/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 12/2000 ! Author(s): Harald Kornmayer 01/2001 ! Author(s): Markus Gaug 03/2004 ! ! Copyright: MAGIC Software Development, 2000-2005 ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MGeomCam // // This is the base class of different camera geometries. It creates // a pixel object for a given number of pixels and defines the // interface of how to acccess the geometry information. // // We use a TObjArray for possible future usage (it is much more flexible // than a TClonesArray so that it can store more types of pixels (eg // fake pixels which are not really existing) // // Version 1: // ---------- // - first implementation // // Version 2: // ---------- // - added fPixRatio // - added fPixRatioSqrt // // Version 3: // ---------- // - added fNumAreas // ///////////////////////////////////////////////////////////////////////////// #include "MGeomCam.h" #include // IsA()->New() #include // TArrayI #include // TVector2 #include "MLog.h" #include "MLogManip.h" #include "MGeomPix.h" ClassImp(MGeomCam); using namespace std; // -------------------------------------------------------------------------- // // Default Constructor. Initializes a Camera Geometry with npix pixels. All // pixels are deleted when the corresponding array is deleted. // MGeomCam::MGeomCam(UInt_t npix, Float_t dist, const char *name, const char *title) : fNumPixels(npix), fCamDist(dist), fConvMm2Deg(kRad2Deg/(dist*1000)), fPixels(npix), fMaxRadius(1), fMinRadius(1), fPixRatio(npix), fPixRatioSqrt(npix) { fName = name ? name : "MGeomCam"; fTitle = title ? title : "Storage container for a camera geometry"; // // make sure that the destructor delete all contained objects // fPixels.SetOwner(); for (UInt_t i=0; i(fPixels.UncheckedAt(i)); } // -------------------------------------------------------------------------- // // Returns a reference of the i-th entry (the pixel with the software idx i) // The access is unchecked (for speed reasons!) accesing non existing // entries may crash the program! // MGeomPix &MGeomCam::operator[](Int_t i) const { return *static_cast(fPixels.UncheckedAt(i)); } // -------------------------------------------------------------------------- // // Calculate and fill the arrays storing the ratio of the area of a pixel // i to the pixel 0 and its square root. // The precalculation is done for speed reasons. Having an event the // ratio would be calculated at least once for each pixel which is // an enormous amount of numerical calculations, which are time // consuming and which can be avoided doing the precalculation. // void MGeomCam::CalcPixRatio() { const Double_t a0 = (*this)[0].GetA(); for (UInt_t i=0; ifNumSectors) fNumSectors = s; } fNumSectors++; } // -------------------------------------------------------------------------- // // Calculate the highest area index+1 of all pixels, please make sure // the the area indices are continous. // void MGeomCam::CalcNumAreas() { fNumAreas = 0; for (UInt_t i=0; ifNumAreas) fNumAreas = s; } fNumAreas++; } // -------------------------------------------------------------------------- // // Calculate the maximum radius of the camera. This is ment for GUI layout. // void MGeomCam::CalcMaxRadius() { fMaxRadius.Set(fNumAreas+1); fMinRadius.Set(fNumAreas+1); for (Int_t i=0; id ? r-d : 0; if (maxr>fMaxRadius[s+1]) fMaxRadius[s+1] = maxr; if (minrfMaxRadius[0]) fMaxRadius[0] = maxr; } } // -------------------------------------------------------------------------- // // sort neighbours from angle of -180 degree to -180 degree // // where right side of main pixel contains negative degrees // and left side positive degrees // // angle measured from top (0 degree) to bottom (180 degree) // ^ - | + // // | _ | _ // // | / \|/ \ // // 30 degree -+- | | | // // | / \ / \ / \ // // 90 degree -+- | | X | | // // | \ / \ / \ / // // 150 degree -+- | | | // // | \_/|\_/ // // | | // // | - | + // // ------------------> // // // void MGeomCam::SortNeighbors() { for (unsigned int i=0; i=fNumPixels || j>=fNumPixels) return -1; return (*this)[i].GetDist((*this)[j]); } // -------------------------------------------------------------------------- // // Returns the angle between of pixels i wrt pixel j (default=0). The angle // is returned in the range between -pi and pi (atan2) and 2*pi if i or j // is out of range. // Float_t MGeomCam::GetAngle(UShort_t i, UShort_t j) const { if (i>=fNumPixels || j>=fNumPixels) return TMath::TwoPi(); return (*this)[i].GetAngle((*this)[j]); } // -------------------------------------------------------------------------- // // Have to call the radii of the subcameras starting to count from 1 // Float_t MGeomCam::GetMaxRadius(const Int_t i) const { return i<-1 || i>fNumAreas ? -1 : fMaxRadius[i+1]; } // -------------------------------------------------------------------------- // // Have to call the radii of the subcameras starting to count from 1 // Float_t MGeomCam::GetMinRadius(const Int_t i) const { return i<-1 || i>fNumAreas ? -1 : fMinRadius[i+1]; } // -------------------------------------------------------------------------- // // returns the ratio of the area of the pixel with index 0 to the pixel // with the specified index i. 0 Is returned if the index argument is // out of range. // Float_t MGeomCam::GetPixRatio(UInt_t i) const { // Former: (*this)[0].GetA()/(*this)[i].GetA(); // The const_cast is necessary to support older root version return i(fPixRatio)[i] : 0; } // -------------------------------------------------------------------------- // // returns the square root of the ratio of the area of the pixel with // index 0 to the pixel with the specified index i. 0 Is returned if // the index argument is out of range. // Float_t MGeomCam::GetPixRatioSqrt(UInt_t i) const { // The const_cast is necessary to support older root version return i(fPixRatioSqrt)[i] : 0; } // -------------------------------------------------------------------------- // // Prints the Geometry information of all pixels in the camera // void MGeomCam::Print(Option_t *) const { // // Print Information about the Geometry of the camera // *fLog << all << " Number of Pixels (" << GetTitle() << "): " << fNumPixels << endl; *fLog << " Number of Sectors: " << GetNumSectors() << " Area-Indices: " << GetNumAreas() << endl; *fLog << " Min.Radius: " << GetMinRadius() << " Max.Radius: " << GetMaxRadius() << endl; fPixels.Print(); } // -------------------------------------------------------------------------- // // Create a clone of this container. This is very easy, because we // simply have to create a new object of the same type. // TObject *MGeomCam::Clone(const char *newname) const { if (IsA()==MGeomCam::Class()) { MGeomCam *cam = new MGeomCam(fNumPixels, fCamDist); for (UInt_t i=0; iInitGeometry(); return cam; } return (TObject*)IsA()->New(); } // -------------------------------------------------------------------------- // // Return the pixel index corresponding to the coordinates given in x, y. // The coordinates are given in pixel units (millimeters) // If no pixel exists return -1; // Int_t MGeomCam::GetPixelIdxXY(Float_t x, Float_t y) const { for (unsigned int i=0; iTMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY())) arr[n++] = i; } arr.Set(n); } // -------------------------------------------------------------------------- // // Add all indices to arr of all neighbors around idx in a radius r. // The center pixel is also returned. // void MGeomCam::GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const { if (idx>=GetNumPixels()) { arr.Set(0); return; } const MGeomPix &pix = (*this)[idx]; GetNeighbors(arr, pix, r); } // -------------------------------------------------------------------------- // // Add all pixels to list of all neighbors around pix in a radius r. // The center pixel is also returned. // void MGeomCam::GetNeighbors(TList &arr, const MGeomPix &pix, Float_t r) const { for (unsigned int i=0; iTMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY())) arr.Add(fPixels.UncheckedAt(i)); } } // -------------------------------------------------------------------------- // // Add all pixels to list of all neighbors around idx in a radius r. // The center pixel is also returned. // void MGeomCam::GetNeighbors(TList &arr, UInt_t idx, Float_t r) const { if (idx>=GetNumPixels()) return; const MGeomPix &pix = (*this)[idx]; GetNeighbors(arr, pix, r); }