| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@uni-sw.gwdg.de>
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| 19 | ! Harald Kornmayer 01/2001
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| 20 | ! Markus Gaug 03/2004 <mailto:markus@ifae.es>
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| 21 | !
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| 22 | ! Copyright: MAGIC Software Development, 2000-2004
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| 23 | !
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| 24 | \* ======================================================================== */
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| 25 |
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| 26 | /////////////////////////////////////////////////////////////////////////////
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| 27 | //
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| 28 | // MGeomCam
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| 29 | //
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| 30 | // This is the base class of different camera geometries. It creates
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| 31 | // a pixel object for a given number of pixels and defines the
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| 32 | // interface of how to acccess the geometry information.
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| 33 | //
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| 34 | // We use a TObjArray for possible future usage (it is much more flexible
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| 35 | // than a TClonesArray so that it can store more types of pixels (eg
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| 36 | // fake pixels which are not really existing)
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| 37 | //
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| 38 | // Version 1:
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| 39 | // ----------
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| 40 | // - first implementation
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| 41 | //
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| 42 | // Version 2:
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| 43 | // ----------
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| 44 | // - added fPixRatio
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| 45 | // - added fPixRatioSqrt
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| 46 | //
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| 47 | // Version 3:
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| 48 | // ----------
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| 49 | // - added fNumAreas
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| 50 | //
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| 51 | /////////////////////////////////////////////////////////////////////////////
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| 52 | #include "MGeomCam.h"
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| 53 |
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| 54 | #include <TClass.h> // IsA()->New()
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| 55 | #include <TArrayI.h> // TArrayI
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| 56 | #include <TVector2.h> // TVector2
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| 57 |
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| 58 | #include "MLog.h"
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| 59 | #include "MLogManip.h"
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| 60 |
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| 61 | #include "MGeomPix.h"
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| 62 |
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| 63 | ClassImp(MGeomCam);
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| 64 |
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| 65 | using namespace std;
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| 66 |
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| 67 | // --------------------------------------------------------------------------
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| 68 | //
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| 69 | // Default Constructor
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| 70 | //
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| 71 | MGeomCam::MGeomCam()
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| 72 | : fNumPixels(0), fCamDist(0), fConvMm2Deg(0), /*fPixels(1000),*/ fMaxRadius(1), fMinRadius(1)
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| 73 | {
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| 74 | fName = "MGeomCam";
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| 75 | fTitle = "Storage container for a camera geometry";
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| 76 | }
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| 77 |
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| 78 | // --------------------------------------------------------------------------
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| 79 | //
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| 80 | // Initializes a Camera Geometry with npix pixels. All pixels
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| 81 | // are deleted when the corresponding array is deleted.
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| 82 | //
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| 83 | MGeomCam::MGeomCam(UInt_t npix, Float_t dist, const char *name, const char *title)
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| 84 | : fNumPixels(npix), fCamDist(dist), fConvMm2Deg(kRad2Deg/(dist*1000)),
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| 85 | fPixels(npix), fMaxRadius(1), fMinRadius(1), fPixRatio(npix), fPixRatioSqrt(npix)
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| 86 | {
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| 87 | fName = name ? name : "MGeomCam";
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| 88 | fTitle = title ? title : "Storage container for a camera geometry";
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| 89 |
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| 90 | //
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| 91 | // make sure that the destructor delete all contained objects
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| 92 | //
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| 93 | fPixels.SetOwner();
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| 94 |
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| 95 | for (UInt_t i=0; i<npix; i++)
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| 96 | fPixels[i] = new MGeomPix;
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| 97 | }
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| 98 |
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| 99 | // --------------------------------------------------------------------------
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| 100 | //
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| 101 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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| 102 | // The access is unchecked (for speed reasons!) accesing non existing
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| 103 | // entries may crash the program!
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| 104 | //
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| 105 | MGeomPix &MGeomCam::operator[](Int_t i)
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| 106 | {
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| 107 | return *static_cast<MGeomPix*>(fPixels.UncheckedAt(i));
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| 108 | }
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| 109 |
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| 110 | // --------------------------------------------------------------------------
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| 111 | //
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| 112 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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| 113 | // The access is unchecked (for speed reasons!) accesing non existing
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| 114 | // entries may crash the program!
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| 115 | //
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| 116 | MGeomPix &MGeomCam::operator[](Int_t i) const
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| 117 | {
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| 118 | return *static_cast<MGeomPix*>(fPixels.UncheckedAt(i));
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| 119 | }
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| 120 |
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| 121 | // --------------------------------------------------------------------------
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| 122 | //
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| 123 | // Calculate and fill the arrays storing the ratio of the area of a pixel
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| 124 | // i to the pixel 0 and its square root.
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| 125 | // The precalculation is done for speed reasons. Having an event the
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| 126 | // ratio would be calculated at least once for each pixel which is
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| 127 | // an enormous amount of numerical calculations, which are time
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| 128 | // consuming and which can be avoided doing the precalculation.
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| 129 | //
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| 130 | void MGeomCam::CalcPixRatio()
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| 131 | {
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| 132 | const Double_t a0 = (*this)[0].GetA();
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| 133 |
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| 134 | for (UInt_t i=0; i<fNumPixels; i++)
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| 135 | {
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| 136 | fPixRatio[i] = a0/(*this)[i].GetA();
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| 137 | fPixRatioSqrt[i] = TMath::Sqrt(fPixRatio[i]);
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| 138 | }
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| 139 | }
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| 140 |
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| 141 | // --------------------------------------------------------------------------
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| 142 | //
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| 143 | // Set the kIsOuterRing flag for all pixels which have a outermost pixel
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| 144 | // as Next Neighbor and don't have the kIsOutermostRing flag itself.
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| 145 | //
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| 146 | void MGeomCam::InitOuterRing()
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| 147 | {
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| 148 | fPixels.ForEach(MGeomPix, CheckOuterRing)(*this);
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| 149 | }
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| 150 |
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| 151 | // --------------------------------------------------------------------------
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| 152 | //
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| 153 | // Calculate the highest sector index+1 of all pixels, please make sure
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| 154 | // the the sector numbers are continous.
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| 155 | //
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| 156 | void MGeomCam::CalcNumSectors()
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| 157 | {
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| 158 | fNumSectors = 0;
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| 159 |
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| 160 | for (UInt_t i=0; i<fNumPixels; i++)
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| 161 | {
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| 162 | const Int_t s = (*this)[i].GetSector();
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| 163 |
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| 164 | if (s>fNumSectors)
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| 165 | fNumSectors = s;
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| 166 | }
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| 167 |
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| 168 | fNumSectors++;
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| 169 | }
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| 170 |
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| 171 | // --------------------------------------------------------------------------
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| 172 | //
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| 173 | // Calculate the highest area index+1 of all pixels, please make sure
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| 174 | // the the area indices are continous.
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| 175 | //
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| 176 | void MGeomCam::CalcNumAreas()
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| 177 | {
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| 178 | fNumAreas = 0;
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| 179 |
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| 180 | for (UInt_t i=0; i<fNumPixels; i++)
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| 181 | {
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| 182 | const Int_t s = (*this)[i].GetAidx();
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| 183 |
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| 184 | if (s>fNumAreas)
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| 185 | fNumAreas = s;
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| 186 | }
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| 187 |
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| 188 | fNumAreas++;
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| 189 | }
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| 190 |
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| 191 | // --------------------------------------------------------------------------
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| 192 | //
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| 193 | // Calculate the maximum radius of the camera. This is ment for GUI layout.
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| 194 | //
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| 195 | void MGeomCam::CalcMaxRadius()
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| 196 | {
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| 197 | fMaxRadius.Set(fNumAreas+1);
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| 198 | fMinRadius.Set(fNumAreas+1);
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| 199 |
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| 200 | for (Int_t i=0; i<fNumAreas+1; i++)
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| 201 | {
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| 202 | fMaxRadius[i] = 0.;
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| 203 | fMinRadius[i] = FLT_MAX;
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| 204 | }
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| 205 |
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| 206 | for (UInt_t i=0; i<fNumPixels; i++)
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| 207 | {
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| 208 | const MGeomPix &pix = (*this)[i];
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| 209 |
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| 210 | const UInt_t s = pix.GetAidx();
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| 211 | const Float_t x = pix.GetX();
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| 212 | const Float_t y = pix.GetY();
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| 213 | const Float_t d = pix.GetD();
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| 214 |
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| 215 | const Float_t r = TMath::Hypot(x, y);
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| 216 |
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| 217 | const Float_t maxr = r + d;
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| 218 | const Float_t minr = r>d ? r-d : 0;
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| 219 |
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| 220 | if (maxr>fMaxRadius[s+1])
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| 221 | fMaxRadius[s+1] = maxr;
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| 222 |
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| 223 | if (minr<fMinRadius[s+1])
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| 224 | fMinRadius[s+1] = minr;
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| 225 |
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| 226 | if (minr<fMinRadius[0])
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| 227 | fMinRadius[0] = minr;
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| 228 |
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| 229 | if (maxr>fMaxRadius[0])
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| 230 | fMaxRadius[0] = maxr;
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| 231 | }
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| 232 | }
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| 233 |
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| 234 | // --------------------------------------------------------------------------
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| 235 | //
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| 236 | // Have to call the radii of the subcameras starting to count from 1
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| 237 | //
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| 238 | Float_t MGeomCam::GetMaxRadius(const Int_t i) const
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| 239 | {
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| 240 | return i<-1 || i>fNumAreas ? -1 : fMaxRadius[i+1];
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| 241 | }
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| 242 |
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| 243 | // --------------------------------------------------------------------------
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| 244 | //
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| 245 | // Have to call the radii of the subcameras starting to count from 1
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| 246 | //
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| 247 | Float_t MGeomCam::GetMinRadius(const Int_t i) const
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| 248 | {
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| 249 | return i<-1 || i>fNumAreas ? -1 : fMinRadius[i+1];
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| 250 | }
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| 251 |
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| 252 |
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| 253 | // --------------------------------------------------------------------------
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| 254 | //
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| 255 | // returns the ratio of the area of the pixel with index 0 to the pixel
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| 256 | // with the specified index i. 0 Is returned if the index argument is
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| 257 | // out of range.
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| 258 | //
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| 259 | Float_t MGeomCam::GetPixRatio(UInt_t i) const
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| 260 | {
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| 261 | // Former: (*this)[0].GetA()/(*this)[i].GetA();
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| 262 | // The const_cast is necessary to support older root version
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| 263 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatio)[i] : 0;
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| 264 | }
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| 265 |
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| 266 | // --------------------------------------------------------------------------
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| 267 | //
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| 268 | // returns the square root of the ratio of the area of the pixel with
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| 269 | // index 0 to the pixel with the specified index i. 0 Is returned if
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| 270 | // the index argument is out of range.
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| 271 | //
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| 272 | Float_t MGeomCam::GetPixRatioSqrt(UInt_t i) const
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| 273 | {
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| 274 | // The const_cast is necessary to support older root version
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| 275 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatioSqrt)[i] : 0;
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| 276 | }
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| 277 |
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| 278 | // --------------------------------------------------------------------------
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| 279 | //
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| 280 | // Prints the Geometry information of all pixels in the camera
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| 281 | //
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| 282 | void MGeomCam::Print(Option_t *) const
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| 283 | {
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| 284 | //
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| 285 | // Print Information about the Geometry of the camera
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| 286 | //
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| 287 | *fLog << all << " Number of Pixels (" << GetTitle() << "): " << fNumPixels << endl;
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| 288 | *fLog << " Number of Sectors: " << GetNumSectors() << " Area-Indices: " << GetNumAreas() << endl;
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| 289 | *fLog << " Min.Radius: " << GetMinRadius() << " Max.Radius: " << GetMaxRadius() << endl;
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| 290 |
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| 291 | fPixels.Print();
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| 292 | }
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| 293 |
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| 294 | // --------------------------------------------------------------------------
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| 295 | //
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| 296 | // Create a clone of this container. This is very easy, because we
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| 297 | // simply have to create a new object of the same type.
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| 298 | //
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| 299 | TObject *MGeomCam::Clone(const char *newname) const
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| 300 | {
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| 301 | if (IsA()==MGeomCam::Class())
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| 302 | {
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| 303 | MGeomCam *cam = new MGeomCam(fNumPixels, fCamDist);
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| 304 | for (UInt_t i=0; i<fNumPixels; i++)
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| 305 | {
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| 306 | //if (fPixels.UncheckedAt(i))
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| 307 | (*this)[i].Copy((*cam)[i]);
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| 308 | }
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| 309 | cam->InitGeometry();
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| 310 | return cam;
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| 311 | }
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| 312 |
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| 313 | return (TObject*)IsA()->New();
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| 314 | }
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| 315 |
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| 316 | // --------------------------------------------------------------------------
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| 317 | //
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| 318 | // Return the pixel index corresponding to the coordinates given in x, y.
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| 319 | // The coordinates are given in pixel units (millimeters)
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| 320 | // If no pixel exists return -1;
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| 321 | //
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| 322 | Int_t MGeomCam::GetPixelIdxXY(Float_t x, Float_t y) const
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| 323 | {
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| 324 | for (unsigned int i=0; i<fNumPixels; i++)
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| 325 | if ((*this)[i].IsInside(x, y))
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| 326 | return i;
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| 327 |
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| 328 | return -1;
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| 329 | }
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| 330 |
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| 331 | Int_t MGeomCam::GetPixelIdx(const TVector2 &v) const
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| 332 | {
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| 333 | return GetPixelIdxXY(v.X(), v.Y());
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| 334 | }
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| 335 |
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| 336 | Int_t MGeomCam::GetPixelIdxDeg(const TVector2 &v) const
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| 337 | {
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| 338 | return GetPixelIdxXYdeg(v.X(), v.Y());
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| 339 | }
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| 340 |
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| 341 | // --------------------------------------------------------------------------
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| 342 | //
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| 343 | // Add all indices to arr of all neighbors around pix in a radius r.
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| 344 | // The center pixel is also returned.
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| 345 | //
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| 346 | void MGeomCam::GetNeighbors(TArrayI &arr, const MGeomPix &pix, Float_t r) const
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| 347 | {
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| 348 | arr.Set(GetNumPixels());
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| 349 |
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| 350 | Int_t n = 0;
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| 351 |
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| 352 | for (unsigned int i=0; i<GetNumPixels(); i++)
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| 353 | {
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| 354 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
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| 355 | arr[n++] = i;
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| 356 | }
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| 357 |
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| 358 | arr.Set(n);
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| 359 | }
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| 360 |
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| 361 | // --------------------------------------------------------------------------
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| 362 | //
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| 363 | // Add all indices to arr of all neighbors around idx in a radius r.
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| 364 | // The center pixel is also returned.
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| 365 | //
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| 366 | void MGeomCam::GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const
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| 367 | {
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| 368 | if (idx>=GetNumPixels())
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| 369 | {
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| 370 | arr.Set(0);
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| 371 | return;
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| 372 | }
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| 373 |
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| 374 |
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| 375 | const MGeomPix &pix = (*this)[idx];
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| 376 | GetNeighbors(arr, pix, r);
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| 377 | }
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| 378 |
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| 379 | // --------------------------------------------------------------------------
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| 380 | //
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| 381 | // Add all pixels to list of all neighbors around pix in a radius r.
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| 382 | // The center pixel is also returned.
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| 383 | //
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| 384 | void MGeomCam::GetNeighbors(TList &arr, const MGeomPix &pix, Float_t r) const
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| 385 | {
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| 386 | for (unsigned int i=0; i<GetNumPixels(); i++)
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| 387 | {
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| 388 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
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| 389 | arr.Add(fPixels.UncheckedAt(i));
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| 390 | }
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| 391 | }
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| 392 |
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| 393 | // --------------------------------------------------------------------------
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| 394 | //
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| 395 | // Add all pixels to list of all neighbors around idx in a radius r.
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| 396 | // The center pixel is also returned.
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| 397 | //
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| 398 | void MGeomCam::GetNeighbors(TList &arr, UInt_t idx, Float_t r) const
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| 399 | {
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| 400 | if (idx>=GetNumPixels())
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| 401 | return;
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| 402 |
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| 403 | const MGeomPix &pix = (*this)[idx];
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| 404 | GetNeighbors(arr, pix, r);
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| 405 | }
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