#ifndef CAMERA_H #define CAMERA_H #include #include typedef unsigned char byte; class Camera { private: // // Geometry // static const int cols = 768; static const int rows = 576; static const int depth = 3; // // Hardware Descriptors // int fd; int iBufferSize; int iOffsets[2]; char *pMapBuffer; // // Thread interface // unsigned long fNum; int fStop; int fRunning; char fImg[cols*rows]; struct timeval fTime; pthread_t fThread; pthread_mutex_t fMux; pthread_cond_t fCond; // // Hardware dependant functions // static void SigAlarm(int signal); int Ioctl(int req, void *opt, const char *str=NULL); void SigInit(); void Error(const char *str, int fatal=true); int StartGrab(unsigned int frame); char *GetImg(unsigned int frame); // // Execution thread which processes the pictures // void Thread(); static void *MapThread(void *arg); void LoopStep(const unsigned long n); public: Camera(); virtual ~Camera(); // // Starts, stops the execution // void Loop(const unsigned long nof=0); void ExitLoop() { fStop = 1; while (IsRunning()) usleep(1); } // // flag if the execution is running or not // int IsRunning() const { return fRunning; } // // Execution of one frame - this function may be overloaded! // virtual void Execute(const unsigned long n, byte *img, struct timeval *tm); // // hardware features // void SetPicPar(int bright, int hue, int contrast); void GetPicPar(int *bright, int *hue, int *contrast); }; #endif