source: trunk/MagicSoft/Cosy/videodev/FilterLed.cc@ 8376

Last change on this file since 8376 was 7794, checked in by tbretz, 18 years ago
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1#include "FilterLed.h"
2
3#include <memory.h> // memset
4#include <iostream.h> // cout
5
6#include "Led.h"
7#include "Leds.h"
8#include "Ring.h"
9
10#include "MGMap.h"
11
12ClassImp(FilterLed);
13
14class ClusterFinder
15{
16private:
17 byte *fImg;
18
19 UInt_t fW;
20 UInt_t fH;
21
22 Int_t fX0;
23 Int_t fX1;
24
25 Int_t fY0;
26 Int_t fY1;
27
28 UInt_t fLimitingSize;
29
30 UInt_t fCount;
31 Float_t fSumX;
32 Float_t fSumY;
33
34 Float_t FindCluster(Int_t x, Int_t y)
35 {
36 // if edge is touched stop finding cluster
37 if (x<fX0 || x>=fX1 || y<fY0 || y>=fY1)
38 return -1;
39
40 if (fCount>fLimitingSize)
41 return -2;
42
43 // get the value
44 Float_t val = fImg[y*fW+x];
45
46 // if its empty we have found the border of the cluster
47 if (val==0)
48 return 0;
49
50 // mark the point as processed
51 fImg[y*fW+x] = 0;
52
53 fSumX += x*val; // sumx
54 fSumY += y*val; // sumy
55 fCount++;
56
57 Float_t rc[4];
58 rc[0] = FindCluster(x+1, y );
59 rc[1] = FindCluster(x, y+1);
60 rc[2] = FindCluster(x-1, y );
61 rc[3] = FindCluster(x, y-1);
62
63 for (int i=0; i<4; i++)
64 {
65 if (rc[i]<0) // check if edge is touched
66 return rc[i];
67
68 val += rc[i];
69 }
70
71 return val;
72 }
73
74public:
75 ClusterFinder(byte *img, UInt_t w, UInt_t h) : fLimitingSize(999)
76 {
77 fW = w;
78 fH = h;
79
80 fX0 = 0;
81 fY0 = 0;
82 fX1 = fW;
83 fY1 = fH;
84
85 fImg = new byte[fW*fH];
86
87 memcpy(fImg, img, fW*fH);
88 }
89
90 ~ClusterFinder()
91 {
92 delete fImg;
93 }
94 Double_t GetSumX() const { return fSumX; }
95 Double_t GetSumY() const { return fSumY; }
96
97 UInt_t GetCount() const { return fCount; }
98
99 void SetLimitingSize(UInt_t lim) { fLimitingSize=lim; }
100
101 Float_t FindClusterAt(Int_t x, Int_t y)
102 {
103 fCount = 0;
104 fSumX = 0;
105 fSumY = 0;
106
107 return FindCluster(x, y);
108 }
109
110 void SetRange(Int_t x0=0, Int_t y0=0, Int_t x1=0, Int_t y1=0)
111 {
112 fX0 = x0;
113 fY0 = y0;
114 fX1 = x1==0?fW:x1;
115 fY1 = y1==0?fH:y1;
116 }
117
118 void FindCluster(Leds &leds, Int_t x0=0, Int_t y0=0, Int_t x1=0, Int_t y1=0)
119 {
120 fX0 = x0;
121 fY0 = y0;
122 fX1 = x1==0?fW:x1;
123 fY1 = y1==0?fH:y1;
124
125 for (Int_t x=fX0; x<fX1; x++)
126 for (Int_t y=fY0; y<fY1; y++)
127 {
128 const byte &b = fImg[y*fW+x];
129 if (b==0)
130 continue;
131
132 const Float_t mag = FindClusterAt(x, y);
133 if (fCount>999)
134 {
135 cout << "ERROR - Spot with Size>999 detected..." << endl;
136 return;
137 }
138
139 if (mag>0 && fCount>6)
140 leds.Add(fSumX/mag, fSumY/mag, 0, 0, mag);
141 }
142 leds.Compress();
143 }
144};
145
146
147void FilterLed::DrawBox(const int x1, const int y1,
148 const int x2, const int y2,
149 const int col) const
150{
151 MGMap::DrawBox(fImg, 768, 576, x1, y1, x2, y2, col);
152}
153
154void FilterLed::MarkPoint(Float_t px, Float_t py, Float_t mag) const
155{
156 const int x = (int)(px+.5);
157 const int y = (int)(py+.5);
158 const int m = (int)(mag);
159
160 DrawBox(x-8, y, x-5, y, m);
161 DrawBox(x, y+5, x, y+8, m);
162 DrawBox(x+5, y, x+8, y, m);
163 DrawBox(x, y-8, x, y-5, m);
164}
165
166void FilterLed::MarkPoint(const Led &led) const
167{
168 /*
169 Int_t M = (int)(log(led.GetMag())*20);
170
171 cout << led.GetMag() << endl;
172
173 if (M>0xff)
174 M=0xff;
175 if (M<0xc0)
176 M=0xc0;
177 */
178
179 const int x = (int)(led.GetX()+.5);
180 const int y = (int)(led.GetY()+.5);
181
182 MarkPoint(x, y, 0xff);
183}
184
185void FilterLed::DrawCircle(float cx, float cy, float r, byte col) const
186{
187 MGMap::DrawCircle(fImg, 768, 576, cx, cy, r, col);
188}
189
190void FilterLed::DrawHexagon(float cx, float cy, float r, byte col) const
191{
192 MGMap::DrawHexagon(fImg, 768, 576, cx, cy, r, col);
193}
194
195void FilterLed::DrawCircle(const Ring &l, byte col) const
196{
197 DrawCircle(l.GetX(), l.GetY(), l.GetR(), col);
198}
199
200void FilterLed::DrawCircle(const Ring &l, double r, byte col) const
201{
202 DrawCircle(l.GetX(), l.GetY(), r, col);
203}
204
205void FilterLed::DrawHexagon(const Ring &l, double r, byte col) const
206{
207 DrawHexagon(l.GetX(), l.GetY(), r, col);
208}
209
210void FilterLed::GetMinMax(const int offset, byte *min, byte *max) const
211{
212 *min = fImg[0];
213 *max = fImg[0];
214
215 byte *s = (byte*)fImg;
216 const byte *e0 = s+fW*fH;
217
218 //
219 // calculate mean value (speed optimized)
220 //
221 while (s<e0)
222 {
223 const byte *e = s+fH-offset;
224 s += offset;
225
226 while (s<e)
227 {
228 if (*s>*max)
229 {
230 *max = *s;
231 if (*max-*min==255)
232 return;
233 }
234 if (*s<*min)
235 {
236 *min = *s;
237 if (*max-*min==255)
238 return;
239 }
240 s++;
241 }
242 s+=offset;
243 }
244}
245
246int FilterLed::GetMeanPosition(const int x, const int y,
247 const int box, float &mx, float &my, unsigned int &sum) const
248{
249 unsigned int sumx=0;
250 unsigned int sumy=0;
251
252 sum=0;
253 for (int dx=x-box; dx<x+box+1; dx++)
254 for (int dy=y-box; dy<y+box+1; dy++)
255 {
256 const byte &m = fImg[dy*fW+dx];
257
258 sumx += m*dx;
259 sumy += m*dy;
260 sum += m;
261 }
262
263 mx = (float)sumx/sum;
264 my = (float)sumy/sum;
265
266 return (int)my*fW + (int)mx;
267}
268
269int FilterLed::GetMeanPosition(const int x, const int y, const int box) const
270{
271 float mx, my;
272 unsigned int sum;
273 return GetMeanPosition(x, y, box, mx, my, sum);
274}
275
276int FilterLed::GetMeanPositionBox(const int x, const int y,
277 const int box, float &mx,
278 float &my, unsigned int &sum) const
279{
280 //-------------------------------
281 // Improved algorithm:
282 // 1. Look for the largest five-pixel-cross signal inside the box
283 int x0 = TMath::Max(x-box+1, 0);
284 int y0 = TMath::Max(y-box+1, 0);
285
286 int x1 = TMath::Min(x+box+1-1, fW);
287 int y1 = TMath::Min(y+box+1-1, fH);
288
289 int maxx=0;
290 int maxy=0;
291
292 unsigned int max =0;
293 for (int dx=x0; dx<x1; dx++)
294 {
295 for (int dy=y0; dy<y1; dy++)
296 {
297 const unsigned int sumloc =
298 fImg[(dy+0)*fW + (dx-1)] +
299 fImg[(dy+0)*fW + (dx+1)] +
300 fImg[(dy+1)*fW + dx] +
301 fImg[(dy+0)*fW + dx] +
302 fImg[(dy-1)*fW + dx];
303
304 if(sumloc<=max)
305 continue;
306
307 maxx=dx;
308 maxy=dy;
309 max =sumloc;
310 }
311 }
312
313 // 2. Calculate mean position inside a circle around
314 // the highst cross-signal with radius of 6 pixels.
315 ClusterFinder find(fImg, fW, fH);
316 find.SetLimitingSize(9999);
317 find.SetRange(x0, y0, x1, y1);
318
319 const Float_t mag = find.FindClusterAt(maxx, maxy);
320
321 mx = find.GetSumX()/mag;
322 my = find.GetSumY()/mag;
323
324 sum = (int)(mag+0.5);
325
326 return (int)my*fW + (int)mx;
327}
328
329int FilterLed::GetMeanPositionBox(const int x, const int y,
330 const int box) const
331{
332 float mx, my;
333 unsigned int sum;
334 return GetMeanPositionBox(x, y, box, mx, my, sum);
335}
336
337void FilterLed::ExecuteAndMark(Leds &leds, int xc, int yc) const
338{
339 const Int_t first = leds.GetEntriesFast();
340
341 Execute(leds, xc, yc);
342
343 // Mark Stars in image
344 for (int i=first; i<leds.GetEntriesFast(); i++)
345 MarkPoint(leds(i));
346}
347
348
349void FilterLed::ExecuteAndMark(Leds &leds, int xc, int yc, double &bright) const
350{
351 const Int_t first = leds.GetEntriesFast();
352
353 Execute(leds, xc, yc, bright);
354
355 // Mark Stars in image
356 for (int i=first; i<leds.GetEntriesFast(); i++)
357 MarkPoint(leds(i));
358}
359
360void FilterLed::Execute(int xc, int yc) const
361{
362 Leds leds;
363 ExecuteAndMark(leds, xc, yc);
364}
365
366void FilterLed::Execute(Leds &leds, int xc, int yc) const
367{
368 double bright;
369 Execute(leds, xc, yc, bright);
370}
371
372void FilterLed::Execute(Leds &leds, int xc, int yc, double &bright) const
373{
374 const int x0 = TMath::Max(xc-fBox, 0);
375 const int y0 = TMath::Max(yc-fBox, 0);
376 const int x1 = TMath::Min(xc+fBox, fW);
377 const int y1 = TMath::Min(yc+fBox, fH);
378
379 const int wx = x1-x0;
380 const int hy = y1-y0;
381
382 double sum = 0;
383 double sq = 0;
384
385 for (int x=x0; x<x1; x++)
386 for (int y=y0; y<y1; y++)
387 {
388 byte &b = fImg[y*fW+x];
389
390 // Skip saturating pixels
391 if (b>0xf0)
392 continue;
393
394 sum += b;
395 sq += b*b;
396 }
397
398 sum /= wx*hy;
399 sq /= wx*hy;
400
401 bright=sum;
402
403
404 // 254 because b<=max and not b<max
405 const double sdev = TMath::Sqrt(sq-sum*sum);
406 const byte max = sum+fCut*sdev>254 ? 254 : (byte)(sum+fCut*sdev);
407
408 //
409 // clean image from noise
410 // (FIXME: A lookup table could accelerate things...
411 //
412 for (int x=x0; x<x1; x++)
413 for (int y=y0; y<y1; y++)
414 {
415 byte &b = fImg[y*fW+x];
416 if (b<=max)
417 b = 0;
418 }
419
420 ClusterFinder find(fImg, fW, fH);
421 find.FindCluster(leds, x0, y0, x1, y1);
422}
423
424void FilterLed::FindStar(Leds &leds, int xc, int yc, bool box) const
425{
426 // fBox: radius of the inner (signal) box
427 // Radius of the outer box is fBox*sqrt(2)
428
429 //
430 // Define inner box in which to search the signal
431 //
432 const int x0 = TMath::Max(xc-fBox, 0);
433 const int y0 = TMath::Max(yc-fBox, 0);
434 const int x1 = TMath::Min(xc+fBox, fW);
435 const int y1 = TMath::Min(yc+fBox, fH);
436
437 //
438 // Define outer box (excluding inner box) having almost
439 // the same number of pixels in which the background
440 // is calculated
441 //
442 const double sqrt2 = sqrt(2.);
443
444 const int xa = TMath::Max(xc-(int)rint(fBox*sqrt2), 0);
445 const int ya = TMath::Max(yc-(int)rint(fBox*sqrt2), 0);
446 const int xb = TMath::Min(xc+(int)rint(fBox*sqrt2), fW);
447 const int yb = TMath::Min(yc+(int)rint(fBox*sqrt2), fH);
448
449 //
450 // Calculate average and sdev for a square
451 // excluding the inner part were we expect
452 // the signal to be.
453 //
454 double sum = 0;
455 double sq = 0;
456
457 int n=0;
458 for (int x=xa; x<xb; x++)
459 for (int y=ya; y<yb; y++)
460 {
461 if (x>=x0 && x<x1 && y>=y0 && y<y1)
462 continue;
463
464 byte &b = fImg[y*fW+x];
465
466 sum += b;
467 sq += b*b;
468 n++;
469 }
470
471 sum /= n;
472 sq /= n;
473
474 // 254 because b<=max and not b<max
475 const double sdev = sqrt(sq-sum*sum);
476 const byte max = sum+fCut*sdev>254 ? 254 : (byte)(sum+fCut*sdev);
477
478 //
479 // clean image from noise
480 // (FIXME: A lookup table could accelerate things...
481 //
482 n=0;
483 for (int x=x0; x<x1; x++)
484 for (int y=y0; y<y1; y++)
485 {
486 byte &b = fImg[y*fW+x];
487 if (b<=max)
488 b = 0;
489 else
490 n++;
491 }
492
493 //
494 // Mark the background region
495 //
496 for (int x=xa; x<xb; x+=2)
497 {
498 fImg[ya*fW+x]=0xf0;
499 fImg[yb*fW+x]=0xf0;
500 }
501 for (int y=ya; y<yb; y+=2)
502 {
503 fImg[y*fW+xa]=0xf0;
504 fImg[y*fW+xb]=0xf0;
505 }
506
507 //
508 // Check if any pixel found...
509 //
510 if (n<5)
511 return;
512
513 //
514 // Get the mean position of the star
515 //
516 float mx, my;
517 unsigned int mag;
518 int pos = box ? GetMeanPositionBox(xc, yc, fBox-1, mx, my, mag) : GetMeanPosition(xc, yc, fBox-1, mx, my, mag);
519
520 if (pos<0 || pos>=fW*fH || fImg[pos]<sum+fCut*sdev)
521 return;
522
523 // cout << "Mean=" << sum << " SDev=" << sdev << " : ";
524 // cout << "Sum/n = " << sum << "/" << n << " = " << (n==0?0:mag/n) << endl;
525
526 leds.Add(mx, my, 0, 0, -2.5*log10((float)mag)+13.7);
527}
528
529void FilterLed::Stretch() const
530{
531 byte min, max;
532 GetMinMax(25, &min, &max);
533
534 if (min==max || max-min>230) // 255/230=1.1
535 return;
536
537 const float scale = 255./(max-min);
538
539 byte *b = fImg;
540 const byte *e = fImg+fW*fH;
541
542 while (b<e)
543 {
544 if (*b<min)
545 {
546 *b++=0;
547 continue;
548 }
549 if (*b>max)
550 {
551 *b++=255;
552 continue;
553 }
554 *b = (byte)((*b-min)*scale);
555 b++;
556 }
557}
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