/* ======================================================================== *\ ! ! * ! * This file is part of Stesy, the MAGIC Steering System ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz , 2001 ! ! Copyright: MAGIC Software Development, 2000-2001 ! ! \* ======================================================================== */ /////////////////////////////////////////////////////////////////////// // // Network // // is a collection of nodes which coordinates the network // /////////////////////////////////////////////////////////////////////// #include "network.h" #include // cout #include // setw, setfill ClassImp(Network); // -------------------------------------------------------------------------- // // Start the canopen module // Initialize all nodes (calling NodeDrv::Init() // void Network::Start() { lout << "- Starting network." << endl; VmodIcan::Start(); InitNodes(); lout << "- Network started." << endl; } // -------------------------------------------------------------------------- // // Stop all nodes, stop the can module // void Network::Stop() { lout << "- Stopping network." << endl; StopNodes(); VmodIcan::Stop(); lout << "- Network stopped." << endl; } // -------------------------------------------------------------------------- // // Initialize the network, set all nodes to NULL (n/a) // Network::Network(const char *dev, const int baud, MLog &out) : CanOpen(dev, baud, out) { for (int i=0; i<32; i++) fNodes[i] = NULL; lout << "- Network initialized." << endl; } // -------------------------------------------------------------------------- // // Distributes the received SDO messages to the addressed nodes. // Depending on the received command either HandleSDO, HandleSDOOK or // HandleSDOError called. // HandleSDO: Handles a received value // HandleSDOOK: Handles the acknoledgment of a trasmitted SDO // HandleSDOError: Handles error occursion (see CanOpen standard) // void Network::HandleSDO(BYTE_t node, BYTE_t cmd, WORD_t idx, BYTE_t subidx, LWORD_t data, timeval_t *tv) { if (fNodes[node]) switch (cmd) { case kSDO_TX4: // answer to 0x40 with 4 bytes of data fNodes[node]->HandleSDO(idx, subidx, data, tv); return; case kSDO_TX3: // answer to 0x40 with 2 bytes of data fNodes[node]->HandleSDO(idx, subidx, data&0xffff, tv); return; case kSDO_TX1: // answer to 0x40 with 1 byte of data fNodes[node]->HandleSDO(idx, subidx, data&0xff, tv); return; case kSDO_TX_OK: // answer to a SDO_TX message fNodes[node]->HandleSDOOK(idx, subidx, data, tv); return; case kSDO_TX_ERROR: // error message (instead of 0x60) fNodes[node]->HandleSDOError(data); return; } cout << dec << setfill('0'); cout << "Network::HandleSDO: Node=" << (int)node << " Cmd=0x" << hex << (int)cmd << ": "; cout << "Sdo=" << idx << "/" << (int)subidx << ": 0x" << setw(8) << data; cout << endl; } // -------------------------------------------------------------------------- // // Distributes PDO1 messages to the correspoding node calling HandlePDO1 // void Network::HandlePDO1(BYTE_t node, BYTE_t *data, timeval_t *tv) { if (!fNodes[node]) { cout << "Network::HandlePDO1: Node #" << dec << (int)node << " not found - PDO1: " << hex; for (int i=0; i<8; i++) cout << " 0x" << (int)data[i]; cout << endl; return; } fNodes[node]->HandlePDO1(data, tv); } // -------------------------------------------------------------------------- // // Distributes PDO2 messages to the correspoding node calling HandlePDO2 // void Network::HandlePDO2(BYTE_t node, BYTE_t *data, timeval_t *tv) { if (!fNodes[node]) { cout << "Network::HandlePDO2: Node #" << dec << (int)node << " not found - PDO2: " << hex; for (int i=0; i<8; i++) cout << " 0x" << (int)data[i]; cout << endl; return; } fNodes[node]->HandlePDO2(data, tv); } // -------------------------------------------------------------------------- // // Distributes PDO3 messages to the correspoding node calling HandlePDO3 // void Network::HandlePDO3(BYTE_t node, BYTE_t *data, timeval_t *tv) { if (!fNodes[node]) { cout << "Network::HandlePDO3: Node #" << dec << (int)node << " not found - PDO3: " << hex; for (int i=0; i<8; i++) cout << " 0x" << (int)data[i]; cout << endl; return; } fNodes[node]->HandlePDO3(data, tv); } // -------------------------------------------------------------------------- // // Distributes PDO4 messages to the correspoding node calling HandlePDO4 // void Network::HandlePDO4(BYTE_t node, BYTE_t *data, timeval_t *tv) { if (!fNodes[node]) { cout << "Network::HandlePDO4: Node #" << dec << (int)node << " not found - PDO4: " << hex; for (int i=0; i<8; i++) cout << " 0x" << (int)data[i]; cout << endl; return; } fNodes[node]->HandlePDO4(data, tv); } // -------------------------------------------------------------------------- // // Distributes Nodeguard messages to the correspoding node calling // HandleNodeguard // void Network::HandleNodeguard(BYTE_t node, timeval_t *tv) { if (!fNodes[node]) { cout << "Network::HandleNodeguard: Node #" << dec << (int)node << " not found: Nodeguard." << endl; return; } fNodes[node]->HandleNodeguard(tv); } // -------------------------------------------------------------------------- // // Distributes Emergency messages to the correspoding node calling // HandleEmergency // void Network::HandleEmergency(BYTE_t node, timeval_t *tv) { if (!fNodes[node]) { cout << "Network::HandleEmergency: Node #" << dec << (int)node << " not found: Emergency." << endl; return; } fNodes[node]->HandleEmergency(tv); } // -------------------------------------------------------------------------- // // Sets a node to a given nodedrv. The id is requested from the drv object. // void Network::SetNode(NodeDrv *drv) { const BYTE_t nodeid = drv->GetId(); if (nodeid>31) { cout << "SetNode - Error: Only node Numbers < 32 are allowed"<< endl; return; } fNodes[nodeid] = drv; } // -------------------------------------------------------------------------- // // Initializes all nodes calling InitDevice // void Network::InitNodes() { for (int i=0; i<32; i++) if (fNodes[i]) { lout << "- Setting up Node #" << dec << i << " ("; lout << fNodes[i]->GetNodeName() << ")" << endl; if (fNodes[i]->InitDevice(this)) fNodeInitialized[i] = TRUE; else lout << "- " << fNodes[i]->GetNodeName() << ": InitDevice failed." << endl; } lout << "- All Nodes setup." << endl; } // -------------------------------------------------------------------------- // // Stop all nodes calling StopDevice // void Network::StopNodes() { for (int i=0; i<32; i++) if (fNodes[i] && fNodeInitialized[i]) { lout << "- Stopping Node #" << dec << i; lout << " (" << fNodes[i]->GetNodeName() << ")" << endl; fNodes[i]->StopDevice(); } lout << "- All Nodes stopped." << endl; } // -------------------------------------------------------------------------- // // returns true if one of the nodes has the error-flag set (HasError). // bool Network::HasError() const { bool rc = false; for (int i=0; i<32; i++) { if (!fNodes[i]) continue; if (!fNodes[i]->HasError()) continue; rc = true; if (fNodes[i]->GetError() <= 0) continue; //lout << "- Node #" << dec << i << " '" << fNodes[i]->GetNodeName(); //lout << "' has error #" << fNodes[i]->GetError() << endl; } return rc; } // -------------------------------------------------------------------------- // // returns true if one of the nodes is a zombie node // bool Network::HasZombie() const { for (int i=0; i<32; i++) if (fNodes[i]) if (fNodes[i]->IsZombieNode()) return true; return false; } // -------------------------------------------------------------------------- // // try to reboot all zombie nodes to get them working again. all other // nodes are left untouched. // bool Network::RebootZombies() { bool rc = true; lout << "- Trying to reboot all Zombies..." << endl; for (int i=0; i<32; i++) if (fNodes[i]) if (fNodes[i]->IsZombieNode()) if (!fNodes[i]->Reboot()) { lout << "- Failed to reboot " << fNodes[i]->GetNodeName() << "." << endl; rc = false; } if (rc) lout << "- All Zombies rebooted." << endl; return rc; } // -------------------------------------------------------------------------- // // Check the connections to all nodes. (This can also mean: Validate // the correct setup, etc) // void Network::CheckConnections() { for (int i=0; i<32; i++) if (fNodes[i]) fNodes[i]->CheckConnection(); }