#include "SlaPlanets.h" #include #include "slalib.h" ClassImp(SlaPlanets); SlaPlanets::SlaPlanets(MObservatory::LocationName_t key) : Slalib(key), fDt(slaDt(2000.0)/60./60./24.) { } SlaPlanets::~SlaPlanets() { } void SlaPlanets::SetMjd(double mjd) { Slalib::SetMjd(mjd); fTt = mjd + slaDtt(mjd)/60./60./24.; // // coordinates of earth: heliocentric, equatoril, J2000 // double veb[3]; // barycentric velocity double ceb[3]; // barycentric coordinates double veh[3]; // heliocentric velocity slaEvp(mjd + fDt, 2000.0, veb, ceb, veh, fEarth); } void SlaPlanets::UpdatePlanetPos(ePlanets_t planet) { // // coordinates of planet: topocentric, equatorial, J2000 // double ra, dec, diam; // One can use TT instead of TDB for all plenets // (except the moon) // TDB, planet, elong, phi, *ra, *dec, *diam slaRdplan(fTt, planet, GetElong(), GetPhi(), &ra, &dec, &diam); double az, el; slaDe2h(GetAlpha()-ra, dec, GetPhi(), &az, &el); fZdAz[planet].Set(TMath::Pi()/2-el, az); }