#ifndef TCPSENDER #define TCPSENDER #include "PeriodicAction.hxx" #include "socket_functions.h" #include //in Makefile#define MAXMSG 4096 class TCPSender : public Object{ public: char servName[100]; unsigned short int servPort; TCPSender (char * servName_, unsigned int servPort_ ); ~TCPSender(); void CloseConnection(); int IODescriptor(); bool isTrialToConnectSuccesful(); void Send (char *msg ); void Reset(); void Receive (); //Syncronous receive. If you are not sure there will be data to read, schedule this receive with IONotifier or something. Otherwise it will block string ReturnNew (); private: struct sockaddr_in server; //file descriptor int socketItself; bool comMode;//better called isCommUp unsigned long int retryingTime;//in usec bool newReceived; char receivedStream[MAXMSG]; PeriodicAction tryingConnect; //this->CloseConnection method should be capitalized for some consistency. Put the change should be propagated. class Make up! virtual void process (); }; #endif