1 | #include "Filter.h"
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2 |
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3 | #include <memory.h> // memset
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4 | #include <iostream.h> // cout
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5 |
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6 | ClassImp(Filter);
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7 |
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8 | void Filter::DrawBox(const int x1, const int y1,
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9 | const int x2, const int y2,
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10 | byte *buffer, const int col)
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11 | {
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12 | for (int x=x1; x<x2+1; x++)
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13 | for (int y=y1; y<y2+1; y++)
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14 | buffer[y*768+x] = col;
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15 | }
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16 |
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17 | void Filter::MarkPoint(const int x, const int y, byte *buffer, const int col)
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18 | {
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19 | DrawBox(x-8, y, x-5, y, buffer, col);
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20 | DrawBox(x, y+5, x, y+8, buffer, col);
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21 | DrawBox(x+5, y, x+8, y, buffer, col);
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22 | DrawBox(x, y-8, x, y-5, buffer, col);
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23 | return;
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24 | }
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25 |
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26 | float Filter::Mean(const byte *buffer, const int offset, int *min, int *max)
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27 | {
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28 | double mean = 0.0;
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29 |
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30 | *min = 0xff;
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31 | *max = 0x00;
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32 |
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33 | //
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34 | // calculate mean value
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35 | //
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36 | for (int x=offset; x<768-offset; x++)
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37 | for (int y=offset; y<576-offset; y++)
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38 | {
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39 | byte val = buffer[y*768+x];
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40 |
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41 | mean += val;
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42 |
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43 | if (val>*max)
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44 | *max = val;
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45 |
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46 | if (val<*min)
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47 | *min = val;
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48 | }
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49 |
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50 | mean /= (768-2*offset)*(576-2*offset);
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51 |
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52 | return mean;
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53 | }
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54 |
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55 | float Filter::SDev(const byte *buffer, const int offset, const double mean)
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56 | {
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57 | //
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58 | // calculate sigma
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59 | //
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60 | double sdev=0.0;
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61 |
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62 | for (int x=offset; x<768-offset; x++)
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63 | for (int y=offset; y<576-offset; y++)
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64 | {
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65 | const float val = mean - buffer[y*768+x];
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66 |
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67 | sdev += val*val;
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68 | }
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69 |
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70 | sdev /= (768-2*offset)*(576-2*offset)-1;
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71 |
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72 | return sqrt(sdev);
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73 | }
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74 |
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75 | int Filter::GetMeanPosition(const byte *bitmap, const int x, const int y,
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76 | const int box)
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77 | {
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78 | unsigned int sumx=0;
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79 | unsigned int sumy=0;
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80 |
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81 | unsigned int sum=0;
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82 |
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83 | for (int dx=x-box; dx<x+box+1; dx++)
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84 | for (int dy=y-box; dy<y+box+1; dy++)
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85 | {
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86 | const byte m = bitmap[dy*768+dx]; // desc->buffer[3*(x+y*768)]; //
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87 |
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88 | sumx += m*dx;
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89 | sumy += m*dy;
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90 | sum += m;
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91 | }
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92 |
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93 | const float px = (float)sumx/sum;
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94 | const float py = (float)sumy/sum;
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95 |
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96 | return (int)py*768 + (int)px;
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97 | }
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98 |
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99 | void Filter::Execute(byte *img)
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100 | {
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101 | const int offset = 10;
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102 |
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103 | int max;
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104 | int min;
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105 |
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106 | const float mean = Mean(img, offset, &min, &max);
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107 | const float sdev = SDev(img, offset, mean);
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108 |
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109 | const float cut = mean + 2.5*sdev;
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110 |
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111 | //
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112 | // clean image from noise
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113 | //
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114 | for (int x=0; x<768; x++)
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115 | for (int y=0; y<576; y++)
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116 | {
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117 | if (img[y*768+x]>cut)
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118 | continue;
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119 |
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120 | //
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121 | // FIXME: Create LOOKUP Table!
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122 | //
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123 |
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124 | img[y*768+x] = 0;
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125 | }
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126 |
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127 | //
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128 | // find mean points
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129 | //
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130 | const int maxpnt = 0x1000;
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131 |
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132 | int pos[maxpnt+1][2]; // FIXME
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133 | int cnt = 0;
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134 |
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135 | for (int x=offset; x<768-offset; x++)
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136 | {
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137 | for (int y=offset; y<576-offset; y++)
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138 | {
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139 | if (img[x+768*y]==0)
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140 | continue;
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141 |
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142 | const int ipos = GetMeanPosition(img, x, y, 5);
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143 |
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144 | int j;
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145 | for (j=0; j<cnt; j++)
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146 | {
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147 | if (pos[j][0]==ipos)
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148 | {
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149 | if (pos[j][1] < 0xf0)
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150 | pos[j][1] += 0x10;
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151 | break;
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152 | }
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153 | }
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154 | if (cnt && j<cnt)
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155 | continue;
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156 |
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157 | pos[cnt][0] = ipos;
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158 | pos[cnt][1] = 0x10;
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159 |
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160 | cnt++;
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161 |
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162 | if (cnt==maxpnt)
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163 | break;
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164 | }
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165 | if (cnt==maxpnt)
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166 | {
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167 | cout << "Error! More than " << maxpnt << " stars found." << endl;
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168 | break;
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169 | }
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170 | }
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171 |
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172 | //
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173 | // Draw marker for found stars into picture
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174 | //
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175 | int points=0;
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176 |
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177 | byte marker[768*576];
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178 | memset(marker, 0, 768*576);
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179 |
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180 | for (int i=0; i<cnt; i++)
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181 | {
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182 | if (pos[i][1]>0xa0)
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183 | {
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184 | points++;
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185 |
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186 | int px = pos[i][0]%768;
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187 | int py = pos[i][0]/768;
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188 |
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189 | MarkPoint(px, py, marker, pos[i][1]);
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190 | }
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191 | }
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192 |
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193 | //
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194 | // Copy markers into image
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195 | //
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196 | for (int x=0; x<768*576; x++)
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197 | {
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198 | if (!marker[x])
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199 | continue;
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200 |
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201 | img[x]=marker[x];
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202 | }
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203 | }
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204 |
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