| 1 | #include "msgqueue.h"
|
|---|
| 2 |
|
|---|
| 3 | #include <iostream.h>
|
|---|
| 4 |
|
|---|
| 5 | #include <unistd.h> // usleep
|
|---|
| 6 | #include <sys/resource.h> // PRIO_PROCESS
|
|---|
| 7 |
|
|---|
| 8 | #undef DEBUG
|
|---|
| 9 |
|
|---|
| 10 | // --------------------------------------------------------------------------
|
|---|
| 11 | //
|
|---|
| 12 | // This creates the Message queue thread,
|
|---|
| 13 | //
|
|---|
| 14 | MsgQueue::MsgQueue() : fBreak(0)
|
|---|
| 15 | {
|
|---|
| 16 | fMp = new unsigned char;
|
|---|
| 17 | pthread_create(&fThread, NULL, MapThread, this);
|
|---|
| 18 | }
|
|---|
| 19 |
|
|---|
| 20 | // --------------------------------------------------------------------------
|
|---|
| 21 | //
|
|---|
| 22 | // The destructor terminates the thread.
|
|---|
| 23 | //
|
|---|
| 24 | MsgQueue::~MsgQueue()
|
|---|
| 25 | {
|
|---|
| 26 | #ifdef DEBUG
|
|---|
| 27 | cout << "~MsgQueue::MsgQueue" << endl;
|
|---|
| 28 | #endif
|
|---|
| 29 | pthread_cancel(fThread);
|
|---|
| 30 | delete (unsigned char*)fMp;
|
|---|
| 31 | }
|
|---|
| 32 |
|
|---|
| 33 | // --------------------------------------------------------------------------
|
|---|
| 34 | //
|
|---|
| 35 | // This is the function which must be overloaded.
|
|---|
| 36 | // Here you process the messages. mp is a pointer which you can
|
|---|
| 37 | // specify when posting the message.
|
|---|
| 38 | //
|
|---|
| 39 | // If a new messages is posted while the old one is not yet
|
|---|
| 40 | // finished the fBreak flag is set. Please test this flag with
|
|---|
| 41 | // Break() and try to finish (or stop) the current action as soon
|
|---|
| 42 | // as possible. This makes sure, that before a new action is started
|
|---|
| 43 | // the old action can be finished correctly by the user.
|
|---|
| 44 | //
|
|---|
| 45 | void *MsgQueue::Proc(int msg, void *mp)
|
|---|
| 46 | {
|
|---|
| 47 | return NULL;
|
|---|
| 48 | }
|
|---|
| 49 |
|
|---|
| 50 | // --------------------------------------------------------------------------
|
|---|
| 51 | //
|
|---|
| 52 | // This is the thread mapper.
|
|---|
| 53 | //
|
|---|
| 54 | void *MsgQueue::MapThread(void *arg)
|
|---|
| 55 | {
|
|---|
| 56 | pthread_detach(pthread_self());
|
|---|
| 57 |
|
|---|
| 58 | setpriority(PRIO_PROCESS, 0, -5);
|
|---|
| 59 |
|
|---|
| 60 | ((MsgQueue*)arg)->Thread();
|
|---|
| 61 |
|
|---|
| 62 | return NULL;
|
|---|
| 63 | }
|
|---|
| 64 |
|
|---|
| 65 | // --------------------------------------------------------------------------
|
|---|
| 66 | //
|
|---|
| 67 | // This is the thread which handles the processing.
|
|---|
| 68 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
|
|---|
| 69 | // And as soon as the current action is finished the new action is executed
|
|---|
| 70 | // in this thread. This makes sure, that the calling program is not stalled.
|
|---|
| 71 | //
|
|---|
| 72 | void MsgQueue::Thread()
|
|---|
| 73 | {
|
|---|
| 74 | //
|
|---|
| 75 | // Tell the poster that processing is done
|
|---|
| 76 | //
|
|---|
| 77 | fStart = 0;
|
|---|
| 78 | while (!fBreak)
|
|---|
| 79 | usleep(1);
|
|---|
| 80 |
|
|---|
| 81 | while(1)
|
|---|
| 82 | {
|
|---|
| 83 | while (!fStart)
|
|---|
| 84 | usleep(1);
|
|---|
| 85 | fStart = 0;
|
|---|
| 86 |
|
|---|
| 87 | //
|
|---|
| 88 | // This makes sure that also a very fast Break() after
|
|---|
| 89 | // a PostMsg is processed correctly
|
|---|
| 90 | //
|
|---|
| 91 | fMuxMsg.Lock();
|
|---|
| 92 | fBreak = 0;
|
|---|
| 93 | fMuxMsg.UnLock();
|
|---|
| 94 |
|
|---|
| 95 | #ifdef DEBUG
|
|---|
| 96 | cout << "MsgQueue::Thread: Processing Msg 0x" << hex << fMsg << endl;
|
|---|
| 97 | #endif
|
|---|
| 98 | // --- bool quit = fMsg==WM_QUIT;
|
|---|
| 99 | fRc=Proc(fMsg, fMp);
|
|---|
| 100 | #ifdef DEBUG
|
|---|
| 101 | cout << "MsgQueue::PostMsg: Msg 0x" << hex << fMsg << " processed (rc=" << fRc << ")" << endl;
|
|---|
| 102 | #endif
|
|---|
| 103 |
|
|---|
| 104 | // --- if (quit)
|
|---|
| 105 | // --- break;
|
|---|
| 106 | }
|
|---|
| 107 |
|
|---|
| 108 | // --- fStart = 0;
|
|---|
| 109 | // --- cout << "WM_QUIT posted... leaving msg queue." << endl;
|
|---|
| 110 | }
|
|---|
| 111 |
|
|---|
| 112 | // --------------------------------------------------------------------------
|
|---|
| 113 | //
|
|---|
| 114 | // Use this function to post a message.
|
|---|
| 115 | // mp can be a pointer to a data structure. size should be the size of it.
|
|---|
| 116 | // size bytes of this structure are copied and a pointer to the copy
|
|---|
| 117 | // is forwarded to the Proc function.
|
|---|
| 118 | //
|
|---|
| 119 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
|
|---|
| 120 | {
|
|---|
| 121 | //
|
|---|
| 122 | // Lock Mutex, put msg on stack and tell thread to process message
|
|---|
| 123 | //
|
|---|
| 124 |
|
|---|
| 125 | //
|
|---|
| 126 | // Make sure that only one Proc() is running and can be stopped
|
|---|
| 127 | // stopped and the messages are processed serialized
|
|---|
| 128 | //
|
|---|
| 129 | #ifdef DEBUG
|
|---|
| 130 | cout << "MsgQueue::PostMsg: Locking MsgQueue mutex..." << flush;
|
|---|
| 131 | #endif
|
|---|
| 132 | fMuxMsg.Lock();
|
|---|
| 133 | #ifdef DEBUG
|
|---|
| 134 | cout << "done." << endl;
|
|---|
| 135 | #endif
|
|---|
| 136 |
|
|---|
| 137 | //
|
|---|
| 138 | // Set break state and wait until Proc() returned (break state deleted)
|
|---|
| 139 | // This means, that a new command is invoked and (if forseen) the
|
|---|
| 140 | // running command should stop execution.
|
|---|
| 141 | //
|
|---|
| 142 | // This is some kind of controlled user break without using signals
|
|---|
| 143 | //
|
|---|
| 144 | /**** NEW 20/01/2003 ****/
|
|---|
| 145 | if (fBreak)
|
|---|
| 146 | {
|
|---|
| 147 | fMuxMsg.UnLock();
|
|---|
| 148 | #ifdef DEBUG
|
|---|
| 149 | cout << "------------> MsgQueue::PostMsg: Proc still pending... Message IGNORED." << endl;
|
|---|
| 150 | #endif
|
|---|
| 151 | return NULL;
|
|---|
| 152 | }
|
|---|
| 153 | /**** NEW 20/01/2003 ****/
|
|---|
| 154 | #ifdef DEBUG
|
|---|
| 155 | cout << "MsgQueue::PostMsg: ---> Break <---" << endl;
|
|---|
| 156 | #endif
|
|---|
| 157 | fBreak = 1;
|
|---|
| 158 |
|
|---|
| 159 | //
|
|---|
| 160 | // copy return code from Proc() and set new message
|
|---|
| 161 | //
|
|---|
| 162 | void *rc = fRc;
|
|---|
| 163 |
|
|---|
| 164 | fMsg = msg;
|
|---|
| 165 |
|
|---|
| 166 | delete (unsigned char*)fMp;
|
|---|
| 167 | fMp = new unsigned char[size];
|
|---|
| 168 |
|
|---|
| 169 | memcpy(fMp, mp, size);
|
|---|
| 170 |
|
|---|
| 171 | //
|
|---|
| 172 | // Start Proc()
|
|---|
| 173 | //
|
|---|
| 174 | #ifdef DEBUG
|
|---|
| 175 | cout << "MsgQueue::PostMsg: Releasing MsgQueue mutex..." << flush;
|
|---|
| 176 | #endif
|
|---|
| 177 | fStart = 1;
|
|---|
| 178 | fMuxMsg.UnLock();
|
|---|
| 179 | #ifdef DEBUG
|
|---|
| 180 | cout << "done." << endl;
|
|---|
| 181 | #endif
|
|---|
| 182 |
|
|---|
| 183 | /*
|
|---|
| 184 | * **** NEW 20/01/2003 ***
|
|---|
| 185 | *
|
|---|
| 186 | * This can halt the main thread, because it is waiting until
|
|---|
| 187 | * Proc has finished its execution which can take a while
|
|---|
| 188 | *
|
|---|
| 189 | * A side effect is, because you don't wait for the end of
|
|---|
| 190 | * the execution of Proc, if a new message is posted fBreak
|
|---|
| 191 | * and fStart is set again, new values are copied to fMsg and
|
|---|
| 192 | * fMp (FIXME? Harmefull?) and the message is not processed at all.
|
|---|
| 193 | */
|
|---|
| 194 | //while (fStart)
|
|---|
| 195 | // usleep(1);
|
|---|
| 196 |
|
|---|
| 197 | #ifdef DEBUG
|
|---|
| 198 | cout << "MsgQueue::PostMsg: Returning rc = " << hex << rc << endl;
|
|---|
| 199 | #endif
|
|---|
| 200 | return rc;
|
|---|
| 201 | }
|
|---|
| 202 | /*
|
|---|
| 203 | Start positioning.
|
|---|
| 204 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
|
|---|
| 205 | MsgQueue::PostMsg: ---> Break <---
|
|---|
| 206 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
|
|---|
| 207 |
|
|---|
| 208 | ===== MsgQueue::PostMsg: Returning rc = (nil)
|
|---|
| 209 | PostMsg (WM_Position) returned.
|
|---|
| 210 | done.
|
|---|
| 211 | Stopping movement...Movement stopped.
|
|---|
| 212 | WM_Position: done. (return 0x7777)
|
|---|
| 213 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
|
|---|
| 214 | MsgQueue::Thread: Processing Msg 0x1001
|
|---|
| 215 | WM_Position: start.
|
|---|
| 216 | Positioning to Target...
|
|---|
| 217 | */
|
|---|
| 218 | /*
|
|---|
| 219 | Start positioning.
|
|---|
| 220 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
|
|---|
| 221 | MsgQueue::PostMsg: ---> Break <---
|
|---|
| 222 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
|
|---|
| 223 |
|
|---|
| 224 | done.
|
|---|
| 225 | Stopping movement...Movement stopped.
|
|---|
| 226 | WM_Position: done. (return 0x7777)
|
|---|
| 227 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
|
|---|
| 228 | MsgQueue::Thread: Processing Msg 0x1001
|
|---|
| 229 | WM_Position: start.
|
|---|
| 230 | Positioning to Target...
|
|---|
| 231 | ===== MsgQueue::PostMsg: Returning rc = (nil)
|
|---|
| 232 | */
|
|---|