1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | ! Author(s): Harald Kornmayer 01/2001
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20 | ! Author(s): Markus Gaug 03/2004 <mailto:markus@ifae.es>
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21 | !
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22 | ! Copyright: MAGIC Software Development, 2000-2007
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | /////////////////////////////////////////////////////////////////////////////
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27 | //
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28 | // MGeomCam
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29 | //
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30 | // This is the base class of different camera geometries. It creates
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31 | // a pixel object for a given number of pixels and defines the
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32 | // interface of how to acccess the geometry information.
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33 | //
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34 | // We use a TObjArray for possible future usage (it is much more flexible
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35 | // than a TClonesArray so that it can store more types of pixels (eg
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36 | // fake pixels which are not really existing)
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37 | //
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38 | // Version 1:
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39 | // ----------
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40 | // - first implementation
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41 | //
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42 | // Version 2:
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43 | // ----------
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44 | // - added fPixRatio
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45 | // - added fPixRatioSqrt
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46 | //
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47 | // Version 3:
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48 | // ----------
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49 | // - added fNumAreas
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50 | // - added fNumSectors
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51 | //
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52 | // Version 4:
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53 | // ----------
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54 | // - added fMaxRadius
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55 | // - added fMinRadius
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56 | //
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57 | // Version 5:
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58 | // ----------
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59 | // - added fNumPixInSector
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60 | // - added fNumPixWithAidx
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61 | // - removed fNumSectors
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62 | // - removed fNumAreas
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63 | //
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64 | /////////////////////////////////////////////////////////////////////////////
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65 | #include "MGeomCam.h"
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66 |
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67 | #include <TClass.h> // IsA()->New()
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68 | #include <TArrayI.h> // TArrayI
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69 | #include <TVector2.h> // TVector2
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70 |
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71 | #include "MLog.h"
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72 | #include "MLogManip.h"
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73 |
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74 | #include "MGeomPix.h"
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75 |
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76 | ClassImp(MGeomCam);
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77 |
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78 | using namespace std;
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79 |
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80 | // --------------------------------------------------------------------------
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81 | //
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82 | // Default Constructor. Initializes a Camera Geometry with npix pixels. All
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83 | // pixels are deleted when the corresponding array is deleted.
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84 | //
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85 | MGeomCam::MGeomCam(UInt_t npix, Float_t dist, const char *name, const char *title)
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86 | : fNumPixels(npix), fCamDist(dist), fConvMm2Deg(kRad2Deg/(dist*1000)),
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87 | fPixels(npix), fMaxRadius(1), fMinRadius(1), fPixRatio(npix), fPixRatioSqrt(npix)
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88 | {
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89 | fName = name ? name : "MGeomCam";
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90 | fTitle = title ? title : "Storage container for a camera geometry";
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91 |
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92 | //
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93 | // make sure that the destructor delete all contained objects
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94 | //
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95 | fPixels.SetOwner();
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96 |
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97 | for (UInt_t i=0; i<npix; i++)
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98 | fPixels[i] = new MGeomPix;
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99 | }
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100 |
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101 | // --------------------------------------------------------------------------
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102 | //
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103 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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104 | // The access is unchecked (for speed reasons!) accesing non existing
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105 | // entries may crash the program!
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106 | //
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107 | MGeomPix &MGeomCam::operator[](Int_t i)
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108 | {
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109 | return *static_cast<MGeomPix*>(fPixels.UncheckedAt(i));
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110 | }
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111 |
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112 | // --------------------------------------------------------------------------
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113 | //
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114 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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115 | // The access is unchecked (for speed reasons!) accesing non existing
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116 | // entries may crash the program!
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117 | //
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118 | MGeomPix &MGeomCam::operator[](Int_t i) const
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119 | {
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120 | return *static_cast<MGeomPix*>(fPixels.UncheckedAt(i));
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121 | }
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122 |
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123 | // --------------------------------------------------------------------------
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124 | //
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125 | // Calculate and fill the arrays storing the ratio of the area of a pixel
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126 | // i to the pixel 0 and its square root.
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127 | // The precalculation is done for speed reasons. Having an event the
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128 | // ratio would be calculated at least once for each pixel which is
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129 | // an enormous amount of numerical calculations, which are time
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130 | // consuming and which can be avoided doing the precalculation.
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131 | //
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132 | void MGeomCam::CalcPixRatio()
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133 | {
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134 | const Double_t a0 = (*this)[0].GetA();
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135 |
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136 | for (UInt_t i=0; i<fNumPixels; i++)
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137 | {
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138 | fPixRatio[i] = a0/(*this)[i].GetA();
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139 | fPixRatioSqrt[i] = TMath::Sqrt(fPixRatio[i]);
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140 | }
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141 | }
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142 |
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143 | // --------------------------------------------------------------------------
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144 | //
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145 | // Set the kIsOuterRing flag for all pixels which have a outermost pixel
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146 | // as Next Neighbor and don't have the kIsOutermostRing flag itself.
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147 | //
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148 | void MGeomCam::InitOuterRing()
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149 | {
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150 | fPixels.R__FOR_EACH(MGeomPix, CheckOuterRing)(*this);
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151 | }
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152 |
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153 | // --------------------------------------------------------------------------
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154 | //
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155 | // Calculate the highest sector index+1 of all pixels, please make sure
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156 | // the the sector numbers are continous.
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157 | //
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158 | void MGeomCam::CalcNumSectors()
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159 | {
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160 | for (UInt_t i=0; i<fNumPixels; i++)
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161 | {
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162 | const Int_t s = (*this)[i].GetSector();
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163 |
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164 | if (s>=fNumPixInSector.GetSize())
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165 | fNumPixInSector.Set(s+1);
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166 |
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167 | fNumPixInSector[s]++;
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168 | }
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169 | }
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170 |
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171 | // --------------------------------------------------------------------------
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172 | //
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173 | // Calculate the highest area index+1 of all pixels, please make sure
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174 | // the the area indices are continous.
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175 | //
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176 | void MGeomCam::CalcNumAreas()
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177 | {
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178 | for (UInt_t i=0; i<fNumPixels; i++)
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179 | {
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180 | const Int_t s = (*this)[i].GetAidx();
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181 |
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182 | if (s>=fNumPixWithAidx.GetSize())
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183 | fNumPixWithAidx.Set(s+1);
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184 |
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185 | fNumPixWithAidx[s]++;
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186 | }
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187 | }
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188 |
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189 | // --------------------------------------------------------------------------
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190 | //
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191 | // Calculate the maximum radius of the camera. This is ment for GUI layout.
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192 | //
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193 | void MGeomCam::CalcMaxRadius()
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194 | {
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195 | fMaxRadius.Set(GetNumAreas()+1);
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196 | fMinRadius.Set(GetNumAreas()+1);
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197 |
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198 | for (UInt_t i=0; i<GetNumAreas()+1; i++)
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199 | {
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200 | fMaxRadius[i] = 0.;
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201 | fMinRadius[i] = FLT_MAX;
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202 | }
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203 |
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204 | for (UInt_t i=0; i<fNumPixels; i++)
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205 | {
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206 | const MGeomPix &pix = (*this)[i];
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207 |
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208 | const UInt_t s = pix.GetAidx();
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209 |
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210 | const Float_t d = pix.GetD();
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211 | const Float_t r = pix.GetDist();
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212 |
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213 | const Float_t maxr = r + d;
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214 | const Float_t minr = r>d ? r-d : 0;
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215 |
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216 | if (maxr>fMaxRadius[s+1])
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217 | fMaxRadius[s+1] = maxr;
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218 |
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219 | if (minr<fMinRadius[s+1])
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220 | fMinRadius[s+1] = minr;
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221 |
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222 | if (minr<fMinRadius[0])
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223 | fMinRadius[0] = minr;
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224 |
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225 | if (maxr>fMaxRadius[0])
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226 | fMaxRadius[0] = maxr;
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227 | }
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228 | }
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229 |
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230 | // --------------------------------------------------------------------------
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231 | //
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232 | // sort neighbours from angle of -180 degree to -180 degree
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233 | //
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234 | // where right side of main pixel contains negative degrees
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235 | // and left side positive degrees
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236 | //
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237 | // angle measured from top (0 degree) to bottom (180 degree)
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238 | // ^ - | + //
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239 | // | _ | _ //
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240 | // | / \|/ \ //
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241 | // 30 degree -+- | | | //
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242 | // | / \ / \ / \ //
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243 | // 90 degree -+- | | X | | //
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244 | // | \ / \ / \ / //
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245 | // 150 degree -+- | | | //
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246 | // | \_/|\_/ //
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247 | // | | //
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248 | // | - | + //
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249 | // ------------------> //
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250 | // //
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251 | void MGeomCam::SortNeighbors()
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252 | {
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253 | for (unsigned int i=0; i<fNumPixels; i++)
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254 | {
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255 | MGeomPix &gpix = (*this)[i];
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256 |
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257 | Double_t phi[6];
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258 | Int_t idx[7] = { 0, 0, 0, 0, 0, 0, -1 };
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259 |
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260 | const Int_t n2 = gpix.GetNumNeighbors();
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261 | for (int j=0; j<n2; j++)
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262 | {
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263 | idx[j] = gpix.GetNeighbor(j);
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264 | phi[j] = (*this)[idx[j]].GetAngle(gpix);
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265 | }
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266 |
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267 | Int_t sort[6] = { 6, 6, 6, 6, 6, 6 };
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268 |
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269 | TMath::Sort(n2, phi, sort, kFALSE);
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270 |
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271 | gpix.SetNeighbors(idx[sort[0]], idx[sort[1]], idx[sort[2]],
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272 | idx[sort[3]], idx[sort[4]], idx[sort[5]]);
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273 | }
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274 | }
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275 |
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276 | // --------------------------------------------------------------------------
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277 | //
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278 | // Returns the distance between the pixels i and j. -1 if an index
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279 | // doesn't exist. The default for j is 0. Assuming that 0 is the index
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280 | // for a central pixel you can get the distance to the camera center.
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281 | //
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282 | Float_t MGeomCam::GetDist(UShort_t i, UShort_t j) const
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283 | {
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284 | if (i>=fNumPixels || j>=fNumPixels)
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285 | return -1;
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286 |
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287 | return (*this)[i].GetDist((*this)[j]);
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288 | }
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289 |
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290 | // --------------------------------------------------------------------------
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291 | //
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292 | // Returns the angle between of pixels i wrt pixel j (default=0). The angle
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293 | // is returned in the range between -pi and pi (atan2) and 2*pi if i or j
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294 | // is out of range.
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295 | //
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296 | Float_t MGeomCam::GetAngle(UShort_t i, UShort_t j) const
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297 | {
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298 | if (i>=fNumPixels || j>=fNumPixels)
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299 | return TMath::TwoPi();
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300 |
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301 | return (*this)[i].GetAngle((*this)[j]);
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302 | }
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303 |
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304 | // --------------------------------------------------------------------------
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305 | //
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306 | // Have to call the radii of the subcameras starting to count from 1
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307 | //
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308 | Float_t MGeomCam::GetMaxRadius(const Int_t i) const
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309 | {
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310 | return i<-1 || i>=(Int_t)GetNumAreas() ? -1 : fMaxRadius[i+1];
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311 | }
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312 |
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313 | // --------------------------------------------------------------------------
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314 | //
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315 | // Have to call the radii of the subcameras starting to count from 1
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316 | //
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317 | Float_t MGeomCam::GetMinRadius(const Int_t i) const
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318 | {
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319 | return i<-1 || i>=(Int_t)GetNumAreas() ? -1 : fMinRadius[i+1];
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320 | }
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321 |
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322 |
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323 | // --------------------------------------------------------------------------
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324 | //
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325 | // returns the ratio of the area of the pixel with index 0 to the pixel
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326 | // with the specified index i. 0 Is returned if the index argument is
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327 | // out of range.
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328 | //
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329 | Float_t MGeomCam::GetPixRatio(UInt_t i) const
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330 | {
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331 | // Former: (*this)[0].GetA()/(*this)[i].GetA();
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332 | // The const_cast is necessary to support older root version
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333 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatio)[i] : 0;
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334 | }
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335 |
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336 | // --------------------------------------------------------------------------
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337 | //
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338 | // returns the square root of the ratio of the area of the pixel with
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339 | // index 0 to the pixel with the specified index i. 0 Is returned if
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340 | // the index argument is out of range.
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341 | //
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342 | Float_t MGeomCam::GetPixRatioSqrt(UInt_t i) const
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343 | {
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344 | // The const_cast is necessary to support older root version
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345 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatioSqrt)[i] : 0;
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346 | }
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347 |
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348 | // --------------------------------------------------------------------------
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349 | //
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350 | // Prints the Geometry information of all pixels in the camera
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351 | //
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352 | void MGeomCam::Print(Option_t *) const
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353 | {
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354 | //
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355 | // Print Information about the Geometry of the camera
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356 | //
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357 | *fLog << all << " Number of Pixels (" << GetTitle() << "): " << fNumPixels << endl;
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358 | *fLog << " Number of Sectors: " << GetNumSectors() << " Area-Indices: " << GetNumAreas() << endl;
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359 | *fLog << " Min.Radius: " << GetMinRadius() << " Max.Radius: " << GetMaxRadius() << endl;
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360 |
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361 | fPixels.Print();
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362 | }
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363 |
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364 | // --------------------------------------------------------------------------
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365 | //
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366 | // Create a clone of this container. This is very easy, because we
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367 | // simply have to create a new object of the same type.
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368 | //
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369 | TObject *MGeomCam::Clone(const char *newname) const
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370 | {
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371 | if (IsA()==MGeomCam::Class())
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372 | {
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373 | MGeomCam *cam = new MGeomCam(fNumPixels, fCamDist);
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374 | for (UInt_t i=0; i<fNumPixels; i++)
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375 | {
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376 | //if (fPixels.UncheckedAt(i))
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377 | (*this)[i].Copy((*cam)[i]);
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378 | }
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379 | cam->InitGeometry();
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380 | return cam;
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381 | }
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382 |
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383 | return (TObject*)IsA()->New();
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384 | }
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385 |
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386 | // --------------------------------------------------------------------------
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387 | //
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388 | // Return the pixel index corresponding to the coordinates given in x, y.
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389 | // The coordinates are given in pixel units (millimeters)
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390 | // If no pixel exists return -1;
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391 | //
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392 | Int_t MGeomCam::GetPixelIdxXY(Float_t x, Float_t y) const
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393 | {
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394 | for (unsigned int i=0; i<fNumPixels; i++)
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395 | if ((*this)[i].IsInside(x, y))
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396 | return i;
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397 |
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398 | return -1;
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399 | }
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400 |
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401 | Int_t MGeomCam::GetPixelIdx(const TVector2 &v) const
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402 | {
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403 | return GetPixelIdxXY(v.X(), v.Y());
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404 | }
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405 |
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406 | Int_t MGeomCam::GetPixelIdxDeg(const TVector2 &v) const
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407 | {
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408 | return GetPixelIdxXYdeg(v.X(), v.Y());
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409 | }
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410 |
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411 | // --------------------------------------------------------------------------
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412 | //
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413 | // Add all indices to arr of all neighbors around pix in a radius r.
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414 | // The center pixel is also returned.
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415 | //
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416 | void MGeomCam::GetNeighbors(TArrayI &arr, const MGeomPix &pix, Float_t r) const
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417 | {
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418 | arr.Set(GetNumPixels());
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419 |
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420 | Int_t n = 0;
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421 |
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422 | for (unsigned int i=0; i<GetNumPixels(); i++)
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423 | {
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424 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
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425 | arr[n++] = i;
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426 | }
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427 |
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428 | arr.Set(n);
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429 | }
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430 |
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431 | // --------------------------------------------------------------------------
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432 | //
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433 | // Add all indices to arr of all neighbors around idx in a radius r.
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434 | // The center pixel is also returned.
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435 | //
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436 | void MGeomCam::GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const
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437 | {
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438 | if (idx>=GetNumPixels())
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439 | {
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440 | arr.Set(0);
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441 | return;
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442 | }
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443 |
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444 | const MGeomPix &pix = (*this)[idx];
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445 | GetNeighbors(arr, pix, r);
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446 | }
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447 |
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448 | // --------------------------------------------------------------------------
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449 | //
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450 | // Add all pixels to list of all neighbors around pix in a radius r.
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451 | // The center pixel is also returned.
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452 | //
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453 | void MGeomCam::GetNeighbors(TList &arr, const MGeomPix &pix, Float_t r) const
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454 | {
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455 | for (unsigned int i=0; i<GetNumPixels(); i++)
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456 | {
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457 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
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458 | arr.Add(fPixels.UncheckedAt(i));
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459 | }
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460 | }
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461 |
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462 | // --------------------------------------------------------------------------
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463 | //
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464 | // Add all pixels to list of all neighbors around idx in a radius r.
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465 | // The center pixel is also returned.
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466 | //
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467 | void MGeomCam::GetNeighbors(TList &arr, UInt_t idx, Float_t r) const
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468 | {
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469 | if (idx>=GetNumPixels())
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470 | return;
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471 |
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472 | const MGeomPix &pix = (*this)[idx];
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473 | GetNeighbors(arr, pix, r);
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474 | }
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475 |
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476 | // --------------------------------------------------------------------------
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477 | //
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478 | // Return direction of p2 w.r.t. p1. For more details
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479 | // see MGeomPix::GetDirection
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480 | //
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481 | Int_t MGeomCam::GetDirection(UInt_t p1, UInt_t p2) const
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482 | {
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483 | if (p1>fNumPixels || p2>fNumPixels)
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484 | return -1;
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485 |
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486 | return operator[](p1).GetDirection(operator[](p2));
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487 | }
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488 |
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489 | // --------------------------------------------------------------------------
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490 | //
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491 | // Get index of neighbor of pixel idx in direction dir, if existing.
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492 | //
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493 | Int_t MGeomCam::GetNeighbor(UInt_t idx, Int_t dir) const
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494 | {
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495 | if (idx>fNumPixels)
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496 | return -1;
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497 |
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498 | const MGeomPix &pix=operator[](idx);
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499 |
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500 | //
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501 | // search for the neighbor in the given direction
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502 | //
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503 | int i;
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504 | for (i=0; i<pix.GetNumNeighbors(); i++)
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505 | if (GetDirection(idx, pix.GetNeighbor(i))==dir)
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506 | return pix.GetNeighbor(i);
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507 |
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508 | return -1;
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509 | }
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