| 1 | #include "msgqueue.h"
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| 2 | 
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| 3 | #include <iostream.h>
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| 4 | 
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| 5 | #include <unistd.h>        // usleep
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| 6 | #include <sys/resource.h>  // PRIO_PROCESS
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| 7 | 
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| 8 | #undef DEBUG
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| 9 | 
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| 10 | // --------------------------------------------------------------------------
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| 11 | //
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| 12 | // This creates the Message queue thread,
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| 13 | //
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| 14 | MsgQueue::MsgQueue() : fBreak(0)
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| 15 | {
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| 16 |     fMp = new unsigned char;
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| 17 |     pthread_create(&fThread, NULL, MapThread, this);
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| 18 | }
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| 19 | 
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| 20 | // --------------------------------------------------------------------------
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| 21 | //
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| 22 | // The destructor terminates the thread.
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| 23 | //
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| 24 | MsgQueue::~MsgQueue()
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| 25 | {
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| 26 | #ifdef DEBUG
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| 27 |     cout << "~MsgQueue::MsgQueue" << endl;
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| 28 | #endif
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| 29 |     pthread_cancel(fThread);
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| 30 |     delete (unsigned char*)fMp;
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| 31 | }
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| 32 | 
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| 33 | // --------------------------------------------------------------------------
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| 34 | //
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| 35 | // This is the function which must be overloaded.
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| 36 | // Here you process the messages. mp is a pointer which you can
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| 37 | // specify when posting the message.
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| 38 | //
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| 39 | // If a new messages is posted while the old one is not yet
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| 40 | // finished the fBreak flag is set. Please test this flag with
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| 41 | // Break() and try to finish (or stop) the current action as soon
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| 42 | // as possible. This makes sure, that before a new action is started
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| 43 | // the old action can be finished correctly by the user.
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| 44 | //
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| 45 | void *MsgQueue::Proc(int msg, void *mp)
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| 46 | {
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| 47 |     return NULL;
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| 48 | }
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| 49 | 
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| 50 | // --------------------------------------------------------------------------
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| 51 | //
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| 52 | // This is the thread mapper.
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| 53 | //
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| 54 | void *MsgQueue::MapThread(void *arg)
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| 55 | {
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| 56 |     pthread_detach(pthread_self());
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| 57 | 
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| 58 |     setpriority(PRIO_PROCESS, 0, -5);
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| 59 | 
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| 60 |     ((MsgQueue*)arg)->Thread();
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| 61 | 
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| 62 |     return NULL;
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| 63 | }
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| 64 | 
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| 65 | // --------------------------------------------------------------------------
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| 66 | //
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| 67 | // This is the thread which handles the processing.
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| 68 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
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| 69 | // And as soon as the current action is finished the new action is executed
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| 70 | // in this thread. This makes sure, that the calling program is not stalled.
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| 71 | //
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| 72 | void MsgQueue::Thread()
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| 73 | {
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| 74 |     //
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| 75 |     // Tell the poster that processing is done
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| 76 |     //
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| 77 |     fStart = 0;
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| 78 |     while (!fBreak)
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| 79 |         usleep(1);
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| 80 | 
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| 81 |     while(1)
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| 82 |     {
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| 83 |         while (!fStart)
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| 84 |             usleep(1);
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| 85 |         fStart = 0;
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| 86 | 
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| 87 |         //
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| 88 |         // This makes sure that also a very fast Break() after
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| 89 |         // a PostMsg is processed correctly
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| 90 |         //
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| 91 |         if (fMuxMsg.Lock()==13)
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| 92 |             cout << "MsgQueue::Thread - mutex is already locked by this thread." << endl;
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| 93 |         fBreak = 0;
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| 94 |         if (fMuxMsg.UnLock()==13)
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| 95 |             cout << "MsgQueue::Thread - tried to unlock mutex locked by other thread." << endl;
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| 96 | 
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| 97 | #ifdef DEBUG
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| 98 |         cout << "MsgQueue::Thread: Processing Msg 0x" << hex << fMsg << endl;
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| 99 | #endif
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| 100 |         // --- bool quit = fMsg==WM_QUIT;
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| 101 |         fRc=Proc(fMsg, fMp);
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| 102 | #ifdef DEBUG
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| 103 |         cout << "MsgQueue::PostMsg: Msg 0x" << hex << fMsg << " processed (rc=" << fRc << ")" << endl;
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| 104 | #endif
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| 105 | 
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| 106 |         // --- if (quit)
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| 107 |         // ---    break;
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| 108 |     }
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| 109 | 
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| 110 |     // --- fStart = 0;
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| 111 |     // --- cout << "WM_QUIT posted... leaving msg queue." << endl;
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| 112 | }
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| 113 | 
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| 114 | // --------------------------------------------------------------------------
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| 115 | //
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| 116 | // Use this function to post a message.
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| 117 | // mp can be a pointer to a data structure. size should be the size of it.
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| 118 | // size bytes of this structure are copied and a pointer to the copy
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| 119 | // is forwarded to the Proc function.
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| 120 | //
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| 121 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
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| 122 | {
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| 123 |     //
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| 124 |     // Lock Mutex, put msg on stack and tell thread to process message
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| 125 |     //
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| 126 | 
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| 127 |     //
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| 128 |     // Make sure that only one Proc() is running and can be stopped
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| 129 |     // stopped and the messages are processed serialized
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| 130 |     //
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| 131 | #ifdef DEBUG
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| 132 |     cout << "MsgQueue::PostMsg: Locking MsgQueue mutex..." << flush;
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| 133 | #endif
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| 134 |     if (fMuxMsg.Lock()==13)
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| 135 |         cout << "MsgQueue::PostMsg - mutex is already locked by this thread." << endl;
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| 136 | #ifdef DEBUG
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| 137 |     cout << "done." << endl;
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| 138 | #endif
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| 139 | 
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| 140 |     //
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| 141 |     // Set break state and wait until Proc() returned (break state deleted)
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| 142 |     // This means, that a new command is invoked and (if forseen) the
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| 143 |     // running command should stop execution.
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| 144 |     //
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| 145 |     // This is some kind of controlled user break without using signals
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| 146 |     //
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| 147 |     /**** NEW 20/01/2003 ****/
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| 148 |     if (fBreak)
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| 149 |     {
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| 150 |         if (fMuxMsg.UnLock()==13)
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| 151 |             cout << "MsgQueue::PostMsg - tried to unlock mutex locked by other thread." << endl;
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| 152 | #ifdef DEBUG
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| 153 |         cout << "------------> MsgQueue::PostMsg: Proc still pending... Message IGNORED." << endl;
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| 154 | #endif
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| 155 |         return NULL;
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| 156 |     }
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| 157 |     /**** NEW 20/01/2003 ****/
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| 158 | #ifdef DEBUG
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| 159 |     cout << "MsgQueue::PostMsg: ---> Break <---" << endl;
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| 160 | #endif
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| 161 |     fBreak = 1;
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| 162 | 
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| 163 |     //
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| 164 |     // copy return code from Proc() and set new message
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| 165 |     //
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| 166 |     void *rc = fRc;
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| 167 | 
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| 168 |     fMsg = msg;
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| 169 | 
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| 170 |     delete (unsigned char*)fMp;
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| 171 |     fMp = new unsigned char[size];
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| 172 | 
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| 173 |     memcpy(fMp, mp, size);
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| 174 | 
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| 175 |     //
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| 176 |     // Start Proc()
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| 177 |     //
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| 178 | #ifdef DEBUG
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| 179 |     cout << "MsgQueue::PostMsg: Releasing MsgQueue mutex..." << flush;
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| 180 | #endif
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| 181 |     fStart = 1;
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| 182 |     if (fMuxMsg.UnLock()==13)
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| 183 |         cout << "MsgQueue::PostMsg - tried to unlock mutex locked by other thread." << endl;
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| 184 | #ifdef DEBUG
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| 185 |     cout << "done." << endl;
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| 186 | #endif
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| 187 | 
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| 188 |     /*
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| 189 |      * **** NEW 20/01/2003 ***
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| 190 |      *
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| 191 |      * This can halt the main thread, because it is waiting until
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| 192 |      * Proc has finished its execution which can take a while
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| 193 |      *
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| 194 |      * A side effect is, because you don't wait for the end of
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| 195 |      * the execution of Proc, if a new message is posted fBreak
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| 196 |      * and fStart is set again, new values are copied to fMsg and
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| 197 |      * fMp (FIXME? Harmefull?) and the message is not processed at all.
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| 198 |      */
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| 199 |     //while (fStart)
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| 200 |     //    usleep(1);
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| 201 |  
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| 202 | #ifdef DEBUG
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| 203 |     cout << "MsgQueue::PostMsg: Returning rc = " << hex << rc << endl;
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| 204 | #endif
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| 205 |     return rc;
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| 206 | }
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| 207 | /*
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| 208 | Start positioning.
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| 209 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
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| 210 | MsgQueue::PostMsg: ---> Break <---
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| 211 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
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| 212 | 
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| 213 | ===== MsgQueue::PostMsg: Returning rc = (nil)
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| 214 | PostMsg (WM_Position) returned.
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| 215 | done.
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| 216 | Stopping movement...Movement stopped.
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| 217 | WM_Position: done. (return 0x7777)
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| 218 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
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| 219 | MsgQueue::Thread: Processing Msg 0x1001
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| 220 | WM_Position: start.
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| 221 | Positioning to Target...
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| 222 |  */
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| 223 | /*
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| 224 | Start positioning.
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| 225 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
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| 226 | MsgQueue::PostMsg: ---> Break <---
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| 227 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
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| 228 | 
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| 229 | done.
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| 230 | Stopping movement...Movement stopped.
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| 231 | WM_Position: done. (return 0x7777)
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| 232 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
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| 233 | MsgQueue::Thread: Processing Msg 0x1001
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| 234 | WM_Position: start.
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| 235 | Positioning to Target...
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| 236 | ===== MsgQueue::PostMsg: Returning rc = (nil)
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| 237 | */
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