1 | #include <iostream>
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2 | #include "PeriodicAction.hxx"
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3 | //the next class derives from sigc++ Object, so its methods are callable as slots
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4 | class Counter:public Object
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5 | {
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6 | public:
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7 | int max;
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8 | int count;
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9 | int incr;
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10 |
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11 | Counter(int max_, int incr_)
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12 | :max(max_),incr(incr_),count(0)
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13 | {};
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14 | bool isIncrementPossible()
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15 | {
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16 | count+=incr;
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17 | cout<<"Counter by "<<incr<<" to "<<max<<" is at "<<count<<"\n";
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18 | //be careful on blocking here by putting endl or flushing cout!!!! It spoils the whole thing, because blocks the internal thread
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19 | if(count<=max) return true;
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20 | else return false;
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21 | };
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22 | void PrintIAmDone()
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23 | {
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24 | cout<<"Counter by "<<incr<<" to "<<max<<" is done!\n";
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25 | };
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26 |
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27 | };
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28 | bool end;
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29 |
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30 | void endMe()
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31 | {
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32 | end=true;
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33 | }
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34 |
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35 | int main()
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36 | {
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37 | end=false;
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38 | Counter byTwo(100,2), byThree(100,3);
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39 |
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40 | PeriodicAction byTwoEachSec(1000000);//in microsec
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41 | //byTwoEachSec will increment byTwo counter until isIncrementPossible returns false (will DoWhile(isIncrementPossible) ).
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42 | byTwoEachSec.DoWhile(slot(byTwo,&Counter::isIncrementPossible));
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43 | //DoWhile action has been set to the slot (callback) method isIncrementPossible, member of Counter class,
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44 | byTwoEachSec.FinallyDo(slot(byTwo,&Counter::PrintIAmDone));
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45 | //finally, when PeriodicAction finishes, that is, when isIncrementPossible returns false, will call byTwo.PrintIAmDone
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46 | byTwoEachSec.Start();
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47 |
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48 | PeriodicAction byThreeEachTwoSec(2000000);
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49 | byThreeEachTwoSec.DoWhile(slot(byThree,&Counter::isIncrementPossible));
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50 | byThreeEachTwoSec.FinallyDo(slot(endMe));
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51 | //in these case FinallyDo is not initialized to a method of an object, but to a global function. How can one provide this flexible interface without signal/slots
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52 | byThreeEachTwoSec.Start();
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53 |
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54 | while(!end){
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55 | }
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56 |
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57 |
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58 | return 0;
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59 | }
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