1 | #include "StarCatalog.h"
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2 |
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3 | #include <iomanip> // cout
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4 | #include <iostream> // cout
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5 |
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6 | #include <TSystem.h>
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7 | #include <TRotation.h>
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8 |
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9 | #include "slalib.h"
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10 | #include "slamac.h"
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11 |
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12 | #include "MStarList.h"
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13 | #include "MAstroCatalog.h"
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14 |
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15 | ClassImp(StarCatalog);
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16 |
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17 | using namespace std;
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18 |
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19 | StarCatalog::StarCatalog(MObservatory::LocationName_t key) : SlaStars(key), fW(768), fH(576), fAstro(0), /*fSao(NULL), fSrt(NULL), fEntries(0),*/ fSinAngle(0), fCosAngle(1), fBoxX(768), fBoxY(576)
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20 | {
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21 | fAstro = new MAstroCatalog;
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22 | fAstro->SetObservatory(*this);
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23 | fAstro->SetPlainScreen();
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24 | }
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25 |
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26 | StarCatalog::~StarCatalog()
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27 | {
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28 | delete fAstro;
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29 | }
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30 |
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31 | void StarCatalog::SetPixSize(const double pixsize)
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32 | {
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33 | // pixsize [arcsec/pixel]
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34 | fPixSize = TMath::DegToRad()*pixsize/3600; // [rad / (deg*pixel)]
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35 | fAstro->SetRadiusFOV(pixsize, 768, 576);
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36 | // fov = hypot(768, 576)/2*pixsize/3600;
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37 | }
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38 |
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39 | double StarCatalog::GetPixSize() const
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40 | {
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41 | return fPixSize*3600*TMath::RadToDeg();
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42 | }
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43 |
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44 | void StarCatalog::SetLimitMag(const float mag)
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45 | {
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46 | fLimitMag = mag;
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47 | fAstro->SetLimMag(mag);
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48 | }
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49 |
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50 | void StarCatalog::SetMjd(double mjd)
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51 | {
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52 | SlaStars::SetMjd(mjd);
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53 | fAstro->SetTime(MTime(mjd));
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54 | }
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55 |
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56 | void StarCatalog::SetAltAz(const AltAz &altaz)
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57 | {
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58 | fAltAz = altaz * TMath::DegToRad();
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59 | fRaDec = CalcRaDec(fAltAz);
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60 |
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61 | fAstro->SetRaDec(fRaDec.Ra(), fRaDec.Dec());
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62 | }
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63 |
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64 | void StarCatalog::Reload()
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65 | {
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66 | fAstro->SetLimMag(99);
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67 | //fAstro->ReadBSC("bsc5.dat");
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68 | //fAstro->ReadHeasarcPPM("heasarc_ppm.tdat");
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69 | fAstro->ReadCompressed("ppm9.bin");
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70 | fAstro->SetLimMag(fLimitMag);
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71 | }
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72 |
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73 | void StarCatalog::SetRaDec(const RaDec &radec)
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74 | {
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75 | const RaDec rd = fRaDec*TMath::RadToDeg();
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76 |
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77 | const Bool_t same =
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78 | rd.Ra() >radec.Ra() -1e-5 && rd.Ra() <radec.Ra() +1e-5 &&
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79 | rd.Dec()>radec.Dec()-1e-5 && rd.Dec()<radec.Dec()+1e-5;
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80 |
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81 | fRaDec = radec * TMath::DegToRad();
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82 | fAltAz = CalcAltAz(fRaDec);
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83 |
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84 | fAstro->SetRaDec(fRaDec.Ra(), fRaDec.Dec());
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85 | if (!same)
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86 | Reload();
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87 | }
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88 |
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89 | void StarCatalog::DrawCross(byte *img, const int x, const int y)
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90 | {
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91 | for (int dx=-4; dx<5; dx++)
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92 | if (dx) img[y*768+x+dx] = 0xff;
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93 |
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94 | for (int dy=-4; dy<5; dy++)
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95 | if (dy) img[(y+dy)*768+x] = 0xff;
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96 | }
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97 |
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98 | void StarCatalog::GetImg(byte *img, byte *cimg, MStarList &list) const
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99 | {
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100 | memset(cimg, 0, 768*576);
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101 |
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102 | DrawStars(list, cimg);
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103 | DrawCross(img, 768/2, 576/2);
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104 | }
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105 |
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106 | void StarCatalog::DrawCircle(int color, byte *img, int xx, int yy, int size)
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107 | {
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108 | for (int x=xx-size; x<xx+size+1; x++)
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109 | {
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110 | if (x<0 || x>767)
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111 | continue;
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112 |
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113 | const float p = xx+size-x;
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114 | const float q = 2*size - p;
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115 | const int h = (int)sqrt(p*q);
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116 |
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117 | const int y1 = yy-h;
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118 | if (y1>=0 && y1<576)
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119 | img[y1*768+x] = color;
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120 |
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121 | const int y2 = yy+h;
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122 | if (y2>=0 && y2<576)
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123 | img[y2*768+x] = color;
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124 | }
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125 | }
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126 |
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127 | void StarCatalog::PaintImg(unsigned char *buf, int w, int h)
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128 | {
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129 | fAstro->PaintImg(buf, w, h);
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130 | }
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131 |
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132 | void StarCatalog::DrawStars(MStarList &list, byte *img)
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133 | {
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134 | MStarListIter Next(&list);
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135 |
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136 | MStar *star;
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137 | while ((star=Next()))
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138 | {
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139 | const int mag = (10 - (star->GetMag()>1 ? (int)star->GetMag() : 1))/2;
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140 | Int_t color = 0xf0; //0x0f;
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141 | // DrawStars flips the picture in X defaultwise now
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142 | DrawCircle(color, img, 768-(int)star->GetX(), (int)star->GetY(), mag);
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143 | }
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144 | }
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145 |
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146 | /*
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147 | void StarCatalog::CalcStars(MStarList &list)
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148 | {
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149 | // full FOV
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150 | fBox=768/2;
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151 | CalcStars(list, 768/2, 576/2, 0, 0);
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152 | }
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153 | */
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154 |
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155 | void StarCatalog::CalcStars(MStarList &list, int xc, int yc,
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156 | float offx, float offy) const
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157 | {
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158 | // const Int_t offx = 768/2 + xo;
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159 | // const Int_t offy = 576/2 + yo;
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160 |
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161 | // Allow catalog stars to be a bit outside [0.2deg] of the
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162 | // monitored window. To get the std behaviour set offset=0
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163 | const Int_t offset = TMath::Nint(0.2*TMath::DegToRad()/fPixSize);
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164 | const Int_t boxx = fBoxX+offset;
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165 | const Int_t boxy = fBoxY+offset;
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166 |
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167 | // CalcStars flips the picture in X defaultwise now
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168 | // This defined the box in which stars are really returned
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169 | const int x0 = TMath::Max((768-xc)-boxx, -offset);
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170 | const int y0 = TMath::Max(yc-boxy, -offset);
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171 | const int x1 = TMath::Min((768-xc)+boxx, fW+offset);
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172 | const int y1 = TMath::Min(yc+boxy, fH+offset);
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173 | /*
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174 | const int x0 = TMath::Max((768-xc)-box, -offset);
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175 | const int x1 = TMath::Min((768-xc)+box, fW+offset);
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176 |
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177 | const int y0 = TMath::Max(yc-box-100, -offset);
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178 | const int y1 = TMath::Min(yc+box+100, fH+offset);
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179 | */
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180 |
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181 | /*
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182 | // Align stars into telescope system
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183 | // (Move the telescope to pointing position)
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184 | TRotation align;
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185 | align.RotateZ(-fAltAz.Az());
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186 | align.RotateY(-(TMath::Pi()/2-fAltAz.Alt()));
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187 | align.RotateZ(TMath::Pi()/2);
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188 | */
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189 |
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190 | TRotation rot;
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191 | rot.RotateY(-(TMath::Pi()/2-fAltAz.Alt()));
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192 |
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193 | // Get List of stars from catalog
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194 | TIter Next(fAstro->GetList());
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195 | TVector3 *star=0;
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196 |
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197 | const Double_t limmag = pow(10, -fLimitMag/2.5);
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198 |
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199 | while ((star=(TVector3*)Next()))
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200 | {
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201 | // Check for limiting magnitude
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202 | const Double_t mag = star->Mag();
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203 | if (mag < limmag)
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204 | continue;
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205 |
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206 | // Get star position and do an apropiate
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207 | // conversion to local coordinates
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208 | const RaDec rd(star->Phi(), TMath::Pi()/2-star->Theta());
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209 | const ZdAz za(CalcZdAz(rd));
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210 |
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211 | TVector3 v;
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212 | //v.SetMagThetaPhi(1., TMath::Pi()/2-za.Alt(), za.Az()-fAltAz.Az());
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213 | v.SetMagThetaPhi(1., za.Zd(), za.Az()-fAltAz.Az());
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214 | v *= rot;
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215 |
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216 | if (v(2)<0)
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217 | continue;
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218 |
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219 | // Stretch such, that the Z-component is alwas the same. Now
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220 | // X and Y contains the intersection point between the star-light
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221 | // and the plain of a virtual plain screen (ccd...)
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222 | v *= 1./v(2);
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223 |
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224 | // Do unit conversion to pixels
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225 | v *= 1./fPixSize;
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226 |
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227 | const Double_t x = -v.Y();
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228 | const Double_t y = v.X();
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229 |
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230 | /*
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231 | // Virtually move telescope to pointing position
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232 | TVector3 loc;
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233 | loc.SetMagThetaPhi(1, za.Zd(), za.Az());
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234 | loc *= align;
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235 |
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236 | // Sanity check
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237 | if (loc(2)<0)
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238 | continue;
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239 |
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240 | // Stretch such, that the Z-component is alwas the same. Now
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241 | // X and Y contains the intersection point between the star-light
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242 | // and the plain of a virtual plain screen (ccd...)
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243 | loc *= 1./loc(2);
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244 |
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245 | // Do an apropriate unit conversion to pixels
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246 | loc *= 1./fPixSize;
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247 |
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248 | const Double_t x = loc.X();
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249 | const Double_t y = loc.Y();
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250 | */
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251 | // if (loc.Mod2()>fRadiusFOV*fRadiusFOV)
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252 | // continue;
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253 |
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254 |
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255 | // Rotate by the rotation angle of the video camera
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256 | // and add the offsets on both axis
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257 | const Double_t xx = x*fCosAngle - y*fSinAngle + 768 - offx;
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258 | const Double_t yy = x*fSinAngle + y*fCosAngle + offy;
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259 |
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260 | // Check if the resulting star is in the
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261 | // search box for the real stars
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262 | if (xx<x0 || xx>=x1 || yy<y0 || yy>=y1)
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263 | continue;
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264 |
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265 | // Store pixel coordinates of star in list
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266 | list.Add(xx, yy, -2.5*log10(mag));
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267 | }
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268 | }
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269 |
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270 | /*
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271 | AltAz StarCatalog::CalcAltAzFromPix(Double_t pixx, Double_t pixy) const
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272 | {
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273 | double dx = (pixx-576/2)*fCosAngle + (pixy-768/2)*fSinAngle;
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274 | double dy = -(pixx-576/2)*fSinAngle + (pixy-768/2)*fCosAngle;
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275 |
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276 | dx *= fPixSize;
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277 | dy *= fPixSize;
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278 |
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279 | //const double dx = (pixx-768.0)*fPixSize + fWidth+DPI;
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280 | //const double dy = pixy*fPixSize - fHeight;
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281 |
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282 | double ha, dec;
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283 | slaDh2e(dx, dy, DPI/2-fAltAz.Alt(), &ha, &dec);
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284 |
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285 | return AltAz(-dec, ha+fAltAz.Az());
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286 | }
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287 | */
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288 |
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289 | ZdAz StarCatalog::CalcDeltaZdAzFromPix(Double_t dpixx, Double_t dpixy) const
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290 | {
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291 | double dx = dpixx*fCosAngle + dpixy*fSinAngle;
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292 | double dy = -dpixx*fSinAngle + dpixy*fCosAngle;
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293 |
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294 | TVector3 loc(dy, -dx, 1./fPixSize);
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295 |
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296 | loc.RotateY(TMath::Pi()/2-fAltAz.Alt());
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297 |
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298 | return ZdAz(loc.Theta()-TMath::Pi()/2+fAltAz.Alt(), -loc.Phi());
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299 |
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300 | /*
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301 | // Align stars into telescope system
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302 | // (Move the telescope to pointing position)
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303 | TRotation align;
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304 | align.RotateZ(-fAltAz.Az());
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305 | align.RotateY(-(TMath::Pi()/2-fAltAz.Alt()));
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306 | align.RotateZ(TMath::Pi()/2);
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307 |
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308 |
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309 | TVector3 loc(dx, dy, 1./fPixSize);
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310 |
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311 | loc *= align.Inverse();
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312 |
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313 | cout << (TMath::Pi()/2-loc.Theta()-alt)*TMath::RadToDeg() << " " << (loc.Phi()-az)*TMath::RadToDeg() << endl;
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314 |
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315 |
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316 |
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317 | TVector3 loc(dx, -dy, 1./fPixSize);
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318 |
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319 | loc *= align.Inverse();
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320 |
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321 | return ZdAz(loc.Theta(), loc.Phi());*/
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322 | }
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