source: trunk/MagicSoft/Cosy/gui/MGSkyPosition.cc@ 1345

Last change on this file since 1345 was 1275, checked in by tbretz, 23 years ago
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1//
2// This File contains the definition of the MGCoordinates-class
3//
4// Author: Thomas Bretz
5// Version: V1.0 (1-8-2000)
6
7#include "MGSkyPosition.h"
8
9#include <iostream.h> // cout
10
11#include <TArc.h>
12#include <TLine.h>
13#include <TText.h>
14#include <TList.h>
15#include <TCanvas.h>
16
17#include "coord.h"
18#include "SlaStars.h"
19#include "SlaPlanets.h"
20
21ClassImp(MGSkyPosition);
22
23void MGSkyPosition::InitArc(TArc *arc, Int_t fillstyle, Int_t fillcolor, Int_t linecolor)
24{
25 arc->SetFillStyle(fillstyle); // (s. TAttFill)
26 arc->SetFillColor(fillcolor); // (s. TAttFill)
27 arc->SetLineColor(linecolor);
28 arc->Draw();
29}
30
31void MGSkyPosition::InitPlanets()
32{
33 //
34 // Magnitudes:
35 // -----------
36 // Moon -12.8
37 // Jupiter -4.6
38 // Venus -4.0
39 // Mars -2.0
40 // Merkur 0.0
41 // Saturn 0.7
42 // Uranus 5.5
43 // Neptun 7.8
44 //
45 fSlaPlanet = new SlaPlanets;
46 fSlaStar = new SlaStars;
47
48 //
49 // Colors: black .. white:
50 //
51 // 1, 12, 13, 14, 15, 16, 17, 18, 19, 10
52 //
53 fMars = new TArc(0, 0, 1);
54 fVenus = new TArc(0, 0, 2);
55 fJupiter = new TArc(0, 0, 2);
56 fMoon = new TArc(0, 0, 3, 290, 70);
57 fSun = new TArc(0, 0, 2);
58
59 InitArc(fMars, 1001, 13, 12);
60 InitArc(fVenus, 1001, 15, 14);
61 InitArc(fJupiter, 1001, 17, 16);
62 InitArc(fMoon, 1001, 19, 15);
63 InitArc(fSun, 1001, 10, 19);
64
65 for (int i=0; i<4; i++)
66 {
67 fSunL[i] = new TLine(0,0,0,0);
68 fSunL[i]->SetLineColor(10); // white gray
69 fSunL[i]->SetLineStyle(1); // solid (s. TAttLine)
70 fSunL[i]->Draw();
71
72 fList->Add(fSunL[i]);
73 }
74
75 fList->Add(fMars);
76 fList->Add(fVenus);
77 fList->Add(fJupiter);
78 fList->Add(fMoon);
79 fList->Add(fSun);
80
81 //
82 // Reset 'static' positions of planets
83 //
84 for (int i=0; i<9; i++)
85 {
86 fX[i] = ~0;
87 fY[i] = ~0;
88 }
89}
90
91void MGSkyPosition::InitText()
92{
93 fText = new TText(105, 105, "");
94 //fText->SetFillStyle(4000); // transparent
95 fText->SetTextAlign(33); // right, top
96 fText->SetTextColor(10); // white
97 fText->Draw();
98
99 fList->Add(fText);
100}
101
102void MGSkyPosition::DrawCoordinateSystem()
103{
104 TArc arc;
105 arc.SetFillStyle(4000); // transparent
106 arc.SetLineColor(13); // dark gray
107 arc.SetLineStyle(1); // solid (s. TAttLine)
108 arc.DrawArc(0, 0, 90);
109 arc.DrawArc(0, 0, 67.5);
110 arc.DrawArc(0, 0, 45);
111 arc.DrawArc(0, 0, 22.5);
112
113 //
114 // FIXME? Use TAxis?
115 //
116 TLine line;
117 line.SetLineColor(1); // black
118 line.SetLineStyle(1); // solid (s. TAttLine)
119 line.DrawLine(-95, 0, 95, 0);
120 line.DrawLine( 0, -95, 0, 95);
121
122 TText text;
123 text.SetTextAlign(22); // centered, centered (s.TAttText)
124 text.SetTextColor(13); // dark gray
125 text.DrawText(0.71*22.5, 0.71*22.5, "22.5\xb0");
126 text.DrawText(0.71*45.0, 0.71*45.0, "45\xb0");
127 text.DrawText(0.71*67.5, 0.71*67.5, "67.5\xb0");
128 text.DrawText(0.71*90.0, 0.71*90.0, "90\xb0");
129
130 text.SetTextAlign(22); // centered, centered (s.TAttText)
131 text.SetTextColor(1); // black
132
133 text.DrawText(0, 102, "N (0\xb0)");
134 text.DrawText(0, -102, "S (180\xb0)");
135
136 text.SetTextAngle(270);
137 text.DrawText( 102, 0, "E (90\xb0)");
138
139 text.SetTextAngle(90);
140 text.DrawText(-102, 0, "W (270\xb0)");
141}
142
143void MGSkyPosition::InitPosition()
144{
145 fLin1a = new TLine(0, 0, 0, 0);
146 fLin1b = new TLine(0, 0, 0, 0);
147 fLin2 = new TLine(0, 0, 0, 0);
148
149 fLin1a->SetLineColor(5); // yellow (s. TAttFill)
150 fLin1b->SetLineColor(5); // yellow
151 fLin2 ->SetLineColor(10); // white
152 fLin1a->SetLineStyle(1); // solid (s. TAttLine)
153 fLin1b->SetLineStyle(2); // dashed
154
155 fLin1a->Draw();
156 fLin1b->Draw();
157 fLin2->Draw();
158
159 fList->Add(fLin1a);
160 fList->Add(fLin1b);
161 fList->Add(fLin2);
162
163 for (int i=0; i<6; i++)
164 {
165 fDot[i] = new TArc(0, 0, 1);
166 InitArc(fDot[i], 1001, 10, 19);
167 fList->Add(fDot[i]);
168 }
169}
170
171MGSkyPosition::MGSkyPosition(const TGWindow* p, const UInt_t w)
172 : MGEmbeddedCanvas("SkyPosition", p, w, 110)
173{
174 cout << "MGSkyPosition: Initilizing." << endl;
175 DrawCoordinateSystem();
176 InitPlanets();
177 InitPosition();
178 InitText();
179 InitCanvas();
180 cout << "MGSkyPosition: Initilizing done." << endl;
181}
182
183MGSkyPosition::~MGSkyPosition()
184{
185 delete fSlaPlanet;
186 delete fSlaStar;
187
188 cout << "MGSkyPosition destroyed." << endl;
189}
190
191void MGSkyPosition::SetLin1(Float_t x, Float_t y)
192{
193 fLin1a->SetX2(x);
194 fLin1a->SetY2(y);
195 fLin1b->SetX2(-x);
196 fLin1b->SetY2(-y);
197}
198
199void MGSkyPosition::SetLin2(Float_t x1, Float_t y1, Float_t x2, Float_t y2)
200{
201 fLin2->SetX1(x1);
202 fLin2->SetX2(x2);
203 fLin2->SetY1(y1);
204 fLin2->SetY2(y2);
205}
206
207void MGSkyPosition::SetDot(TArc *arc, RaDec &radec, Int_t off)
208{
209 RaDec rd(radec.Ra()+off*360/24*kDeg2Rad, radec.Dec());
210 ZdAz zdaz = fSlaStar->CalcZdAzFast(rd);
211
212 const float s = sin(zdaz.Az());
213 const float c = cos(zdaz.Az());
214
215 const float x = s*zdaz.Zd()*kRad2Deg; // [deg]
216 const float y = c*zdaz.Zd()*kRad2Deg; // [deg]
217
218 arc->SetX1(x);
219 arc->SetY1(y);
220
221 SetModified();
222}
223
224void MGSkyPosition::UpdatePosition(RaDec &radec, Float_t zd, Float_t az)
225{
226 //
227 // zd [deg]
228 // az [deg]
229 //
230 static int X =~0;
231 static int Y =~0;
232 static int Rx=~0;
233 static int Ry=~0;
234
235 const float rad = az*kDeg2Rad; // [rad]
236
237 const float s = sin(rad);
238 const float c = cos(rad);
239
240 const float x = s*zd; // [deg]
241 const float y = c*zd; // [deg]
242
243 const int pixx = (int)(x/fPix);
244 const int pixy = (int)(y/fPix);
245
246 const int rx = (int)(s*fWidth/2.);
247 const int ry = (int)(c*fWidth/2.);
248
249 if (X==pixx && Y==pixy && Rx==rx && Ry==ry)
250 return;
251
252 X = pixx;
253 Y = pixy;
254
255 Rx = rx;
256 Ry = ry;
257
258 const float dx = s*4.;
259 const float dy = c*4.;
260
261 SetLin1(s*95., c*95.);
262 SetLin2(x+dy, y-dx, x-dy, y+dx);
263
264 if (zd<80)
265 {
266 for(int i=0; i<3; i++)
267 SetDot(fDot[i], radec, i-3);
268 for(int i=3; i<6; i++)
269 SetDot(fDot[i], radec, i-2);
270 }
271
272 SetModified();
273}
274
275void MGSkyPosition::UpdateText(Float_t x, Float_t y)
276{
277 static int X = ~0;
278 static int Y = ~0;
279
280 int xd = (int)floor(x);
281 int yd = (int)floor(y);
282 x *= 60.;
283 y *= 60.;
284
285 int fx = (int)floor(x*10.);
286 int fy = (int)floor(y*10.);
287
288 if (X==fx && Y==fy)
289 return;
290
291 X = fx;
292 Y = fy;
293
294 float xm = fmod(fabs(x), 60.);
295 float ym = fmod(fabs(y), 60.);
296
297 char txt[100];
298 sprintf(txt, "Zd=%d\xb0%02.1f'\nAz=%d\xb0%02.1f'",
299 xd, xm, yd, ym);
300
301 fText->SetText(fText->GetX(), fText->GetY(), txt);
302
303 SetModified();
304}
305
306
307void MGSkyPosition::Update(ZdAz &pos)
308{
309 //
310 // calculate actual time for planet positions
311 //
312 fSlaPlanet->SetMjd2Now();
313 fSlaStar->SetMjd2Now();
314
315 UpdatePlanet(kESun, fSun);
316 UpdatePlanet(kEMoon, fMoon);
317 UpdatePlanet(kEJupiter, fJupiter);
318 UpdatePlanet(kEVenus, fVenus);
319 UpdatePlanet(kEMars, fMars);
320
321 RaDec radec = fSlaStar->CalcRaDecFast(pos*kDeg2Rad);
322
323 UpdatePosition(radec, pos.Zd(), pos.Az());
324 UpdateText(pos.Zd(), pos.Az());
325
326 UpdateCanvas();
327}
328
329void MGSkyPosition::UpdatePlanet(Int_t planet, TArc *arc)
330{
331 //
332 // calculate actual position of planet
333 //
334 fSlaPlanet->UpdatePlanetPos((ePlanets_t)planet);
335
336 ZdAz zdaz = fSlaPlanet->GetPlanetPos((ePlanets_t)planet);
337
338 //
339 // check whether we have to change the position where it is drawn
340 //
341 const float s = sin(zdaz.Az());
342 const float c = cos(zdaz.Az());
343
344 const float deg = zdaz.Zd()*kRad2Deg;
345
346 const float x = s*deg;
347 const float y = c*deg;
348
349 const int pixx = (int)(x/fPix);
350 const int pixy = (int)(y/fPix);
351
352 if (fX[planet]==pixx && fY[planet]==pixy)
353 return;
354
355 fX[planet] = pixx;
356 fY[planet] = pixy;
357
358 //
359 // Set new position
360 //
361 arc->SetX1(x);
362 arc->SetY1(y);
363
364 SetModified();
365
366 if (planet!=kESun)
367 return;
368
369 // cout << "Sun: x=" << x << " y=" << y;
370 // cout << " Zd=" << deg << " Az=" << 360./D2PI*zdaz.Az() << endl;
371
372 fSunL[0]->SetX1(x-3.5); fSunL[0]->SetX2(x+3.5);
373 fSunL[1]->SetX1(x-2.5); fSunL[1]->SetX2(x+2.5);
374 fSunL[2]->SetX1(x-2.5); fSunL[2]->SetX2(x+2.5);
375 fSunL[3]->SetX1(x); fSunL[3]->SetX2(x);
376
377 fSunL[0]->SetY1(y); fSunL[0]->SetY2(y);
378 fSunL[1]->SetY1(y-2.5); fSunL[1]->SetY2(y+2.5);
379 fSunL[2]->SetY1(y+2.5); fSunL[2]->SetY2(y-2.5);
380 fSunL[3]->SetY1(y-3.5); fSunL[3]->SetY2(y+3.5);
381}
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