///////////////////////////////////////////////////////////////////////////// // // // MParList // // // // This class contains a list of different parameter containers. // // // // A parameter container is an object which is derived from // // MParContainer. // // // // Normally a parameter container is used for data exchange between two // // tasks at runtime. // // // // You can add every parameter container (Named object) to the // // instance and access it from somewhere else via its Name. // // // ///////////////////////////////////////////////////////////////////////////// #include "MParList.h" #include #include "MLog.h" ClassImp(MParList) MParList::MParList() { // // default constructor // creates an empty list // } MParList::MParList(MParList &ts) { // // copy constructor // fContainer.AddAll(&ts.fContainer); } void MParList::SetLogStream(MLog *log) { // // create the Iterator over the tasklist // TIter Next(&fContainer); MParContainer *cont=NULL; // // loop over all tasks for preproccesing // while ( (cont=(MParContainer*)Next()) ) cont->SetLogStream(log); MParContainer::SetLogStream(log); } Bool_t MParList::AddToList(MParContainer *obj, MParContainer *where) { // // Add an Container to the list. // // If 'where' is given, the object will be added after this. // // // check if the object (you want to add) exists // if (!obj) return kTRUE; *fLog << "Adding " << obj->GetName() << " to " << GetName() << "... " << flush; // // check if it is in the list yet // if (fContainer.FindObject(obj)) { *fLog << "WARNING: MParList::add: Container already added" << endl; return kTRUE; } // // check if you want to add the new parameter container somewhere // special (in that case you specify "where") // if (where) { if (!fContainer.FindObject(where)) { *fLog << "ERROR: MParList::add: Cannot find parameter container after which the new one should be added!" << endl; return kFALSE; } } fContainer.Add(obj); *fLog << "Done." << endl; return kTRUE; } MParContainer *MParList::FindObject(const char *name) const { // // Find an object in the list. // 'name' is the name of the object you are searching for. // return (MParContainer*)fContainer.FindObject(name); } void MParList::Print(Option_t *t) { // // print some information about the current status of MParList // *fLog << "ParList: " << this->GetName() << " <" << this->GetTitle() << ">" << endl; *fLog << endl; }