1 | #include "msgqueue.h"
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2 |
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3 | #include <iostream.h>
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4 |
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5 | #include <unistd.h> // usleep
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6 | #include <sys/resource.h> // PRIO_PROCESS
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7 |
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8 | #undef DEBUG
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9 |
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10 | // --------------------------------------------------------------------------
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11 | //
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12 | // This creates the Message queue thread,
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13 | //
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14 | MsgQueue::MsgQueue() : fBreak(0)
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15 | {
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16 | fMp = new unsigned char;
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17 | pthread_create(&fThread, NULL, MapThread, this);
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18 | }
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19 |
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20 | // --------------------------------------------------------------------------
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21 | //
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22 | // The destructor terminates the thread.
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23 | //
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24 | MsgQueue::~MsgQueue()
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25 | {
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26 | #ifdef DEBUG
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27 | cout << "~MsgQueue::MsgQueue" << endl;
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28 | #endif
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29 | pthread_cancel(fThread);
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30 | delete (unsigned char*)fMp;
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31 | }
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32 |
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33 | // --------------------------------------------------------------------------
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34 | //
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35 | // This is the function which must be overloaded.
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36 | // Here you process the messages. mp is a pointer which you can
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37 | // specify when posting the message.
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38 | //
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39 | // If a new messages is posted while the old one is not yet
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40 | // finished the fBreak flag is set. Please test this flag with
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41 | // Break() and try to finish (or stop) the current action as soon
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42 | // as possible. This makes sure, that before a new action is started
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43 | // the old action can be finished correctly by the user.
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44 | //
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45 | void *MsgQueue::Proc(int msg, void *mp)
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46 | {
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47 | return NULL;
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48 | }
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49 |
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50 | // --------------------------------------------------------------------------
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51 | //
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52 | // This is the thread mapper.
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53 | //
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54 | void *MsgQueue::MapThread(void *arg)
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55 | {
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56 | pthread_detach(pthread_self());
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57 |
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58 | setpriority(PRIO_PROCESS, 0, -5);
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59 |
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60 | ((MsgQueue*)arg)->Thread();
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61 |
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62 | return NULL;
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63 | }
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64 |
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65 | // --------------------------------------------------------------------------
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66 | //
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67 | // This is the thread which handles the processing.
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68 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
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69 | // And as soon as the current action is finished the new action is executed
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70 | // in this thread. This makes sure, that the calling program is not stalled.
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71 | //
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72 | void MsgQueue::Thread()
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73 | {
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74 | //
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75 | // Tell the poster that processing is done
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76 | //
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77 | fStart = 0;
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78 | while (!fBreak)
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79 | usleep(1);
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80 |
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81 | while(1)
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82 | {
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83 | while (!fStart)
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84 | usleep(1);
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85 | fStart = 0;
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86 |
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87 | //
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88 | // This makes sure that also a very fast Break() after
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89 | // a PostMsg is processed correctly
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90 | //
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91 | if (fMuxMsg.Lock()==13)
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92 | cout << "MsgQueue::Thread - mutex is already locked by this thread." << endl;
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93 | fBreak = 0;
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94 | if (fMuxMsg.UnLock()==13)
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95 | cout << "MsgQueue::Thread - tried to unlock mutex locked by other thread." << endl;
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96 |
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97 | #ifdef DEBUG
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98 | cout << "MsgQueue::Thread: Processing Msg 0x" << hex << fMsg << endl;
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99 | #endif
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100 | // --- bool quit = fMsg==WM_QUIT;
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101 | fRc=Proc(fMsg, fMp);
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102 | #ifdef DEBUG
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103 | cout << "MsgQueue::PostMsg: Msg 0x" << hex << fMsg << " processed (rc=" << fRc << ")" << endl;
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104 | #endif
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105 |
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106 | // --- if (quit)
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107 | // --- break;
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108 | }
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109 |
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110 | // --- fStart = 0;
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111 | // --- cout << "WM_QUIT posted... leaving msg queue." << endl;
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112 | }
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113 |
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114 | // --------------------------------------------------------------------------
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115 | //
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116 | // Use this function to post a message.
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117 | // mp can be a pointer to a data structure. size should be the size of it.
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118 | // size bytes of this structure are copied and a pointer to the copy
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119 | // is forwarded to the Proc function.
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120 | //
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121 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
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122 | {
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123 | //
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124 | // Lock Mutex, put msg on stack and tell thread to process message
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125 | //
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126 |
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127 | //
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128 | // Make sure that only one Proc() is running and can be stopped
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129 | // stopped and the messages are processed serialized
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130 | //
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131 | #ifdef DEBUG
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132 | cout << "MsgQueue::PostMsg: Locking MsgQueue mutex..." << flush;
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133 | #endif
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134 | if (fMuxMsg.Lock()==13)
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135 | cout << "MsgQueue::PostMsg - mutex is already locked by this thread." << endl;
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136 | #ifdef DEBUG
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137 | cout << "done." << endl;
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138 | #endif
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139 |
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140 | //
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141 | // Set break state and wait until Proc() returned (break state deleted)
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142 | // This means, that a new command is invoked and (if forseen) the
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143 | // running command should stop execution.
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144 | //
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145 | // This is some kind of controlled user break without using signals
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146 | //
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147 | /**** NEW 20/01/2003 ****/
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148 | if (fBreak)
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149 | {
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150 | if (fMuxMsg.UnLock()==13)
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151 | cout << "MsgQueue::PostMsg - tried to unlock mutex locked by other thread." << endl;
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152 | #ifdef DEBUG
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153 | cout << "------------> MsgQueue::PostMsg: Proc still pending... Message IGNORED." << endl;
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154 | #endif
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155 | return NULL;
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156 | }
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157 | /**** NEW 20/01/2003 ****/
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158 | #ifdef DEBUG
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159 | cout << "MsgQueue::PostMsg: ---> Break <---" << endl;
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160 | #endif
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161 | fBreak = 1;
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162 |
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163 | //
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164 | // copy return code from Proc() and set new message
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165 | //
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166 | void *rc = fRc;
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167 |
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168 | fMsg = msg;
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169 |
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170 | delete (unsigned char*)fMp;
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171 | fMp = new unsigned char[size];
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172 |
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173 | memcpy(fMp, mp, size);
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174 |
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175 | //
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176 | // Start Proc()
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177 | //
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178 | #ifdef DEBUG
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179 | cout << "MsgQueue::PostMsg: Releasing MsgQueue mutex..." << flush;
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180 | #endif
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181 | fStart = 1;
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182 | if (fMuxMsg.UnLock()==13)
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183 | cout << "MsgQueue::PostMsg - tried to unlock mutex locked by other thread." << endl;
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184 | #ifdef DEBUG
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185 | cout << "done." << endl;
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186 | #endif
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187 |
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188 | /*
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189 | * **** NEW 20/01/2003 ***
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190 | *
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191 | * This can halt the main thread, because it is waiting until
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192 | * Proc has finished its execution which can take a while
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193 | *
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194 | * A side effect is, because you don't wait for the end of
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195 | * the execution of Proc, if a new message is posted fBreak
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196 | * and fStart is set again, new values are copied to fMsg and
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197 | * fMp (FIXME? Harmefull?) and the message is not processed at all.
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198 | */
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199 | //while (fStart)
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200 | // usleep(1);
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201 |
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202 | #ifdef DEBUG
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203 | cout << "MsgQueue::PostMsg: Returning rc = " << hex << rc << endl;
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204 | #endif
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205 | return rc;
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206 | }
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207 | /*
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208 | Start positioning.
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209 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
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210 | MsgQueue::PostMsg: ---> Break <---
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211 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
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212 |
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213 | ===== MsgQueue::PostMsg: Returning rc = (nil)
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214 | PostMsg (WM_Position) returned.
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215 | done.
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216 | Stopping movement...Movement stopped.
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217 | WM_Position: done. (return 0x7777)
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218 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
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219 | MsgQueue::Thread: Processing Msg 0x1001
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220 | WM_Position: start.
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221 | Positioning to Target...
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222 | */
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223 | /*
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224 | Start positioning.
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225 | MsgQueue::PostMsg: Locking MsgQueue mutex...done.
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226 | MsgQueue::PostMsg: ---> Break <---
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227 | +++++ MsgQueue::PostMsg: Releasing MsgQueue mutex...done.
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228 |
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229 | done.
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230 | Stopping movement...Movement stopped.
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231 | WM_Position: done. (return 0x7777)
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232 | MsgQueue::PostMsg: Msg 0x1001 processed (rc=0x7777)
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233 | MsgQueue::Thread: Processing Msg 0x1001
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234 | WM_Position: start.
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235 | Positioning to Target...
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236 | ===== MsgQueue::PostMsg: Returning rc = (nil)
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237 | */
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