| 1 | #include <MThread.h> | 
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| 2 |  | 
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| 3 | #include <iostream.h> | 
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| 4 |  | 
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| 5 | #include <pthread.h> | 
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| 6 | #include <sys/resource.h>  // PRIO_PROCESS | 
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| 7 |  | 
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| 8 | #undef DEBUG | 
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| 9 | //#define DEBUG | 
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| 10 |  | 
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| 11 | // ---------------------------------------------------------------------- | 
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| 12 | // | 
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| 13 | // Constructor | 
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| 14 | // | 
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| 15 | // Starts the derived thread if you don't specify false. | 
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| 16 | // | 
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| 17 | MThread::MThread(bool start, int prio) : fIsRunning(false), fIsDetached(false), fThread(NULL), fReturn(NULL) | 
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| 18 | { | 
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| 19 | #ifdef DEBUG | 
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| 20 | cout << "MThread::MThread" << endl; | 
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| 21 | #endif | 
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| 22 | if (!start) | 
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| 23 | return; | 
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| 24 |  | 
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| 25 | SetPriority(prio); | 
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| 26 | Start(); | 
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| 27 | } | 
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| 28 |  | 
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| 29 | // ---------------------------------------------------------------------- | 
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| 30 | // | 
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| 31 | // Destructor | 
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| 32 | // | 
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| 33 | // Stops the derived thread if it is still running. | 
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| 34 | // | 
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| 35 | MThread::~MThread() | 
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| 36 | { | 
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| 37 | #ifdef DEBUG | 
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| 38 | cout << "~MThread::MThread" << endl; | 
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| 39 | #endif | 
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| 40 | Stop(); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | // ---------------------------------------------------------------------- | 
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| 44 | // | 
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| 45 | // Detach the derived thread. This means, that if the thread ends the | 
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| 46 | // needed resources (eg. for storing the return code) are freed. | 
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| 47 | // In other word you cannot get any value back from the Thread. | 
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| 48 | // | 
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| 49 | void MThread::Detach() | 
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| 50 | { | 
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| 51 | if (fIsRunning) | 
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| 52 | pthread_detach(*fThread); | 
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| 53 |  | 
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| 54 | fIsDetached = true; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | // ---------------------------------------------------------------------- | 
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| 58 | // | 
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| 59 | // Sets the priority of the thread. | 
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| 60 | //  -20 highest priority | 
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| 61 | //    0 standard | 
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| 62 | //  +20 lowest priority | 
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| 63 | // This can only be done before the thread is started. | 
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| 64 | // | 
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| 65 | bool MThread::SetPriority(int prio) | 
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| 66 | { | 
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| 67 | if (fIsRunning) | 
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| 68 | return false; | 
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| 69 |  | 
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| 70 | fPriority = prio; | 
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| 71 | return true; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | // ---------------------------------------------------------------------- | 
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| 75 | // | 
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| 76 | // Now we are back in a class instance, but running in new thread. | 
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| 77 | // All class members can be accessed like before. | 
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| 78 | // Set the flag for a running thread. Check if the thread should get | 
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| 79 | // detached. Set the priority of the thread. Now reset the stop flag and | 
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| 80 | // execute the thread. After the thread stopped it's execution reset the | 
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| 81 | // running flag and exit. | 
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| 82 | // | 
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| 83 | void *MThread::RunThread() | 
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| 84 | { | 
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| 85 | fIsRunning = true; | 
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| 86 |  | 
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| 87 | if (fIsDetached) | 
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| 88 | pthread_detach(pthread_self()); | 
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| 89 |  | 
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| 90 | setpriority(PRIO_PROCESS, 0, fPriority); //lowest priority | 
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| 91 |  | 
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| 92 | fStop = false; | 
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| 93 |  | 
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| 94 | #ifdef DEBUG | 
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| 95 | cout << "MThread::RunThread" << endl; | 
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| 96 | #endif | 
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| 97 |  | 
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| 98 | void *rc = Thread(); | 
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| 99 |  | 
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| 100 | #ifdef DEBUG | 
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| 101 | cout << "MThread::RunThread...done." << endl; | 
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| 102 | #endif | 
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| 103 |  | 
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| 104 | fIsRunning = false; | 
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| 105 |  | 
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| 106 | return rc; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | // ---------------------------------------------------------------------- | 
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| 110 | // | 
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| 111 | // Get the Instance back from the thread argument and call the | 
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| 112 | // RunThread member function, which handles all MThread bspecific stuff. | 
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| 113 | // | 
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| 114 | void *MThread::MapThread(void *arg) | 
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| 115 | { | 
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| 116 | MThread *thread = (MThread*)arg; | 
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| 117 | #ifdef DEBUG | 
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| 118 | cout << "MThread::MapThread" << endl; | 
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| 119 | #endif | 
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| 120 | return thread->RunThread(); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | // ---------------------------------------------------------------------- | 
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| 124 | // | 
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| 125 | // A thread is created and started (MapThread). | 
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| 126 | // As an argument the actual instance is used. | 
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| 127 | // | 
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| 128 | void MThread::Start() | 
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| 129 | { | 
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| 130 | fThread = new pthread_t; | 
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| 131 | pthread_create(fThread, NULL, MapThread, this); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | // ---------------------------------------------------------------------- | 
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| 135 | // | 
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| 136 | // Check if a thread is existing and running. | 
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| 137 | // If the thread is detached, cancel the thread. Otherwise set the stop | 
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| 138 | // flag and wait for the thread to exit. | 
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| 139 | // | 
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| 140 | void MThread::Stop() | 
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| 141 | { | 
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| 142 | #ifdef DEBUG | 
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| 143 | cout << "MThread::Stop: fThread=" << fThread << ", fIsRunning=" << (int)fIsRunning << endl; | 
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| 144 | #endif | 
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| 145 |  | 
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| 146 | if (!fThread || !fIsRunning) | 
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| 147 | return; | 
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| 148 |  | 
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| 149 | if (fIsDetached) | 
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| 150 | { | 
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| 151 | #ifdef DEBUG | 
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| 152 | cout << "Stopping detached thread..." << flush; | 
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| 153 | #endif | 
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| 154 | pthread_cancel(*fThread); | 
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| 155 | fIsRunning = false; | 
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| 156 | } | 
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| 157 | else | 
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| 158 | { | 
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| 159 | #ifdef DEBUG | 
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| 160 | cout << "Stopping thread..." << flush; | 
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| 161 | #endif | 
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| 162 | fStop = true; | 
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| 163 | pthread_join(*fThread, &fReturn); | 
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| 164 | } | 
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| 165 | #ifdef DEBUG | 
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| 166 | cout << "done." << endl; | 
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| 167 | #endif | 
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| 168 |  | 
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| 169 | delete fThread; | 
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| 170 | fThread = NULL; | 
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| 171 |  | 
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| 172 | #ifdef DEBUG | 
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| 173 | cout << "MThread::Stop() done." << endl; | 
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| 174 | #endif | 
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| 175 | } | 
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