| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | ! Author(s): Harald Kornmayer 01/2001
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| 20 | ! Author(s): Markus Gaug 03/2004 <mailto:markus@ifae.es>
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| 21 | !
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| 22 | ! Copyright: MAGIC Software Development, 2000-2005
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| 23 | !
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| 24 | \* ======================================================================== */
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| 25 |
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| 26 | /////////////////////////////////////////////////////////////////////////////
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| 27 | //
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| 28 | // MGeomCam
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| 29 | //
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| 30 | // This is the base class of different camera geometries. It creates
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| 31 | // a pixel object for a given number of pixels and defines the
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| 32 | // interface of how to acccess the geometry information.
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| 33 | //
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| 34 | // We use a TObjArray for possible future usage (it is much more flexible
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| 35 | // than a TClonesArray so that it can store more types of pixels (eg
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| 36 | // fake pixels which are not really existing)
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| 37 | //
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| 38 | // Version 1:
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| 39 | // ----------
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| 40 | // - first implementation
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| 41 | //
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| 42 | // Version 2:
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| 43 | // ----------
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| 44 | // - added fPixRatio
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| 45 | // - added fPixRatioSqrt
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| 46 | //
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| 47 | // Version 3:
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| 48 | // ----------
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| 49 | // - added fNumAreas
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| 50 | //
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| 51 | /////////////////////////////////////////////////////////////////////////////
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| 52 | #include "MGeomCam.h"
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| 53 |
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| 54 | #include <TClass.h> // IsA()->New()
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| 55 | #include <TArrayI.h> // TArrayI
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| 56 | #include <TVector2.h> // TVector2
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| 57 |
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| 58 | #include "MLog.h"
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| 59 | #include "MLogManip.h"
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| 60 |
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| 61 | #include "MGeomPix.h"
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| 62 |
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| 63 | ClassImp(MGeomCam);
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| 64 |
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| 65 | using namespace std;
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| 66 |
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| 67 | // --------------------------------------------------------------------------
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| 68 | //
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| 69 | // Default Constructor. Initializes a Camera Geometry with npix pixels. All
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| 70 | // pixels are deleted when the corresponding array is deleted.
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| 71 | //
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| 72 | MGeomCam::MGeomCam(UInt_t npix, Float_t dist, const char *name, const char *title)
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| 73 | : fNumPixels(npix), fCamDist(dist), fConvMm2Deg(kRad2Deg/(dist*1000)),
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| 74 | fPixels(npix), fMaxRadius(1), fMinRadius(1), fPixRatio(npix), fPixRatioSqrt(npix)
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| 75 | {
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| 76 | fName = name ? name : "MGeomCam";
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| 77 | fTitle = title ? title : "Storage container for a camera geometry";
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| 78 |
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| 79 | //
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| 80 | // make sure that the destructor delete all contained objects
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| 81 | //
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| 82 | fPixels.SetOwner();
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| 83 |
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| 84 | for (UInt_t i=0; i<npix; i++)
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| 85 | fPixels[i] = new MGeomPix;
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| 86 | }
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| 87 |
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| 88 | // --------------------------------------------------------------------------
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| 89 | //
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| 90 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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| 91 | // The access is unchecked (for speed reasons!) accesing non existing
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| 92 | // entries may crash the program!
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| 93 | //
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| 94 | MGeomPix &MGeomCam::operator[](Int_t i)
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| 95 | {
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| 96 | return *static_cast<MGeomPix*>(fPixels.UncheckedAt(i));
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| 97 | }
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| 98 |
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| 99 | // --------------------------------------------------------------------------
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| 100 | //
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| 101 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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| 102 | // The access is unchecked (for speed reasons!) accesing non existing
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| 103 | // entries may crash the program!
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| 104 | //
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| 105 | MGeomPix &MGeomCam::operator[](Int_t i) const
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| 106 | {
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| 107 | return *static_cast<MGeomPix*>(fPixels.UncheckedAt(i));
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| 108 | }
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| 109 |
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| 110 | // --------------------------------------------------------------------------
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| 111 | //
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| 112 | // Calculate and fill the arrays storing the ratio of the area of a pixel
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| 113 | // i to the pixel 0 and its square root.
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| 114 | // The precalculation is done for speed reasons. Having an event the
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| 115 | // ratio would be calculated at least once for each pixel which is
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| 116 | // an enormous amount of numerical calculations, which are time
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| 117 | // consuming and which can be avoided doing the precalculation.
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| 118 | //
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| 119 | void MGeomCam::CalcPixRatio()
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| 120 | {
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| 121 | const Double_t a0 = (*this)[0].GetA();
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| 122 |
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| 123 | for (UInt_t i=0; i<fNumPixels; i++)
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| 124 | {
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| 125 | fPixRatio[i] = a0/(*this)[i].GetA();
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| 126 | fPixRatioSqrt[i] = TMath::Sqrt(fPixRatio[i]);
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | // --------------------------------------------------------------------------
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| 131 | //
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| 132 | // Set the kIsOuterRing flag for all pixels which have a outermost pixel
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| 133 | // as Next Neighbor and don't have the kIsOutermostRing flag itself.
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| 134 | //
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| 135 | void MGeomCam::InitOuterRing()
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| 136 | {
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| 137 | fPixels.R__FOR_EACH(MGeomPix, CheckOuterRing)(*this);
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| 138 | }
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| 139 |
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| 140 | // --------------------------------------------------------------------------
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| 141 | //
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| 142 | // Calculate the highest sector index+1 of all pixels, please make sure
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| 143 | // the the sector numbers are continous.
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| 144 | //
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| 145 | void MGeomCam::CalcNumSectors()
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| 146 | {
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| 147 | fNumSectors = 0;
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| 148 |
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| 149 | for (UInt_t i=0; i<fNumPixels; i++)
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| 150 | {
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| 151 | const Int_t s = (*this)[i].GetSector();
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| 152 |
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| 153 | if (s>fNumSectors)
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| 154 | fNumSectors = s;
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| 155 | }
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| 156 |
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| 157 | fNumSectors++;
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| 158 | }
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| 159 |
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| 160 | // --------------------------------------------------------------------------
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| 161 | //
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| 162 | // Calculate the highest area index+1 of all pixels, please make sure
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| 163 | // the the area indices are continous.
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| 164 | //
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| 165 | void MGeomCam::CalcNumAreas()
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| 166 | {
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| 167 | fNumAreas = 0;
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| 168 |
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| 169 | for (UInt_t i=0; i<fNumPixels; i++)
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| 170 | {
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| 171 | const Int_t s = (*this)[i].GetAidx();
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| 172 |
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| 173 | if (s>fNumAreas)
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| 174 | fNumAreas = s;
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| 175 | }
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| 176 |
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| 177 | fNumAreas++;
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| 178 | }
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| 179 |
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| 180 | // --------------------------------------------------------------------------
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| 181 | //
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| 182 | // Calculate the maximum radius of the camera. This is ment for GUI layout.
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| 183 | //
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| 184 | void MGeomCam::CalcMaxRadius()
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| 185 | {
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| 186 | fMaxRadius.Set(fNumAreas+1);
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| 187 | fMinRadius.Set(fNumAreas+1);
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| 188 |
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| 189 | for (Int_t i=0; i<fNumAreas+1; i++)
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| 190 | {
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| 191 | fMaxRadius[i] = 0.;
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| 192 | fMinRadius[i] = FLT_MAX;
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| 193 | }
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| 194 |
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| 195 | for (UInt_t i=0; i<fNumPixels; i++)
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| 196 | {
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| 197 | const MGeomPix &pix = (*this)[i];
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| 198 |
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| 199 | const UInt_t s = pix.GetAidx();
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| 200 | const Float_t x = pix.GetX();
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| 201 | const Float_t y = pix.GetY();
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| 202 | const Float_t d = pix.GetD();
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| 203 |
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| 204 | const Float_t r = TMath::Hypot(x, y);
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| 205 |
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| 206 | const Float_t maxr = r + d;
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| 207 | const Float_t minr = r>d ? r-d : 0;
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| 208 |
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| 209 | if (maxr>fMaxRadius[s+1])
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| 210 | fMaxRadius[s+1] = maxr;
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| 211 |
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| 212 | if (minr<fMinRadius[s+1])
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| 213 | fMinRadius[s+1] = minr;
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| 214 |
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| 215 | if (minr<fMinRadius[0])
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| 216 | fMinRadius[0] = minr;
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| 217 |
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| 218 | if (maxr>fMaxRadius[0])
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| 219 | fMaxRadius[0] = maxr;
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| 220 | }
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| 221 | }
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| 222 |
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| 223 | // --------------------------------------------------------------------------
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| 224 | //
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| 225 | // sort neighbours from angle of -180 degree to -180 degree
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| 226 | //
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| 227 | // where right side of main pixel contains negative degrees
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| 228 | // and left side positive degrees
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| 229 | //
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| 230 | // angle measured from top (0 degree) to bottom (180 degree)
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| 231 | // ^ - | + //
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| 232 | // | _ | _ //
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| 233 | // | / \|/ \ //
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| 234 | // 30 degree -+- | | | //
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| 235 | // | / \ / \ / \ //
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| 236 | // 90 degree -+- | | X | | //
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| 237 | // | \ / \ / \ / //
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| 238 | // 150 degree -+- | | | //
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| 239 | // | \_/|\_/ //
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| 240 | // | | //
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| 241 | // | - | + //
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| 242 | // ------------------> //
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| 243 | // //
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| 244 | void MGeomCam::SortNeighbors()
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| 245 | {
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| 246 | for (unsigned int i=0; i<fNumPixels; i++)
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| 247 | {
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| 248 | MGeomPix &gpix = (*this)[i];
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| 249 |
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| 250 | Double_t phi[6];
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| 251 | Int_t idx[7] = { 0, 0, 0, 0, 0, 0, -1 };
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| 252 |
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| 253 | const Int_t n2 = gpix.GetNumNeighbors();
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| 254 | for (int j=0; j<n2; j++)
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| 255 | {
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| 256 | idx[j] = gpix.GetNeighbor(j);
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| 257 | phi[j] = (*this)[idx[j]].GetAngle(gpix);
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| 258 | }
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| 259 |
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| 260 | Int_t sort[6] = { 6, 6, 6, 6, 6, 6 };
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| 261 |
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| 262 | TMath::Sort(n2, phi, sort, kFALSE);
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| 263 |
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| 264 | gpix.SetNeighbors(idx[sort[0]], idx[sort[1]], idx[sort[2]],
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| 265 | idx[sort[3]], idx[sort[4]], idx[sort[5]]);
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| 266 | }
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| 267 | }
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| 268 |
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| 269 | // --------------------------------------------------------------------------
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| 270 | //
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| 271 | // Returns the distance between the pixels i and j. -1 if an index
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| 272 | // doesn't exist. The default for j is 0. Assuming that 0 is the index
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| 273 | // for a central pixel you can get the distance to the camera center.
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| 274 | //
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| 275 | Float_t MGeomCam::GetDist(UShort_t i, UShort_t j) const
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| 276 | {
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| 277 | if (i>=fNumPixels || j>=fNumPixels)
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| 278 | return -1;
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| 279 |
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| 280 | return (*this)[i].GetDist((*this)[j]);
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| 281 | }
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| 282 |
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| 283 | // --------------------------------------------------------------------------
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| 284 | //
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| 285 | // Returns the angle between of pixels i wrt pixel j (default=0). The angle
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| 286 | // is returned in the range between -pi and pi (atan2) and 2*pi if i or j
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| 287 | // is out of range.
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| 288 | //
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| 289 | Float_t MGeomCam::GetAngle(UShort_t i, UShort_t j) const
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| 290 | {
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| 291 | if (i>=fNumPixels || j>=fNumPixels)
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| 292 | return TMath::TwoPi();
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| 293 |
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| 294 | return (*this)[i].GetAngle((*this)[j]);
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| 295 | }
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| 296 |
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| 297 | // --------------------------------------------------------------------------
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| 298 | //
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| 299 | // Have to call the radii of the subcameras starting to count from 1
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| 300 | //
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| 301 | Float_t MGeomCam::GetMaxRadius(const Int_t i) const
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| 302 | {
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| 303 | return i<-1 || i>fNumAreas ? -1 : fMaxRadius[i+1];
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| 304 | }
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| 305 |
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| 306 | // --------------------------------------------------------------------------
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| 307 | //
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| 308 | // Have to call the radii of the subcameras starting to count from 1
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| 309 | //
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| 310 | Float_t MGeomCam::GetMinRadius(const Int_t i) const
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| 311 | {
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| 312 | return i<-1 || i>fNumAreas ? -1 : fMinRadius[i+1];
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| 313 | }
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| 314 |
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| 315 |
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| 316 | // --------------------------------------------------------------------------
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| 317 | //
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| 318 | // returns the ratio of the area of the pixel with index 0 to the pixel
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| 319 | // with the specified index i. 0 Is returned if the index argument is
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| 320 | // out of range.
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| 321 | //
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| 322 | Float_t MGeomCam::GetPixRatio(UInt_t i) const
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| 323 | {
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| 324 | // Former: (*this)[0].GetA()/(*this)[i].GetA();
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| 325 | // The const_cast is necessary to support older root version
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| 326 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatio)[i] : 0;
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| 327 | }
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| 328 |
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| 329 | // --------------------------------------------------------------------------
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| 330 | //
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| 331 | // returns the square root of the ratio of the area of the pixel with
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| 332 | // index 0 to the pixel with the specified index i. 0 Is returned if
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| 333 | // the index argument is out of range.
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| 334 | //
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| 335 | Float_t MGeomCam::GetPixRatioSqrt(UInt_t i) const
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| 336 | {
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| 337 | // The const_cast is necessary to support older root version
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| 338 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatioSqrt)[i] : 0;
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| 339 | }
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| 340 |
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| 341 | // --------------------------------------------------------------------------
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| 342 | //
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| 343 | // Prints the Geometry information of all pixels in the camera
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| 344 | //
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| 345 | void MGeomCam::Print(Option_t *) const
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| 346 | {
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| 347 | //
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| 348 | // Print Information about the Geometry of the camera
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| 349 | //
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| 350 | *fLog << all << " Number of Pixels (" << GetTitle() << "): " << fNumPixels << endl;
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| 351 | *fLog << " Number of Sectors: " << GetNumSectors() << " Area-Indices: " << GetNumAreas() << endl;
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| 352 | *fLog << " Min.Radius: " << GetMinRadius() << " Max.Radius: " << GetMaxRadius() << endl;
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| 353 |
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| 354 | fPixels.Print();
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| 355 | }
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| 356 |
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| 357 | // --------------------------------------------------------------------------
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| 358 | //
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| 359 | // Create a clone of this container. This is very easy, because we
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| 360 | // simply have to create a new object of the same type.
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| 361 | //
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| 362 | TObject *MGeomCam::Clone(const char *newname) const
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| 363 | {
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| 364 | if (IsA()==MGeomCam::Class())
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| 365 | {
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| 366 | MGeomCam *cam = new MGeomCam(fNumPixels, fCamDist);
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| 367 | for (UInt_t i=0; i<fNumPixels; i++)
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| 368 | {
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| 369 | //if (fPixels.UncheckedAt(i))
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| 370 | (*this)[i].Copy((*cam)[i]);
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| 371 | }
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| 372 | cam->InitGeometry();
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| 373 | return cam;
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| 374 | }
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| 375 |
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| 376 | return (TObject*)IsA()->New();
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| 377 | }
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| 378 |
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| 379 | // --------------------------------------------------------------------------
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| 380 | //
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| 381 | // Return the pixel index corresponding to the coordinates given in x, y.
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| 382 | // The coordinates are given in pixel units (millimeters)
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| 383 | // If no pixel exists return -1;
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| 384 | //
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| 385 | Int_t MGeomCam::GetPixelIdxXY(Float_t x, Float_t y) const
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| 386 | {
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| 387 | for (unsigned int i=0; i<fNumPixels; i++)
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| 388 | if ((*this)[i].IsInside(x, y))
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| 389 | return i;
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| 390 |
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| 391 | return -1;
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| 392 | }
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| 393 |
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| 394 | Int_t MGeomCam::GetPixelIdx(const TVector2 &v) const
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| 395 | {
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| 396 | return GetPixelIdxXY(v.X(), v.Y());
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| 397 | }
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| 398 |
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| 399 | Int_t MGeomCam::GetPixelIdxDeg(const TVector2 &v) const
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| 400 | {
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| 401 | return GetPixelIdxXYdeg(v.X(), v.Y());
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| 402 | }
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| 403 |
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| 404 | // --------------------------------------------------------------------------
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| 405 | //
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| 406 | // Add all indices to arr of all neighbors around pix in a radius r.
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| 407 | // The center pixel is also returned.
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| 408 | //
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| 409 | void MGeomCam::GetNeighbors(TArrayI &arr, const MGeomPix &pix, Float_t r) const
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| 410 | {
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| 411 | arr.Set(GetNumPixels());
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| 412 |
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| 413 | Int_t n = 0;
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| 414 |
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| 415 | for (unsigned int i=0; i<GetNumPixels(); i++)
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| 416 | {
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| 417 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
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| 418 | arr[n++] = i;
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| 419 | }
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| 420 |
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| 421 | arr.Set(n);
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| 422 | }
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| 423 |
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| 424 | // --------------------------------------------------------------------------
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| 425 | //
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| 426 | // Add all indices to arr of all neighbors around idx in a radius r.
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| 427 | // The center pixel is also returned.
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| 428 | //
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| 429 | void MGeomCam::GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const
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| 430 | {
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| 431 | if (idx>=GetNumPixels())
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| 432 | {
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| 433 | arr.Set(0);
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| 434 | return;
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| 435 | }
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| 436 |
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| 437 |
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| 438 | const MGeomPix &pix = (*this)[idx];
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| 439 | GetNeighbors(arr, pix, r);
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| 440 | }
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| 441 |
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| 442 | // --------------------------------------------------------------------------
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| 443 | //
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| 444 | // Add all pixels to list of all neighbors around pix in a radius r.
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| 445 | // The center pixel is also returned.
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|---|
| 446 | //
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| 447 | void MGeomCam::GetNeighbors(TList &arr, const MGeomPix &pix, Float_t r) const
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| 448 | {
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| 449 | for (unsigned int i=0; i<GetNumPixels(); i++)
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| 450 | {
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| 451 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
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| 452 | arr.Add(fPixels.UncheckedAt(i));
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| 453 | }
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| 454 | }
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| 455 |
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| 456 | // --------------------------------------------------------------------------
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| 457 | //
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| 458 | // Add all pixels to list of all neighbors around idx in a radius r.
|
|---|
| 459 | // The center pixel is also returned.
|
|---|
| 460 | //
|
|---|
| 461 | void MGeomCam::GetNeighbors(TList &arr, UInt_t idx, Float_t r) const
|
|---|
| 462 | {
|
|---|
| 463 | if (idx>=GetNumPixels())
|
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| 464 | return;
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|---|
| 465 |
|
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| 466 | const MGeomPix &pix = (*this)[idx];
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| 467 | GetNeighbors(arr, pix, r);
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| 468 | }
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|---|