/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 05/2002 ! ! Copyright: MAGIC Software Development, 2000-2002 ! ! \* ======================================================================== */ ////////////////////////////////////////////////////////////////////////////// // // // MLogo // // // // X based logo displayer. Displays a given logo after a call to Popup() // // until Popdown() or the destructor is called, but for a minimum of a // // given number of milliseconds. // // // ////////////////////////////////////////////////////////////////////////////// #include "MLogo.h" #include // usleep #include // cout #include // gettimeofday #ifndef XpmSuccess #define XpmSuccess 0 #endif #ifndef XpmColorError #define XpmColorError 1 #endif MLogo::MLogo(int millisec) : fDisplay(0), fLogoWindow(0), fLogoPixmap(0), fMilliSec(millisec) { // millisec: time of minimum stayup } void MLogo::Wait() const { struct timeval tv; gettimeofday(&tv, 0); tv.tv_sec -= fPopupTime.tv_sec; tv.tv_usec -= fPopupTime.tv_usec; while (tv.tv_usec < 0) { tv.tv_usec += 1000000; tv.tv_sec--; } while (tv.tv_sec > 0) tv.tv_usec += 1000000; long sleep = fMilliSec*1000-tv.tv_usec; if (sleep <= 0) return; usleep(sleep); } Pixmap MLogo::GetLogo() const { #ifdef XpmVersion int depth = PlanesOfScreen(XDefaultScreenOfDisplay(fDisplay)); if (depth <= 1) return 0; XWindowAttributes win_attr; XGetWindowAttributes(fDisplay, fLogoWindow, &win_attr); XpmAttributes attr; attr.valuemask = XpmVisual | XpmColormap | XpmDepth; attr.visual = win_attr.visual; attr.colormap = win_attr.colormap; attr.depth = win_attr.depth; #ifdef XpmColorKey // Not available in XPM 3.2 and earlier switch (depth) { case 0: attr.valuemask &= ~XpmColorKey; break; case 1: attr.color_key = XPM_MONO; break; case 2: attr.color_key = XPM_GRAY; break; case 3: case 4: attr.color_key = XPM_GRAY4; break; default: attr.color_key = XPM_COLOR; } #endif // defined(XpmColorKey) Pixmap logo; #ifdef USE_MAGICLOGO #include "../magiclogo.xpm" int ret = XpmCreatePixmapFromData(fDisplay, fLogoWindow, mag1, &logo, 0, &attr); #else #include "../marslogo_neu.xpm" int ret = XpmCreatePixmapFromData(fDisplay, fLogoWindow, marslogo_neu_xpm, &logo, 0, &attr); #endif XpmFreeAttributes(&attr); if (ret == XpmSuccess || ret == XpmColorError) return logo; if (logo) XFreePixmap(fDisplay, logo); #endif return 0; } void MLogo::Popup() { #ifdef XpmVersion if (fLogoWindow || fLogoPixmap || fDisplay) #endif return; fDisplay = XOpenDisplay(""); if (!fDisplay) return; int screen = DefaultScreen(fDisplay); fLogoWindow = XCreateSimpleWindow(fDisplay, DefaultRootWindow(fDisplay), -100, -100, 50, 50, 0, BlackPixel(fDisplay, screen), WhitePixel(fDisplay, screen)); fLogoPixmap = GetLogo(); Window root; int x, y; unsigned int w, h, bw, depth; XGetGeometry(fDisplay, fLogoPixmap, &root, &x, &y, &w, &h, &bw, &depth); Screen *xscreen = XDefaultScreenOfDisplay(fDisplay); x = (WidthOfScreen(xscreen) - w) / 2; y = (HeightOfScreen(xscreen) - h) / 2; XMoveResizeWindow(fDisplay, fLogoWindow, x, y, w, h); XSync(fDisplay, False); // make sure move & resize is done before mapping unsigned long valmask = CWBackPixmap | CWOverrideRedirect; XSetWindowAttributes xswa; xswa.background_pixmap = fLogoPixmap; xswa.override_redirect = True; XChangeWindowAttributes(fDisplay, fLogoWindow, valmask, &xswa); XMapRaised(fDisplay, fLogoWindow); XSync(fDisplay, False); gettimeofday(&fPopupTime, 0); } void MLogo::Popdown() { if (fLogoWindow && fLogoPixmap && fDisplay) Wait(); if (fLogoWindow) { XUnmapWindow(fDisplay, fLogoWindow); XDestroyWindow(fDisplay, fLogoWindow); fLogoWindow = 0; } if (fLogoPixmap) { XFreePixmap(fDisplay, fLogoPixmap); fLogoPixmap = 0; } if (fDisplay) { XSync(fDisplay, False); XCloseDisplay(fDisplay); fDisplay = 0; } }