#ifndef FACT_WindowLog #define FACT_WindowLog #include #include #include #include #include // A_NORMAL etc #include "../externals/Queue.h" #include "WindowLogColor.h" /// Stream manipulators to change the attributes of a WindowLog stream enum WindowLogAttrs { kReset = -1, ///< Reset all attributes kNormal = A_NORMAL, ///< Set attribute Normal kHighlight = A_STANDOUT, ///< Set attribute Highlight kUnderline = A_UNDERLINE, ///< Set attribute Underline kReverse = A_REVERSE, ///< Set attribute Reverse kBlink = A_BLINK, ///< Set attribute Blink kDim = A_DIM, ///< Set attribute Dim kBold = A_BOLD, ///< Set attribute Bold kProtect = A_PROTECT, ///< Set attribute Protect kInvisible = A_INVIS, ///< Set attribute Invisible kAltCharset = A_ALTCHARSET, ///< Set attribute Alternative charset }; /* enum WindowLogManip { kLogOn = 1, kLogOff = 2, kNullOn = 3, kNullOff = 4, }; */ class WindowLog : public std::streambuf, public std::ostream { friend std::ostream &operator<<(std::ostream &lout, WindowLogColor m); friend std::ostream &operator<<(std::ostream &lout, WindowLogAttrs m); //friend std::ostream &operator<<(std::ostream &lout, WindowLogManip m); private: static const int fgBufferSize = 160; char fBuffer; /// char fBase[fgBufferSize+1]; /// Buffer to store the data in char *fPPtr; /// Pointer to present position in buffer const char *fEPtr; /// Pointer to end of buffer WINDOW *fWindow; /// Pointer to an ncurses Window std::vector fBacklog; /// Backlog storage std::map fAttributes; /// Storage for attributes (backlog) std::ofstream fLogFile; /// Stream for redirection to a log-file bool fIsNull; /// Switch to toggle off physical output to the screen bool fEnableBacklog; /// Switch to toggle storage in the backlog on or off std::mutex fMuxBacklog; /// Mutex securing backlog access std::mutex fMuxFile; /// Mutex securing file access std::mutex fMuxCout; /// Mutex securing output to cout std::mutex fMuxWindow; /// Mutex securing output to fWindow Queue fQueueFile; static std::string GetAnsiAttr(int m); void AddAttr(int m); void AddColor(int m); bool WriteFile(const std::string &); void WriteBuffer(); int sync(); int overflow(int i); // i=EOF means not a real overflow public: // -------------------------------------------------------------------------- // //! Default constructor which initializes the streamer and sets the device //! which is used for the output //! //! Switch on backlog //! Switch on screen output // WindowLog() : std::ostream(this), fPPtr(fBase), fEPtr(fBase+fgBufferSize), fWindow(0), fIsNull(false), fEnableBacklog(true), fQueueFile(std::bind(&WindowLog::WriteFile, this, std::placeholders::_1)) { //fLogFile.rdbuf()->pubsetbuf(0,0); // Switch off buffering setp(&fBuffer, &fBuffer+1); *this << '\0'; } WindowLog(WindowLog const& log) : std::ios(), std::streambuf(), std::ostream((std::streambuf*)&log), fWindow(log.fWindow), fIsNull(false), fEnableBacklog(true), fQueueFile(bind(&WindowLog::WriteFile, this, std::placeholders::_1)) { //fLogFile.rdbuf()->pubsetbuf(0,0); // Switch off buffering } ~WindowLog() { fQueueFile.wait(false); } /// Redirect the output to an ncurses WINDOW instead of cout void SetWindow(WINDOW *w) { fWindow=w; } /// Open a log-file bool OpenLogFile(const std::string &filename, bool append=false); /// Close a log-file void CloseLogFile(); /// Display backlog void Display(bool empty=false); /// Empty backlog void EmptyBacklog(); /// Get the current size of the backlog in bytes size_t GetSizeBacklog() const { return fBacklog.size(); } std::string GetSizeStr() const; /// Switch on or off any physical output to the screen (cout or fWindow) void SetNullOutput(bool n=true) { fIsNull=n; } bool GetNullOutput() const { return fIsNull; } /// Switch on or off any storage in the backlog void SetBacklog(bool n=true) { fEnableBacklog=n; } bool GetBacklog() const { return fEnableBacklog; } }; std::ostream &operator<<(std::ostream &lout, WindowLogColor m); std::ostream &operator<<(std::ostream &lout, WindowLogAttrs m); #endif