/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 12/2000 (tbretz@uni-sw.gwdg.de) ! ! Copyright: MAGIC Software Development, 2000-2001 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // // MParList // // // // This class contains a list of different parameter containers. // // // // A parameter container is an object which is derived from // // MParContainer. // // // // Normally a parameter container is used for data exchange between two // // tasks at runtime. // // // // You can add every parameter container (Named object) to the // // instance and access it from somewhere else via its Name. // // // ///////////////////////////////////////////////////////////////////////////// #include "MParList.h" #include #include #include "MLog.h" #include "MLogManip.h" ClassImp(MParList) // -------------------------------------------------------------------------- // // default constructor // creates an empty list // MParList::MParList(const char *name, const char *title) { *fName = name ? name : "MParList"; *fTitle = title ? title : "List of Parameter Containers"; // // This sets a flag that the list is the owner, which means // that the destructor of the list deletes all it's objects // fAutodelete.SetOwner(); } // -------------------------------------------------------------------------- // // copy constructor // MParList::MParList(MParList &ts) { fContainer.AddAll(&ts.fContainer); } // -------------------------------------------------------------------------- // // create the Iterator over the tasklist // void MParList::SetLogStream(MLog *log) { TIter Next(&fContainer); MParContainer *cont=NULL; // // loop over all tasks for preproccesing // while ( (cont=(MParContainer*)Next()) ) cont->SetLogStream(log); MParContainer::SetLogStream(log); } // -------------------------------------------------------------------------- // // Add an Container to the list. // // If 'where' is given, the object will be added after this. // Bool_t MParList::AddToList(MParContainer *obj, MParContainer *where) { // // check if the object (you want to add) exists // if (!obj) return kTRUE; *fLog << "Adding " << obj->GetName() << " to " << GetName() << "... " << flush; // // check if it is in the list yet // if (fContainer.FindObject(obj)) { *fLog << dbginf << "Container already added" << endl; return kTRUE; } // // check if you want to add the new parameter container somewhere // special (in that case you specify "where") // if (where) { if (!fContainer.FindObject(where)) { *fLog << dbginf << "Cannot find parameter container after which the new one should be added!" << endl; return kFALSE; } } fContainer.Add(obj); *fLog << "Done." << endl; return kTRUE; } // -------------------------------------------------------------------------- // // Find an object in the list. // 'name' is the name of the object you are searching for. // TObject *MParList::FindObject(const char *name) const { return (TObject*)fContainer.FindObject(name); } // -------------------------------------------------------------------------- // // Find an object in the list. // 'name' is the name of the object you are searching for. // If the object doesn't exist we try to create one from the // dictionary. If this isn't possible NULL is returned. // // By default (you don't specify an object name) the object name is // the same as the classname // // If the classname (default classname) is of the structure // "Name;something" - containing a semicolon - evarything which is // after the last appearance of a semicolon is stripped to get the // Name of the Class. Normally this is used to number your objects. // "Name;1", "Name;2", ... // MParContainer *MParList::FindCreateObj(const char *classname, const char *objname) { // // If now object name (name of the object to identify it in the // List) is given use it's classname as the objectname // if (!objname) objname = classname; // // Check if the classname is a 'numbered' name (like: "MTime;2") // if so strip the number from the classname. // // Becareful: We check for the last occurance of a ';' only and we // also don't check if a number follows or something else. // // Rem: I use a TString to make the code more readyble and to get // the new object deleted automatically // TString cname(classname); const char *semicolon = strrchr(cname, ';'); if (semicolon) cname.Remove(semicolon-cname); // // Try to find a object with this object name which is already // in the List. If we can find one we are done. // MParContainer *pcont = (MParContainer*)FindObject(objname); if (pcont) return pcont; // // if object is not existing in the list try to create one // *fLog << dbginf << "Object '" << objname << "' of type '" << cname << "' not found... creating." << endl; // // try to get class from root environment // TClass *cls = gROOT->GetClass(cname); if (!cls) { // // if class is not existing in the root environment // *fLog << dbginf << "Class '" << cname << "' not existing in dictionary." << endl; return NULL; } // // create the parameter container of the the given class type // pcont = (MParContainer*)cls->New(); // // If a name different to the classname was given, // set the new object name of the object // pcont->SetName(objname); // // Now add the object to the parameter list // AddToList(pcont); // // The object was automatically created. This makes sure, that such an // object is deleted together with the list // fAutodelete.Add(pcont); // // Find an object in the list. // 'name' is the name of the object you are searching for. // return pcont; } // -------------------------------------------------------------------------- // // print some information about the current status of MParList // void MParList::Print(Option_t *t) { *fLog << dbginf << "ParList: " << this->GetName() << " <" << this->GetTitle() << ">" << endl; *fLog << endl; }