| 1 | #include <MThread.h>
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| 2 |
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| 3 | #include <iostream.h>
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| 4 |
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| 5 | #include <pthread.h>
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| 6 | #include <sys/resource.h> // PRIO_PROCESS
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| 7 |
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| 8 | #undef DEBUG
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| 9 | //#define DEBUG
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| 10 |
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| 11 | // ----------------------------------------------------------------------
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| 12 | //
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| 13 | // Constructor
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| 14 | //
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| 15 | // Starts the derived thread if you don't specify false.
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| 16 | //
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| 17 | MThread::MThread(bool start, int prio) : fIsRunning(false), fIsDetached(false), fThread(NULL), fReturn(NULL)
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| 18 | {
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| 19 | #ifdef DEBUG
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| 20 | cout << "MThread::MThread" << endl;
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| 21 | #endif
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| 22 | if (!start)
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| 23 | return;
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| 24 |
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| 25 | SetPriority(prio);
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| 26 | Start();
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| 27 | }
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| 28 |
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| 29 | // ----------------------------------------------------------------------
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| 30 | //
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| 31 | // Destructor
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| 32 | //
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| 33 | // Stops the derived thread if it is still running.
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| 34 | //
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| 35 | MThread::~MThread()
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| 36 | {
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| 37 | #ifdef DEBUG
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| 38 | cout << "~MThread::MThread" << endl;
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| 39 | #endif
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| 40 | Stop();
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| 41 | }
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| 42 |
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| 43 | // ----------------------------------------------------------------------
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| 44 | //
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| 45 | // Detach the derived thread. This means, that if the thread ends the
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| 46 | // needed resources (eg. for storing the return code) are freed.
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| 47 | // In other word you cannot get any value back from the Thread.
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| 48 | //
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| 49 | void MThread::Detach()
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| 50 | {
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| 51 | if (fIsRunning)
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| 52 | pthread_detach(*fThread);
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| 53 |
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| 54 | fIsDetached = true;
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| 55 | }
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| 56 |
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| 57 | // ----------------------------------------------------------------------
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| 58 | //
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| 59 | // Sets the priority of the thread.
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| 60 | // -20 highest priority
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| 61 | // 0 standard
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| 62 | // +20 lowest priority
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| 63 | // This can only be done before the thread is started.
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| 64 | //
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| 65 | bool MThread::SetPriority(int prio)
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| 66 | {
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| 67 | if (fIsRunning)
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| 68 | return false;
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| 69 |
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| 70 | fPriority = prio;
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| 71 | return true;
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| 72 | }
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| 73 |
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| 74 | // ----------------------------------------------------------------------
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| 75 | //
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| 76 | // Now we are back in a class instance, but running in new thread.
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| 77 | // All class members can be accessed like before.
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| 78 | // Set the flag for a running thread. Check if the thread should get
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| 79 | // detached. Set the priority of the thread. Now reset the stop flag and
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| 80 | // execute the thread. After the thread stopped it's execution reset the
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| 81 | // running flag and exit.
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| 82 | //
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| 83 | void *MThread::RunThread()
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| 84 | {
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| 85 | fIsRunning = true;
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| 86 |
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| 87 | if (fIsDetached)
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| 88 | pthread_detach(pthread_self());
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| 89 |
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| 90 | setpriority(PRIO_PROCESS, 0, fPriority); //lowest priority
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| 91 |
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| 92 | fStop = false;
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| 93 |
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| 94 | #ifdef DEBUG
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| 95 | cout << "MThread::RunThread" << endl;
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| 96 | #endif
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| 97 |
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| 98 | void *rc = Thread();
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| 99 |
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| 100 | #ifdef DEBUG
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| 101 | cout << "MThread::RunThread...done." << endl;
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| 102 | #endif
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| 103 |
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| 104 | fIsRunning = false;
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| 105 |
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| 106 | return rc;
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| 107 | }
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| 108 |
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| 109 | // ----------------------------------------------------------------------
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| 110 | //
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| 111 | // Get the Instance back from the thread argument and call the
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| 112 | // RunThread member function, which handles all MThread bspecific stuff.
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| 113 | //
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| 114 | void *MThread::MapThread(void *arg)
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| 115 | {
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| 116 | MThread *thread = (MThread*)arg;
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| 117 | #ifdef DEBUG
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| 118 | cout << "MThread::MapThread" << endl;
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| 119 | #endif
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| 120 | return thread->RunThread();
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| 121 | }
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| 122 |
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| 123 | // ----------------------------------------------------------------------
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| 124 | //
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| 125 | // A thread is created and started (MapThread).
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| 126 | // As an argument the actual instance is used.
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| 127 | //
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| 128 | void MThread::Start()
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| 129 | {
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| 130 | fThread = new pthread_t;
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| 131 | pthread_create(fThread, NULL, MapThread, this);
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| 132 | }
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| 133 |
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| 134 | // ----------------------------------------------------------------------
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| 135 | //
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| 136 | // Check if a thread is existing and running.
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| 137 | // If the thread is detached, cancel the thread. Otherwise set the stop
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| 138 | // flag and wait for the thread to exit.
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| 139 | //
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| 140 | void MThread::Stop()
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| 141 | {
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| 142 | #ifdef DEBUG
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| 143 | cout << "MThread::Stop: fThread=" << fThread << ", fIsRunning=" << (int)fIsRunning << endl;
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| 144 | #endif
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| 145 |
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| 146 | if (!fThread || !fIsRunning)
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| 147 | return;
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| 148 |
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| 149 | if (fIsDetached)
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| 150 | {
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| 151 | #ifdef DEBUG
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| 152 | cout << "Stopping detached thread..." << flush;
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| 153 | #endif
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| 154 | pthread_cancel(*fThread);
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| 155 | fIsRunning = false;
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| 156 | }
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| 157 | else
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| 158 | {
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| 159 | #ifdef DEBUG
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| 160 | cout << "Stopping thread..." << flush;
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| 161 | #endif
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| 162 | fStop = true;
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| 163 | pthread_join(*fThread, &fReturn);
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| 164 | }
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| 165 | #ifdef DEBUG
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| 166 | cout << "done." << endl;
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| 167 | #endif
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| 168 |
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| 169 | delete fThread;
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| 170 | fThread = NULL;
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| 171 |
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| 172 | #ifdef DEBUG
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| 173 | cout << "MThread::Stop() done." << endl;
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| 174 | #endif
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| 175 | }
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