1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appears in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz, 1/2009 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: CheObs Software Development, 2000-2009
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | //////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // APD
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28 | //
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29 | // All times in this class are relative times. Therefor the unit for the
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30 | // time is not intrinsically fixed. In fact the dead-time and recovery-
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31 | // time given in the constructor must have the same units. This is what
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32 | // defines the unit of the times given in the function and the unit of
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33 | // rates given.
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34 | // For example, if recovery and dead time are given in nanoseconds the
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35 | // all times must be in nanoseconds and rates are given per nanosecond,
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36 | // i.e. GHz.
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37 | //
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38 | // Hamamatsu 30x30 cells: APD(30, 0.2, 3, 35)
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39 | // Hamamatsu 60x60 cells: APD(60, 0.2, 3, 8.75)
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40 | //
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41 | //////////////////////////////////////////////////////////////////////////////
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42 | #include "MAvalanchePhotoDiode.h"
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43 |
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44 | #include <TRandom.h>
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45 |
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46 | #include "MMath.h"
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47 |
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48 | ClassImp(APD);
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49 |
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50 | using namespace std;
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51 |
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52 | /*
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53 | class MyProfile : public TProfile2D
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54 | {
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55 | public:
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56 | void AddBinEntry(Int_t cell) { fBinEntries.fArray[cell]++; }
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57 | };
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58 | */
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59 |
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60 | // --------------------------------------------------------------------------
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61 | //
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62 | // Default Constructor.
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63 | //
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64 | // n is the number od cells in x or y. The APD is assumed to
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65 | // be square.
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66 | // prob is the crosstalk probability, i.e., the probability that a
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67 | // photon which produced an avalanche will create another
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68 | // photon in a neighboring cell
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69 | // dt is the deadtime, i.e., the time in which the APD cell will show
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70 | // no response to a photon after a hit
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71 | // rt is the recovering tims, i.e. the exponential (e^(-dt/rt))
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72 | // with which the cell is recovering after being dead
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73 | //
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74 | // prob, dt and ar can be set to 0 to switch the effect off.
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75 | // 0 is also the dfeault for all three.
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76 | //
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77 | APD::APD(Int_t n, Float_t prob, Float_t dt, Float_t rt)
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78 | : fHist("APD", "", n, 0.5, n+0.5, n, 0.5, n+0.5),
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79 | fCrosstalkProb(prob), fDeadTime(dt), fRecoveryTime(rt), fTime(-1)
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80 | {
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81 | fHist.SetDirectory(0);
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82 | }
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83 |
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84 | // --------------------------------------------------------------------------
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85 | //
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86 | // This is the time the cell needs after a hit until less than threshold
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87 | // (0.001 == one permille) of the signal is lost.
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88 | //
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89 | // If all cells of a G-APD have fired simultaneously and they are fired
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90 | // once more after the relaxation time (with the defaultthreshold of 0.001)
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91 | // the chip will show a signal which is one permille too small.
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92 | //
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93 | Float_t APD::GetRelaxationTime(Float_t threshold) const
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94 | {
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95 | return fDeadTime-TMath::Log(threshold)*fRecoveryTime;
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96 | }
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97 |
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98 | // --------------------------------------------------------------------------
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99 | //
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100 | // This is the recursive implementation of a hit. If a photon hits a cell
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101 | // at x and y (must be a valid cell!) at time t, at first we check if the
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102 | // cell is still dead. If it is not dead we calculate the signal height
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103 | // from the recovery time. Now we check with the crosstalk probability
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104 | // whether another photon is created. If another photon is created we
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105 | // calculate randomly which of the four neighbor cells are hit.
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106 | // If the cell is outside the APD the photon is ignored. As many
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107 | // new photons are created until our random number is below the crosstak-
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108 | // probability.
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109 | //
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110 | // The total height of the signal (in units of photons) is returned.
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111 | // Note, that this can be a fractional number.
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112 | //
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113 | // This function looks a bit fancy accessing the histogram and works around
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114 | // a few histogram functions. This is a speed optimization which works
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115 | // around a lot of sanity checks which are obsolete in our case.
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116 | //
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117 | // The default time is 0.
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118 | //
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119 | Float_t APD::HitCellImp(Int_t x, Int_t y, Float_t t)
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120 | {
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121 | // if (x<1 || x>fHist.GetNbinsX() ||
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122 | // y<1 || y>fHist.GetNbinsY())
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123 | // return 0;
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124 |
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125 | // const Int_t cell = fHist.GetBin(x, y);
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126 | const Int_t cell = x + (fHist.GetNbinsX()+2)*y;
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127 |
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128 | // This is the fastes way to access the bin-contents in fArray
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129 | Float_t &cont = fHist.GetArray()[cell];
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130 |
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131 | // const Double_t dt = t-fHist.GetBinContent(x, y)-fDeadTime; //
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132 | const Float_t dt = t-cont-fDeadTime;
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133 |
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134 | // Photons within the dead time are just ignored
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135 | if (/*hx.GetBinContent(x,y)>0 &&*/ dt<=0)
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136 | return 0;
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137 |
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138 | // Signal height (in units of one photon) produced after dead time
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139 | const Float_t weight = fRecoveryTime<=0 ? 1 : 1.-exp(-dt/fRecoveryTime);
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140 |
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141 | cont = t; // fHist.SetBinContent(x, y, t)
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142 |
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143 | // Counter for the numbers of produced photons
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144 | Float_t n = weight;
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145 |
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146 | /*
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147 | // Check if a photon in a neighboring cell is produced (crosstalk)
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148 | while (gRandom->Rndm()<fCrosstalkProb)
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149 | {
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150 | // Get a random neighbor which is hit.
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151 | switch (gRandom->Integer(4))
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152 | {
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153 | case 0: x++; if (x>fHist.GetNbinsX()) continue; break;
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154 | case 1: x--; if (x<1) continue; break;
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155 | case 2: y++; if (y>fHist.GetNbinsY()) continue; break;
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156 | case 3: y--; if (y<1) continue; break;
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157 | }
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158 |
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159 | n += HitCellImp(x, y, t);
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160 | }
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161 | */
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162 |
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163 | //for (int i=0; i<1; i++)
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164 | while (1)
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165 | {
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166 | const Double_t rndm = gRandom->Rndm();
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167 | if (rndm>=fCrosstalkProb)
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168 | break;
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169 |
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170 | // We can re-use the random number becuase it is uniformely
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171 | // distributed. This saves cpu power
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172 | const Int_t dir = TMath::FloorNint(4*rndm/fCrosstalkProb);
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173 |
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174 | // Get a random neighbor which is hit.
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175 | switch (dir)
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176 | {
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177 | case 0: if (x<fHist.GetNbinsX()) n += HitCellImp(x+1, y, t); break;
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178 | case 1: if (x>1) n += HitCellImp(x-1, y, t); break;
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179 | case 2: if (y<fHist.GetNbinsY()) n += HitCellImp(x, y+1, t); break;
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180 | case 3: if (y>1) n += HitCellImp(x, y-1, t); break;
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181 | }
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182 |
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183 | // In the unlikely case the calculated direction is out-of-range,
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184 | // i.e. <0 or >3, we would just try to fill the same cell again which
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185 | }
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186 |
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187 | return n;
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188 | }
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189 |
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190 | // --------------------------------------------------------------------------
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191 | //
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192 | // Check if x and y is a valid cell. If not return 0, otherwise
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193 | // HitCelImp(x, y, t)
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194 | //
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195 | // The default time is 0.
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196 | //
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197 | Float_t APD::HitCell(Int_t x, Int_t y, Float_t t)
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198 | {
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199 | if (x<1 || x>fHist.GetNbinsX() ||
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200 | y<1 || y>fHist.GetNbinsY())
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201 | return 0;
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202 |
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203 | return HitCellImp(x, y, t);
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204 | }
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205 |
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206 | // --------------------------------------------------------------------------
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207 | //
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208 | // Determine randomly (uniformly) a cell which was hit. Return
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209 | // HitCellImp for this cell and the given time.
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210 | //
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211 | // The default time is 0.
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212 | //
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213 | // If you want t w.r.t. fTime use HitRandomCellRelative istead.
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214 | //
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215 | Float_t APD::HitRandomCell(Float_t t)
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216 | {
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217 | const UInt_t nx = fHist.GetNbinsX();
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218 | const UInt_t ny = fHist.GetNbinsY();
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219 |
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220 | const UInt_t idx = gRandom->Integer(nx*ny);
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221 |
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222 | const UInt_t x = idx%nx;
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223 | const UInt_t y = idx/nx;
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224 |
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225 | return HitCellImp(x+1, y+1, t);
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226 | }
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227 |
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228 | // --------------------------------------------------------------------------
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229 | //
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230 | // Sets all cells with a contents whihc is well before the time t such that
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231 | // the chip is "virgin". Therefore all cells are set to a time which
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232 | // is twice the deadtime before the given time and 1000 times the recovery
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233 | // time.
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234 | //
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235 | // If deadtime and recovery time are 0 then t-1 is set.
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236 | //
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237 | // Sets fTime to t
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238 | //
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239 | // The default time is 0.
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240 | //
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241 | void APD::FillEmpty(Float_t t)
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242 | {
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243 | const Int_t n = (fHist.GetNbinsX()+2)*(fHist.GetNbinsY()+2);
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244 |
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245 | const Double_t tm = fDeadTime<=0 && fRecoveryTime<=0 ? t-1 : t-2*fDeadTime-1000*fRecoveryTime;
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246 |
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247 | for (int i=0; i<n; i++)
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248 | fHist.GetArray()[i] = tm;
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249 |
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250 | fHist.SetEntries(1);
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251 |
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252 | fTime = t;
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253 | }
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254 |
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255 | // --------------------------------------------------------------------------
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256 | //
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257 | // First call FillEmpty for the given time t. Then fill each cell by
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258 | // by calling HitCellImp with time t-gRandom->Exp(n/rate) with n being
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259 | // the total number of cells.
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260 | //
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261 | // Sets fTime to t
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262 | //
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263 | // The default time is 0.
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264 | //
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265 | void APD::FillRandom(Float_t rate, Float_t t)
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266 | {
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267 | FillEmpty(t);
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268 |
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269 | const Int_t nx = fHist.GetNbinsX();
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270 | const Int_t ny = fHist.GetNbinsY();
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271 |
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272 | const Double_t f = (nx*ny)/rate;
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273 |
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274 | // FIXME: This is not perfect, is it? What about the dead time?
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275 |
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276 | for (int x=1; x<=nx; x++)
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277 | for (int y=1; y<=ny; y++)
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278 | HitCellImp(x, y, t-MMath::RndmExp(f));
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279 |
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280 | fTime = t;
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281 | }
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282 |
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283 | // --------------------------------------------------------------------------
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284 | //
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285 | // Evolve the chip from fTime to fTime+dt if it with a given frequency
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286 | // freq. Returns the total signal "recorded".
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287 | //
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288 | // fTime is set to the fTime+dt
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289 | //
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290 | // If you want to evolve over a default relaxation time (relax the chip
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291 | // from a signal) use Relax instead.
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292 | //
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293 | Float_t APD::Evolve(Double_t freq, Double_t dt)
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294 | {
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295 | const Double_t avglen = 1./freq;
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296 |
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297 | const Double_t end = fTime+dt;
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298 |
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299 | Float_t hits = 0;
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300 |
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301 | Double_t time = fTime;
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302 | while (1)
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303 | {
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304 | time += MMath::RndmExp(avglen);
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305 | if (time>end)
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306 | break;
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307 |
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308 | hits += HitRandomCell(time);
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309 | }
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310 |
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311 | fTime = end;
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312 |
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313 | return hits;
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314 | }
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315 |
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316 | // --------------------------------------------------------------------------
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317 | //
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318 | // Retunrs the number of cells which have a time t<=fDeadTime, i.e. which are
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319 | // dead.
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320 | // The default time is 0.
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321 | //
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322 | Int_t APD::CountDeadCells(Float_t t) const
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323 | {
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324 | const Int_t nx = fHist.GetNbinsX();
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325 | const Int_t ny = fHist.GetNbinsY();
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326 |
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327 | Int_t n=0;
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328 | for (int x=1; x<=nx; x++)
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329 | for (int y=1; y<=ny; y++)
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330 | if ((t-fHist.GetBinContent(x, y))<=fDeadTime)
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331 | n++;
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332 |
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333 | return n;
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334 | }
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335 |
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336 | // --------------------------------------------------------------------------
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337 | //
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338 | // Returs the number of cells which have a time t<=fDeadTime+fRecoveryTime.
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339 | // The default time is 0.
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340 | //
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341 | Int_t APD::CountRecoveringCells(Float_t t) const
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342 | {
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343 | const Int_t nx = fHist.GetNbinsX();
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344 | const Int_t ny = fHist.GetNbinsY();
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345 |
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346 | Int_t n=0;
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347 | for (int x=1; x<=nx; x++)
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348 | for (int y=1; y<=ny; y++)
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349 | {
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350 | Float_t dt = t-fHist.GetBinContent(x, y);
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351 | if (dt>fDeadTime && dt<=fDeadTime+fRecoveryTime)
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352 | n++;
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353 | }
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354 | return n;
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355 | }
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