#include "MPointing.h" #include "MCosy.h" #include "macs.h" #include "MDriveCom.h" ClassImp(MPointing); //#define EXPERT #undef EXPERT // -------------------------------------------------------------------------- // // set the velocity and accelerations for position maneuvers. // // The acceleratin is set as given (in percent of maximum). // The velocity is given in percent, depending on the ratio (<1 or >1) // one of the axis becomes a slower velocity. This is used for maneuvers // in which both axis are moved synchromously and should reach their // target position at the same time. // void MPointing::SetPosVelocity(const Float_t ratio, Float_t vel) { // // Set velocities // const int vr = fCosy->fMac1->GetVelRes(); vel *= vr; if (ratio<1) { fCosy->fMac1->SetVelocity(vel); fCosy->fMac2->SetVelocity(vel*ratio); } else { fCosy->fMac1->SetVelocity(vel/ratio); fCosy->fMac2->SetVelocity(vel); } } // -------------------------------------------------------------------------- // // Does a relative positioning. // // The steps to move are given in a ZdAz object relative to the current // position. The coordinates are given in Roteryencoder steps. // Axis 1 is moved only if axe1==kTRUE, Axis 2 is moved only // if Axis 2==kTRUE. The function waits for the movement to be finished. // void MPointing::DoRelPos(const ZdAz &rd, const Bool_t axe1, const Bool_t axe2) { if (fCosy->HasZombie()) return; fCosy->SetStatus(MDriveCom::kMoving); if (axe1) fCosy->fMac2->StartRelPos(rd.Zd()); if (axe2) fCosy->fMac1->StartRelPos(rd.Az()); #ifdef EXPERT cout << "Waiting for positioning..." << flush; #endif if (axe1) fCosy->fMac2->WaitForSdo(0x6004, 1); if (axe2) fCosy->fMac1->WaitForSdo(0x6004, 1); fCosy->WaitForEndMovement(); #ifdef EXPERT cout << "done." << endl; #endif } bool MPointing::SetAccDec(Macs *mac, Float_t acc, Float_t dec) { const int vr = mac->GetVelRes(); mac->SetAcceleration(acc*vr); mac->SetDeceleration(dec*vr); return !mac->IsZombieNode(); } bool MPointing::Break() { return fCosy->Break() || fCosy->HasError() || fCosy->HasZombie(); } // -------------------------------------------------------------------------- // // Move the telescope to the given position. The position must be given in // a ZdAz object in rad. // // The first positioning is done absolutely. If we didn't reach the // correct psotion we try to correct for this by 10 relative position // maneuvers. If this doesn't help positioning failed. // // As a reference the shaftencoder values are used. // int MPointing::SetPosition(const ZdAz &dst, Bool_t track) // [rad] { const ZdAz d = dst*kRad2Deg; MTime t(-1); lout << t << " - Target Position: " << d.Zd() << "deg, " << d.Az() << "deg (Zd/Az)" << endl; // // Calculate new target position (shortest distance to go) // //const ZdAz src = fCosy->GetSePos(); // [se] // // Make sure that the motors are in sync mode (necessary if the // MACS has been rebooted from a Zombie state. // //InitSync(); //if (fMac3->IsZombieNode()) // return false; // // Because we agreed on I don't search for the shortest move // anymore // // const ZdAz dest = CorrectTarget(src, dst); // ZdAz bend = fCosy->fBending(dst); // [rad] const ZdAz dest = bend*fCosy->kResSE/TMath::TwoPi(); // [se] if (!fCosy->CheckRange(bend)) return kFALSE; bend *= kRad2Deg; fCosy->fZdAzSoll = dst; //cout << "Source Zd: " << src.Zd() << "se Az:" << src.Az() << "se" << endl; //cout << "Destination Zd: " << Rad2SE(dst.Zd()) << "se Az:" << Rad2SE(dst.Az()) << "se" << endl; //cout << "Bend'd Dest Zd: " << dest.Zd() << "se Az:" << dest.Az() << "se" << endl; //cout << "Bend'd Dest Zd: " << bend.Zd() << "deg Az:" << bend.Az() << "deg" << endl; // // Set velocities // //const int vr = fCosy->fMac1->GetVelRes(); const Float_t rad2se = fCosy->kResSE.X()/TMath::TwoPi(); int i; for (i=0; i<(track?1:10) && !Break()/*(fCosy->Break() || fCosy->HasError() || fCosy->HasZombie())*/; i++) { lout << "- Step #" << i << endl; // Get Shaft Encoder Positions const ZdAz p=fCosy->GetSePos(); // calculate control deviation ZdAz rd = dest-p; // [se] ZdAz cd = rd; // [se] // Correct for having two SE available // FIMXE.... // cd.Zd(cd.Zd()*2); // Round to check whether we are as near as possible // to the value we expect cd.Round(); // Check if there is a control deviation on the axis const Bool_t cdzd = (int)cd.Zd() ? kTRUE : kFALSE; const Bool_t cdaz = (int)cd.Az() ? kTRUE : kFALSE; // check if we reached the correct position already if (!cdzd && !cdaz) { t.Now(); lout << t << " - Positioning done in " << i << (i==1?" step.":" steps.") << endl; fCosy->SetStatus(MDriveCom::kStopped); fCosy->fCom->SendStatus("Target position reached."); return TRUE; } // ============================================== // Estimate the noncircularity of the zd axis const ZdAz ist = dst-rd*TMath::TwoPi()/fCosy->kResSE; const double p1 = ist.Zd()-19.0605/kRad2Deg; const double p2 = dst.Zd()-19.0605/kRad2Deg; const double f1 = (-26.0101*sin(p1)+443.761*ist.Zd())*rad2se; const double f2 = (-26.0101*sin(p2)+443.761*dst.Zd())*rad2se; // ==++========================================= // change units from se to re rd *= fCosy->kGearTot/fCosy->kResSE; // [re] rd.Zd(f2-f1); // Initialize Velocities so that we reach both positions // at the same time if (i) { //lout << "--- LO-SPEED ---" << endl; SetAccDec(fCosy->fMac1, 0.1, 0.1); SetAccDec(fCosy->fMac2, 0.1, 0.1); SetPosVelocity(1.0, 0.05); } else { const Double_t y = 15*fCosy->kGearTot.Y()/fCosy->kResSE.Y(); // lout << "MPointing::SetPosition y: " << y << " rd.Az(): " << rd.Az() << endl; // lout << "MPointing::SetPosition fCosy->kGearTot.Y(): " << fCosy->kGearTot.Y() << " fCosy->kResSE.Y(): " << fCosy->kResSE.Y() << endl; if (rd.Az()>-y && rd.Az()fMac1, 0.05, 0.05); } else { //lout << "MPointing::SetPosition SetAccDec Mac1: " << fAcc << fDec << endl; SetAccDec(fCosy->fMac1, fAcc, fDec); } // new 16.05.05 F.G. // SetAccDec(fCosy->fMac1, fAcc, fDec); SetAccDec(fCosy->fMac2, fAcc, fDec); SetPosVelocity(fabs(rd.Ratio()), fVel); } rd.Round(); // FIXME? Check for Error or Zombie? // cout << " + " << (int)cdzd << " " << (int)cdaz << endl; // cout << " + APOS: Zd=" << setw(6) << p.Zd() << "se Az=" << setw(6) << p.Az() << "se" << endl; // cout << " + dZd=" << setw(6) << cd.Zd() << "se dAz=" << setw(6) << cd.Az() << "se" << endl; // cout << " + dZd=" << setw(6) << rd.Zd() << "re dAz=" << setw(6) << rd.Az() << "re" << endl; // cout << " + Ratio: Zd=" << setw(6) << kGearRatio.X() << "se Az=" << setw(6) << kGearRatio.Y() << "se" << endl; // repositioning (relative) lout << "- Do Relative Positioning..." << endl; DoRelPos(rd, cdzd, cdaz); lout << "- Relative Positioning Done" << endl; } if (i==1 && track && !Break()/*(fCosy->Break() || fCosy->HasError() || fCosy->HasZombie())*/) { t.Now(); lout << t << " - Positioning done." << endl; fCosy->SetStatus(MDriveCom::kStopped); fCosy->fCom->SendStatus("Tracking preposition reached."); return TRUE; } if (i<10) fCosy->StopMovement(); else fCosy->SetStatus(MDriveCom::kStopped); t.Now(); lout << t << " - Warning: Requested position not reached (i=" << dec << i << ")" << endl; fCosy->fCom->SendStatus("Target position missed!"); return FALSE; }