/////////////////////////////////////////////////////////////////////// // // // MTaskList // // // // Collection of tasks to be processed in the eventloop // // // /////////////////////////////////////////////////////////////////////// #include "MTaskList.h" #include #include "MParList.h" #include "MInputStreamID.h" ClassImp(MTaskList) MTaskList::MTaskList(const char *title) { // // the name for the task list must be the same for all task lists // because the task list (at the moment) is identified by exactly // this name in the parameter list (by MEvtLoop::SetParList) // *fName = "MTaskList"; *fTitle = title ? title : "List for Tasks"; // // default constructor: create empty task list // } MTaskList::MTaskList(MTaskList &ts) { // // CopyConstructor // creates a new TaskList and put the contents of an existing // TaskList in the new TaskList. // fTasks.AddAll(&ts.fTasks); } void MTaskList::SetLogStream(MLog *log) { // // create the Iterator over the tasklist // TIter Next(&fTasks); MTask *task=NULL; // // loop over all tasks for preproccesing // while ( (task=(MTask*)Next()) ) task->SetLogStream(log); // SetLogStream(log); } Bool_t MTaskList::AddToList(MTask *task, const char *type, MTask *where) { // schedule task for execution, whether as first task, or after // 'where'. 'tType' is the event type which should be processed if (!task) return kTRUE; const char *name = task->GetName(); // FIXME: We agreed to put the task into list in an ordered way. if (fTasks.FindObject(task)) { cout << "WARNING: MTaskList::AddToList: Task already existing." << endl; return kTRUE; } if (fTasks.FindObject(name)) { cout << "WARNING: MTaskList::AddToList: '" << name << "' exists in List already." << endl; return kTRUE; } if (where) { if (!fTasks.FindObject(where)) { printf("ERROR: MTaskList::AddToList: Cannot find task after which the new task should be scheduled!\n"); return kFALSE; } } cout << "Adding " << name << " to " << GetName() << " for " << type << "... " << flush; task->SetStreamId(type); fTasks.Add(task); cout << "Done." << endl; return kTRUE; } Bool_t MTaskList::PreProcess( MParList *pList ) { // // do pre processing (before eventloop) of all tasks in the task-list // cout << "Preprocessing... " << flush; // // create the Iterator over the tasklist // TIter Next(&fTasks); MTask *task=NULL; // // loop over all tasks for preproccesing // while ( (task=(MTask*)Next()) ) { cout << task->GetName() << "... " << flush; if (!task->PreProcess( pList )) return kFALSE; } cout << endl; return kTRUE; } Bool_t MTaskList::Process() { // // do the event execution of all tasks in the task-list // // // create the Iterator for the TaskList // TIter Next(&fTasks); MTask *task=NULL; // // loop over all tasks for processing // while ( (task=(MTask*)Next()) ) { if (!strcmp(GetStreamId(), task->GetStreamId()) || !strcmp(task->GetStreamId(), "All")) { switch (task->Process()) { case kTRUE: // // everything was OK: go on // continue; case kFALSE: // // an error occured: stop eventloop // return kFALSE; case kCONTINUE: // // something occured: skip the rest of the tasks for this event // break; } } } return kTRUE; } Bool_t MTaskList::PostProcess() { // // do post processing (before eventloop) of all tasks in the task-list // cout << "Postprocessing... " << flush; // // create the Iterator for the TaskList // TIter Next(&fTasks); MTask *task=NULL; // // loop over all tasks for postprocessing // while ( (task=(MTask*)Next()) ) { cout << task->GetName() << "... " << flush; if (!task->PostProcess()) return kFALSE; } cout << endl; return kTRUE; } void MTaskList::Print(Option_t *t) { cout << "TaskList: " << this->GetName() << " <" << this->GetTitle() << ">" << endl; fTasks.Print(); cout << endl; }