#ifndef COORD_H #define COORD_H #include // floor #include "slalib/slamac.h" // D2PI class Deg { protected: double fDeg; public: Deg(const double d) : fDeg(d) {} Deg(const Deg &c) { fDeg = c.fDeg; } void Set(double d) { fDeg=d; } double operator()() { return fDeg; } operator double() const { return fDeg*D2PI/360.0; } }; class XY { protected: double fX; double fY; public: XY(double x=0, double y=0) : fX(x), fY(y) {} XY(const XY &c) { fX = c.fX; fY = c.fY; } void Set(double x, double y) { fX=x; fY=y; } double X() const { return fX; } double Y() const { return fY; } void operator/=(double c) { fX/=c; fY/=c; } void operator*=(double c) { fX*=c; fY*=c; } XY operator/(double c) const { return XY(fX/c, fY/c); } XY operator*(double c) const { return XY(fX*c, fY*c); } XY operator*(const XY &c) const { return XY(fX*c.fX, fY*c.fY); } XY operator/(const XY &c) const { return XY(fX/c.fX, fY/c.fY); } XY operator+(const XY &c) const { return XY(fX+c.fX, fY+c.fY); } XY operator-(const XY &c) const { return XY(fX-c.fX, fY-c.fY); } double Sqr() const { return fX*fX + fY*fY; } double Sqrt() const { return sqrt(Sqr()); } double Ratio() const { return fX/fY; } void Round() { fX=(int)(floor(fX+.5)); fY=(int)(floor(fY+.5)); } }; class AltAz : public XY { public: AltAz(double alt=0, double az=0) : XY(alt, az) {} double Alt() const { return fX; } double Az() const { return fY; } void Alt(double d) { fX=d; } void Az(double d) { fY=d; } void operator*=(const XY &c) { fX*=c.X(); fY*=c.Y(); } void operator-=(const AltAz &c) { fX-=c.fX; fY-=c.fY; } AltAz operator/(double c) const { return AltAz(fX/c, fY/c); } AltAz operator*(double c) const { return AltAz(fX*c, fY*c); } AltAz operator*(const XY &c) const { return AltAz(fX*c.X(), fY*c.Y()); } AltAz operator/(const XY &c) const { return AltAz(fX/c.X(), fY/c.Y()); } AltAz operator+(const AltAz &c) const { return AltAz(fX+c.fX, fY+c.fY); } AltAz operator-(const AltAz &c) const { return AltAz(fX-c.fX, fY-c.fY); } }; class ZdAz : public XY { public: ZdAz(double zd=0, double az=0) : XY(zd, az) {} double Zd() const { return fX; } double Az() const { return fY; } void Zd(double d) { fX=d; } void Az(double d) { fY=d; } void operator*=(const XY &c) { fX*=c.X(); fY*=c.Y(); } void operator-=(const ZdAz &c) { fX-=c.fX; fY-=c.fY; } void operator+=(const ZdAz &c) { fX+=c.fX; fY+=c.fY; } ZdAz operator/(double c) const { return ZdAz(fX/c, fY/c); } ZdAz operator*(double c) const { return ZdAz(fX*c, fY*c); } ZdAz operator*(const XY &c) const { return ZdAz(fX*c.X(), fY*c.Y()); } ZdAz operator/(const XY &c) const { return ZdAz(fX/c.X(), fY/c.Y()); } ZdAz operator+(const ZdAz &c) const { return ZdAz(fX+c.fX, fY+c.fY); } ZdAz operator-(const ZdAz &c) const { return ZdAz(fX-c.fX, fY-c.fY); } }; class RaDec : public XY { public: RaDec(double ra=0, double dec=0) : XY(ra, dec) {} double Ra() const { return fX; } double Dec() const { return fY; } RaDec operator/(double c) const { return RaDec(fX/c, fY/c); } RaDec operator*(double c) const { return RaDec(fX*c, fY*c); } RaDec operator*(const XY &c) const { return RaDec(fX*c.X(), fY*c.Y()); } RaDec operator+(const RaDec &c) const { return RaDec(fX+c.fX, fY+c.fY); } RaDec operator-(const RaDec &c) const { return RaDec(fX-c.fX, fY-c.fY); } }; inline double Rad2Deg(double rad) { return 360.0/D2PI*rad; } inline double Deg2Rad(double rad) { return D2PI/360.0*rad; } #endif