1 | #include <MThread.h>
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2 |
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3 | #include <iostream.h>
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4 |
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5 | #include <pthread.h>
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6 | #include <sys/resource.h> // PRIO_PROCESS
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7 |
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8 | // ----------------------------------------------------------------------
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9 | //
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10 | // Constructor
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11 | //
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12 | // Starts the derived thread if you don't specify false.
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13 | //
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14 | MThread::MThread(bool start, int prio) : fIsRunning(false), fIsDetached(false), fThread(NULL), fReturn(NULL)
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15 | {
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16 | if (!start)
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17 | return;
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18 |
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19 | SetPriority(prio);
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20 | Start();
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21 | }
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22 |
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23 | // ----------------------------------------------------------------------
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24 | //
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25 | // Destructor
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26 | //
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27 | // Stops the derived thread if it is still running.
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28 | //
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29 | MThread::~MThread()
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30 | {
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31 | cout << "~MThread::MThread" << endl;
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32 | Stop();
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33 | }
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34 |
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35 | // ----------------------------------------------------------------------
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36 | //
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37 | // Detach the derived thread. This means, that if the thread ends the
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38 | // needed resources (eg. for storing the return code) are freed.
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39 | // In other word you cannot get any value back from the Thread.
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40 | //
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41 | void MThread::Detach()
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42 | {
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43 | if (fIsRunning)
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44 | pthread_detach(*fThread);
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45 |
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46 | fIsDetached = true;
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47 | }
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48 |
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49 | // ----------------------------------------------------------------------
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50 | //
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51 | // Sets the priority of the thread.
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52 | // -20 highest priority
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53 | // 0 standard
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54 | // +20 lowest priority
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55 | // This can only be done before the thread is started.
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56 | //
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57 | bool MThread::SetPriority(int prio)
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58 | {
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59 | if (fIsRunning)
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60 | return false;
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61 |
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62 | fPriority = prio;
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63 | return true;
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64 | }
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65 |
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66 | // ----------------------------------------------------------------------
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67 | //
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68 | // Now we are back in a class instance, but running in new thread.
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69 | // All class members can be accessed like before.
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70 | // Set the flag for a running thread. Check if the thread should get
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71 | // detached. Set the priority of the thread. Now reset the stop flag and
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72 | // execute the thread. After the thread stopped it's execution reset the
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73 | // running flag and exit.
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74 | //
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75 | void *MThread::RunThread()
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76 | {
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77 | fIsRunning = true;
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78 |
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79 | if (fIsDetached)
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80 | pthread_detach(pthread_self());
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81 |
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82 | setpriority(PRIO_PROCESS, 0, fPriority); //lowest priority
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83 |
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84 | fStop = false;
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85 |
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86 | void *rc = Thread();
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87 |
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88 | fIsRunning = false;
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89 |
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90 | return rc;
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91 | }
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92 |
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93 | // ----------------------------------------------------------------------
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94 | //
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95 | // Get the Instance back from the thread argument and call the
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96 | // RunThread member function, which handles all MThread bspecific stuff.
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97 | //
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98 | void *MThread::MapThread(void *arg)
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99 | {
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100 | MThread *thread = (MThread*)arg;
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101 |
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102 | return thread->RunThread();
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103 | }
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104 |
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105 | // ----------------------------------------------------------------------
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106 | //
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107 | // A thread is created and started (MapThread).
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108 | // As an argument the actual instance is used.
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109 | //
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110 | void MThread::Start()
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111 | {
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112 | fThread = new pthread_t;
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113 | pthread_create(fThread, NULL, MapThread, this);
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114 | }
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115 |
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116 | // ----------------------------------------------------------------------
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117 | //
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118 | // Check if a thread is existing and running.
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119 | // If the thread is detached, cancel the thread. Otherwise set the stop
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120 | // flag and wait for the thread to exit.
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121 | //
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122 | void MThread::Stop()
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123 | {
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124 | cout << "MThread::Stop: fThread=" << fThread << ", fIsRunning=" << (int)fIsRunning << endl;
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125 | if (!fThread || !fIsRunning)
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126 | return;
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127 |
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128 | if (fIsDetached)
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129 | {
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130 | cout << "Stopping detached thread..." << flush;
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131 | pthread_cancel(*fThread);
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132 | fIsRunning = false;
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133 | }
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134 | else
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135 | {
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136 | cout << "Stopping thread..." << flush;
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137 | fStop = true;
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138 | pthread_join(*fThread, &fReturn);
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139 | }
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140 | cout << "done." << endl;
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141 |
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142 | delete fThread;
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143 | fThread = NULL;
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144 |
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145 | cout << "MThread::Stop() done." << endl;
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146 | }
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