1 | #include "CaosFilter.h"
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2 |
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3 | #include <memory.h> // memset
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4 | #include <iostream.h> // cout
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5 | #include <fstream.h>
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6 |
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7 | #include "Led.h"
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8 | #include "Leds.h"
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9 |
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10 | ClassImp(CaosFilter);
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11 |
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12 | void CaosFilter::DrawBox(const int x1, const int y1,
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13 | const int x2, const int y2,
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14 | byte *buffer, const int col)
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15 | {
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16 | for (int x=x1; x<x2+1; x++)
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17 | for (int y=y1; y<y2+1; y++)
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18 | buffer[y*768+x] = col;
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19 | }
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20 |
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21 | void CaosFilter::MarkPoint(const int x, const int y, byte *buffer, const int col)
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22 | {
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23 | DrawBox(x-8, y, x-5, y, buffer, col);
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24 | DrawBox(x, y+5, x, y+8, buffer, col);
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25 | DrawBox(x+5, y, x+8, y, buffer, col);
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26 | DrawBox(x, y-8, x, y-5, buffer, col);
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27 | return;
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28 | }
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29 |
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30 | float CaosFilter::Mean(const byte *buffer, const int offset, int *min, int *max)
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31 | {
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32 | double mean = 0.0;
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33 |
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34 | *min = 0xff;
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35 | *max = 0x00;
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36 |
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37 | //
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38 | // calculate mean value
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39 | //
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40 | for (int x=offset; x<768-offset; x++)
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41 | for (int y=offset; y<576-offset; y++)
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42 | {
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43 | byte val = buffer[y*768+x];
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44 |
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45 | mean += val;
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46 |
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47 | if (val>*max)
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48 | *max = val;
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49 |
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50 | if (val<*min)
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51 | *min = val;
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52 | }
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53 |
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54 | mean /= (768-2*offset)*(576-2*offset);
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55 |
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56 | return mean;
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57 | }
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58 |
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59 | int CaosFilter::GetMeanPosition(const byte *bitmap, const int x, const int y,
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60 | const int box, Float_t &mx, Float_t &my)
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61 | {
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62 | unsigned int sumx=0;
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63 | unsigned int sumy=0;
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64 |
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65 | unsigned int sum=0;
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66 |
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67 | for (int dx=x-box; dx<x+box+1; dx++)
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68 | for (int dy=y-box; dy<y+box+1; dy++)
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69 | {
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70 | const byte m = bitmap[dy*768+dx]; // desc->buffer[3*(x+y*768)]; //
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71 |
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72 | sumx += m*dx;
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73 | sumy += m*dy;
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74 | sum += m;
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75 | }
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76 |
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77 | mx = (Float_t)sumx/sum;
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78 | my = (Float_t)sumy/sum;
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79 |
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80 | return (int)my*768 + (int)mx;
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81 | }
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82 |
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83 | float CaosFilter::SDev(const byte *buffer, const int offset, const double mean)
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84 | {
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85 | //
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86 | // calculate sigma
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87 | //
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88 | double sdev=0.0;
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89 |
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90 | for (int x=offset; x<768-offset; x++)
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91 | for (int y=offset; y<576-offset; y++)
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92 | {
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93 | const float val = mean - buffer[y*768+x];
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94 |
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95 | sdev += val*val;
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96 | }
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97 |
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98 | sdev /= (768-2*offset)*(576-2*offset)-1;
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99 |
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100 | return sqrt(sdev);
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101 | }
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102 |
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103 |
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104 | int CaosFilter::GetMeanPosition(const byte *bitmap, const int x, const int y,
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105 | const int box)
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106 | {
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107 | unsigned int sumx=0;
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108 | unsigned int sumy=0;
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109 |
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110 | unsigned int sum=0;
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111 |
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112 | for (int dx=x-box; dx<x+box+1; dx++)
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113 | for (int dy=y-box; dy<y+box+1; dy++)
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114 | {
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115 | const byte m = bitmap[dy*768+dx]; // desc->buffer[3*(x+y*768)]; //
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116 |
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117 | sumx += m*dx;
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118 | sumy += m*dy;
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119 | sum += m;
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120 | }
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121 |
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122 | const float px = (float)sumx/sum;
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123 | const float py = (float)sumy/sum;
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124 |
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125 | return (int)py*768 + (int)px;
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126 | }
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127 |
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128 |
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129 | //
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130 | // Calculation of center of rings
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131 | //
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132 | Double_t sqr(Double_t x) { return x*x; }
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133 |
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134 | void swap(int *m, int *n)
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135 | {
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136 | int dummy = *m;
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137 | *m = *n;
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138 | *n = dummy;
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139 | }
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140 |
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141 | bool CaosFilter::CalcCenter(Float_t *px, Float_t *py, Float_t &cx,
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142 | Float_t &cy, Float_t &R)
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143 | {
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144 | int i=0;
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145 | int j=1;
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146 | int k=2;
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147 |
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148 | Float_t h1 = py[i]-py[j];
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149 |
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150 | if (h1==0)
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151 | {
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152 | swap(&j, &k);
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153 | h1 = py[i]-py[j];
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154 | if (h1==0)
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155 | {
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156 | cout << "h1==0" <<endl;
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157 | return kFALSE;
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158 | }
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159 | }
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160 |
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161 | Float_t h2 = py[j]-py[k];
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162 |
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163 | if (h2==0)
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164 | {
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165 | swap(&i, &j);
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166 | h2 = py[j]-py[k];
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167 | if (h2==0)
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168 | {
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169 | cout << "h2==0" << endl;
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170 | return kFALSE;
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171 | }
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172 | }
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173 |
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174 | Float_t w1 = px[i]-px[j];
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175 | Float_t w2 = px[j]-px[k];
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176 |
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177 | Float_t m1 = -w1/h1;
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178 | Float_t m2 = -w2/h2;
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179 |
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180 | if (m2-m1==0)
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181 | {
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182 | cout << "m2-m1==0" << endl;
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183 | return kFALSE;
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184 | }
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185 |
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186 | cx = ((m2*(px[j]+px[k]) +py[i]-py[k] -m1*(px[i]+px[j]))/(m2-m1)/2);
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187 | cy = ((m2*(py[i]+py[j]) +m1*m2*(px[k]-px[i])-m1*(py[j]+py[k]))/(m2-m1)/2);
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188 |
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189 | R = sqrt(sqr(cx-px[i])+sqr(cy-py[i]));
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190 |
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191 | return kTRUE;
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192 | }
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193 |
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194 | //
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195 | // Interpolation of centers of rings
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196 | //
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197 | void CaosFilter::InterpolCenter(int &m, Float_t *x, Float_t *y, Float_t &px,
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198 | Float_t &py, Float_t &pr, Float_t &sx,
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199 | Float_t &sy, Float_t &sr)
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200 | {
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201 | int nPoints = m;
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202 | int mn[10]={0,0,0,1,4,10,20,35,56,84};
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203 | int nRings = mn[m];
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204 | Float_t rx[10];
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205 | Float_t ry[10];
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206 | Float_t rr[10];
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207 | px = 0;
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208 | py = 0;
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209 | pr = 0;
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210 |
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211 | int n=0;
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212 | for (int i=0; i<nPoints-2; i++)
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213 | for (int j=i+1; j<nPoints-1; j++)
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214 | for (int k=j+1; k<nPoints; k++)
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215 | {
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216 | rx[n]=0;
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217 | ry[n]=0;
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218 | rr[n]=0;
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219 |
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220 | Float_t xx[3] = { x[i], x[j], x[k] };
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221 | Float_t yy[3] = { y[i], y[j], y[k] };
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222 | CalcCenter(xx, yy, rx[n], ry[n], rr[n]);
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223 |
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224 | px += rx[n];
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225 | py += ry[n];
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226 | pr += rr[n];
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227 |
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228 | n++;
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229 | }
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230 |
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231 | px /= n;
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232 | py /= n;
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233 | pr /= n;
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234 |
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235 | //
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236 | // deviation of x- and y coordinate and radius
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237 | //
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238 | Float_t sumx=0;
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239 | Float_t sumy=0;
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240 | Float_t sumr=0;
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241 |
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242 | for (n=0; n<nRings; n++)
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243 | {
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244 | sumx += sqr(rx[n]-px);
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245 | sumy += sqr(ry[n]-py);
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246 | sumr += sqr(rr[n]-pr);
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247 |
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248 | }
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249 | sx=sqrt(sumx)/(nRings-1);
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250 | sy=sqrt(sumy)/(nRings-1);
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251 | sr=sqrt(sumr)/(nRings-1);
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252 | }
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253 |
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254 |
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255 |
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256 | //
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257 | //Calculation of rings
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258 | //
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259 |
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260 | Double_t kConv = 0.502; // [pix/mm]
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261 |
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262 | void CaosFilter::CalcRings(int &m, Float_t *x, Float_t *y, Float_t &px,
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263 | Float_t &py, Float_t &pr, float *v, float *w)
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264 | {
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265 |
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266 | // Float_t v[5];
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267 | // Float_t w[5];
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268 | Float_t s[5];
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269 | Float_t sx;
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270 | Float_t sy;
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271 | Float_t sr;
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272 |
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273 | for (int i=0; i<6; i++)
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274 | {
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275 | x[i] /= kConv;
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276 | y[i] /= kConv;
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277 | }
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278 |
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279 | InterpolCenter(m, x, y, px, py, pr, sx, sy, sr);
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280 |
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281 | //
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282 | // angles v and relative angle w
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283 | //
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284 | for (int j=0; j<6; j++)
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285 | {
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286 | v[j] = atan2(y[j]-py, x[j]-px)*180/TMath::Pi();
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287 | }
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288 |
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289 | w[0]=v[0]+167.11;
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290 | w[1]=v[1]-94.31;
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291 | w[2]=v[2]+87;
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292 | w[3]=v[3]+56.58;
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293 | w[4]=v[4]-33.48;
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294 |
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295 | //
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296 | // distances between the LEDs
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297 | //
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298 | s[0]=sqrt(sqr(x[1]-x[0]) + sqr(y[1]-y[0]));///41.6;
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299 | s[1]=sqrt(sqr(x[1]-x[4]) + sqr(y[1]-y[4]));///27.7;
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300 | s[2]=sqrt(sqr(x[3]-x[4]) + sqr(y[3]-y[4]));///39.1;
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301 | s[3]=sqrt(sqr(x[2]-x[3]) + sqr(y[2]-y[3]));///14.4;
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302 | s[4]=sqrt(sqr(x[2]-x[0]) + sqr(y[2]-y[0]));///35.2;
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303 |
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304 | }
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305 |
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306 | //
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307 | // filter LEDs from spots
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308 | //
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309 | int CaosFilter::FilterLeds(float *xw, float *yw, float *xl, float *yl)
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310 | {
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311 | int n=0;
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312 | int m=0;
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313 |
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314 | for (n=0; n<10; n++)
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315 | {
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316 | if (!(xw[n]>250 && xw[n]<540 && yw[n]>140 && yw[n]<500))
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317 | continue;
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318 |
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319 | if (n>0 && xw[n]>(xl[m-1]-3) && xw[n]<(xl[m-1]+3))
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320 | continue;
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321 |
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322 | xl[m]=xw[n];
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323 | yl[m]=yw[n];
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324 | m++;
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325 | }
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326 | return m;
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327 | }
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328 |
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329 | void CaosFilter::FilterLeds(Leds &leds)
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330 | {
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331 | for (int n=0; n<leds.GetEntries(); n++)
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332 | {
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333 | const Led &led = leds(n);
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334 |
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335 | const Double_t x = led.GetX()-480;
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336 | const Double_t y = led.GetY()-200;
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337 |
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338 | const Double_t r2 = x*x+y*y;
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339 |
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340 | if (r2<80*80 || r2>145*145)
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341 | {
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342 | leds.RemoveAt(n);
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343 | continue;
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344 | }
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345 | }
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346 |
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347 | RemoveTwins(leds, 5);
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348 | }
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349 |
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350 | void CaosFilter::RemoveTwins(Leds &leds, Double_t radius)
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351 | {
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352 | TIter Next1(&leds);
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353 |
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354 | Led *led1 = NULL;
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355 |
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356 | while ((led1=(Led*)Next1()))
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357 | {
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358 | Led *led2 = NULL;
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359 | TIter Next2(&leds);
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360 |
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361 | const Double_t x1 = led1->GetX();
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362 | const Double_t y1 = led1->GetY();
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363 |
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364 | while ((led2=(Led*)Next2()))
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365 | {
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366 | if (led1==led2)
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367 | continue;
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368 |
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369 | const Double_t x2 = led2->GetX();
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370 | const Double_t y2 = led2->GetY();
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371 |
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372 | const Double_t dx = x2-x1;
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373 | const Double_t dy = y2-y1;
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374 |
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375 | if (dx*dx+dy*dy<radius*radius)
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376 | {
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377 | // FIXME: Interpolation
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378 | leds.Remove(led2);
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379 | }
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380 | }
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381 | }
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382 | }
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383 |
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384 |
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385 |
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386 | void CaosFilter::Execute(byte *img, float *xw, float *yw, float *xl,
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387 | float *yl, float &prx, float &pry, float &pr, float *v, float *w)
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388 | {
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389 | const int offset = 10;
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390 |
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391 | int max;
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392 | int min;
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393 |
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394 | const float mean = Mean(img, offset, &min, &max);
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395 | const float sdev = SDev(img, offset, mean);
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396 |
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397 | const float cut = mean + 2.5*sdev;
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398 |
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399 | //
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400 | // clean image from noise
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401 | //
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402 | for (int x=0; x<768; x++)
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403 | for (int y=0; y<576; y++)
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404 | {
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405 | if (img[y*768+x]>cut)
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406 | continue;
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407 |
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408 | //
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409 | // FIXME: Create LOOKUP Table!
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410 | //
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411 |
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412 | img[y*768+x] = 0;
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413 | }
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414 |
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415 | //
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416 | // find mean points
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417 | //
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418 | const int maxpnt = 0x1000;
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419 |
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420 | int pos[maxpnt+1][2]; // FIXME
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421 | int cnt = 0;
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422 |
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423 | for (int x=offset; x<768-offset; x++)
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424 | {
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425 | for (int y=offset; y<576-offset; y++)
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426 | {
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427 | if (img[x+768*y]==0)
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428 | continue;
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429 |
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430 | const int ipos = GetMeanPosition(img, x, y, 5);
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431 |
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432 | int j;
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433 | for (j=0; j<cnt; j++)
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434 | {
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435 | if (pos[j][0]==ipos)
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436 | {
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437 | if (pos[j][1] < 0xf0)
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438 | pos[j][1] += 0x10;
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439 | break;
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440 | }
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441 | }
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442 | if (cnt && j<cnt)
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443 | continue;
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444 |
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445 | pos[cnt][0] = ipos; // pixel number
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446 | pos[cnt][1] = 0x10; // magnitude
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447 |
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448 | cnt++;
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449 |
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450 | if (cnt==maxpnt)
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451 | break;
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452 | }
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453 | if (cnt==maxpnt)
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454 | {
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455 | cout << "Error! More than " << maxpnt << " stars found." << endl;
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456 | break;
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457 | }
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458 | }
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459 |
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460 |
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461 | //
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462 | // Draw marker for found stars into picture
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463 | //
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464 | int points=0;
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465 |
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466 | byte marker[768*576];
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467 | memset(marker, 0, 768*576);
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468 |
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469 | for (int i=0; i<cnt; i++)
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470 | {
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471 | if (pos[i][1]<=0xa0)
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472 | continue;
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473 |
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474 | const int px = pos[i][0]%768;
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475 | const int py = pos[i][0]/768;
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476 |
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477 | MarkPoint(px, py, marker, pos[i][1]);
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478 |
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479 | Float_t mx, my;
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480 | GetMeanPosition(img, px, py, 5, mx, my);
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481 |
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482 | //
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483 | // Write positions in array
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484 | //
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485 | // cout << mx << " " << my << " " << cnt << endl;
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486 | // cout << "points:" << points << endl;
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487 |
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488 | xw[points]=mx;
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489 | yw[points]=my;
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490 |
|
---|
491 | points++;
|
---|
492 | }
|
---|
493 |
|
---|
494 | int m = FilterLeds(xw, yw, xl, yl);
|
---|
495 | CalcRings(m, xl, yl, prx, pry, pr, v, w);
|
---|
496 |
|
---|
497 | //
|
---|
498 | // Copy markers into image
|
---|
499 | //
|
---|
500 | for (int x=0; x<768*576; x++)
|
---|
501 | {
|
---|
502 | if (!marker[x])
|
---|
503 | continue;
|
---|
504 |
|
---|
505 | img[x]=marker[x];
|
---|
506 | }
|
---|
507 | }
|
---|
508 |
|
---|
509 | void CaosFilter::Execute(byte *img, Leds &leds, Double_t conv)
|
---|
510 | {
|
---|
511 | const int offset = 10;
|
---|
512 |
|
---|
513 | int max;
|
---|
514 | int min;
|
---|
515 |
|
---|
516 | const float mean = Mean(img, offset, &min, &max);
|
---|
517 | const float sdev = SDev(img, offset, mean);
|
---|
518 |
|
---|
519 | const float cut = mean + 2.5*sdev;
|
---|
520 |
|
---|
521 | //
|
---|
522 | // clean image from noise
|
---|
523 | //
|
---|
524 | for (int x=0; x<768; x++)
|
---|
525 | for (int y=0; y<576; y++)
|
---|
526 | {
|
---|
527 | if (img[y*768+x]>cut)
|
---|
528 | continue;
|
---|
529 |
|
---|
530 | //
|
---|
531 | // FIXME: Create LOOKUP Table!
|
---|
532 | //
|
---|
533 |
|
---|
534 | img[y*768+x] = 0;
|
---|
535 | }
|
---|
536 |
|
---|
537 | //
|
---|
538 | // find mean points
|
---|
539 | //
|
---|
540 | const int maxpnt = 0x1000;
|
---|
541 |
|
---|
542 | int pos[maxpnt+1][2]; // FIXME
|
---|
543 | int cnt = 0;
|
---|
544 |
|
---|
545 | for (int x=offset; x<768-offset; x++)
|
---|
546 | {
|
---|
547 | for (int y=offset; y<576-offset; y++)
|
---|
548 | {
|
---|
549 | if (img[x+768*y]==0)
|
---|
550 | continue;
|
---|
551 |
|
---|
552 | const int ipos = GetMeanPosition(img, x, y, 5);
|
---|
553 |
|
---|
554 | int j;
|
---|
555 | for (j=0; j<cnt; j++)
|
---|
556 | {
|
---|
557 | if (pos[j][0]==ipos)
|
---|
558 | {
|
---|
559 | if (pos[j][1] < 0xf0)
|
---|
560 | pos[j][1] += 0x10;
|
---|
561 | break;
|
---|
562 | }
|
---|
563 | }
|
---|
564 | if (cnt && j<cnt)
|
---|
565 | continue;
|
---|
566 |
|
---|
567 | pos[cnt][0] = ipos; // pixel number
|
---|
568 | pos[cnt][1] = 0x10; // magnitude
|
---|
569 |
|
---|
570 | cnt++;
|
---|
571 |
|
---|
572 | if (cnt==maxpnt)
|
---|
573 | break;
|
---|
574 | }
|
---|
575 | if (cnt==maxpnt)
|
---|
576 | {
|
---|
577 | cout << "Error! More than " << maxpnt << " stars found." << endl;
|
---|
578 | break;
|
---|
579 | }
|
---|
580 | }
|
---|
581 |
|
---|
582 |
|
---|
583 | //
|
---|
584 | // Draw marker for found stars into picture
|
---|
585 | //
|
---|
586 | int points=0;
|
---|
587 |
|
---|
588 | byte marker[768*576];
|
---|
589 | memset(marker, 0, 768*576);
|
---|
590 |
|
---|
591 | for (int i=0; i<cnt; i++)
|
---|
592 | {
|
---|
593 | if (pos[i][1]<=0x80) // 0xa0
|
---|
594 | continue;
|
---|
595 |
|
---|
596 | const int px = pos[i][0]%768;
|
---|
597 | const int py = pos[i][0]/768;
|
---|
598 |
|
---|
599 | MarkPoint(px, py, marker, pos[i][1]);
|
---|
600 |
|
---|
601 | Float_t mx, my;
|
---|
602 | GetMeanPosition(img, px, py, 5, mx, my);
|
---|
603 |
|
---|
604 | //
|
---|
605 | // Write positions in array
|
---|
606 | //
|
---|
607 | // cout << mx << " " << my << " " << cnt << endl;
|
---|
608 | // cout << "points:" << points << endl;
|
---|
609 |
|
---|
610 | leds.Set(points++, mx/conv, my/conv, 0, 0, pos[i][1]);
|
---|
611 | }
|
---|
612 |
|
---|
613 | //
|
---|
614 | // Copy markers into image
|
---|
615 | //
|
---|
616 | for (int x=0; x<768*576; x++)
|
---|
617 | {
|
---|
618 | if (!marker[x])
|
---|
619 | continue;
|
---|
620 |
|
---|
621 | img[x]=marker[x];
|
---|
622 | }
|
---|
623 | }
|
---|
624 |
|
---|
625 |
|
---|