| 1 | //
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| 2 | // This File contains the definition of the MGCoordinates-class
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| 3 | //
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| 4 | // Author: Thomas Bretz
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| 5 | // Version: V1.0 (1-8-2000)
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| 6 |
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| 7 | #include "MGAccuracy.h"
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| 8 |
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| 9 | #include <iostream.h> // cout
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| 10 |
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| 11 | #include <TArc.h>
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| 12 | #include <TLine.h>
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| 13 | #include <TList.h>
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| 14 | #include <TCanvas.h>
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| 15 |
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| 16 | #include "coord.h"
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| 17 |
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| 18 | void MGAccuracy::DrawCoordinateSystem()
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| 19 | {
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| 20 | TLine line;
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| 21 |
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| 22 | line.SetLineColor(13);
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| 23 | line.SetLineStyle(3); // dotted (s. TAttLine)
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| 24 | line.DrawLine(-.5, -1.05, -.5, 1.05);
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| 25 | line.DrawLine( -1.05, -.5, 1.05, -.5);
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| 26 | line.DrawLine( .5, -1.05, .5, 1.05);
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| 27 | line.DrawLine( -1.05, .5, 1.05, .5);
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| 28 |
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| 29 | line.DrawLine(-.25, -1.05, -.25, 1.05);
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| 30 | line.DrawLine( -1.05, -.25, 1.05, -.25);
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| 31 | line.DrawLine( .25, -1.05, .25, 1.05);
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| 32 | line.DrawLine( -1.05, .25, 1.05, .25);
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| 33 |
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| 34 | line.DrawLine(-.75, -1.05, -.75, 1.05);
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| 35 | line.DrawLine( -1.05, -.75, 1.05, -.75);
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| 36 | line.DrawLine( .75, -1.05, .75, 1.05);
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| 37 | line.DrawLine( -1.05, .75, 1.05, .75);
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| 38 |
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| 39 | line.SetLineColor(12);
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| 40 | line.SetLineStyle(2); // dashed (s. TAttLine)
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| 41 | line.DrawLine(-1, -1.05, -1, 1.05);
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| 42 | line.DrawLine(-1.05, -1, 1.05, -1);
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| 43 | line.DrawLine( 1, -1.05, 1, 1.05);
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| 44 | line.DrawLine(-1.05, 1, 1.05, 1);
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| 45 |
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| 46 | line.SetLineColor(1); // black
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| 47 | line.SetLineStyle(1); // solid (s. TAttLine)
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| 48 | line.DrawLine(-1.05, 0, 1.05, 0);
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| 49 | line.DrawLine( 0, -1.05, 0, 1.05);
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| 50 |
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| 51 | TArc arc;
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| 52 | arc.SetFillStyle(4000); // transparent
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| 53 | arc.SetFillColor(39);
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| 54 | arc.SetLineColor(3); // green
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| 55 | arc.SetLineStyle(2); // dashed (s. TAttLine)
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| 56 | arc.DrawArc(0, 0, 20./60);
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| 57 |
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| 58 | arc.SetLineColor(5); // yellow
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| 59 | arc.DrawArc(0, 0, 40./60);
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| 60 |
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| 61 | arc.SetLineColor(2); // red
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| 62 | arc.DrawArc(0, 0, 1);
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| 63 | }
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| 64 |
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| 65 | void MGAccuracy::InitPosition()
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| 66 | {
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| 67 | fLin1 = new TLine(0, 0, 0, 0);
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| 68 | fLin2 = new TLine(0, 0, 0, 0);
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| 69 |
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| 70 | fLin1->SetLineColor(10); // white (s. TAttFill)
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| 71 | fLin2->SetLineColor(10); // white
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| 72 | fLin1->SetLineStyle(1); // solid (s. TAttLine)
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| 73 | fLin2->SetLineStyle(1);
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| 74 |
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| 75 | fLin1->Draw();
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| 76 | fLin2->Draw();
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| 77 |
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| 78 | fList->Add(fLin1);
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| 79 | fList->Add(fLin2);
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| 80 | }
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| 81 |
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| 82 | MGAccuracy::MGAccuracy(const TGWindow* p, const Int_t w, const Int_t h)
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| 83 | : TRootEmbeddedCanvas("Accuracy", p, w-1, h-1, kRaisedFrame),//, 0) //234, 76, kFixedSize)
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| 84 | fModified(kFALSE)
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| 85 | {
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| 86 | fCanvas = GetCanvas();
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| 87 |
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| 88 | fCanvas->SetFillColor(39); // s. TAttFill
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| 89 | fCanvas->Range(-1.1, -1.1, 1.1, 1.1);
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| 90 |
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| 91 | fList = new TList;
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| 92 | fList->SetOwner();
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| 93 |
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| 94 | DrawCoordinateSystem();
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| 95 | InitPosition();
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| 96 |
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| 97 | Resize(w, h); //GetDefaultSize()); // ???
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| 98 |
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| 99 | MapSubwindows();
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| 100 | }
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| 101 |
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| 102 | MGAccuracy::~MGAccuracy()
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| 103 | {
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| 104 | delete fList;
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| 105 |
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| 106 | cout << "MGAccuracy destroyed." << endl;
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| 107 | }
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| 108 |
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| 109 | void MGAccuracy::Update(ZdAz &zdaz)
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| 110 | {
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| 111 | //
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| 112 | // calculate actual time for planet positions
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| 113 | //
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| 114 |
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| 115 | fLin1->SetX1(zdaz.Zd()*60.-0.02);
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| 116 | fLin1->SetX2(zdaz.Zd()*60.+0.02);
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| 117 |
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| 118 | fLin2->SetX1(zdaz.Zd()*60.-0.02);
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| 119 | fLin2->SetX2(zdaz.Zd()*60.+0.02);
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| 120 |
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| 121 | fLin1->SetY1(zdaz.Az()*60.-0.02);
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| 122 | fLin1->SetY2(zdaz.Az()*60.+0.02);
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| 123 |
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| 124 | fLin2->SetY1(zdaz.Az()*60.+0.02);
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| 125 | fLin2->SetY2(zdaz.Az()*60.-0.02);
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| 126 |
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| 127 | fCanvas->Modified();
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| 128 | fCanvas->Update();
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| 129 |
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| 130 | /*
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| 131 | DrawPosition(pos.Zd(), pos.Az());
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| 132 |
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| 133 | if (!fModified)
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| 134 | return;
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| 135 |
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| 136 | // FIXME: Sometimes (if the canvas couldn't be created correctly:
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| 137 | // X11 Pixmap error) Update hangs the Gui system.
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| 138 |
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| 139 | fModified = kFALSE;
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| 140 | */
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| 141 | }
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