source: trunk/MagicSoft/Mars/manalysis/MCerPhotEvt.cc@ 701

Last change on this file since 701 was 698, checked in by tbretz, 24 years ago
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File size: 6.9 KB
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1#include "MCerPhotEvt.h"
2
3#include <math.h>
4#include <fstream.h>
5
6#include <TCanvas.h>
7#include <TClonesArray.h>
8
9#include "MLog.h"
10#include "MCamNeighbor.h"
11#include "MCamDisplay.h"
12#include "MHexagon.h"
13
14ClassImp(MCerPhotEvt)
15
16MCerPhotEvt::MCerPhotEvt(const char *name, const char *title) : fNumPixels(0)
17{
18 // the default constructor
19
20
21 *fName = name ? name : "MCerPhotEvt";
22 *fTitle = name ? name : "(Number of Photon)-Event Information";
23
24 fPixels = new TClonesArray ("MCerPhotPix", 577) ;
25
26 //
27 // FIXME: is this really necessary?
28 //
29 fPixels->Clear();
30}
31
32#include "MGeomCamMagic.h"
33#include "MGeomCamCT1.h"
34
35void MCerPhotEvt::Draw(Option_t* option)
36{
37 //
38 // FIXME!!! Here the Draw function of the CamDisplay
39 // should be called to add the CamDisplay to the Pad.
40 // The drawing should be done in MCamDisplay::Paint
41 //
42
43 // MGeomCam *geom = fType ? new MGeomCamMagic : new MGeomCamCT1;
44 // MCamDisplay *disp = new MCamDisplay(geom);
45 // delete geom;
46 // disp->DrawPhotNum(this);
47}
48
49void MCerPhotEvt::AddPixel(Int_t id, Float_t nph, Float_t err)
50{
51 //
52 // add a new pixel to the list and increase the number
53 // of valid pixels in the list by one
54 //
55
56 // TClonesArray -> 'operator new with placement' should be used
57 new ((*fPixels)[fNumPixels++]) MCerPhotPix( id, nph, err);
58}
59
60void MCerPhotEvt::Clear(Option_t *)
61{
62 //
63 // reset counter and delete netries in list.
64 //
65 fNumPixels = 0 ;
66 fPixels->Clear() ;
67}
68
69void MCerPhotEvt::Print(Option_t *)
70{
71 const Int_t entries = fPixels->GetEntries();
72
73 *fLog << "MCerPhotEvt::Print()" << endl
74 << "Number of Pixels: " << fNumPixels
75 << "(" << entries << ")"
76 << endl ;
77
78 for (Int_t il=0; il<entries; il++ )
79 (*this)[il].Print();
80}
81
82/*
83void MCerPhotEvt::CleanLevel1()
84{
85 //
86 // This method looks for all pixels with an entry (photons)
87 // that is three times bigger than the noise of the pixel
88 //
89
90 const Int_t entries = fPixels->GetEntries();
91
92 //
93 // check the number of all pixels against the noise level and
94 // set them to 'unused' state if necessary
95 //
96 for (Int_t il=0; il<entries; il++ )
97 {
98 MCerPhotPix &pix = (*this)[il];
99
100 const Float_t entry = pix.GetNumPhotons();
101 const Float_t noise = pix.GetErrorPhot();
102
103 if (entry < 3 * noise )
104 pix.SetPixelUnused();
105 }
106}
107
108void MCerPhotEvt::CleanLevel2()
109{
110 //
111 // check if the survived pixel have a neighbor, that also
112 // survived
113 //
114
115 const Int_t entries = fPixels->GetEntries();
116
117 for (Int_t il=0; il<entries; il++)
118 {
119 //
120 // get entry il from list
121 //
122 MCerPhotPix &pix = (*this)[il];
123
124 //
125 // check if pixel is in use, if not goto next pixel in list
126 //
127 if (!pix.IsPixelUsed())
128 continue;
129
130 //
131 // get pixel id of this entry
132 //
133 const Int_t id = pix.GetPixId() ;
134
135 //
136 // count number of next neighbors of this pixel which
137 // state is 'used'
138 //
139 Int_t itest = 0 ;
140 for (Int_t in=0 ; in < 6; in++ )
141 {
142 const Int_t id2 = fNN.GetNN(id, in) ;
143
144 if (id2 < 0)
145 continue;
146
147 if (IsPixelUsed(id2))
148 itest++ ;
149 }
150
151 //
152 // check if no next neighbor has the state 'used'
153 // set this pixel to 'unused', too.
154 //
155 if (itest==0)
156 pix.SetPixelUnused();
157 }
158
159 //
160 // now we declare all pixels that survive as CorePixels
161 //
162 for (Int_t il=0; il<entries; il++)
163 {
164 MCerPhotPix &pix = (*this)[il];
165
166 if (pix.IsPixelUsed())
167 pix.SetCorePixel();
168 }
169
170}
171
172void MCerPhotEvt::CleanLevel3()
173{
174 //
175 // Look for the boundary pixels around the core pixels
176 // if a pixel has more than 2.5 sigma, and a core neigbor
177 // it is declared as used.
178 //
179 const Int_t entries = fPixels->GetEntries();
180
181 for (Int_t il=0; il<entries; il++)
182 {
183 //
184 // get pixel as entry il from list
185 //
186 MCerPhotPix &pix = (*this)[il];
187
188 //
189 // if pixel is a core pixel go to the next pixel
190 //
191 if (pix.IsCorePixel())
192 continue;
193
194 //
195 // check the num of photons against the noise level
196 //
197 const Float_t entry = pix.GetNumPhotons();
198 const Float_t noise = pix.GetErrorPhot();
199
200 if (entry <= 2.5 * noise )
201 continue;
202
203 //
204 // get pixel id of this entry
205 //
206 const Int_t id = pix.GetPixId();
207
208 //
209 // check if the pixel's next neighbor is a core pixel.
210 // if it is a core pixel set pixel state to: used.
211 //
212 for (Int_t in=0; in<6 ; in++)
213 {
214 const Int_t id2 = fNN.GetNN(id, in);
215
216 if (id2 <0)
217 continue;
218
219 if (!IsPixelCore(id2))
220 continue;
221
222 pix.SetPixelUsed();
223
224 break ;
225 }
226 }
227}
228*/
229
230Bool_t MCerPhotEvt::IsPixelExisting(Int_t id)
231{
232 //
233 // Checks if in the pixel list is an entry with pixel id
234 //
235 const Int_t entries = fPixels->GetEntries();
236
237 for (Int_t il=0; il<entries; il++)
238 {
239 if (id == (*this)[il].GetPixId())
240 return kTRUE ;
241 }
242
243 return kFALSE ;
244}
245
246Bool_t MCerPhotEvt::IsPixelUsed(Int_t id)
247{
248 //
249 // Checks if in the pixel list is an entry with pixel id
250 //
251 const Int_t entries = fPixels->GetEntries();
252
253 for (Int_t il=0; il<entries; il++ )
254 {
255 MCerPhotPix &pix = (*this)[il];
256
257 if (id == pix.GetPixId() && pix.IsPixelUsed())
258 return kTRUE ;
259 }
260
261 return kFALSE ;
262}
263
264Bool_t MCerPhotEvt::IsPixelCore(Int_t id)
265{
266 //
267 // Checks if in the pixel list is an entry with pixel id
268 //
269 const Int_t entries = fPixels->GetEntries();
270
271 for (Int_t il=0; il<entries; il++ )
272 {
273 MCerPhotPix &pix = (*this)[il];
274
275 if ( id == pix.GetPixId() && pix.IsCorePixel())
276 return kTRUE ;
277 }
278
279 return kFALSE ;
280}
281
282Float_t MCerPhotEvt::GetNumPhotonsMin()
283{
284 //
285 // get the minimum number of photons of all valid pixels in the list
286 //
287 if (fNumPixels <= 0)
288 return -5. ;
289
290 Float_t minval = (*this)[0].GetNumPhotons();
291
292 Float_t testval;
293 for (UInt_t i=1 ; i<fNumPixels; i++ )
294 {
295 testval = (*this)[i].GetNumPhotons();
296
297 if (testval < minval)
298 minval = testval;
299 }
300
301 return minval;
302}
303
304Float_t MCerPhotEvt::GetNumPhotonsMax()
305{
306 //
307 // get the maximum number of photons of all valid pixels in the list
308 //
309 if (fNumPixels <= 0)
310 return 50.;
311
312 Float_t maxval = (*this)[0].GetNumPhotons();
313
314 Float_t testval;
315 for (UInt_t i=1; i<fNumPixels; i++)
316 {
317 testval = (*this)[i].GetNumPhotons();
318
319 if (testval > maxval)
320 maxval = testval;
321 }
322 return maxval;
323}
324
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