| 1 | #include "msgqueue.h"
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| 2 |
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| 3 | #include <iostream.h>
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| 4 |
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| 5 | #include <unistd.h> // usleep
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| 6 | #include <sys/resource.h> // PRIO_PROCESS
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| 7 |
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| 8 | // --------------------------------------------------------------------------
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| 9 | //
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| 10 | // This creates the Message queue thread,
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| 11 | //
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| 12 | MsgQueue::MsgQueue() : fBreak(0)
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| 13 | {
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| 14 | fMp = new unsigned char;
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| 15 | pthread_create(&fThread, NULL, MapThread, this);
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| 16 | }
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| 17 |
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| 18 | // --------------------------------------------------------------------------
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| 19 | //
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| 20 | // The destructor terminates the thread.
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| 21 | //
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| 22 | MsgQueue::~MsgQueue()
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| 23 | {
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| 24 | cout << "~MsgQueue::MsgQueue" << endl;
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| 25 | pthread_cancel(fThread);
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| 26 | delete (unsigned char*)fMp;
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| 27 | }
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| 28 |
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| 29 | // --------------------------------------------------------------------------
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| 30 | //
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| 31 | // This is the function which must be overloaded.
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| 32 | // Here you process the messages. mp is a pointer which you can
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| 33 | // specify when posting the message.
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| 34 | //
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| 35 | // If a new messages is posted while the old one is not yet
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| 36 | // finished the fBreak flag is set. Please test this flag with
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| 37 | // Break() and try to finish (or stop) the current action as soon
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| 38 | // as possible. This makes sure, that before a new action is started
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| 39 | // the old action can be finished correctly by the user.
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| 40 | //
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| 41 | void *MsgQueue::Proc(int msg, void *mp)
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| 42 | {
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| 43 | return NULL;
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| 44 | }
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| 45 |
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| 46 | // --------------------------------------------------------------------------
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| 47 | //
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| 48 | // This is the thread mapper.
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| 49 | //
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| 50 | void *MsgQueue::MapThread(void *arg)
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| 51 | {
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| 52 | pthread_detach(pthread_self());
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| 53 |
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| 54 | setpriority(PRIO_PROCESS, 0, -5);
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| 55 |
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| 56 | ((MsgQueue*)arg)->Thread();
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| 57 |
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| 58 | return NULL;
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| 59 | }
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| 60 |
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| 61 | // --------------------------------------------------------------------------
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| 62 | //
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| 63 | // This is the thread which handles the processing.
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| 64 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
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| 65 | // And as soon as the current action is finished the new action is executed
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| 66 | // in this thread. This makes sure, that the calling program is not stalled.
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| 67 | //
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| 68 | void MsgQueue::Thread()
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| 69 | {
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| 70 | //
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| 71 | // Tell the poster that processing is done
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| 72 | //
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| 73 | fStart = 0;
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| 74 | while (!fBreak)
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| 75 | usleep(1);
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| 76 |
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| 77 | while(1)
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| 78 | {
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| 79 | while (!fStart)
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| 80 | usleep(1);
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| 81 | fStart = 0;
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| 82 |
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| 83 | //
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| 84 | // This makes sure that also a very fast Break() after
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| 85 | // a PostMsg is processed correctly
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| 86 | //
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| 87 | pthread_mutex_lock(&fMuxMsg);
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| 88 | fBreak = 0;
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| 89 | pthread_mutex_unlock(&fMuxMsg);
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| 90 |
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| 91 | cout << "MsgQueue::Thread: Processing Msg 0x" << hex << fMsg << endl;
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| 92 | // --- bool quit = fMsg==WM_QUIT;
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| 93 | fRc=Proc(fMsg, fMp);
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| 94 | cout << "MsgQueue::PostMsg: Msg 0x" << hex << fMsg << " processed (rc=" << fRc << ")" << endl;
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| 95 |
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| 96 | // --- if (quit)
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| 97 | // --- break;
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| 98 | }
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| 99 |
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| 100 | // --- fStart = 0;
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| 101 | // --- cout << "WM_QUIT posted... leaving msg queue." << endl;
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| 102 | }
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| 103 |
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| 104 | // --------------------------------------------------------------------------
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| 105 | //
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| 106 | // Use this function to post a message.
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| 107 | // mp can be a pointer to a data structure. size should be the size of it.
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| 108 | // size bytes of this structure are copied and a pointer to the copy
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| 109 | // is forwarded to the Proc function.
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| 110 | //
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| 111 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
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| 112 | {
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| 113 | //
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| 114 | // Lock Mutex, put msg on stack and tell thread to process message
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| 115 | //
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| 116 |
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| 117 | //
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| 118 | // Make sure that only one Proc() is running and can be stopped
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| 119 | // stopped and the messages are processed serialized
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| 120 | //
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| 121 | cout << "MsgQueue::PostMsg: Locking MsgQueue mutex..." << flush;
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| 122 | pthread_mutex_lock(&fMuxMsg);
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| 123 | cout << "done." << endl;
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| 124 |
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| 125 | //
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| 126 | // Set break state and wait until Proc() returned (break state deleted)
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| 127 | // This means, that a new command is invoked and (if forseen) the
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| 128 | // running command should stop execution.
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| 129 | //
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| 130 | // This is some kind of controlled user break without using signals
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| 131 | //
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| 132 | /**** NEW 20/01/2003 ****/
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| 133 | if (fBreak)
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| 134 | {
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| 135 | pthread_mutex_unlock(&fMuxMsg);
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| 136 | cout << "------------> MsgQueue::PostMsg: Proc still pending... Message IGNORED." << endl;
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| 137 | return NULL;
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| 138 | }
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| 139 | /**** NEW 20/01/2003 ****/
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| 140 | cout << "MsgQueue::PostMsg: ---> Break <---" << endl;
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| 141 | fBreak = 1;
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| 142 |
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| 143 | //
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| 144 | // copy return code from Proc() and set new message
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| 145 | //
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| 146 | void *rc = fRc;
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| 147 |
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| 148 | fMsg = msg;
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| 149 |
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| 150 | delete (unsigned char*)fMp;
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| 151 | fMp = new unsigned char[size];
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| 152 |
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| 153 | memcpy(fMp, mp, size);
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| 154 |
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| 155 | //
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| 156 | // Start Proc()
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| 157 | //
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| 158 | cout << "MsgQueue::PostMsg: Releasing MsgQueue mutex..." << flush;
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| 159 | fStart = 1;
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| 160 | pthread_mutex_unlock(&fMuxMsg);
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| 161 | cout << "done." << endl;
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| 162 |
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| 163 | /*
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| 164 | * **** NEW 20/01/2003 ***
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| 165 | *
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| 166 | * This can halt the main thread, because it is waiting until
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| 167 | * Proc has finished its execution which can take a while
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| 168 | *
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| 169 | * A side effect is, because you don't wait for the end of
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| 170 | * the execution of Proc, if a new message is posted fBreak
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| 171 | * and fStart is set again, new values are copied to fMsg and
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| 172 | * fMp (FIXME? Harmefull?) and the message is not processed at all.
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| 173 | */
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| 174 | //while (fStart)
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| 175 | // usleep(1);
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| 176 |
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| 177 | cout << "MsgQueue::PostMsg: Returning rc = " << hex << rc << endl;
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| 178 | return rc;
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| 179 | }
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| 180 | /*
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| 181 | Start positioning.
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| 182 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
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| 183 | MsgQueue::PostMsg: ---> Break <---
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| 184 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
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| 185 |
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| 186 | ===== MsgQueue::PostMsg: Returning rc = (nil)
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| 187 | PostMsg (WM_Position) returned.
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| 188 | done.
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| 189 | Stopping movement...Movement stopped.
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| 190 | WM_Position: done. (return 0x7777)
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| 191 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
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| 192 | MsgQueue::Thread: Processing Msg 0x1001
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| 193 | WM_Position: start.
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| 194 | Positioning to Target...
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| 195 | */
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| 196 | /*
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| 197 | Start positioning.
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| 198 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
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| 199 | MsgQueue::PostMsg: ---> Break <---
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| 200 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
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| 201 |
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| 202 | done.
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| 203 | Stopping movement...Movement stopped.
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| 204 | WM_Position: done. (return 0x7777)
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| 205 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
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| 206 | MsgQueue::Thread: Processing Msg 0x1001
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| 207 | WM_Position: start.
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| 208 | Positioning to Target...
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| 209 | ===== MsgQueue::PostMsg: Returning rc = (nil)
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| 210 | */
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