifo takes over ownership | 
|---|
| 47 | void PushEvent(Event *cmd); | 
|---|
| 48 | /// Pop a command from the fifo. You take over owenership | 
|---|
| 49 | Event *PopEvent(); | 
|---|
| 50 |  | 
|---|
| 51 | bool HandleNewState(int newstate, const EventImp *evt, const char *txt, const char *alt=0); | 
|---|
| 52 | bool HandleNewState(int newstate, const char *txt) | 
|---|
| 53 | { | 
|---|
| 54 | return HandleNewState(newstate, 0, txt); | 
|---|
| 55 | } | 
|---|
| 56 |  | 
|---|
| 57 | virtual EventImp *CreateEvent(int targetstate, const char *name, const char *fmt); | 
|---|
| 58 |  | 
|---|
| 59 | /// Is called continously to execute actions in the current state | 
|---|
| 60 | virtual int Execute() { return fCurrentState; } | 
|---|
| 61 | /// Is called when a configuration event is to be processed (no transition of state) | 
|---|
| 62 | virtual int Configure(const Event &) { return kSM_FatalError; } | 
|---|
| 63 | /// Is called when a transition change event is to be processed (from one state to another) is received | 
|---|
| 64 | virtual int Transition(const Event &) { return kSM_FatalError; } | 
|---|
| 65 |  | 
|---|
| 66 | virtual void Lock() { } | 
|---|
| 67 | virtual void UnLock() { } | 
|---|
| 68 |  | 
|---|
| 69 | protected: | 
|---|
| 70 |  | 
|---|
| 71 | bool HandleEvent(const EventImp &evt); | 
|---|
| 72 |  | 
|---|
| 73 | /// This is an internal function to do some action in case of | 
|---|
| 74 | /// a state change, like updating the corresponding service. | 
|---|
| 75 | virtual std::string SetCurrentState(int state, const char *txt="", const std::string &cmd=""); | 
|---|
| 76 |  | 
|---|
| 77 | EventImp &AddEvent(int targetstate, const char *name, const char *states, const char *fmt); | 
|---|
| 78 | EventImp &AddEvent(int targetstate, const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1); | 
|---|
| 79 | EventImp &AddEvent(int targetstate, const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1); | 
|---|
| 80 |  | 
|---|
| 81 | EventImp &AddEvent(const char *name, const char *states, const char *fmt); | 
|---|
| 82 | EventImp &AddEvent(const char *name, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1); | 
|---|
| 83 | EventImp &AddEvent(const char *name, const char *fmt, int s1=-1, int s2=-1, int s3=-1, int s4=-1, int s5=-1); | 
|---|
| 84 |  | 
|---|
| 85 | virtual void AddStateName(const int state, const std::string &name, const std::string &doc=""); | 
|---|
| 86 |  | 
|---|
| 87 | void SetDefaultStateNames(); | 
|---|
| 88 |  | 
|---|
| 89 | public: | 
|---|
| 90 | StateMachineImp(std::ostream &out=std::cout, const std::string &name=""); | 
|---|
| 91 | ~StateMachineImp(); | 
|---|
| 92 |  | 
|---|
| 93 | const std::string &GetName() const { return fName; } | 
|---|
| 94 |  | 
|---|
| 95 | /// return the current state of the machine | 
|---|
| 96 | int GetCurrentState() const { return fCurrentState; } | 
|---|
| 97 |  | 
|---|
| 98 | void SetReady()    { SetCurrentState(kSM_Ready, "set manually");    } | 
|---|
| 99 | void SetNotReady() { SetCurrentState(kSM_NotReady, "set manually"); } | 
|---|
| 100 |  | 
|---|
| 101 | /// Start the mainloop | 
|---|
| 102 | int Run(bool dummy); | 
|---|
| 103 | int Run() { return Run(false); } | 
|---|
| 104 |  | 
|---|
| 105 | /// Request to stop the mainloop | 
|---|
| 106 | void Stop(int code=1); | 
|---|
| 107 |  | 
|---|
| 108 | /// Used to check if the main loop is already running or still running | 
|---|
| 109 | bool IsRunning() const { return fRunning; } | 
|---|
| 110 |  | 
|---|
| 111 | /// Post an event to the event queue | 
|---|
| 112 | bool PostEvent(std::ostream &lout, const std::string &str); | 
|---|
| 113 | bool PostEvent(const std::string &evt) { return PostEvent(std::cout, evt); } | 
|---|
| 114 | bool PostEvent(const EventImp &evt); | 
|---|
| 115 | bool PostEvent(const EventImp &evt, const char *ptr, size_t siz); | 
|---|
| 116 |  | 
|---|
| 117 | // Event handling | 
|---|
| 118 | bool HasEvent(const EventImp *cmd) const; | 
|---|
| 119 | EventImp *FindEvent(const std::string &evt) const; | 
|---|
| 120 |  | 
|---|
| 121 | bool IsQueueEmpty() const { return fEventQueue.size()==0; } | 
|---|
| 122 |  | 
|---|
| 123 | const std::vector<EventImp*> &GetListOfEvents() const { return fListOfEvents; } | 
|---|
| 124 | const std::vector<std::string> GetEventNames() const; | 
|---|
| 125 |  | 
|---|
| 126 | void PrintListOfEvents(std::ostream &out, const std::string &evt="") const; | 
|---|
| 127 | void PrintListOfEvents(const std::string &str="") const; | 
|---|
| 128 |  | 
|---|
| 129 | void PrintListOfAllowedEvents(std::ostream &out) const; | 
|---|
| 130 | void PrintListOfAllowedEvents() const; | 
|---|
| 131 |  | 
|---|
| 132 | void PrintListOfStates(std::ostream &out) const; | 
|---|
| 133 | void PrintListOfStates() const; | 
|---|
| 134 |  | 
|---|
| 135 |  | 
|---|
| 136 | const std::string GetStateName(int state) const; | 
|---|
| 137 | const std::string GetStateName() const { return GetStateName(fCurrentState); } | 
|---|
| 138 |  | 
|---|
| 139 | const std::string GetStateDesc(int state) const; | 
|---|
| 140 | const std::string GetStateDesc() const { return GetStateDesc(fCurrentState); } | 
|---|
| 141 |  | 
|---|
| 142 | const std::string GetStateDescription(int state) const; | 
|---|
| 143 | const std::string GetStateDescription() const { return GetStateDescription(fCurrentState); } | 
|---|
| 144 | }; | 
|---|
| 145 |  | 
|---|
| 146 | #endif | 
|---|
| 147 |  | 
|---|
| 148 | // *************************************************************************** | 
|---|
| 149 | /** @fn StateMachineImp::Execute() | 
|---|
| 150 |  | 
|---|
| 151 | This is what the state machine is doing in a certain state | 
|---|
| 152 | continously. In an idle state this might just be doing nothing. | 
|---|
| 153 |  | 
|---|
| 154 | In the tracking state of the drive system this might be sending | 
|---|
| 155 | new command values to the drive based on its current position. | 
|---|
| 156 |  | 
|---|
| 157 | The current state of the state machine can be accessed by GetCurrentState() | 
|---|
| 158 |  | 
|---|
| 159 | @returns | 
|---|
| 160 | Usually it should just return the current state. However, sometimes | 
|---|
| 161 | execution might lead to a new state, e.g. when a hardware error | 
|---|
| 162 | is detected. In this case a new state can be returned to put the state | 
|---|
| 163 | machine into a different state. Note, that the function is responsible | 
|---|
| 164 | of doing all actions connected with the state change itself. | 
|---|
| 165 | If not overwritten it returns the current status. | 
|---|
| 166 |  | 
|---|
| 167 | **/ | 
|---|
| 168 | // *************************************************************************** | 
|---|
| 169 | /** @fn StateMachineImp::Configure(const Event &evt) | 
|---|
| 170 |  | 
|---|
| 171 | This function is called when a configuration event is to be processed. | 
|---|
| 172 |  | 
|---|
| 173 | The current state of the state machine is accessible via GetCurrentState(). | 
|---|
| 174 |  | 
|---|
| 175 | The issued event and its corresponding data is accessible through | 
|---|
| 176 | evn. (see Event and DimEvent for details) Usually such an event | 
|---|
| 177 | will not change the state. In this case fCurrentState will be returned. | 
|---|
| 178 | However, to allow the machine to go into an error state it is possible | 
|---|
| 179 | to change the state by giving a different return value. When the | 
|---|
| 180 | Configure function is called the validity of the state transition has | 
|---|
| 181 | already been checked. | 
|---|
| 182 |  | 
|---|
| 183 | @param evt | 
|---|
| 184 | A reference to an Event object with the event which should | 
|---|
| 185 | be processed. Note that the cmd-object will get deleted after the | 
|---|
| 186 | function has returned. | 
|---|
| 187 |  | 
|---|
| 188 | @returns | 
|---|
| 189 | Usually it should just return the current state. However, sometimes | 
|---|
| 190 | a configuration command which was not intended to change the state | 
|---|
| 191 | has to change the state, e.g. to go to an error state. Return any | 
|---|
| 192 | other state than GetCurrentState() can put the state machine into | 
|---|
| 193 | a different state.  Note, that the function is responsible | 
|---|
| 194 | of doing all actions connected with the state change itself. | 
|---|
| 195 | If not overwritten it returns kSM_FatalError. | 
|---|
| 196 |  | 
|---|
| 197 | **/ | 
|---|
| 198 | // *************************************************************************** | 
|---|
| 199 | /** @fn StateMachineImp::Transition(const Event &evt) | 
|---|
| 200 |  | 
|---|
| 201 | This function is called if a state transision was requested. | 
|---|
| 202 |  | 
|---|
| 203 | The current state of the state machine is accessible via GetCurrentState(). | 
|---|
| 204 |  | 
|---|
| 205 | The new state is accessible via evt.GetTargetState(). | 
|---|
| 206 |  | 
|---|
| 207 | The event and its corresponding data is accessible through evt. | 
|---|
| 208 | (see DimCommand and DimEvent for details) If the transition was | 
|---|
| 209 | successfull the new status should be returned. If it was unsuccessfull | 
|---|
| 210 | either the old or any other new status will be returned. | 
|---|
| 211 |  | 
|---|
| 212 | When the Transition function is called the validity of the state | 
|---|
| 213 | transition has already been checked. | 
|---|
| 214 |  | 
|---|
| 215 | @param evt | 
|---|
| 216 | A reference to an Event object with the event which should | 
|---|
| 217 | be processed. Note that the cmd-object will get deleted after the | 
|---|
| 218 | function has returned. | 
|---|
| 219 |  | 
|---|
| 220 | @returns | 
|---|
| 221 | Usually it should return the new state. However, sometimes | 
|---|
| 222 | a transition command might has to change the state to a different | 
|---|
| 223 | state than the one requested (e.g. an error has occured) In this | 
|---|
| 224 | case it is also allowed to return a different state.  Note, that the | 
|---|
| 225 | function is responsible of doing all actions connected with the | 
|---|
| 226 | state change itself. | 
|---|
| 227 | If not overwritten it returns kSM_FatalError. | 
|---|
| 228 |  | 
|---|
| 229 | **/ | 
|---|
| 230 | // *************************************************************************** | 
|---|