source: trunk/MagicSoft/Cosy/gui/MGSkyPosition.cc@ 1135

Last change on this file since 1135 was 1111, checked in by tbretz, 23 years ago
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1//
2// This File contains the definition of the MGCoordinates-class
3//
4// Author: Thomas Bretz
5// Version: V1.0 (1-8-2000)
6
7#include "MGSkyPosition.h"
8
9#include <iostream.h> // cout
10
11#include <TArc.h>
12#include <TLine.h>
13#include <TText.h>
14#include <TList.h>
15#include <TCanvas.h>
16
17#include "coord.h"
18#include "SlaPlanets.h"
19
20ClassImp(MGSkyPosition);
21
22void MGSkyPosition::InitPlanets()
23{
24 //
25 // Magnitudes:
26 // -----------
27 // Moon -12.8
28 // Jupiter -4.6
29 // Venus -4.0
30 // Mars -2.0
31 // Merkur 0.0
32 // Saturn 0.7
33 // Uranus 5.5
34 // Neptun 7.8
35 //
36 fSlalib = new SlaPlanets;
37
38 //
39 // Colors: black .. white:
40 //
41 // 1, 12, 13, 14, 15, 16, 17, 18, 19, 10
42 //
43 fMars = new TArc(0, 0, 1);
44 fMars->SetFillStyle(1001); // solid (s. TAttFill)
45 fMars->SetFillColor(13); // light grey (s. TAttFill)
46 fMars->SetLineColor(12);
47 fMars->Draw();
48
49 fVenus = new TArc(0, 0, 2);
50 fVenus->SetFillStyle(1001); // solid (s. TAttFill)
51 fVenus->SetFillColor(15); // light grey (s. TAttFill)
52 fVenus->SetLineColor(14);
53 fVenus->Draw();
54
55 fJupiter = new TArc(0, 0, 2);
56 fJupiter->SetFillStyle(1001); // solid (s. TAttFill)
57 fJupiter->SetFillColor(17); // light grey (s. TAttFill)
58 fJupiter->SetLineColor(16);
59 fJupiter->Draw();
60
61 fMoon = new TArc(0, 0, 3, 290, 70);
62 fMoon->SetFillStyle(1001); // solid (s. TAttFill)
63 fMoon->SetFillColor(19); // light grey (s. TAttFill)
64 fMoon->SetLineColor(15);
65 fMoon->Draw();
66
67 for (int i=0; i<4; i++)
68 {
69 fSunL[i] = new TLine(0,0,0,0);
70 fSunL[i]->SetLineColor(10); // white gray
71 fSunL[i]->SetLineStyle(1); // solid (s. TAttLine)
72 fSunL[i]->Draw();
73
74 fList->Add(fSunL[i]);
75 }
76
77 fSun = new TArc(0, 0, 2);
78 fSun->SetFillStyle(1001); // solid (s. TAttFill)
79 fSun->SetFillColor(10); // white (s. TAttFill)
80 fSun->SetLineColor(19);
81 fSun->Draw();
82
83 fList->Add(fMars);
84 fList->Add(fVenus);
85 fList->Add(fJupiter);
86 fList->Add(fMoon);
87 fList->Add(fSun);
88
89 //
90 // Reset 'static' positions of planets
91 //
92 for (int i=0; i<9; i++)
93 {
94 fX[i] = ~0;
95 fY[i] = ~0;
96 }
97}
98
99void MGSkyPosition::InitText()
100{
101 fText = new TText(105, 105, "");
102 //fText->SetFillStyle(4000); // transparent
103 fText->SetTextAlign(33); // right, top
104 fText->SetTextColor(10); // white
105 fText->Draw();
106
107 fList->Add(fText);
108}
109
110void MGSkyPosition::DrawCoordinateSystem()
111{
112 TArc arc;
113 arc.SetFillStyle(4000); // transparent
114 arc.SetLineColor(13); // dark gray
115 arc.SetLineStyle(1); // solid (s. TAttLine)
116 arc.DrawArc(0, 0, 90);
117 arc.DrawArc(0, 0, 67.5);
118 arc.DrawArc(0, 0, 45);
119 arc.DrawArc(0, 0, 22.5);
120
121 //
122 // FIXME? Use TAxis?
123 //
124 TLine line;
125 line.SetLineColor(1); // black
126 line.SetLineStyle(1); // solid (s. TAttLine)
127 line.DrawLine(-95, 0, 95, 0);
128 line.DrawLine( 0, -95, 0, 95);
129
130 TText text;
131 text.SetTextAlign(22); // centered, centered (s.TAttText)
132 text.SetTextColor(13); // dark gray
133 text.DrawText(0.71*22.5, 0.71*22.5, "22.5\xb0");
134 text.DrawText(0.71*45.0, 0.71*45.0, "45\xb0");
135 text.DrawText(0.71*67.5, 0.71*67.5, "67.5\xb0");
136 text.DrawText(0.71*90.0, 0.71*90.0, "90\xb0");
137
138 text.SetTextAlign(22); // centered, centered (s.TAttText)
139 text.SetTextColor(1); // black
140
141 text.DrawText(0, 102, "N (0\xb0)");
142 text.DrawText(0, -102, "S (180\xb0)");
143
144 text.SetTextAngle(270);
145 text.DrawText( 102, 0, "E (90\xb0)");
146
147 text.SetTextAngle(90);
148 text.DrawText(-102, 0, "W (270\xb0)");
149}
150
151void MGSkyPosition::InitPosition()
152{
153 fLin1a = new TLine(0, 0, 0, 0);
154 fLin1b = new TLine(0, 0, 0, 0);
155 fLin2 = new TLine(0, 0, 0, 0);
156
157 fLin1a->SetLineColor(5); // yellow (s. TAttFill)
158 fLin1b->SetLineColor(5); // yellow
159 fLin2 ->SetLineColor(10); // white
160 fLin1a->SetLineStyle(1); // solid (s. TAttLine)
161 fLin1b->SetLineStyle(2); // dashed
162
163 fLin1a->Draw();
164 fLin1b->Draw();
165 fLin2->Draw();
166
167 fList->Add(fLin1a);
168 fList->Add(fLin1b);
169 fList->Add(fLin2);
170}
171
172MGSkyPosition::MGSkyPosition(const TGWindow* p, const UInt_t w)
173 : MGEmbeddedCanvas("SkyPosition", p, w, 110)
174{
175 DrawCoordinateSystem();
176 InitPlanets();
177 InitPosition();
178 InitText();
179 InitCanvas();
180}
181
182MGSkyPosition::~MGSkyPosition()
183{
184 delete fSlalib;
185
186 cout << "MGSkyPosition destroyed." << endl;
187}
188
189void MGSkyPosition::SetLin1(Float_t x, Float_t y)
190{
191 fLin1a->SetX2(x);
192 fLin1a->SetY2(y);
193 fLin1b->SetX2(-x);
194 fLin1b->SetY2(-y);
195}
196
197void MGSkyPosition::SetLin2(Float_t x1, Float_t y1, Float_t x2, Float_t y2)
198{
199 fLin2->SetX1(x1);
200 fLin2->SetX2(x2);
201 fLin2->SetY1(y1);
202 fLin2->SetY2(y2);
203}
204
205void MGSkyPosition::UpdatePosition(Float_t zd, Float_t az)
206{
207 static int X =~0;
208 static int Y =~0;
209 static int Rx=~0;
210 static int Ry=~0;
211
212 const float rad = az*kDeg2Rad;
213
214 const float s = sin(rad);
215 const float c = cos(rad);
216
217 const float x = s*zd;
218 const float y = c*zd;
219
220 const int pixx = (int)(x/fPix);
221 const int pixy = (int)(y/fPix);
222
223 const int rx = (int)(s*fWidth/2.);
224 const int ry = (int)(c*fWidth/2.);
225
226 if (X==pixx && Y==pixy && Rx==rx && Ry==ry)
227 return;
228
229 X = pixx;
230 Y = pixy;
231
232 Rx = rx;
233 Ry = ry;
234
235 const float dx = s*4.;
236 const float dy = c*4.;
237
238 SetLin1(s*95., c*95.);
239 SetLin2(x+dy, y-dx, x-dy, y+dx);
240
241 SetModified();
242}
243
244void MGSkyPosition::UpdateText(Float_t x, Float_t y)
245{
246 static int X = ~0;
247 static int Y = ~0;
248
249 int xd = (int)floor(x);
250 int yd = (int)floor(y);
251 x *= 60.;
252 y *= 60.;
253
254 int fx = (int)floor(x*10.);
255 int fy = (int)floor(y*10.);
256
257 if (X==fx && Y==fy)
258 return;
259
260 X = fx;
261 Y = fy;
262
263 float xm = fmod(fabs(x), 60.);
264 float ym = fmod(fabs(y), 60.);
265
266 char txt[100];
267 sprintf(txt, "Zd=%d\xb0%02.1f'\nAz=%d\xb0%02.1f'",
268 xd, xm, yd, ym);
269
270 fText->SetText(fText->GetX(), fText->GetY(), txt);
271
272 SetModified();
273}
274
275
276void MGSkyPosition::Update(ZdAz &pos)
277{
278 //
279 // calculate actual time for planet positions
280 //
281 fSlalib->SetMjd2Now();
282
283 UpdatePlanet(kESun, fSun);
284 UpdatePlanet(kEMoon, fMoon);
285 UpdatePlanet(kEJupiter, fJupiter);
286 UpdatePlanet(kEVenus, fVenus);
287 UpdatePlanet(kEMars, fMars);
288
289 UpdatePosition(pos.Zd(), pos.Az());
290 UpdateText(pos.Zd(), pos.Az());
291
292 UpdateCanvas();
293}
294
295void MGSkyPosition::UpdatePlanet(Int_t planet, TArc *arc)
296{
297 //
298 // calculate actual position of planet
299 //
300 fSlalib->UpdatePlanetPos((ePlanets_t)planet);
301
302 ZdAz zdaz = fSlalib->GetPlanetPos((ePlanets_t)planet);
303
304 //
305 // check whether we have to change the position where it is drawn
306 //
307 const float s = sin(zdaz.Az());
308 const float c = cos(zdaz.Az());
309
310 const float deg = zdaz.Zd()*kRad2Deg;
311
312 const float x = s*deg;
313 const float y = c*deg;
314
315 const int pixx = (int)(x/fPix);
316 const int pixy = (int)(y/fPix);
317
318 if (fX[planet]==pixx && fY[planet]==pixy)
319 return;
320
321 fX[planet] = pixx;
322 fY[planet] = pixy;
323
324 //
325 // Set new position
326 //
327 arc->SetX1(x);
328 arc->SetY1(y);
329
330 SetModified();
331
332 if (planet!=kESun)
333 return;
334
335 // cout << "Sun: x=" << x << " y=" << y;
336 // cout << " Zd=" << deg << " Az=" << 360./D2PI*zdaz.Az() << endl;
337
338 fSunL[0]->SetX1(x-3.5); fSunL[0]->SetX2(x+3.5);
339 fSunL[1]->SetX1(x-2.5); fSunL[1]->SetX2(x+2.5);
340 fSunL[2]->SetX1(x-2.5); fSunL[2]->SetX2(x+2.5);
341 fSunL[3]->SetX1(x); fSunL[3]->SetX2(x);
342
343 fSunL[0]->SetY1(y); fSunL[0]->SetY2(y);
344 fSunL[1]->SetY1(y-2.5); fSunL[1]->SetY2(y+2.5);
345 fSunL[2]->SetY1(y+2.5); fSunL[2]->SetY2(y-2.5);
346 fSunL[3]->SetY1(y-3.5); fSunL[3]->SetY2(y+3.5);
347}
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