1 | #include <MThread.h>
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2 |
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3 | #include <iostream.h>
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4 |
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5 | #include <pthread.h>
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6 | #include <sys/resource.h> // PRIO_PROCESS
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7 |
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8 | #undef DEBUG
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9 | //#define DEBUG
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10 |
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11 | // ----------------------------------------------------------------------
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12 | //
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13 | // Constructor
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14 | //
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15 | // Starts the derived thread if you don't specify false.
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16 | //
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17 | MThread::MThread(bool start, int prio) : fIsRunning(false), fIsDetached(false), fThread(NULL), fReturn(NULL)
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18 | {
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19 | #ifdef DEBUG
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20 | cout << "MThread::MThread" << endl;
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21 | #endif
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22 | if (!start)
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23 | return;
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24 |
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25 | SetPriority(prio);
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26 | Start();
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27 | }
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28 |
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29 | // ----------------------------------------------------------------------
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30 | //
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31 | // Destructor
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32 | //
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33 | // Stops the derived thread if it is still running.
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34 | //
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35 | MThread::~MThread()
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36 | {
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37 | #ifdef DEBUG
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38 | cout << "~MThread::MThread" << endl;
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39 | #endif
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40 | Stop();
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41 | }
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42 |
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43 | // ----------------------------------------------------------------------
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44 | //
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45 | // Detach the derived thread. This means, that if the thread ends the
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46 | // needed resources (eg. for storing the return code) are freed.
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47 | // In other word you cannot get any value back from the Thread.
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48 | //
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49 | void MThread::Detach()
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50 | {
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51 | if (fIsRunning)
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52 | pthread_detach(*fThread);
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53 |
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54 | fIsDetached = true;
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55 | }
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56 |
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57 | // ----------------------------------------------------------------------
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58 | //
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59 | // Sets the priority of the thread.
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60 | // -20 highest priority
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61 | // 0 standard
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62 | // +20 lowest priority
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63 | // This can only be done before the thread is started.
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64 | //
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65 | bool MThread::SetPriority(int prio)
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66 | {
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67 | if (fIsRunning)
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68 | return false;
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69 |
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70 | fPriority = prio;
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71 | return true;
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72 | }
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73 |
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74 | // ----------------------------------------------------------------------
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75 | //
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76 | // Now we are back in a class instance, but running in new thread.
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77 | // All class members can be accessed like before.
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78 | // Set the flag for a running thread. Check if the thread should get
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79 | // detached. Set the priority of the thread. Now reset the stop flag and
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80 | // execute the thread. After the thread stopped it's execution reset the
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81 | // running flag and exit.
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82 | //
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83 | void *MThread::RunThread()
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84 | {
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85 | fIsRunning = true;
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86 |
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87 | if (fIsDetached)
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88 | pthread_detach(pthread_self());
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89 |
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90 | setpriority(PRIO_PROCESS, 0, fPriority); //lowest priority
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91 |
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92 | fStop = false;
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93 |
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94 | #ifdef DEBUG
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95 | cout << "MThread::RunThread" << endl;
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96 | #endif
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97 |
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98 | void *rc = Thread();
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99 |
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100 | #ifdef DEBUG
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101 | cout << "MThread::RunThread...done." << endl;
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102 | #endif
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103 |
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104 | fIsRunning = false;
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105 |
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106 | return rc;
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107 | }
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108 |
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109 | // ----------------------------------------------------------------------
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110 | //
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111 | // Get the Instance back from the thread argument and call the
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112 | // RunThread member function, which handles all MThread bspecific stuff.
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113 | //
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114 | void *MThread::MapThread(void *arg)
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115 | {
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116 | MThread *thread = (MThread*)arg;
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117 | #ifdef DEBUG
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118 | cout << "MThread::MapThread" << endl;
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119 | #endif
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120 | return thread->RunThread();
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121 | }
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122 |
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123 | // ----------------------------------------------------------------------
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124 | //
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125 | // A thread is created and started (MapThread).
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126 | // As an argument the actual instance is used.
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127 | //
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128 | void MThread::Start()
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129 | {
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130 | fThread = new pthread_t;
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131 | pthread_create(fThread, NULL, MapThread, this);
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132 | }
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133 |
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134 | // ----------------------------------------------------------------------
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135 | //
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136 | // Check if a thread is existing and running.
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137 | // If the thread is detached, cancel the thread. Otherwise set the stop
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138 | // flag and wait for the thread to exit.
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139 | //
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140 | void MThread::Stop()
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141 | {
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142 | #ifdef DEBUG
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143 | cout << "MThread::Stop: fThread=" << fThread << ", fIsRunning=" << (int)fIsRunning << endl;
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144 | #endif
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145 |
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146 | if (!fThread || !fIsRunning)
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147 | return;
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148 |
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149 | if (fIsDetached)
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150 | {
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151 | #ifdef DEBUG
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152 | cout << "Stopping detached thread..." << flush;
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153 | #endif
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154 | pthread_cancel(*fThread);
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155 | fIsRunning = false;
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156 | }
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157 | else
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158 | {
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159 | #ifdef DEBUG
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160 | cout << "Stopping thread..." << flush;
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161 | #endif
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162 | fStop = true;
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163 | pthread_join(*fThread, &fReturn);
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164 | }
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165 | #ifdef DEBUG
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166 | cout << "done." << endl;
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167 | #endif
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168 |
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169 | delete fThread;
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170 | fThread = NULL;
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171 |
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172 | #ifdef DEBUG
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173 | cout << "MThread::Stop() done." << endl;
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174 | #endif
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175 | }
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