| 1 | // **************************************************************************
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| 2 | /** @class WindowLog
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| 3 |
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| 4 | @brief A C++ ostream to an ncurses window supporting attributes and colors
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| 5 |
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| 6 | @section References
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| 7 |
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| 8 | - <A HREF="http://www.gnu.org/software/ncurses">GNU Ncurses</A>
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| 9 |
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| 10 | @todo
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| 11 | improve docu
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| 12 |
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| 13 |
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| 14 | **/
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| 15 | // **************************************************************************
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| 16 | #include "WindowLog.h"
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| 17 |
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| 18 | #include <sstream>
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| 19 | #include <iostream>
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| 20 | #include <algorithm>
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| 21 |
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| 22 | #include <curses.h>
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| 23 |
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| 24 | #include "tools.h"
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| 25 |
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| 26 | using namespace std;
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| 27 |
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| 28 | // --------------------------------------------------------------------------
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| 29 | //
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| 30 | //! Delete the contents of the backlog
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| 31 | //
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| 32 | void WindowLog::EmptyBacklog()
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| 33 | {
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| 34 | fMuxBacklog.lock();
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| 35 | fBacklog.clear();
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| 36 | fMuxBacklog.unlock();
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| 37 | }
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| 38 |
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| 39 | // --------------------------------------------------------------------------
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| 40 | //
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| 41 | //! Display the backlog. If fWindow is NULL then it is flushed to cout
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| 42 | //! otherwise to the window (including the colors and attributes)
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| 43 | //!
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| 44 | //! Access to cout, the backlog and the window is encapsulated in mutices.
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| 45 | //
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| 46 | void WindowLog::Display(bool empty)
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| 47 | {
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| 48 | if (!fWindow)
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| 49 | {
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| 50 | fMuxBacklog.lock();
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| 51 | fMuxCout.lock();
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| 52 |
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| 53 | cout.write(fBacklog.data(), fBacklog.size());
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| 54 | cout.flush();
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| 55 |
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| 56 | if (empty)
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| 57 | fBacklog.clear();
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| 58 |
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| 59 | fMuxCout.unlock();
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| 60 | fMuxBacklog.unlock();
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| 61 | return;
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| 62 | }
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| 63 |
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| 64 | const int w = getmaxx(fWindow);
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| 65 |
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| 66 | fMuxBacklog.lock();
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| 67 | fMuxWindow.lock();
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| 68 | //vector<char>::iterator p0 = fBacklog.begin();
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| 69 |
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| 70 | int lines = 0;
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| 71 | int x = 0;
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| 72 |
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| 73 | for (unsigned int i=0; i<fBacklog.size(); i++)
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| 74 | {
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| 75 | if (fAttributes.find(i)!=fAttributes.end())
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| 76 | fAttributes[i]==-1 ? wattrset(fWindow, 0) : wattron(fWindow, fAttributes[i]);
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| 77 |
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| 78 | if (fBacklog[i]=='\n')
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| 79 | {
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| 80 | // The attribute is added to the backlog in WriteBuffer
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| 81 | //wattrset(fWindow, 0);
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| 82 | lines += x/w + 1;
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| 83 | x=0;
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| 84 | }
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| 85 | wprintw(fWindow, "%c", fBacklog[i]);
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| 86 | x++;
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| 87 | }
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| 88 |
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| 89 | if (empty)
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| 90 | fBacklog.clear();
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| 91 |
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| 92 | fMuxWindow.unlock();
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| 93 | fMuxBacklog.unlock();
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| 94 |
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| 95 | lines += x/w;
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| 96 | }
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| 97 |
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| 98 | // --------------------------------------------------------------------------
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| 99 | //
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| 100 | //! Open a log-file into which any of the following output is written. If a
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| 101 | //! log-file is alraedy open it is closed.
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| 102 | //! before the new file is opened or an old one closed the current buffer
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| 103 | //! is flushed.
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| 104 | //!
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| 105 | //! @param filename
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| 106 | //! The filename of the file to open
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| 107 | //!
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| 108 | //! @returns
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| 109 | //! Whether the log-file stream is open or not
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| 110 | //
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| 111 | bool WindowLog::OpenLogFile(const string &filename, bool append)
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| 112 | {
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| 113 | fMuxFile.lock();
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| 114 | flush();
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| 115 |
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| 116 | if (fLogFile.is_open())
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| 117 | fLogFile.close();
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| 118 |
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| 119 | fLogFile.open(filename, append ? ios::app|ios::out : ios::out);
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| 120 | if (append)
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| 121 | fLogFile << '\n';
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| 122 |
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| 123 | fMuxFile.unlock();
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| 124 |
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| 125 | return fLogFile.is_open();
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| 126 | }
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| 127 |
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| 128 | // --------------------------------------------------------------------------
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| 129 | //
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| 130 | //! Close an open log-file
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| 131 | //
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| 132 | void WindowLog::CloseLogFile()
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| 133 | {
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| 134 | fMuxFile.lock();
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| 135 | fLogFile.close();
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| 136 | fMuxFile.unlock();
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| 137 | }
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| 138 |
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| 139 | bool WindowLog::WriteFile(const string &sout)
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| 140 | {
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| 141 | fMuxFile.lock();
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| 142 | fLogFile << sout;
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| 143 | fLogFile.flush();
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| 144 | fMuxFile.unlock();
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| 145 |
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| 146 | return true;
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| 147 | }
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| 148 |
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| 149 | // --------------------------------------------------------------------------
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| 150 | //
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| 151 | //! This is the function which writes the stream physically to a device.
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| 152 | //! If you want to add a new device this must be done here.
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| 153 | //!
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| 154 | //! If the backlog is enabled, the contents are put into the backlog.
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| 155 | //! if fWindow is NULL the contents are flushed to cout, otherwise
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| 156 | //! to the window defined by fWindow.
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| 157 | //!
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| 158 | //! In addition the contents are flushed to the log-file if open.
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| 159 | //! If fIsNull is true any output on the screen (cout or fWindow) is
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| 160 | //! suppressed.
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| 161 | //!
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| 162 | //! @todo
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| 163 | //! Truncate the backlog
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| 164 | //
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| 165 | void WindowLog::WriteBuffer()
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| 166 | {
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| 167 | // Store the number of characters in the buffer which should be flushed
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| 168 | const int len = fPPtr - fBase;
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| 169 |
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| 170 | // restart writing to the buffer at its first char
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| 171 | fPPtr = fBase;
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| 172 |
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| 173 | // If the is nothing to output, we are done
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| 174 | if (len<=0)
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| 175 | return;
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| 176 |
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| 177 | // FIXME: Truncate backlog!
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| 178 |
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| 179 | // If fWindow is set, output everything to the window, otherwise
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| 180 | // to cout
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| 181 | if (!fIsNull)
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| 182 | {
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| 183 | if (fWindow)
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| 184 | {
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| 185 | fMuxWindow.lock();
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| 186 | if (!fIsNull)
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| 187 | {
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| 188 | const string sout = string(fBase, len);
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| 189 | wprintw(fWindow, "%s", sout.c_str());
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| 190 | }
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| 191 | // If the stream got flushed due to a line break
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| 192 | // reset all attributes
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| 193 | if (fBase[len-1]=='\n')
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| 194 | wattrset(fWindow, 0);
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| 195 | fMuxWindow.unlock();
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| 196 | }
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| 197 | else
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| 198 | {
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| 199 | fMuxCout.lock();
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| 200 | cout.write(fBase, len);// << sout;
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| 201 | // If the stream got flushed due to a line break
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| 202 | // reset all attributes
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| 203 | if (fBase[len-1]=='\n')
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| 204 | cout << "\033[0m";
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| 205 | cout.flush();
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| 206 | fMuxCout.unlock();
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| 207 | }
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| 208 | }
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| 209 |
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| 210 | // Add the buffer to the backlog
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| 211 | if (fEnableBacklog)
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| 212 | {
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| 213 | fMuxBacklog.lock();
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| 214 | fBacklog.insert(fBacklog.end(), fBase, fBase+len);
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| 215 |
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| 216 | // If the stream got flushed due to a line break
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| 217 | // add the reset of all attributes to the backlog
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| 218 | if (fBase[len-1]=='\n')
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| 219 | {
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| 220 | if (!fWindow)
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| 221 | {
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| 222 | const char *reset = "\033[0m";
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| 223 | fBacklog.insert(fBacklog.end(), reset, reset+4);
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| 224 |
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| 225 | }
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| 226 | else
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| 227 | fAttributes[fBacklog.size()] = -1;
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| 228 | }
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| 229 | fMuxBacklog.unlock();
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| 230 | }
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| 231 |
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| 232 | fQueueFile.emplace(fBase, len);
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| 233 | /*
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| 234 | // Output everything also to the log-file
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| 235 | fMuxFile.lock();
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| 236 | fLogFile << sout;
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| 237 | //fLogFile.flush();
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| 238 | fMuxFile.unlock();
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| 239 | */
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| 240 | // If we are flushing because of an EOL, we reset also all attributes
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| 241 | }
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| 242 |
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| 243 | // --------------------------------------------------------------------------
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| 244 | //
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| 245 | //! This is called to flush the buffer of the streaming devices
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| 246 | //
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| 247 | int WindowLog::sync()
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| 248 | {
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| 249 | WriteBuffer();
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| 250 | return 0;
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| 251 | }
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| 252 |
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| 253 | // --------------------------------------------------------------------------
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| 254 | //
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| 255 | //! This function comes from streambuf and should output the buffer to
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| 256 | //! the device (flush, endl) or handle a buffer overflow (too many chars)
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| 257 | //! If a real overflow happens i contains the next chars which doesn't
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| 258 | //! fit into the buffer anymore.If the buffer is not really filled,
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| 259 | //! i is EOF(-1).
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| 260 | //
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| 261 | int WindowLog::overflow(int i) // i=EOF means not a real overflow
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| 262 | {
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| 263 | *fPPtr++ = (char)i;
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| 264 |
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| 265 | if (fPPtr == fEPtr)
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| 266 | WriteBuffer();
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| 267 |
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| 268 | return 0;
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| 269 | }
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| 270 |
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| 271 | // --------------------------------------------------------------------------
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| 272 | //
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| 273 | //! Returns the size of the backlog buffer as string.
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| 274 | //!
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| 275 | //! @returns
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| 276 | //! Size of the backlog as a string, e.g. "1k"
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| 277 | //
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| 278 | string WindowLog::GetSizeStr() const
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| 279 | {
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| 280 | int s = GetSizeBacklog()/1000;
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| 281 | if (s==0)
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| 282 | return "0";
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| 283 |
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| 284 | char u = 'k';
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| 285 | if (s>999)
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| 286 | {
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| 287 | s/=1000;
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| 288 | u = 'M';
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| 289 | }
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| 290 |
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| 291 | ostringstream str;
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| 292 | str << s << u;
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| 293 | return str.str();
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| 294 | }
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| 295 |
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| 296 | // --------------------------------------------------------------------------
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| 297 | //
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| 298 | //! @returns
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| 299 | //! the ANSI code corresponding to the attributes
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| 300 | //
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| 301 | string WindowLog::GetAnsiAttr(int m)
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| 302 | {
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| 303 | if (m==kReset || m==kDefault)
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| 304 | return "\033[0m";
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| 305 |
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| 306 | string rc;
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| 307 |
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| 308 | if ((m&COLOR_PAIR(kRed) )==COLOR_PAIR(kRed) ) rc += "\033[31m";
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| 309 | if ((m&COLOR_PAIR(kGreen) )==COLOR_PAIR(kGreen) ) rc += "\033[32m";
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| 310 | if ((m&COLOR_PAIR(kYellow) )==COLOR_PAIR(kYellow) ) rc += "\033[33m";
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| 311 | if ((m&COLOR_PAIR(kBlue) )==COLOR_PAIR(kBlue) ) rc += "\033[34m";
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| 312 | if ((m&COLOR_PAIR(kMagenta))==COLOR_PAIR(kMagenta)) rc += "\033[35m";
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| 313 | if ((m&COLOR_PAIR(kCyan) )==COLOR_PAIR(kCyan) ) rc += "\033[36m";
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| 314 | if ((m&COLOR_PAIR(kWhite) )==COLOR_PAIR(kWhite) ) rc += "\033[0m\033[1m";
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| 315 |
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| 316 | if ((m&kBold )==kBold ) rc += "\033[1m";
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| 317 | if ((m&kDim )==kDim ) rc += "\033[2m";
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| 318 | if ((m&kUnderline)==kUnderline) rc += "\033[4m";
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| 319 | if ((m&kBlink )==kBlink ) rc += "\033[5m";
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| 320 |
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| 321 | return rc;
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| 322 | }
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| 323 |
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| 324 | // --------------------------------------------------------------------------
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| 325 | //
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| 326 | //! Add color to the stream according to the attribute. If fWindow is not
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| 327 | //! set this is an ANSI color code, otherwise the window's output
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| 328 | //! attributes are set.
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| 329 | //! It is also added to the backlog. Access to the backlog is encapsulated
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| 330 | //! into its mutex.
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| 331 | //
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| 332 | void WindowLog::AddColor(int m)
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| 333 | {
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| 334 | const int col = COLOR_PAIR(m);
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| 335 |
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| 336 | if (!fWindow)
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| 337 | // We don't have to flush here, because the attributes are simply
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| 338 | // part of the stream
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| 339 | *this << GetAnsiAttr(col);
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| 340 | else
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| 341 | {
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| 342 | // Before we change the attributes we have to flush the screen
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| 343 | // otherwise we would have to buffer them until we flush the
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| 344 | // contents
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| 345 | flush();
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| 346 | wattron(fWindow, col);
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| 347 | }
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| 348 |
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| 349 | fMuxBacklog.lock();
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| 350 | fAttributes[fBacklog.size()] |= col;
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| 351 | fMuxBacklog.unlock();
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| 352 | }
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| 353 |
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| 354 | // --------------------------------------------------------------------------
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| 355 | //
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| 356 | //! Add attributes to the stream according to the attribute. If fWindow is
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| 357 | //! not set this is an ANSI code, otherwise the window's output
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| 358 | //! attributes are set.
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| 359 | //! It is also added to the backlog. Access to the backlog is encapsulated
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| 360 | //! into its mutex.
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| 361 | //
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| 362 | void WindowLog::AddAttr(int m)
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| 363 | {
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| 364 | if (!fWindow)
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| 365 | // We don't have to flush here, because the attributes are simply
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| 366 | // part of the stream
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| 367 | *this << GetAnsiAttr(m);
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| 368 | else
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| 369 | {
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| 370 | // Before we change the attributes we have to flush the screen
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| 371 | // otherwise we would have to buffer them until we flush the
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| 372 | // contents
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| 373 | flush();
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| 374 | m==kReset ? wattrset(fWindow, 0) : wattron(fWindow, m);
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| 375 | }
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| 376 |
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| 377 | fMuxBacklog.lock();
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| 378 | m==kReset ?
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| 379 | fAttributes[fBacklog.size()] = -1 :
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| 380 | fAttributes[fBacklog.size()] |= m;
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| 381 | fMuxBacklog.unlock();
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| 382 | }
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| 383 |
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| 384 | // --------------------------------------------------------------------------
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| 385 | //
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| 386 | //!
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| 387 | //
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| 388 | std::ostream &operator<<(std::ostream &lout, WindowLogColor m)
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| 389 | {
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| 390 | WindowLog *log=dynamic_cast<WindowLog*>(lout.rdbuf());
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| 391 | if (log)
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| 392 | log->AddColor(m);
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| 393 | return lout;
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| 394 | }
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| 395 |
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| 396 | // --------------------------------------------------------------------------
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| 397 | //
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| 398 | //!
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| 399 | //
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| 400 | std::ostream &operator<<(std::ostream &lout, WindowLogAttrs m)
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| 401 | {
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| 402 | WindowLog *log=dynamic_cast<WindowLog*>(lout.rdbuf());
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| 403 | if (log)
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| 404 | log->AddAttr(m);
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| 405 | return lout;
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| 406 | }
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